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#1 Sep 09 2011 at 5:44 PM Rating: Excellent
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So I'm a little late on this one, but I finally read GC's latest blog. He spends a lot of time discussing changes. Not any particular changes, but more about how often they make changes and why. It seems they spend a lot of time trying to balance how fast they change things. Too fast and people can get left behind, too slow and people can get frustrated with lingering imbalances. There's other stuff in there too.

So anyway this brings up an obvious question.

How do you feel about the current rate of change?
It's too fast:4 (14.3%)
It's too slow:8 (28.6%)
It's just right:5 (17.9%)
All of the above:11 (39.3%)
Total:28


Or do you just wish they'd nerf mages already? Smiley: clown
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#2 Sep 09 2011 at 5:56 PM Rating: Decent
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Nerf mages, buff rogues, give Theo large sums of money to do nothing.

That's the way I'd go.
#3 Sep 09 2011 at 11:49 PM Rating: Good
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I require more beer.

Why wasn't that a poll option?
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#4 Sep 10 2011 at 1:24 AM Rating: Good
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I require a MOAR BEER! option as well.
#5 Sep 10 2011 at 2:10 AM Rating: Good
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someproteinguy wrote:
Or do you just wish they'd buff fire mages already?
Smiley: nod
#6 Sep 10 2011 at 3:54 AM Rating: Good
The One and Only Poldaran wrote:
someproteinguy wrote:
Or do you just wish they'd buff fire and frost mages already?
Smiley: nod


FTFY. Smiley: grin
#7 Sep 10 2011 at 9:28 AM Rating: Excellent
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To please the critics:

How much beer?

1) more beer
2) less beer
3) I like wine
4) I'll trade my beer for some mage nerfs

Edited, Sep 10th 2011 8:30am by someproteinguy
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#8 Sep 10 2011 at 9:54 AM Rating: Good
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Quote:
Over time, we have seen concerns about class balance decrease and concerns about frequent game changes increase.


I think it is extremely important to look at the life cycle of Cataclysm & WoW overall.


When Cataclysm was in beta the community on the beta servers were very concerned about balance, or the complete lack of it. When the release date for Cata was announced the forums buzzed about balance, there was no way they could release polished product by launch. Now, I am sure most people are thinking "no expansion is ever released without some balance issues". In TBC or WotLK there are examples of this, obviously. However even the worst of those launches paled to what was par for the course on Cataclysm.

Basically Blizzard released unfinished product and live tested balance over the course of three months. Over those three months classes and specs changed almost weekly in terms of balance, mechanics, spell rotation etc. To the point that GC had to release a post apologizing for it and promising that class balance would be finalized and they would revert to what normally happens, minor touches to tweak finished product (not balance that happens on ptr/beta servers).



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#9 Sep 10 2011 at 1:57 PM Rating: Good
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PigtailsOfDoom wrote:
The One and Only Poldaran wrote:
someproteinguy wrote:
Or do you just wish they'd buff fire and frost mages already?
Smiley: nod


FTFY. Smiley: grin


My soul just screamed out loud.
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#10 Sep 10 2011 at 3:38 PM Rating: Good
I meant for PvE Maz, not for PvP lol.
#11 Sep 10 2011 at 6:54 PM Rating: Good
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PigtailsOfDoom wrote:
The One and Only Poldaran wrote:
someproteinguy wrote:
Or do you just wish they'd buff fire and frost mages already?
Smiley: nod


FTFY. Smiley: grin


Jeez you mages just want everything, don't you?
#12 Sep 10 2011 at 10:16 PM Rating: Good
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CaptinXeith wrote:
PigtailsOfDoom wrote:
The One and Only Poldaran wrote:
someproteinguy wrote:
Or do you just wish they'd buff fire and frost mages already?
Smiley: nod


FTFY. Smiley: grin


Jeez you mages just want everything, don't you?
Not everything. For instance, I don't want any mushrooms. You can have those.
#13 Sep 10 2011 at 10:36 PM Rating: Good
I don't think it's too much to ask for to have a pure DPS class have at least two specs to choose from for PvE or PvP. Right now, well over 90% of raiding mages go Arcane, partly because they're ignorant and don't realize that Frost is a viable raiding spec. Fire is only useful for Alys, otherwise it just doesn't measure up.

Frost is fairly decent, it sims for roughly equal damage to Arcane once you have 4 pieces of T12 and provided the Arcane mage doesn't have a Shard of Woe. But it still has a lot of rough areas. Our AoE is nowhere near as good as Arcane's, and Blizzard is a major pain to use. Lots of other dps classes have a movable AoE, but frost doesn't. Shadow Priests have Mind Sear, locks have Hellfire, Arcane has Arcane Explosion, Boomkins have Starfall and mushrooms, etc. Not only that, but because of the way the Arcane mastery works (mana adept), Blizzard actually does more damage as an Arcane mage than it does as a frost one.

On top of the AoE issues Frost has, there are huge discrepancies between our burst damage and normal damage. I'm sure Blizz is probably worried about buffing frost damage because they don't want to make it more OP for PvP, but I would completely support a nerf to burst damage in exchange for a buff to sustained damage. Hell, there's been more than one occasion where I've started out a fight doing 30k, but by the time it finishes, I'm down to 18k or so.
#14 Sep 12 2011 at 9:12 AM Rating: Excellent
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The issue is not the change or the rate of change, but the reason for the change.

Change should always be a good thing. Change means they are fixing something or attempting to make the game more fun. (Your personal opinion of what is (or is not) fun aside.) The point of change is to make encounters less buggy, balance more in-line, etc.

However, it seems to me like a lot of the changes result from poor planning. GC suggests that the new "Hot Fixes" are an advancement in technology that allows them to more quickly address issues. I'd propose this:

Hot fixes are a great tool that they didn't have in the past, but they can also be a crutch to prop up poor planning. When good planning and due diligence is, as it always can be, interrupted by the millions of possibilities that millions of users can stumble upon - well then Hot Fixes are a good thing.

However, if developers can rush things to market or can complete only part of a Beta test because they know that they can just "Hot fix it later" - well then they become a crutch.

Hot fixes are like an eraser. They allow you to write in pencil. They allow you to move forward with the safe and reassuring knowledge that you can always fix your mistakes in a relatively easy way.

When TBC launched, they did a lot of testing because any changes would be a big deal. I feel like now we face a situation where changes are a big deal only for the player base. That's a problem. Changes, while good, are a pain in the a$$. They need to be as equally a threatening pain in the a$$ for Devs as they are for players because this ensures good work will be done during the beta testing phase.

As yourself this - If you were preparing a document to be handed in to your boss/teacher/etc.... Would you give it as much attention and put in as much effort if you knew any mistakes or omissions could be easily fixed? The answer is almost certainly 'No'. There is no reason. You gain nothing. Personal pride or work ethic will still be there. (You wouldn't submit something horribly bad.) But you may allow yourself to slack. Maybe not proof-read it. Maybe not double check your math...

I'm not saying Hot Fixes are a bad thing. But it feels like the game has been rushed to market in the last few years. In that sort of environment, Hot Fixes can quickly become crutches.
#15 Sep 13 2011 at 2:13 AM Rating: Excellent
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Change is change, it is not good or bad. It is merely change.

I need it for the bus sometimes. Do you have any?
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#16 Sep 13 2011 at 11:51 AM Rating: Good
Changes were never fast enough unless it was an exploit that would be hotfixed.

Still waiting on the 'change' that would fix blinking backwards because of terrain.

Edited, Sep 13th 2011 1:51pm by Anobix
#17 Sep 13 2011 at 2:11 PM Rating: Good
Not sure if that actually got fixed or not Anobix, but I haven't had that problem at all since I finished leveling my mage back in July. It might have been a stealth fix? If there are terrain issues, I simply blink to that point but no farther. There's no going backwards.
#18 Sep 13 2011 at 3:25 PM Rating: Good
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I had that problem all the way up to this last May. Can't recall specifics about exactly what was going on when it happened last but I remember the group I was trying to blink away from ended up putting me in the middle of them. Smiley: frown
#19 Sep 13 2011 at 9:13 PM Rating: Good
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I wonder if the Glyph to give you a run speed boost after blinking was created as a imperfect fix to this known issue.


*Not saying that was it's design, just that it's a nice... "oh, by the way..." side effect.
#20 Sep 13 2011 at 9:21 PM Rating: Good
I don't think that's a glyph, it's a talent. The glyph only increases the distance you move. It's possible that that's what fixed it though, I use that glyph in my frost and fire specs.
#21 Sep 14 2011 at 6:36 AM Rating: Good
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Talent... You are right.
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