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Archaeology, Mining, Herbalism, Skinning, dailies, loremaster, look for rare pets of you're a hunter, look for rare spawns that drop nice loot... I never did much with crafting in BC, but I don't recall there being a lot of nice crafted gear. Sure, there were the resist sets, and some patterns you had to farm rep for. Take the resist sets out and it's the same thing in-game now; some crafted BoEs to sell to non-raiders or make for your guildies.
Archaeology--the only thing in WoW more boring than staring at your screen in a city. There's little reason to go out and mine/herb/skin unless you need something specific, because cash is way too available this expansion. Making money through trade is pointless, unless you find the activity itself fun. You should have funds for everything you want if you just do the MF dailies every day.
Hunting for rares is equally boring. And it isn't something a large (or even moderate) number of people can do, so it's frankly a joke to include it in activities that someone can fill their time with. Loremaster is fair, but most players probably don't find the idea of doing low-level quests appealing at all.
As for crafting... In vanilla, if you didn't raid and wanted nice loot (or even if you did raid, for somethings) you were going to spend a looooooot of time generating the cash you needed to buy it, or farm for the mats, etc. Add in resist sets for if you wanted to start raiding. In BC, there were resist sets and some nice items (though less than Vanilla). But cash wasn't just given to you for logging on, so there was actually merit to the act of making gold. Wrath provided some reason to get into crafting, at least due to the fact that character bonuses were decent. And there were some nice items.
Cata? Lol, okay. Character bonuses are largely mediocre. There are some nice items, but Cata nodes provide WAY too much ore/herbs--it's way too easy to get all you need to cap a profession just while leveling. And there are some nice items you can make, but there's still little effort involved, especially since you need to do Heroics to get the mats for them. If you are still doing dungeons, nothing for you. And you can't exactly fill your time in the queue with crafting if you can't make anything until afterwards...
And let's face it--most of these activities simply aren't interesting. The MF is the best option, since it at least tries to be interesting. But that's going to get old fast (I already can't stand the idea of doing it on a second character).
Frankly, I don't see any reason to accept that these activities are necessarily more fun than hanging out in town forming a group. When you are bored, trade chat is noticeably more bearable...
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I was the bear tank on a lot of peoples' friends lists in BC, and I played Bear dr00d/Resto Shammy in WotLK, so I never had trouble finding groups either. My point was that, then, you were tethered to a capital city if you wanted to use the semi-global chat channel to build a group. Now, you're not. You still have the option to make a friends list and use trade. In fact, if everyone is just sitting around SW/Org like it's a lobby where you wait for the game to start, it should be even easier.
But you've failed to explain how that's a bad thing.
And it's definitely more like a lobby now. Most players just queue and then browse the web and such while they wait for the trumpets to sound. Sure, you could go do mindless activities. But it's nothing worth doing unless you care about it specifically. You used to have to actively engage with the community to form a group. That's gone now. And with it every major social aspect of non-guild gameplay.
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Some melee classes got abilities to use besides auto-attack, but many didn't. Samurai or sub Samurai would be the only way to get 100% TP in 6 hits, anything else took 8+. More if you didn't have a Bard for the accuracy song, because +Accuracy gear was non-existent at low to middle levels. It also got a lot better at higher levels when you had Haste, and anyone subbing Ninja got DWII. Comparatively, WoW is a moving at warp speed, where CDs are measured in seconds or minutes, and a long CD is 10-15 min (instead of 2 hrs).
If we are talking low levels, then sure. Some classes had little to do. Once we get to the middle-higher levels? No, they largely had plenty (not by WoW standards, but in terms of a game that actually encouraged player cooperation and coordination). NO class lacked abilities to use besides auto-attack (even excluding weapon skills). If you played that way, then you weren't playing well. And that's ignoring weapon skills and whatever they got from their sub job.
Warrior--Easily the least, but that's because their major ability is for tanking. But they got 14-15 tp a hit, so could WS after 7 landed hits without JSs. But they had a variety of activated buffs to use, and would be very active with a Thief in the party as well.
Thief--Steal, Sneak Attack, Trick Attack, and Mug.
Drk--heavily party dependent, but you'd at least make use of the absorb spells. Possibly cast debuffs as well, and use Drain/Aspir as necessary. Some nice JA buffs as well. And Weapon Bash.
Dragoon-- 3 Jump abilities on separate CDs.
Ranger-- Ranged Attacks were manual, they also got a few special shots (like Barrage).
Ninja-- Most active DD in the game. Manually throw Shuriken and spin the elemental wheel nonstop.
Sam--some nice abilities and they got to WS way more than other classes.
Bst--only valid one. They had no useful JAs in a party environment. But were very active when soloing, which is what they were designed for.
I mean seriously. Is WoW way faster? Of course. But stop pretending like all you were supposed to do in XI was stand there and auto-attack. That might have been true at level 10, but if you were doing that at 40 then you could GTFO of my party.
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Having to set aside several hours of play just so you have time to find a party, get to where ever it is you're going, find a camp, and start grinding out exp doesn't work for a lot of people. At least in WoW, you can log in, play for an hour, and actually get to play. The dungeon finder, among other things, provides that option.
That might be true, but it isn't really relevant to my argument. I never claimed that the LFG tool offered nothing good. I only argued that it destroyed the social aspects of the game, which has made WoW worse overall, imo. The ability to play for 30 minutes at a time doesn't seem objectively valuable to me.
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Queen idiggory wrote:
Even though pacing (in good groups) had a go-go-go attitude, the people you were with were planning to spend an hour or two (or more) in that group. And that made getting to know each other actually seem important.
In WoW nowadays, when there is downtime, most people are just silent in group chat. They have no desire to get to know each other, because there is largely no point in doing so.
That's a case of, you get out of it what you put into it. If you want to talk to the people in your PuG, talk to them. If you are unwilling to start a conversation, can you expect any more from them?
So what do you chat about with these people you'll never meet again? Small talk is the devil. [EDIT] I should add that I do start conversations every so often. But, frankly, there's not much to say beyond small talk, because you don't spend enough time together to get anything more interesting on the table. And the fact remains that there is realistically no reason to converse with them--you are never going to see them again.
When I go to the grocery store, I don't talk to strangers there. It's weird and there's no reason to. Before class at school? I'll talk to people there, because there's actually potential for there to be a deeper relationship. And even if there isn't, they still are going to be part of my life for longer than 20 minutes.[/EDIT]
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I do miss the community on FFXI sometimes. For a lot of reasons, you were likely to see the same people over and over again while leveling, leveling sub jobs, etc.
Which is really the only point I was making. That was what Vanilla WoW was like as well (though more concentrated at cap). Now I'm probably almost never going to see another player again unless they are in my guild. XI/Vanilla actually had in-game communities. WoW doesn't anymore.
Edited, Jul 21st 2011 12:21am by idiggory