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Diablo III - Real Life MoneyFollow

#27 Aug 01 2011 at 1:44 PM Rating: Excellent
The idea is an interesting one, but I'm concerned the impact would be negative. I dream of the ability to use AH skills to buy and sell virtual items to make real cash. However, its implications could be far reaching. This morning, I got the pattern for the Extreme-Impact Hole Puncher, a gun I'm going to craft and give a few away to guildies. If instead I could sell it for real money on the AH, I'm afraid my generosity would be short lived. The fun may be lost when the game becomes a job.
#28 Aug 01 2011 at 2:05 PM Rating: Excellent
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Cobra101 wrote:
Actually in the same press release they said it is no longer playable offline. "To prevent hacking" they have made it require a permanent internet connection.


Ubisoft, datchoo?
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#29 Aug 01 2011 at 2:26 PM Rating: Good
The Honorable dadanox wrote:
The fun may be lost when the game becomes a job.

^This in a nutshell. Do i want to use this upgrade or sell it? Greed, cornering AH markets, and the like are already casting an ugly shadow.

I haven't even played D2 (yeah i know >.<), but the economic format change for D3 makes me real leery. I'm not sure if the fact a person can make money while playing the game, and the stress most of us would have trying to do so, really helps the enjoyment of the game "as it's meant to be played".
#30 Aug 01 2011 at 3:50 PM Rating: Excellent
The only thing I can't stop thinking of is how Blizzard gets a slice of everything. I know they said they're expecting to break even with this, at most, but I can only wonder how true that is. And can only think of ActiBlizzard and all the recent drama.

Edit: Tycho of Penny Arcade put it this way:

Quote:
I have to say, though, that I love the idea that the reason you need to stay connected is to keep people from cheating, while at the same time creating an infrastructure to purchase equipment straight out with cold, hard cash. Blizzard has no plans to sell items themselves - oh no! - but the sellers are anonymized, so... hm. Apparently you’re supposed to report things like these with a straight face.


Basically, I just see this as another Activision/Blizzard moneygrabbing shenanigan. It was one with with TRH and the badass lion. It's another when it's TEH SHINAY EPIX.

Edited, Aug 1st 2011 5:58pm by IDrownFish
#31 Aug 01 2011 at 4:03 PM Rating: Excellent
Azaza wrote:
The Honorable dadanox wrote:
The fun may be lost when the game becomes a job.

^This in a nutshell. Do i want to use this upgrade or sell it? Greed, cornering AH markets, and the like are already casting an ugly shadow.

I haven't even played D2 (yeah i know >.<), but the economic format change for D3 makes me real leery. I'm not sure if the fact a person can make money while playing the game, and the stress most of us would have trying to do so, really helps the enjoyment of the game "as it's meant to be played".


And it will make loot-stealing more of a deal as well, compared to WoW where someone will ninja a blue/boe epic (or whatever) to sell for a few hundred/thousand gold is nothing compared to when they can make $50 from it.

"Yeah, I really need that, it is a huge upgrade [insert 'hunter weapon here']" and then sells it.

Infact, I just made a picture to represent this:

http://i.imgur.com/CTUqy.jpg


Granted I don't know how group-loot works in diablo, is it whoever clicks on the loot first or does it bring up a /roll window?



Edited, Aug 1st 2011 6:06pm by Anobix

Edited, Aug 1st 2011 6:07pm by Anobix
#32 Aug 01 2011 at 4:08 PM Rating: Good
Anobix wrote:
Azaza wrote:
The Honorable dadanox wrote:
The fun may be lost when the game becomes a job.

^This in a nutshell. Do i want to use this upgrade or sell it? Greed, cornering AH markets, and the like are already casting an ugly shadow.

I haven't even played D2 (yeah i know >.<), but the economic format change for D3 makes me real leery. I'm not sure if the fact a person can make money while playing the game, and the stress most of us would have trying to do so, really helps the enjoyment of the game "as it's meant to be played".


And it will make loot-stealing more of a deal as well, compared to WoW where someone will ninja a blue/boe epic (or whatever) to sell for a few hundred/thousand gold is nothing compared to when they can make $50 from it.

"Yeah, I really need that, it is a huge upgrade [insert 'hunter weapon here']" and then sells it.

Infact, I just made a picture to represent this:

http://i.imgur.com/CTUqy.jpg


Granted I don't know how group-loot works in diablo, is it whoever clicks on the loot first or does it bring up a /roll window?



Edited, Aug 1st 2011 6:06pm by Anobix

Edited, Aug 1st 2011 6:07pm by Anobix


Pretty sure in DII it was first come first grab.
#33 Aug 01 2011 at 4:21 PM Rating: Excellent
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Yeah, I'm in agreement with the above stuff.

This smells like a 'great business solution.' Someone in marketing had a light bulb go off, and it stinks of some kind of synergy. It turns a problem (with all the costs that would go into fighting against it) into a money-generating solution. It makes business sense on paper, but it'll be interesting to see what happens to the effects on gameplay once they try and implement it.

Really I'm thinking the in-game currency will be a bad investment, and you'll want to convert to cash ASAP (I'm thinking expansion/patch based inflation here really). Hyper-inflation makes a good gameplay model, as it keeps you grinding away at the content, but I'm not too sure what happens to both when you can convert easily to a more reliable currency. Add in that Blizzard will, in a sense, be able to 'print' currency whenever they feel like it. Gold in WoW isn't worth anywhere near what it once was worth (if I go by the numbers the gold sellers spam in /2), and it's not like other 'fake currencies' like airline miles are a good investment either really. Hmmm...

I dunno, I'm not an economist and don't really understand this stuff. Maybe it'll all work out well, it just makes me nervous reading about it. Smiley: lol

Edited, Aug 1st 2011 3:21pm by someproteinguy
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#34 Aug 01 2011 at 4:24 PM Rating: Excellent
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It looks like when loot drops, there will be something for each player that only that player can pick up. I'm not sure if that applies just to mini-bosses and up, every time something drops, or somewhere in between.
#35 Aug 02 2011 at 12:17 AM Rating: Good
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I was looking forward to playing it. Not anymore. To me it's not much of a GAME anymore the moment real money is involved. I find it hard enough to accept the Blizzard Store or other sources of loot like the trading cards in WoW.

Seriously, how much of a game is it, when rich folks just go an buy whatever they want, while others have to grind endlessly to get anywhere?

I have too much of that already in the real world.
#36 Aug 02 2011 at 2:45 AM Rating: Excellent
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The way I see it, Diablo III isn't really a game with a competitive aspect to it. There are no 'raids', and thus no world firsts, PvP doesn't have rankings or a ladder and whatnot, so people being able to buy gear using real money really benefits them in no way other than making them feel better about themselves. Not to mention that if you're actually bothered by someone beating you to getting the best possible gear, then you're an extremely hardcore player and you're that 0.01% of the DIII playerbase.

If you're just a casual/semi-hardcore player, I can only see the positive sides of having a real-money AH - you can make some cash while having fun beating away at demons. And if you REALLY want to, you can ever farm things and make it your job.

EDIT - I just remembered that Blizzard also said that the plan on selling characters down the road. I can't find a source right now, but it's true. Though to be honest, you gain nothing aside from character levels.
____

And yes, you can't ninja gear because if something drops and you can see it, then it's yours, because no one else can.

P.S Aeth, why u stalk me bro??



Edited, Aug 2nd 2011 10:53am by Delinja
#37 Aug 02 2011 at 6:06 AM Rating: Excellent
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Kanngarnix wrote:
I was looking forward to playing it. Not anymore. To me it's not much of a GAME anymore the moment real money is involved. I find it hard enough to accept the Blizzard Store or other sources of loot like the trading cards in WoW.

Seriously, how much of a game is it, when rich folks just go an buy whatever they want, while others have to grind endlessly to get anywhere?

I have too much of that already in the real world.


Buying items for cash is already in Diablo II. The difference now is that the transactions are in game, so Blizz will be able to monitor them for fraud. At best, you could argue that the real money AH makes the process more accessible.
#38 Aug 02 2011 at 7:02 AM Rating: Good
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Cobra101 wrote:
Quote:
because as I stated, just like S2 it's an offline game


Actually in the same press release they said it is no longer playable offline. "To prevent hacking" they have made it require a permanent internet connection.

http://www.1up.com/news/diablo-3-requires-online-when-playing

And in that thread a lot of people just say that will ensure it gets cracked from day 1 so people can play offline.

It isn't really the same as an MMO but this RMT business still feels like a bad move.

Edit: for clarity

Of course you can still play single player but you have to have the connection which probably means this RMT AH will be available for you to twink yourself beyond any possibility of enjoyment.

Edited, Aug 1st 2011 12:06pm by Cobra101


Well, it's an offlinegame insofar that it won't hurt the game one bit if someone 'patches' it so it won't require an internet connection, whereas WoW wouldn't really work without at least a network or something. The 'requires internet connection' is just a safety feature that becomes all too common, especially since it doesn't really stop game pirates.
#39 Aug 02 2011 at 9:26 AM Rating: Good
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I don't think its a big deal, and it certainly won't stop me from playing Diablo 3.
#40 Aug 02 2011 at 10:23 AM Rating: Good
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lolgaxe wrote:
Forced online for a single player game? Pass.

Last time people tried to do this, guess what happened? Yes, crack. With each and every game. Wanna bet what will happen this time?

About the RMT, I think it's stupid. But, still, if I can sell ingame stuff for real money, I will live of stupid people who buy eletronic shinies for gold. Much like I did for Ragnarok.
#41 Aug 02 2011 at 8:05 PM Rating: Good
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Forced online is realistically no different than if they released it through Steam, no? As I understand it, you can only play steam games if logged in. I've never tried to do so offline, though, so IDK.

Do I like required online? Hell no. Do I think they have a valid reason for doing it? Yes. Realistically, if pirating wasn't such a massive problem, they wouldn't need to bother. As gamers, we should all probably do what we can to get used to such systems, because they aren't going away.

I do wish they'd work in an alternate system as well though. Like let me text them for an authentication code "unique" to my game that I can input to play offline. Figure SOMETHING out that doesn't require internet access, because if my internet drops out, I'm still going to want to play.
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#42 Aug 02 2011 at 8:08 PM Rating: Good
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You can launch Steam in an offline mode. You can't update games, or stuff, when offline, but I'm fairly certain you can play them.
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#44 Aug 02 2011 at 8:47 PM Rating: Decent
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alinall wrote:
While we are very excited about the upcoming launch of the Brazilian Portuguese localization of World of Warcraft later this year, we don’t have anything new to announce for Europe at this time.


Who the hell is "we?"
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

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#45 Aug 02 2011 at 9:41 PM Rating: Good
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IDrownFish wrote:
But wait, it's even better!

Mods are also banned!

And suddenly, I have much less desire to play this game.

@#%^ you, Activision. @#%^ you.

Edit: Also, the fees to post, the fees on an auction selling, and the fees for sending the money to anything that's not a Battle.net account?

See previous comment.

Edited, Aug 1st 2011 9:31am by IDrownFish


This is what got me too.

Official Diablo 2 sucked.

Bigtime.

The only thing that kept me playing it, is that I found a mod called "Ancestral Recall" and I even modded THAT mod, to make item acquisition in Single Player somewhat reasonable, instead of trying to plod through Nightmare (or worse yet, Hell) in full Blues (equivalents of WoW's Greens... try downing completing a Troll Heroic with full 318 quested greens... that's what Diablo 2 single-player is like).

That, and I played a version in which Bowazons weren't nerfed to absolute uselessness.

Now, I'm praying that they won't make the same mistakes all over again, but meh.

I dunno.
#46 Aug 02 2011 at 10:08 PM Rating: Good
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idiggory, King of Bards wrote:
alinall wrote:
While we are very excited about the upcoming launch of the Brazilian Portuguese localization of World of Warcraft later this year, we don’t have anything new to announce for Europe at this time.


Who the hell is "we?"


It's someone randomly cutting and pasting in order to spam the link in their sig.
#47 Aug 02 2011 at 10:14 PM Rating: Good
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I honestly almost never played D and DII offline. The game was just so much better with a group, imo. And since mobs got harder/multiplied in number with more players, it wasn't just turning it into easy mode. Honestly, my problem was that everything died too fast when I tried to play offline after getting used to Bnet. I'm sure that's not the case at higher difficulties/on the bosses, but it felt that way early on.

Never modded the game either, so IDK.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#48 Aug 02 2011 at 10:24 PM Rating: Excellent
An interesting little article about this.

tl;dr:

Blizzard wrote:
...what’s the difference between a player that plays the game a lot and a gold farmer? I mean they’re really doing the same activity.


I find that a little insulting.

Edited, Aug 3rd 2011 12:25am by IDrownFish
#49 Aug 03 2011 at 1:29 AM Rating: Good
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I want to know if that "..." signifies skipped text in the quote, or if that is an exact quote. I really hope it's the former.

And I don't quite understand the latter? I mean, the only way they are the same is that both players are controlling a character in game. But, realistically, I wouldn't say gold farmers (for RMT) are "playing." They seem very different to me.

Especially since he just rationalized away the value of the ToA...
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Anyways, you all are horrible, @#%^ed up people

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#50 Aug 03 2011 at 7:17 AM Rating: Good
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idiggory, King of Bards wrote:
I honestly almost never played D and DII offline. The game was just so much better with a group, imo. And since mobs got harder/multiplied in number with more players, it wasn't just turning it into easy mode. Honestly, my problem was that everything died too fast when I tried to play offline after getting used to Bnet. I'm sure that's not the case at higher difficulties/on the bosses, but it felt that way early on.

Never modded the game either, so IDK.


That's where Players X came in, well until they borked it in 1.10+, never heard if that was properly fixed or not.

It was a hidden command that you'd type in, that made monsters stronger as if that number of players joined. Example, typing "players 3" and hitting the enter key would make the game act like 3 players were in the game, even if you were playing solo.

And yes, in Normal Mode, solo was fairly easy, but on Nightmare+, in Singleplayer the game quickly started becoming nearly impossible due to the fact that offline, you had no means of acquiring any decent equipment, other than hours upon hours of atrocious grind that makes older EQ-style MMORPGs seem like easymode handouts.
#51 Aug 03 2011 at 8:33 AM Rating: Good
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My wife and I just started playing D2 about a week ago. I had never played it before. Its fun.
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