hawizzh wrote:
But in GW2 there is more dynamic combat abilities such as dodging,, positioning carefully, blocking even.
Different game, different mechanics. Could you just imagine AoE tanking and having to dynamically dodge and block everything smacking at you?
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^ there is no auto attack so you won't lose DPS dramatacily. which i think is an awesome idea, those people addicted with high DPS can now use their brains abit more.
You can't do high dps just auto attacking. So in other words when you're not using a skill you're just sitting there staring at it? That doesn't sound very exciting.
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Also Free to play! i mean come on! a huge competitior to WOW with the free to play vibe to it is just awesome and you know it.
And lets look at what ArenaNet did with its LAST free-to-play: Guild Wars. They hyped the game up for a few years, sold a ton of copies, and then just left their community stranded. I was one of them. I was a hardcore GW player and we exhausted the available content about 4 years ago. 4 years ago most guild wars players had thoroughly expended their interest. Instead of releasing anything
knew, they left their community to die with no new content.
They destroyed the economy, obliterated all of the games classic builds that were icons of the game since the start, routinely made you relearn the game (worse than WoW's major patches on a much smaller time scale), and after an hour of being online would get spammed with "You should take a break".
ArenaNet's business model is simple and I don't see it changing. Sell a lot of copies for a few years, make a lot of money, then dump your game and convince players not to play it. They keep their money and as players quit the less bandwidth and servers they have to maintain = more money. A business model that requires eliminating players after a certain period of time for the most profit is not fun. My some 80 disgruntled guild members who left GW over the last 3 years can attest to that.
I would much rather have to pay a monthly fee where my game developer is inclined to continue to produce content and fix problems. Blizzard is by far NOT perfect, but they are a far cry better than ArenaNet. I'm not anti-GW. In all honesty it was a fun game, but the developer has a horrid track record.
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Doing quests and fighting off mobs for a city (like rift) will ultimately make the world feel more immersive.
I'm sure more and more things like this will probably be added to WoW as games like GW, Rift, and formerly WAR have used them as a successful selling point. I agree though, the lack of dynamic events in-game is a little disappointing.
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No flying mounts.... bad? imo no, in an mmo everyone should stay on the ground instead of fleeing and being apart from the world where nothing can danger them. WOW drop the ball on this one, Bye bye world pvp :/
Yeah, if you're concerned about World PVP then yes it was a huge drawback. But as a PvE'r and RP'er feel flying is far more entertaining. Yes there are some big drawbacks from the day where higher levels had to run through the forests alongside us. It was exciting, and I miss it. But I really don't want to go back to the days of 15 minutes flight back and forth from Darnassus to Un'goro.
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I just wish Blizzard takes a real hard look at their game, they have created an awesome, wonderful game.. but some factors in GW2 just look too amazing to turn away from.
I think they are and do. They are slow responding, but in the end they do want to give a quality game. I wish I had a link to the video. Lore from TankSpot gave a decent lecture on why he feels WoW will only improve from here. Blizzard *usually* learns from its mistakes and with a million players jumping ship I think they will get the message.
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and finally, no healers, tanks or dps.. you might think that is bad? take a look at it again, imagining queing all day for a random heroic and still no tank, because their a tad boring.
But I like tanking and healign :-\ and in all honesty queues aren't that bad. 20-25 minute queues sure beat the hours of spamming trade to get into old "end-game" vanilla dungeons or hated BC dungeons.
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Everyone shares responcebilitiy there will be no blaming healers for this and that or tanks or dps etc.. if you suck you suck if you win you win.
That doesn't make any sense. What you're saying is nobody will make a mistake? I don't know. I can see some advantages to it, I'm not going to dismiss it as dumb. But I personally like the traditional role system.
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My point is if Blizzard does not make some dynamic changes to the game i can see it failing too GW2,
If its going to fall its going to fall to Rift. But I don't forsee it dying. Losing subscribers? Yes. That's actually a good thing. Blizzard needs some competition to keep it fresh and inguinitive.
edit: fixed some annoying spelling/grammar slips Edited, Sep 4th 2011 12:58am by ekaterinodar