Forum Settings
       
Reply To Thread

STARS "World First" Heroic ShannoxFollow

#1 Jul 02 2011 at 3:51 AM Rating: Good
**
527 posts
I saw the story on MMO-Champ today about STARS getting the questionable world first heroic Shannox kill. The entire raid team did faction changes to reset their raid id's and get into heroic encounters before anyone else. Apparently on US/EU realms a faction change won't reset your raid id, but in the Taiwan realms it does. Blizzard kindly teleported them out of the raid after their kill and locked heroic Firelands entirely.

Do you think it's a legit "world first" or do you think their use of this loophole should void the kill? I personally find it tacky for a guild that has complained about other top guilds using exploits for a world first to go ahead and do it themselves.

Link to the post on MMO-Champ here. http://www.mmo-champion.com/content/2364-Stars-Heroic-Shannox-World-First-Kill-Blue-Posts

Edited, Jul 2nd 2011 5:56am by CaptinXeith
#2 Jul 02 2011 at 4:16 AM Rating: Good
There was a debate about this in my guild the other night. I personally feel like it's an exploit. Yes, it is completly Blizzard's fault that this happened and they didn't technically do anything wrong, but obviously this was not what Blizz had intended. They should be given a reversal on the faction change and a refund, whilst having their kill removed. I doubt the refund will happen though.

One of my guildies went so far as to say he thought they should be banned. I think that's way too extreme. I think he probably said that more out of bitterness than anything else though. =x They didn't break the ToS, they just exploited a loophole.
#3 Jul 02 2011 at 4:36 AM Rating: Excellent
***
1,764 posts
Wonder Gem PigtailsOfDoom wrote:
There was a debate about this in my guild the other night. I personally feel like it's an exploit. Yes, it is completly Blizzard's fault that this happened and they didn't technically do anything wrong, but obviously this was not what Blizz had intended. They should be given a reversal on the faction change and a refund, whilst having their kill removed. I doubt the refund will happen though.

One of my guildies went so far as to say he thought they should be banned. I think that's way too extreme. I think he probably said that more out of bitterness than anything else though. =x They didn't break the ToS, they just exploited a loophole.


Blizzard Support, Character Migration Disclaimers and FAQ wrote:
Will my raid IDs be reset following a Character Transfer?
No. As of Patch 3.2.2, raid IDs will no longer reset as a result of the Character Transfer process.


It's not intended for transfers to reset raid IDs, they found a bug and exploited it. They just did it with a faction change instead of a server transfer.

WoW Terms of Use, Code of Conduct wrote:
C. Rules Related to Game Play. Game play is what World of Warcraft is all about, and Blizzard strictly enforces the rules that govern game play. Blizzard considers most conduct to be part of the Game, and not harassment, so player-killing the enemies of your race and/or alliance, including gravestone and/or corpse camping, is considered a part of the Game. Because the Game is a "player vs. player" game, you should always remember to protect yourself in areas where the members of hostile races can attack you, rather than contacting Blizzard's in-game customer service representatives for help when you have been killed by an enemy of your race. Nonetheless, certain acts go beyond what is "fair" and are considered serious violations of these Terms of Use. Those acts include, but are not necessarily limited to, the following:

(i) Using or exploiting errors in design, features which have not been documented, and/or "program bugs" to gain access that is otherwise not available, or to obtain a competitive advantage over other players;

(ii) Conduct prohibited by the EULA or elsewhere in these Terms of Use; and

(iii) Anything that Blizzard considers contrary to the "essence" of the Game.


Remove achievements, remove loot, 3 day ban. Including the Ragnaros normal achievement so they can start the reset with a week on normal modes would be appropriate, I think.
#4 Jul 02 2011 at 4:42 AM Rating: Good
Eh, it could have been a bug but it also could have been an oversight on Blizz's part. It's really hard for us as players to know for sure. If they did decide to give a short term ban to the people in STARS I wouldn't have any issue with it, but I still think it's a bit excessive.

I definitely like the idea of resetting their Rag achieve and making them do another week or normal modes though!
#5 Jul 02 2011 at 4:51 AM Rating: Excellent
***
1,764 posts
Wonder Gem PigtailsOfDoom wrote:
Eh, it could have been a bug but it also could have been an oversight on Blizz's part. It's really hard for us as players to know for sure. If they did decide to give a short term ban to the people in STARS I wouldn't have any issue with it, but I still think it's a bit excessive.

I definitely like the idea of resetting their Rag achieve and making them do another week or normal modes though!

That would still fall under the category of "Error in Design". It's pretty obvious it's not intended for guilds to be able to get multiple runs on a raid each week, the lock-outs are there for a reason. 10 and 25, normal and heroic, are intended to share 1 lockout in Cata, and they knowingly bypassed it.
#6 Jul 02 2011 at 9:24 AM Rating: Good
***
1,069 posts
According to mmo-champion.com STARS was politely told by a GM to get out of the instance and then locked the portal. Blizzard then shut down heroic mode until Tuesday.
#7 Jul 02 2011 at 11:23 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
IMO it's Blizzard's fault if anyone's. I can't blame a guild for exploiting a loophole like that in an competitive field like trying to get a world first is. Especially one that's wide open like that. I mean unless they were specifically asked not to this seems more like clever use of unintended game mechanics then anything against ToS.

For example I don't think this would have gotten anyone's attention of a casual guild did 2 clears of a normal instance after faction swapping in the middle of a tier.

Edited, Jul 2nd 2011 10:25am by someproteinguy
____________________________
That monster in the mirror, he just might be you. -Grover
#8 Jul 02 2011 at 11:48 AM Rating: Excellent
***
1,764 posts
someproteinguy wrote:
IMO it's Blizzard's fault if anyone's. I can't blame a guild for exploiting a loophole like that in an competitive field like trying to get a world first is. Especially one that's wide open like that. I mean unless they were specifically asked not to this seems more like clever use of unintended game mechanics then anything against ToS.

For example I don't think this would have gotten anyone's attention of a casual guild did 2 clears of a normal instance after faction swapping in the middle of a tier.

Edited, Jul 2nd 2011 10:25am by someproteinguy


That logic would let pretty much any bug, glitch, or exploit be "okay" as long as someone from Blizzard didn't specifically say something isn't working as intended. The difference between this and most bugs is that this is obviously not intended. Raid lock-outs are there for a reason.
#9 Jul 02 2011 at 11:49 AM Rating: Excellent
***
1,877 posts
Should they have their achieves and any gear they got taken away from the heroic bosses? Yep

Should they be temporarily suspended for their actions? -shrug- They did pay 25 bucks each for something that ended up giving them nothing in return if their achieves and gear was taken away. Sounds like punishment enough.

Another raid tier of content that we find out another top end guild is playing dirty to be #1. Sad really...
#10 Jul 02 2011 at 12:02 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
AstarintheDruid wrote:
someproteinguy wrote:
IMO it's Blizzard's fault if anyone's. I can't blame a guild for exploiting a loophole like that in an competitive field like trying to get a world first is. Especially one that's wide open like that. I mean unless they were specifically asked not to this seems more like clever use of unintended game mechanics then anything against ToS.

For example I don't think this would have gotten anyone's attention of a casual guild did 2 clears of a normal instance after faction swapping in the middle of a tier.

Edited, Jul 2nd 2011 10:25am by someproteinguy


That logic would let pretty much any bug, glitch, or exploit be "okay" as long as someone from Blizzard didn't specifically say something isn't working as intended. The difference between this and most bugs is that this is obviously not intended. Raid lock-outs are there for a reason.


I guess it's probably not the time to mention that I didn't have a problem with exploiting the saronite bomb bug on LK either. Smiley: lol

To be fair I'm all for rules in a competition and such. But for something like this that falls into a bit of a grey area, the classy thing to do would be to admit that the players got the better of you, reset their instance, let them start with everyone else when the raid unlocks again, and state that this isn't allowed in the future.

I don't really see why any sort of punishment is needed at this phase. A competitive player is always going to walk that fine line between 'clever use of game mechanics' and 'outright exploit' anyway.

Quote:
(iii) Anything that Blizzard considers contrary to the "essence" of the Game.


You know this still feels a little vague to me. Probably the reason I see a big grey area. In my mind I could justify any of these being against ToS:

1) Hugging the walls to skip trash packs
2) Stacking 10 Boomkins in your raid because they do more DPS
3) Putting a DK on your arena team because they are overpowered at the moment
4) Bringing over faction-specific (or faction-difficult at least) items when you faction swap to sell at a large profit on the AH
5) Faction Swapping to get around a raid lockout.
6) Zerging OS-3D with 10 mages
7) Wall walking to get on top of a building/cliff in a BG
8) Using saronite bombs to glitch the platform breaking up

I have trouble seeing a nice clean place to draw a line. *shrugs*

Edited, Jul 2nd 2011 12:05pm by someproteinguy
____________________________
That monster in the mirror, he just might be you. -Grover
#11 Jul 02 2011 at 12:14 PM Rating: Good
***
1,148 posts
The fact that they paid money to exploit doesn't change the fact they exploited.
Punishment should be hard and swift to discourage similar behaviour in the future.
Of course it was also Blizzards fault for not preventing something like this in the first place, but come on...
The people in question sure as hell knew what they were doing was against the rules. They just hoped to get away with it.

Not that I care about worlds first but I have a strong aversion against a mentality like that.
#12 Jul 02 2011 at 1:48 PM Rating: Excellent
***
1,764 posts
someproteinguy wrote:
Quote:
(iii) Anything that Blizzard considers contrary to the "essence" of the Game.


You know this still feels a little vague to me. Probably the reason I see a big grey area. In my mind I could justify any of these being against ToS:

1) Hugging the walls to skip trash packs
2) Stacking 10 Boomkins in your raid because they do more DPS
3) Putting a DK on your arena team because they are overpowered at the moment
4) Bringing over faction-specific (or faction-difficult at least) items when you faction swap to sell at a large profit on the AH
5) Faction Swapping to get around a raid lockout.
6) Zerging OS-3D with 10 mages
7) Wall walking to get on top of a building/cliff in a BG
8) Using saronite bombs to glitch the platform breaking up

I have trouble seeing a nice clean place to draw a line. *shrugs*

Edited, Jul 2nd 2011 12:05pm by someproteinguy

The gray area is there so Blizzard can, for pretty much any reason, take their ball and go home. In this case, the relevant portion should be:

Blizzard ToU wrote:
(i) Using or exploiting errors in design, features which have not been documented, and/or "program bugs" to gain access that is otherwise not available, or to obtain a competitive advantage over other players;


They used an error in design (faction changes resetting Raid lock-out) to get into heroic Firelands (which shouldn't be available right now). I don't care what Blizzard actually does to them, but I do think it's cheating.

As for your 1-8...

1) Hugging a wall is okay, glitching through it isn't.
2) Class (imbalance) is part of the game. It's contrary to their "Bring the player, not the class" philosophy, but it's pretty standard fare for MMOs.
3) See (2).
4) Could you move the items through the neutral AH? If yes, go for it. Taking advantage of Worgen not having a racial mount to get a Goblin Tryke on an Alliance toon, not so much.
5) Definitely cheating.
6) If there's nothing else going on, sure, go for it.
7) If it's just to get a terrain advantage, fine. If it's to get out of the starting area early, no.
8) Yeas, because it's a glitch. The only gray area here would be in how obvious the glitch is and whether using it was deliberate or not. It's still cheating, but if it was unintentional then the punishment should be much more lenient (ie, no suspension, only "undo" the fight and any rewards for completing it).
#13 Jul 02 2011 at 1:59 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
Hmm, alright. So here's another interesting case (just trying to feel out opinions on things here).

My guild beat Marrowgar once by using a pet tank. We exploited the fact that Marrowgar's cleave couldn't target pets, and greatly reduced the incoming damage to a point it was pretty laughable. Of course we'd already beat him a few times, and all the best guilds were busy wiping on H Putricide, but we still exploited the encounter and negated the mechanic of making tanks move in unison.

Is that something we should have been disciplined for? How about using the 90% AoE damage reduction to pet-tank Sindragosa?

Edited, Jul 2nd 2011 1:01pm by someproteinguy
____________________________
That monster in the mirror, he just might be you. -Grover
#14 Jul 02 2011 at 2:34 PM Rating: Excellent
***
1,764 posts
someproteinguy wrote:
Hmm, alright. So here's another interesting case (just trying to feel out opinions on things here).

My guild beat Marrowgar once by using a pet tank. We exploited the fact that Marrowgar's cleave couldn't target pets, and greatly reduced the incoming damage to a point it was pretty laughable. Of course we'd already beat him a few times, and all the best guilds were busy wiping on H Putricide, but we still exploited the encounter and negated the mechanic of making tanks move in unison.

Is that something we should have been disciplined for? How about using the 90% AoE damage reduction to pet-tank Sindragosa?

Edited, Jul 2nd 2011 1:01pm by someproteinguy

I would say no, and that's pretty impressive. I'm assuming you used a fair number of Misdirects and Tricks of the Trade to keep aggro on your pet? If this became a problem, I could see Blizz nerfing Tenacity pets (and the blueberry) to not have the 90% AoE damage reduction, and removing taunts from Cunning and Ferocity pets.
#15 Jul 02 2011 at 3:30 PM Rating: Decent
****
5,159 posts
There's "clever use of game mechanics" (ie, pet tanking), and then there's taking advantage of glitches. The prior abides by established in-game physical laws; the latter is stepping outside of those physical laws in order to accomplish something. Generally the difference is night and day.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 524 All times are in CST
Anonymous Guests (524)