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#52 Jul 20 2011 at 8:03 AM Rating: Excellent
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Queen idiggory wrote:
Naturally you will be able to put together SOME groups. If you are trying to put together a group for chain-dungeons, you'll have some success across levels. But just trying to put together a group for a single run? Good luck with that one. Yeah, it's possible. But it's going to take a hell of a lot longer than the LFG tool will, in all likelihood, and you'll have to actively recruit people (which means sitting in town doing nothing).


Maybe things were different on your server, but that's exactly how getting a group on mine worked before the advent of the LFD tool. Even the version that flagged up people who were looking for a group (without automatically putting anyone in) took a substantial amount of time and effort to get a group together. Not to mention trying to get everyone to the instance (especially before summoning stones) and even after you could summon people using the stones there was the dilemma of who could be bothered to get off their butt and move to the instance and/or who had the flightpath to get there.

If someone left or was so terrible you had to kick them you then most likely had to send someone back to the main city to recruit a replacement (with a nice hour long cd on hearthstones you'd better hope it didn't happen too often) all the while hoping those people who had spent time looking for the original group and slogging their way through the dungeon didn't get bored and leave or run out of time.

The old system was not a good system and the new system even improves your experience of looking for a same server group (you are able to queue and instantly be teleported to the dungeon, if someone leaves you can port straight back to the instance once you've gone to a town to find a replacement). Dungeons take less time to set up and run than they used to, so there is little need to communicate with your fellow players. Potentially not a good thing for an MMO but on the other hand I can think of two people that I met through the old dungeon method that I went on to socialize with, there were more than that who ended up on my ignore list for being twats. The vast majority were simply filling space, decent enough players but no desire to get to know any of them better.

Maybe your experience of the pre-LFD era were different to mine, filled with shared experiences that forged lasting friendships amongst your fellow dungeon companions. Mine was mostly about wasting a lot of time trying to find a group that would scrape through enough to get my quests done/item upgrade and not be full of players with no skills or idea of grouping etiquette.

That being said the LFD tool could be improved to make it facilitate socializing a bit more. The option to flag players you enjoyed playing with would be one way. Possibly it could also be programmed to make it more likely that you'll be grouped with players from your server if any are looking (though most of the players I've been grouped with from mine have made me want to state in party chat that I don't know them).
#53 Jul 20 2011 at 11:23 AM Rating: Good
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I don't have any memories of groups ever taking a ludicrous amount of time to form, unless you were playing during your servers slowest hours or doing a leveling dungeon (which just never happened before the LFG tool--they just weren't worth it, since it was an overall experience loss to stop your questing to travel).

But leveling dungeon groups DID form in Vanilla. And I remember them forming fairly frequently.

And since everyone was playing on their own server, I never had any window-licker experiences nearly as bad as what I saw with the LFG tool, where people got to play completely anonymously.
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#54 Jul 20 2011 at 11:41 AM Rating: Excellent
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As for leveling dungeons I don't remember them ever taking more than about 30 minutes myself, except maybe for something like BFD, but that didn't mean we found a full group every time.

Didn't have a tank, but had a hunter and a warlock? Then you pet tanked. Couldn't find a healer, but had a shadow priest and a boomkin? You could make do. Only 4 friends online, and you don't want to spam chat? Then you ran with 4, or 3. I remember doing a lot of dungeons with odd/adhoc groups. 1 tank, 1 heals, and 3 DPS were more the exception.

Also there was the 1 person who was 30 levels higher running you through thing as well. Smiley: rolleyes
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#55 Jul 20 2011 at 11:43 AM Rating: Excellent
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Queen idiggory wrote:
And since everyone was playing on their own server, I never had any window-licker experiences nearly as bad as what I saw with the LFG tool, where people got to play completely anonymously.


I'd say my worst pre-dungeon finder groups were what I see with the dungeon finder on a weekly basis.
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#56 Jul 20 2011 at 2:36 PM Rating: Excellent
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I played FFXI for just over 6 years; I'm not sure what my MMO pedigree has to do with the relevance of my opinion with regards to the ease of putting together a group in WoW. I frequently get 1-4 people from my server to group up and do dungeons or quest. Sure, we use the Dungeon Finder to fill out the group instead of building the group purely from the server, but that doesn't preclude me from making friends with the 1-3 members in the group who are actually from my server. I'll concede that a new-to-MMOs player might not even think to make an on-server group, but that doesn't affect the ease with which one can be formed.
#57 Jul 20 2011 at 7:30 PM Rating: Excellent
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Queen idiggory wrote:
Think about it. The game model of WoW nowadays looks more like a console multiplayer system. Wait for matchups, play a game, repeat. While you are waiting you can chat with your friends. It's impersonal and you don't care about the people on your team.

That definitely wasn't how it used to be. And I find that sad.


I really hate that analogy. It just doesn't fit. Now, you have more freedom to go out and do (daily) quests, gather, hunt rare spawns, etc while you are in the DF queue. In BC, you were stuck in Shat listening to trade chat if you wanted to get a group. In vanilla, there are very few instances I ran more than once, and there are a lot I just didn't see because I had out-leveled them by the time I could find a group.

The game is what you make of it. If all you do is log in, park your butt in Org/SW, join the instance queue and wait for it to pop while you troll trade chat and talk to your guild, I don't think that's the game's fault.

Queen idiggory wrote:
Looking back, I honestly think I had more fun in Valkurm Sands Dunes leveling groups (as god awful as some could be) than I have in instance groups nowadays in WoW. The combat is infinitely better, the mobs do interesting things, I hit way more buttons. But there's no real sense of playing with people anymore.

You know what it reminds me of? When you'd get a rare invite into a Japanese leveling party, where it would go super fast and you'd get great exp, but they weren't even talking to each other (and couldn't with you). Those were way less fun, even if they were usually more efficient.


I would at least go past the Jungle before I talk about "good" and "FFXI parties". Rose-colored glasses aside, I think a lot of the socializing in FFXI came from the fact that there was so much down-time when you weren't doing anything. As a melee class, Ctrl-A, run in, hit "Boost" macro if you subbed Monk, and wait for your TP bar to SLOOOOOOWLY fill up. Fire off a couple job abilities and use your WS/SC, then back to waiting on your bar to fill up. The joke was, if your tank could keep the mob from moving around, you had time to AFK and make a sammich between needing to do something. That left a lot of time to talk to your LS, or the party, or whatever.
#58 Jul 20 2011 at 8:01 PM Rating: Good
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AstarintheDruid wrote:
Queen idiggory wrote:
Think about it. The game model of WoW nowadays looks more like a console multiplayer system. Wait for matchups, play a game, repeat. While you are waiting you can chat with your friends. It's impersonal and you don't care about the people on your team.

That definitely wasn't how it used to be. And I find that sad.


I really hate that analogy. It just doesn't fit. Now, you have more freedom to go out and do (daily) quests, gather, hunt rare spawns, etc while you are in the DF queue. In BC, you were stuck in Shat listening to trade chat if you wanted to get a group. In vanilla, there are very few instances I ran more than once, and there are a lot I just didn't see because I had out-leveled them by the time I could find a group.

The game is what you make of it. If all you do is log in, park your butt in Org/SW, join the instance queue and wait for it to pop while you troll trade chat and talk to your guild, I don't think that's the game's fault.


If you bothered to create a friends list, then getting parties together was way faster. Make friends with a few healers and tanks, and you could usually scrap something together quite quickly.

And I never once had any issues creating a groups until gearscore appeared. The problem was never that there weren't people wanting to group up, it was that there weren't people willing to create the group. Seriously, by taking the initiative I doubt that I ever waited longer than 20 minutes for a dungeon group (if I was making it).

And what is there to do when lfg, exactly? Dailies. That's it. There is no other endgame content you can do while in the dungeon finder. Since they introduced it, I've spent way more time just sitting around than I do now. Back in Vanilla (and to a lesser extent BC), there were actually things to do at endgame that mattered. Crafting, farming mats, etc. Now, most people have more than enough gold from their dailies (even if they just do MF) and crafting is the least important it has ever been. And they've intentionally gated craft progression this expansion, so you can't even really do much of that at a time.

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Queen idiggory wrote:
Looking back, I honestly think I had more fun in Valkurm Sands Dunes leveling groups (as god awful as some could be) than I have in instance groups nowadays in WoW. The combat is infinitely better, the mobs do interesting things, I hit way more buttons. But there's no real sense of playing with people anymore.

You know what it reminds me of? When you'd get a rare invite into a Japanese leveling party, where it would go super fast and you'd get great exp, but they weren't even talking to each other (and couldn't with you). Those were way less fun, even if they were usually more efficient.


I would at least go past the Jungle before I talk about "good" and "FFXI parties". Rose-colored glasses aside, I think a lot of the socializing in FFXI came from the fact that there was so much down-time when you weren't doing anything. As a melee class, Ctrl-A, run in, hit "Boost" macro if you subbed Monk, and wait for your TP bar to SLOOOOOOWLY fill up. Fire off a couple job abilities and use your WS/SC, then back to waiting on your bar to fill up. The joke was, if your tank could keep the mob from moving around, you had time to AFK and make a sammich between needing to do something. That left a lot of time to talk to your LS, or the party, or whatever.


If it was taking your group that long to down a mob, they sucked and your chain bonus must have been awful/nonexistent. Yeah, melee classes didn't have much to do until higher levels (when they had more abilities and could WS every 6-8 hits).

But you know what? It wasn't the time spent standing around. It was the fact that you spent large amounts of time in groups with people who PLANNED to spend a large amount of time there. Even though pacing (in good groups) had a go-go-go attitude, the people you were with were planning to spend an hour or two (or more) in that group. And that made getting to know each other actually seem important.

In WoW nowadays, when there is downtime, most people are just silent in group chat. They have no desire to get to know each other, because there is largely no point in doing so.
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#59 Jul 20 2011 at 9:16 PM Rating: Excellent
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Queen idiggory wrote:
If you bothered to create a friends list, then getting parties together was way faster. Make friends with a few healers and tanks, and you could usually scrap something together quite quickly.

And I never once had any issues creating a groups until gearscore appeared. The problem was never that there weren't people wanting to group up, it was that there weren't people willing to create the group. Seriously, by taking the initiative I doubt that I ever waited longer than 20 minutes for a dungeon group (if I was making it).

And what is there to do when lfg, exactly? Dailies. That's it. There is no other endgame content you can do while in the dungeon finder. Since they introduced it, I've spent way more time just sitting around than I do now. Back in Vanilla (and to a lesser extent BC), there were actually things to do at endgame that mattered. Crafting, farming mats, etc. Now, most people have more than enough gold from their dailies (even if they just do MF) and crafting is the least important it has ever been. And they've intentionally gated craft progression this expansion, so you can't even really do much of that at a time.


Archaeology, Mining, Herbalism, Skinning, dailies, loremaster, look for rare pets of you're a hunter, look for rare spawns that drop nice loot... I never did much with crafting in BC, but I don't recall there being a lot of nice crafted gear. Sure, there were the resist sets, and some patterns you had to farm rep for. Take the resist sets out and it's the same thing in-game now; some crafted BoEs to sell to non-raiders or make for your guildies.

I was the bear tank on a lot of peoples' friends lists in BC, and I played Bear dr00d/Resto Shammy in WotLK, so I never had trouble finding groups either. My point was that, then, you were tethered to a capital city if you wanted to use the semi-global chat channel to build a group. Now, you're not. You still have the option to make a friends list and use trade. In fact, if everyone is just sitting around SW/Org like it's a lobby where you wait for the game to start, it should be even easier.

Queen idiggory wrote:
If it was taking your group that long to down a mob, they sucked and your chain bonus must have been awful/nonexistent. Yeah, melee classes didn't have much to do until higher levels (when they had more abilities and could WS every 6-8 hits).


Some melee classes got abilities to use besides auto-attack, but many didn't. Samurai or sub Samurai would be the only way to get 100% TP in 6 hits, anything else took 8+. More if you didn't have a Bard for the accuracy song, because +Accuracy gear was non-existent at low to middle levels. It also got a lot better at higher levels when you had Haste, and anyone subbing Ninja got DWII. Comparatively, WoW is a moving at warp speed, where CDs are measured in seconds or minutes, and a long CD is 10-15 min (instead of 2 hrs).

Queen idiggory wrote:
But you know what? It wasn't the time spent standing around. It was the fact that you spent large amounts of time in groups with people who PLANNED to spend a large amount of time there.


Having to set aside several hours of play just so you have time to find a party, get to where ever it is you're going, find a camp, and start grinding out exp doesn't work for a lot of people. At least in WoW, you can log in, play for an hour, and actually get to play. The dungeon finder, among other things, provides that option.

Queen idiggory wrote:
Even though pacing (in good groups) had a go-go-go attitude, the people you were with were planning to spend an hour or two (or more) in that group. And that made getting to know each other actually seem important.

In WoW nowadays, when there is downtime, most people are just silent in group chat. They have no desire to get to know each other, because there is largely no point in doing so.


That's a case of, you get out of it what you put into it. If you want to talk to the people in your PuG, talk to them. If you are unwilling to start a conversation, can you expect any more from them?

I do miss the community on FFXI sometimes. For a lot of reasons, you were likely to see the same people over and over again while leveling, leveling sub jobs, etc.
#60 Jul 20 2011 at 10:18 PM Rating: Good
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Archaeology, Mining, Herbalism, Skinning, dailies, loremaster, look for rare pets of you're a hunter, look for rare spawns that drop nice loot... I never did much with crafting in BC, but I don't recall there being a lot of nice crafted gear. Sure, there were the resist sets, and some patterns you had to farm rep for. Take the resist sets out and it's the same thing in-game now; some crafted BoEs to sell to non-raiders or make for your guildies.


Archaeology--the only thing in WoW more boring than staring at your screen in a city. There's little reason to go out and mine/herb/skin unless you need something specific, because cash is way too available this expansion. Making money through trade is pointless, unless you find the activity itself fun. You should have funds for everything you want if you just do the MF dailies every day.

Hunting for rares is equally boring. And it isn't something a large (or even moderate) number of people can do, so it's frankly a joke to include it in activities that someone can fill their time with. Loremaster is fair, but most players probably don't find the idea of doing low-level quests appealing at all.

As for crafting... In vanilla, if you didn't raid and wanted nice loot (or even if you did raid, for somethings) you were going to spend a looooooot of time generating the cash you needed to buy it, or farm for the mats, etc. Add in resist sets for if you wanted to start raiding. In BC, there were resist sets and some nice items (though less than Vanilla). But cash wasn't just given to you for logging on, so there was actually merit to the act of making gold. Wrath provided some reason to get into crafting, at least due to the fact that character bonuses were decent. And there were some nice items.

Cata? Lol, okay. Character bonuses are largely mediocre. There are some nice items, but Cata nodes provide WAY too much ore/herbs--it's way too easy to get all you need to cap a profession just while leveling. And there are some nice items you can make, but there's still little effort involved, especially since you need to do Heroics to get the mats for them. If you are still doing dungeons, nothing for you. And you can't exactly fill your time in the queue with crafting if you can't make anything until afterwards...

And let's face it--most of these activities simply aren't interesting. The MF is the best option, since it at least tries to be interesting. But that's going to get old fast (I already can't stand the idea of doing it on a second character).

Frankly, I don't see any reason to accept that these activities are necessarily more fun than hanging out in town forming a group. When you are bored, trade chat is noticeably more bearable...

Quote:
I was the bear tank on a lot of peoples' friends lists in BC, and I played Bear dr00d/Resto Shammy in WotLK, so I never had trouble finding groups either. My point was that, then, you were tethered to a capital city if you wanted to use the semi-global chat channel to build a group. Now, you're not. You still have the option to make a friends list and use trade. In fact, if everyone is just sitting around SW/Org like it's a lobby where you wait for the game to start, it should be even easier.


But you've failed to explain how that's a bad thing.

And it's definitely more like a lobby now. Most players just queue and then browse the web and such while they wait for the trumpets to sound. Sure, you could go do mindless activities. But it's nothing worth doing unless you care about it specifically. You used to have to actively engage with the community to form a group. That's gone now. And with it every major social aspect of non-guild gameplay.

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Some melee classes got abilities to use besides auto-attack, but many didn't. Samurai or sub Samurai would be the only way to get 100% TP in 6 hits, anything else took 8+. More if you didn't have a Bard for the accuracy song, because +Accuracy gear was non-existent at low to middle levels. It also got a lot better at higher levels when you had Haste, and anyone subbing Ninja got DWII. Comparatively, WoW is a moving at warp speed, where CDs are measured in seconds or minutes, and a long CD is 10-15 min (instead of 2 hrs).


If we are talking low levels, then sure. Some classes had little to do. Once we get to the middle-higher levels? No, they largely had plenty (not by WoW standards, but in terms of a game that actually encouraged player cooperation and coordination). NO class lacked abilities to use besides auto-attack (even excluding weapon skills). If you played that way, then you weren't playing well. And that's ignoring weapon skills and whatever they got from their sub job.

Warrior--Easily the least, but that's because their major ability is for tanking. But they got 14-15 tp a hit, so could WS after 7 landed hits without JSs. But they had a variety of activated buffs to use, and would be very active with a Thief in the party as well.
Thief--Steal, Sneak Attack, Trick Attack, and Mug.
Drk--heavily party dependent, but you'd at least make use of the absorb spells. Possibly cast debuffs as well, and use Drain/Aspir as necessary. Some nice JA buffs as well. And Weapon Bash.
Dragoon-- 3 Jump abilities on separate CDs.
Ranger-- Ranged Attacks were manual, they also got a few special shots (like Barrage).
Ninja-- Most active DD in the game. Manually throw Shuriken and spin the elemental wheel nonstop.
Sam--some nice abilities and they got to WS way more than other classes.
Bst--only valid one. They had no useful JAs in a party environment. But were very active when soloing, which is what they were designed for.

I mean seriously. Is WoW way faster? Of course. But stop pretending like all you were supposed to do in XI was stand there and auto-attack. That might have been true at level 10, but if you were doing that at 40 then you could GTFO of my party.

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Having to set aside several hours of play just so you have time to find a party, get to where ever it is you're going, find a camp, and start grinding out exp doesn't work for a lot of people. At least in WoW, you can log in, play for an hour, and actually get to play. The dungeon finder, among other things, provides that option.


That might be true, but it isn't really relevant to my argument. I never claimed that the LFG tool offered nothing good. I only argued that it destroyed the social aspects of the game, which has made WoW worse overall, imo. The ability to play for 30 minutes at a time doesn't seem objectively valuable to me.

Quote:
Queen idiggory wrote:
Even though pacing (in good groups) had a go-go-go attitude, the people you were with were planning to spend an hour or two (or more) in that group. And that made getting to know each other actually seem important.

In WoW nowadays, when there is downtime, most people are just silent in group chat. They have no desire to get to know each other, because there is largely no point in doing so.


That's a case of, you get out of it what you put into it. If you want to talk to the people in your PuG, talk to them. If you are unwilling to start a conversation, can you expect any more from them?


So what do you chat about with these people you'll never meet again? Small talk is the devil. [EDIT] I should add that I do start conversations every so often. But, frankly, there's not much to say beyond small talk, because you don't spend enough time together to get anything more interesting on the table. And the fact remains that there is realistically no reason to converse with them--you are never going to see them again.

When I go to the grocery store, I don't talk to strangers there. It's weird and there's no reason to. Before class at school? I'll talk to people there, because there's actually potential for there to be a deeper relationship. And even if there isn't, they still are going to be part of my life for longer than 20 minutes.[/EDIT]

Quote:
I do miss the community on FFXI sometimes. For a lot of reasons, you were likely to see the same people over and over again while leveling, leveling sub jobs, etc.


Which is really the only point I was making. That was what Vanilla WoW was like as well (though more concentrated at cap). Now I'm probably almost never going to see another player again unless they are in my guild. XI/Vanilla actually had in-game communities. WoW doesn't anymore.

Edited, Jul 21st 2011 12:21am by idiggory
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#61 Jul 21 2011 at 8:17 AM Rating: Excellent
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Quote:
Stuff about gathering, hunting rares, etc...


If you don't enjoy any of the above, that's fine. They're options; nothing more, nothing less.

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Stuff about Pre-dungeon finder vs post-dungeon finder.


The downside before was being tethered to one of the locations that had trade chat. Now, if you want to do other things while looking for a group, you can.

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FFXI stuff


Warrior: 3 5-minute CDs (Berserk @15, Warcry @35, Aggressor @45), 2 tanking CDs (Defender @30, Retaliation @60), and a taunt. Once a minute, you 'voke first so the thief can SA/TA onto the tank. Or you're the SA/TA b#$%^ for when you do a WS/SC, since you can pop Defender if the mob doesn't die and you get aggro.

Monk: Boost (15 sec CD), Focus (3 min CD), Chakra (5 min CD self heal), Chi Blast (5 min CD attack). With a 6 or 7 line macro minute, you had to hit your boost macro once every 45 sec.

Thief: Sneak Attack (1 min CD), Trick Attack (1 min CD), Steal (5 min CD), Mug (15 min CD). Once a minute, you either SA+TA+WS onto the tank for initial aggro, or make whoever's unlucky enough to be standing behind the mob your b!@#$. When I was playing RDM or BRD, it was usually me, since I had the least threat.

Dark Knight: Weapon Bash (5 min CD), Last Resort (5 min CD), Soul Eater (6 min CD). The absorb spells at least gave you a little more to do at the beginning of a pull.

Dragoon: Jump (1:30 CD, the closest thing to a spammable melee strike in FFXI), High Jump (partial aggro drop, some damage, 3 min CD), Super Jump (total aggro drop, 3 min CD).

Ranger: Barrage (5 min CD). Bonus points because, under the right circumstances, you can WS, Barrage, and have almost enough TP for another WS.

Samurai: Extra TP gained from melee attacks, so more WSs. Meditate (3 min CD).

Ninja: The one active melee class. Thrown weapons and spells might as well cost gil. The WoW equivalent would be if all of an enhance shaman's spells and strike required a crafted-only reagent. You could actually do a lot as a NIN, assuming you put a lot of money into it. Did I mention playing Ninja well was expensive?

So, other than listening for the TP call from the other people in the SC, what am I doing between stacking CDs (when we do a SC)?

Without a Store TP effect, 2H melee got 12-13 TP back per swing. Rangers got the most TP from their bows (~15), but they had a crappy delay to go with it. The lack of +accuracy before they added sushi made it worse.

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Other stuff


I still don't buy that the DF destroyed the community, I don't think there was that much of a community to begin with. The number of people at level cap meant that the chances of running into the same person for your random daily heroic PuG were pretty slim. Again, the present system does absolutely nothing to preclude you from making your own groups.

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So what do you chat about with these people you'll never meet again? Small talk is the devil. [EDIT] I should add that I do start conversations every so often. But, frankly, there's not much to say beyond small talk, because you don't spend enough time together to get anything more interesting on the table. And the fact remains that there is realistically no reason to converse with them--you are never going to see them again.

When I go to the grocery store, I don't talk to strangers there. It's weird and there's no reason to. Before class at school? I'll talk to people there, because there's actually potential for there to be a deeper relationship. And even if there isn't, they still are going to be part of my life for longer than 20 minutes.[/EDIT]


What kind of conversation would you have in your FFXI groups, if it wasn't "small talk"? I would talk to my LS about, well, anything. I was friends with most of the IRL, though, so that made a difference. Party chat? Talk about the game, sub jobs, good and bad experiences in parties, etc. If there were other parents, share stories about the stupid, gross, or crazy things infants and toddlers do. It's the same things that come up in WoW, talk about common interests. Anything that doesn't really scratch the surface of what someone's thoughts and feelings are, I would call small talk.

Edit: What passes for conversation is something that varies a lot from region to region. Without knowing anything else about you, I would guess you grew up in the NE US, not quite into New England. I grew up in Austin. My ex is from Maryland, she gets creeped out when people in the grocery line start a conversation with her.

Edited, Jul 21st 2011 10:26am by AstarintheDruid
#62 Jul 21 2011 at 9:06 AM Rating: Good
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I agree w/ idiggory.


It used to be that you worked on something so that you could do something else. (Example: Farmed Mats so you could make items. Make items so you could raid.)

It seems like now you work on things so that you can have a more shiney Epeen. (Example: I have 525 Archeology. Arch does nothing for me. It's not an enjoyable task that I do for fun or excitement. It provides no reasonable bonus or benefit to my game play, but I have an achievement now. Example:
ME: I've completed my daily quests.
Friend: Did you need Rep?
ME: No.
Friend: Did you need to buy an item?
ME: No.
Friend: Did you need to get gold?
ME: No.
Friend: Then why did you do it?
ME: I don't know. They were there. If my guild isn't raiding (2-3 nights per week) I have nothing to do other than one (1) daily dungeon and then a handful of daily quests.
Friend: You could collect Herbs (Insert any Mat)
ME: Why, I don't need them or the gold?
Friend: You could complete old quests.
ME: Why, they serve no purpose other than ePeen?
Friend: You could finish old dungeons you skipped.
ME: Why, there's no challenge.
Friend: You could collect pets
ME: Why, they are just another form of ePeen
Friend: You could buy a new mount.
ME: Why, I have several. Another one is just a new skin.
Friend: You could do something else.
ME: You're right, I'm gonna Log. /g Gnite everyone

*It seems like if you are not raiding, you are doing some repeatable task over and over and over again for the sole purpose of getting an achievement that really only alerts people to the fact that you have an excessive amount of free time to waste on boring lonely tasks. Why would I want to read every book in azeroth? Really. Why? I don't care about the stupid achievement. If WoW can't find the content to fill up my playing time, why should I do boring things in WoW just to say I'm playing?

**As an aside, I have starcraft 2. (also a Blizzard product) The achiements in that game are actually a challenge. Of course many of them are easy, but many are hard. You never get so over powered that the completion of an achievement is a total joke. (Why do people 40+ levels above an instance get an achievement for completing it?) It would be nice if Blizzard implimented a system where you would somehow be nerfed when entering an old dungeon if you wanted to win the achievement.

#63 Jul 21 2011 at 9:31 AM Rating: Good
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Borsuk wrote:
I agree w/ idiggory.


It used to be that you worked on something so that you could do something else. (Example: Farmed Mats so you could make items. Make items so you could raid.)


Run heroics for orbs. Gather or buy mats. Make gear. Or if you don't have the right craft, pay someone to make it for you, or buy it off the AH. That hasn't changed. The resist gear is gone, but that's about it. Oh, and crafted epics, with the exception of Engi goggles, are back to being BoE.

Quote:
*It seems like if you are not raiding, you are doing some repeatable task over and over and over again for the sole purpose of getting an achievement that really only alerts people to the fact that you have an excessive amount of free time to waste on boring lonely tasks. Why would I want to read every book in azeroth? Really. Why? I don't care about the stupid achievement. If WoW can't find the content to fill up my playing time, why should I do boring things in WoW just to say I'm playing?


You don't like achievements, don't collect them. The same goes for vanity pets, mounts, rare hunter pets, tier sets, other gear, etc.

Quote:
**As an aside, I have starcraft 2. (also a Blizzard product) The achiements in that game are actually a challenge. Of course many of them are easy, but many are hard. You never get so over powered that the completion of an achievement is a total joke. (Why do people 40+ levels above an instance get an achievement for completing it?) It would be nice if Blizzard implimented a system where you would somehow be nerfed when entering an old dungeon if you wanted to win the achievement.


That's the difference between an RPG and a non-RPG; your character develops and becomes more powerful. There are still plenty of achievements related to current content that people don't outgear.

So far, it seems like your argument boils down to: Blizzard took some of the grind out of getting gear by adding more ways to get it, and then added other things for players to do and collect. You don't like any of the things they added, you want to have to spend more time crafting gear.
#64 Jul 21 2011 at 10:35 AM Rating: Decent
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AstarintheDruid wrote:
Run heroics for orbs. Gather or buy mats. Make gear. Or if you don't have the right craft, pay someone to make it for you, or buy it off the AH. That hasn't changed. The resist gear is gone, but that's about it. Oh, and crafted epics, with the exception of Engi goggles, are back to being BoE.

You don't like achievements, don't collect them. The same goes for vanity pets, mounts, rare hunter pets, tier sets, other gear, etc.




That's just it...

I don't need the gear. I don't need the orbs. I don't need the mats. I don't need anyone else to make it for me. (Guildie or otherwise) I don't need fish. I don't need achiements.

The original design of the game was different.

Right now, you have two options: 1) Raid. 2) PVP.

After about 2-3 months you have completed Everything the expansion had to offer. After that the entire game was raiding. If your guild only raids 2-3 nights a week. There's really no reason to log on.

Do I need gear from Heroics, Rep, etc - No.
Do I need mats for gear - No.
Do I need mats for Raiding (Think Pots/etc) - No. With about 3-4 hours a month, I can get the Mats to make enough pots for ~4 weeks of raiding.


I love hearing people say, "The game is what you make of it." Ok ~ so you're suggesting that grinding worthless rep for long-dead factions "is what I make of it."

For a while, I was just logging on. Looking at the character screen, and asking myself why do I need to do the 1 daily heroic...? That was it. That was the only thing I actually needed, the quick points from that one daily. And you know when things REALLY got sad. When you'd kick someone close to the end of a dungeon. (For whatever reason, Jerk, AFK, Fail-tank - Someone leaves before the final boss.) You queue up for that random person - and when they come in and /cheer because they realize that they only have to play for about 5 minutes to get the daily done. They were actually excited that they could play less. It was like finding out your daily chores were 1/2 way done...


If you can't see that, I can't help you. (Last post in this thread)
#65 Jul 21 2011 at 1:07 PM Rating: Excellent
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Borsuk wrote:
I love hearing people say, "The game is what you make of it." Ok ~ so you're suggesting that grinding worthless rep for long-dead factions "is what I make of it."


Well not with that attitude... Smiley: tongue

My point when I said that was WoW has an insane amount of content they've developed over the last several years. As for myself I've happily found myself doing other things, and thought I'd encourage others (well specifically Xsarus at the time) to try something a little different as well. Smiley: smile

But I realize I barely play the game. I average a bit more then 5 hours a week. My current goal is to see all the changes to Azeroth by leveling different alts. Six months into it I've completed Eastern Kingdoms on the Alliance side. At this rate that leaves me about a year and a half more of content before I see both continents from both sides. Add in breaks to do other things, and I doubt I'll exhaust this expansion's content before the next one. I also haven't finished Hyjal, Vash'jir, or Uldum either.

Plenty for me to do at least, but I understand there are also Loremasters here that finished all the pre-60 stuff up before the cap jumped to 85.
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#66 Jul 22 2011 at 3:05 AM Rating: Excellent
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It depends what you enjoy doing in the game, every game has a life span. Even in MMO's where they keep releasing new content there will be a point where you no longer want to do what is offered. Going back to a situation where you need to craft gear to progress to raiding and spend a significant amount of time gathering the mats for that gear doesn't increase the amount of content you have available it just means you take longer to complete. Now for the people who like or need grinding as an incentive to log in that might be great, each time you can play you can inch a little bit closer to having that nice bit of gear you need to raid.

For people who don't like grinding it creates an unnecessary barrier to content, my ability to spend hours gathering rare skins (or other things to sell and fund buying gear) has no bearing on how well I perform in a raid setting. I'm pretty adverse to any sort of grinding activity (I hate doing the same thing over and over again, e.g. my highest repped toon with Baradin Wardens is still honoured) queueing for dungeons and waiting for raids to start is pretty much the only time that I will do dailies, fish, herb, etc at max level. I can work a little towards the things I don't like doing whilst waiting on something I do want to do (grouping or improving my gear depending on how optimistic I'm feeling about pugs). If I really can't be bothered grinding while I wait then I'll do something outside wow whilst waiting for the dungeon queue, like reading a book, hanging washing up, I've even been known to exercise while waiting.

As someone who likes leveling alts I'd rather not go back to a game where it takes an obscene amount of time to get ready for raiding and where you have to complete each tier multiple times before being ready for the next.

You say you don't want (or need) to do any of the current filler activities, but are there alternatives that you would like to do? Or do you just want things to take longer for the sake of it so that you have a reason to log in more often or for longer periods of time?
#67 Jul 22 2011 at 3:27 AM Rating: Good
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Our argument isn't that there is NOTHING you can do. It's that, unlike previous expansions, pretty much everything but raiding has lost its point.

In Vanilla, you had to do a lot of work just to get into raiding. The gear you'd need was expensive, and gold did NOT just fall out of the sky. Daily quests didn't exist back then, and the return from dropped items was much lower in relative terms. Having a profession at cap actually meant something, because you couldn't just throw your excess gold from cap to power level it.

Once you got into raiding, you had put a lot of effort into your character. And since you still needed the potions, enchants, etc. for raiding, you needed to make money outside of it. If you were bored, world PvP WAS PvP--you could go hang out near MC or in Redridge (etc) and PvP pretty much nonstop all night. And before someone makes the comeback that you can do world PvP now, don't ignore the fact that it's a very different system--ALL rewards associated with PvP came from world combat. Now all you will get is honor, which means very little once you've established yourself. And the yield is mediocre anyway.

And this is just one example.

Let's consider how it is now. Is there a lot you could do? Yes. Is ANY of it interesting? Well, if you are a lore buff like me, questing might not be awful, but it's still not exciting to kill level 30 mobs at level 85. At all. Is it something to do? Yeah. But it doesn't matter. I'm not making my character better, and it isn't fun.

Back in Vanilla, there was almost always something meaningful you could do with your time when not raiding. And, hell, in many ways it was better for the dungeon-runners, too, since working towards a crafted item was an actual accomplishment.

Quote:
Run heroics for orbs.


Wasn't this a discussion of what to do while LFG?
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#68 Jul 22 2011 at 3:45 AM Rating: Decent
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I have to agree with idiggory. The game has become pretty dry. Everything you can easily do is handed to you on a silver platter, cooked, dead, and ready to eat. Alternatives are raiding or arenas. If you don't have a decent sized guild with decent raiders raiding is out of the question, and if you're not a fan of arenas...well you can go smash your head against a wall in what is now battlegrounds.

Rep grinds involved either running some heroics until you throw up or doing dailies until you throw up. In making things "more accessible" they removed any and all aspects of a challenge. The only challenge is whether or not you can endure yet another day of the dailies you were sick of 6 months ago.

I remember back to the BC days before there were dailies coming out your ear. You had to actually farm your materials. Farming regulars for gear wasn't a joke, it was a requirement. And most of those regulars were pretty fun. You couldn't mindlessly round up everything and spam AoEs. You had to actually think. Yes, even in regular. You couldn't even set foot in heroics if you hadn't achieved a certain level of rep. And bum rushing heroics? Yes it happened, but usually only with the best raid geared groups.

Maybe I'm living in nostalgia land... and maybe its because its 6am and I desperately need sleep...but the current WoW of "accessibility" has really killed it for me. I'm a casual player and I'm not looking for mind numbing time sinks, but if I'm playing I want to feel as if I'm not facerolling my keyboard for insignificant little achievements.

Accessibility in of itself is a great idea, but they've gone so overboard with it, they put so much effort into making everything convenient, that they removed the thought process altogether. Now all you do is go on auto and the game does most of the work for you.


Maybe I'm old school to think that the closer I get to the end of the game the more difficult it should be. Now you get to the end and unless you go raiding, its not really any more difficult than the first 15 levels...heck sometimes the last 15 levels are easier than the first 15 levels. As a gamer, that just seems so wrong.

Edited, Jul 22nd 2011 5:48am by ekaterinodar
#69 Jul 22 2011 at 7:14 AM Rating: Good
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Quote:
I'm a casual player and I'm not looking for mind numbing time sinks, but if I'm playing I want to feel as if I'm not facerolling my keyboard for insignificant little achievements.

Accessibility in of itself is a great idea, but they've gone so overboard with it, they put so much effort into making everything convenient, that they removed the thought process altogether. Now all you do is go on auto and the game does most of the work for you.


I think you perfectly stated the position here. It's not that there's nothing to do--quite the contrary. It's just that the value of almost everything outside of the instanced stuff is almost nonexistent now. I AM a casual--it doesn't seem casual-friendly at all to me. It just takes away any hope I had of feeling like I had accomplished anything. Know what casuals did in Vanilla? They farmed mats/gold so that they could afford the awesome crafted gear. And it was worth it, because getting the item was actually an accomplishment. Maybe you didn't raid for it, but you definitely didn't just do 2-3 days of dailies.

It's awesome that dungeons are more accessible now, yeah. But is that worth the cost? I don't think so, because I can't fathom anything worth doing while you sit in a dungeon queue for 30 minutes or half an hour, at least once you finish the daily reps that matter. MF has given those players a nice reprieve, sure. But that's only going to last until they finish the arc. What is it, like 1 month and a half of dailies to get to the end? That's great, it really is a nice amount of content. But I'm sure we aren't going to see another patch for many more months. Once the MF is done, casuals are left with nothing to do again.

And remember, I'm speaking specifically of what they can do outside of dungeons. There used to be a lot that was worth doing. Hell, FISHING used to be worth doing. Now there's no reason to bother skilling it up. It might not have been the most stimulating activity, but it turns out a less-stimulating act that has meaningful repercussions is more fun in a MMO context.

And you know what, MF is a great example of that. I don't find the dailies even remotely fun. They are largely boring "kill x" quests, the zone is always filled with way too many people, there is fire and other particle effects everything so my pc struggles, and they take too long. And worst of all they highlight the changes that have been made to my class (DK) that I don't like. But I want to do them. Why? Because I want to see what happens--I want to progress the phases. There's actual value in doing them.

That value is lacking from pretty much every other endgame activity (as it will be for the MF once I finish).
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#70 Jul 22 2011 at 7:17 PM Rating: Good
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You're obviously not going to budge from your position that there's nothing interesting to do in WoW now, no matter how many ways I point out that the model really hasn't changed since I started playing.

1. Do repetitive task A, B, and C so you can make/buy shiny purplez.
2. Use shiny purplez to raid/PvP.
3. ???
4. Profit.

There are more repetitive tasks that get you purplez now, but you don't seem to like most of them. When you can name one way to get epics in Vanilla that you can't do in Cata, you'll have a point.

Quote:
Quote:
Run heroics for orbs.

Wasn't this a discussion of what to do while LFG?

You're resorting to taking what I said completely out of context to make a point? +1 internets man, you're pro. Borsuk was lamenting that the old way, farming mats for gear, using gear to raid, is gone. I pointed out it's not.
#71 Jul 22 2011 at 8:37 PM Rating: Good
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I am going to have to side with Astarin here. As I sit here I am trying to think of ways activities that don't require a group have gone down.

Fishing is still the same old click the bobber every 15 seconds it was in Vanilla. Sure they took away the fishing requirements to fish in each zone but is that really a bad thing?

Professions are still the same old "craft Sword of Awesometom, it will last you until you raid" it was back then. The big difference is crafting professions were a must have due to the need to craft resist sets. Am I sad that this is gone? Heck no! Resist fights were annoying to deal with and were nothing more than a gold sink and a speed bump to slow progression in a raid.

Dailies were brought up in Burning Crusade to help people with reputation and gold. Did I find them boring? Yes. Do I find dailies now boring? Yes. Was there a big difference in the qualities of dailies from them compared to now? Yeah, the one's now are more varied than back then. Same kill x, loot y, escort z. Same carrot at the end of the stick to keep people working on them.

I am glad you found a group of people that allowed you to get quickly into dungeons there Idiggory, I assure you that some of us weren't so lucky. My friends list was a couple dozen long back in Burning Crusade but I still struggled finding people for dungeon runs. Something confuses me, people praise how they had to hunt down members back in the day and complain about the new LFG and how it "ruining the server community" but for some unknown reason don't look for people the old fashion way. Smiley: confused

People complain that there is too much mindless and pointless crap to do at max level. Blizzard takes out some of it while trying to make the rest a bit more enjoyable. People then complain that there is little enjoyment or "value" now at max level. Smiley: oyvey Tip of the day - If you are not enjoying the game as it is, stop playing it.

Edit: Fixed some clarity issues, I'm sure more will come up.Smiley: tongue

Edited, Jul 22nd 2011 10:40pm by Criminy
#72 Jul 22 2011 at 8:43 PM Rating: Decent
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You're over simplifying it. We're not arguing that they aren't repetitive. Its the level of thought and challenge that now goes into it.

For example, the epics in Burning Crusade required the farming of multiple mats in numerous locations and usually took a couple of weeks (not a couple of hours) of farming. Rep grinds were more involved and required a mixture of questing, farming, and heroics. You couldn't hit 70 and buy a nearly full set of epics and jump right into raiding or even heroics (unless you intentionally quested in the appropriate areas to make sure those heroics were open for you).

The gearing process took months. Not a week. You can easily make heroics completely worthless in less than a week after hitting 85. Leaving you with grinding dailies or heroic dungeons for rep, and even then its more for the achievement because you've already bought or crafted better gear.

Once again leaving you with only repetitive bland actions that have no significance to your character. At least the repetitive bland actions of the past had significant purposes. Now they are an after thought. Heroics are a joke. There is nothing heroic about heroics anymore.

Back in Burning Crusade heroics were actually heroic. They were for more skilled players and were not meant to be foolproof. If you messed up or you couldn't CC or you couldn't properly use your groups class mechanics there was a penalty. Now, heaven forbid a group not be able to faceroll ANY heroic they want.

The troll heroics were a step in the right direction, but were too few too late.

I am not playing WoW anymore, but that doesn't devalue my opinion. Just because you enjoy it, doesn't negate the fact there are many people who do not. 600,000+ people left the game, and there is some very valid reasons for it.

Edited, Jul 22nd 2011 10:45pm by ekaterinodar
#73 Jul 23 2011 at 12:29 AM Rating: Good
ekaterinodar wrote:

For example, the epics in Burning Crusade required the farming of multiple mats in numerous locations and usually took a couple of weeks (not a couple of hours) of farming. Rep grinds were more involved and required a mixture of questing, farming, and heroics. You couldn't hit 70 and buy a nearly full set of epics and jump right into raiding or even heroics (unless you intentionally quested in the appropriate areas to make sure those heroics were open for you).

The gearing process took months. Not a week. You can easily make heroics completely worthless in less than a week after hitting 85. Leaving you with grinding dailies or heroic dungeons for rep, and even then its more for the achievement because you've already bought or crafted better gear.

Once again leaving you with only repetitive bland actions that have no significance to your character. At least the repetitive bland actions of the past had significant purposes. Now they are an after thought. Heroics are a joke. There is nothing heroic about heroics anymore.

Back in Burning Crusade heroics were actually heroic. They were for more skilled players and were not meant to be foolproof. If you messed up or you couldn't CC or you couldn't properly use your groups class mechanics there was a penalty. Now, heaven forbid a group not be able to faceroll ANY heroic they want.

The troll heroics were a step in the right direction, but were too few too late.

I am not playing WoW anymore, but that doesn't devalue my opinion. Just because you enjoy it, doesn't negate the fact there are many people who do not. 600,000+ people left the game, and there is some very valid reasons for it.

Edited, Jul 22nd 2011 10:45pm by ekaterinodar


If you ran heroics as often in TBC as you can now, it would take months to gear up because they made every boss except the last one useless (lower level loot). Thus you ran the whole thing looking for one specific item with no duplicates, a situation now reserved for a couple of annoying gearslots like leather bracers (every gear type seems to have That One Item). Why was this better?

For that matter when you say "buy a nearly full set of epics" what is your definition of nearly full, and where do they come from? Are you assuming that a fresh 85 with no bankroller main will buy T11/12 BoEs? Money's easy if you're a smart gatherer, but not THAT easy.

Heroics felt awfully heroic to me when Cata first began. I recall large numbers of posters, fresh from overgeared ICC dailies, complaining they were TOO hard. TBC heroics were stupid easy when people geared up too, even when they were still looking for Ikiss to drop his staff or something. The repetitive dailies *I* remember were things like Skyguard and the Netherwing, which were run for vanity items rather than required raiding stuff.

You're welcome to come and go as you please, but please don't let nostalg-o-vision get in your way, and please don't talk about opinions as if they were fact. You find it less interesting, that doesn't mean it's objectively less interesting. 600,000+ people left, but 11,500,000+ people still play. And there are some very valid reasons for it.
#74 Jul 23 2011 at 3:19 AM Rating: Excellent
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I had the Clefthooof Set for a minute back in BC, that and the pimp hat.

The pimp hat was awesome.

I hope bears have to get a pimp hat to raid again in the future.
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#75 Jul 23 2011 at 10:47 AM Rating: Good
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I think you are getting confused on the definition of the word "challenge". Being forced to run heroic Mech several dozen times because the final boss will not drop your Sun Eater is a tedious grind. Just because it takes longer to complete doesn't automatically make it more challenging. Oh it may have taken months for you but for members of my raiding guild back then it took less than a week.

Same game, roughly the same difficulty on heroics. Just an fyi, I stopped playing WoW in May, came back at the end of june due to having a free week and left again. Did I leave because I didn't feel challenged enough? Nope, left because it was the same thing I have been playing for five years. I needed a break, simple as that. That and I am kinda upset with all the pay features Blizzard is putting in but that is another story for another time.
#76 Jul 23 2011 at 11:01 AM Rating: Excellent
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Horsemouth wrote:
I had the Clefthooof Set for a minute back in BC, that and the pimp hat.


I loved that clefthoof stuff, made a killing farming those poor animals... Smiley: lol
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