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4.2 tomorrow? I think so!Follow

#1 Jun 27 2011 at 8:23 AM Rating: Good
These are the changes I’m looking forward too.

•If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.

•Applicable tier 11 items now cost Justice Points.

•The order in which characters are listed at the Character Selection screen can now be rearranged and saved.

•A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.

•Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either.


#2 Jun 27 2011 at 10:07 AM Rating: Decent
As for me I find myself looking foward to:


  • T11 Items cost Justice Points
  • In game dungeon guide for Cataclysm content
  • 20% nerfs to T11 non-heroic content


I wish my guild could've gotten down some of those dungeons, but I guess when you go through changes in active members it gets a bit hard when you have to learn everything over and find a good 10man - 25man group.

But I am excited to see them ease it up a bit so we can probably blow through it, get a few items on farm and then go to T12 content.
#3 Jun 27 2011 at 10:55 AM Rating: Default
im looking foward to seeing how many "firelands is boring we need new content" posts i see in a month

7 bosses and being the only content out isnt really gonna keep peoples attention very long.but meh,at least there getting rid of stance dancing for warriors so now i can just sit in battle stance and roll people in bgs


#4 Jun 27 2011 at 11:05 AM Rating: Good
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Warrior: Retaliation, Recklessness and Shield Wall no longer have stance requirements.

Gonna love being able to pop Retaliation to open on boss fights without having to stance dance before the fight. Ditto for Recklessness in Battle Stance if I get back to Arms DPS at some point.

Gonna have to put together a sword/shield macro for Shield Wall, but that's gonna be sweet when DPSing as well.

I'm honestly looking forward to Firelands content, and while top guilds will no doubt clear it very fast, that's their own business. Just having new daily quests and storylines will be nice.
#5REDACTED, Posted: Jun 27 2011 at 11:19 AM, Rating: Sub-Default, (Expand Post) ya the new daily quests and the fact you dont need to stance dance on warriors in pvp anymore are probably the only things im looking forward to
#6 Jun 27 2011 at 11:23 AM Rating: Default
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RAWDEAL wrote:
•If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.


Can anyone tell me how this, in any way, is a good thing? I can't wrap my head around it. The number of times I've lost an item to a "woopsie" Need roll and was later traded the item by the greedy person... I don't get it. I get that it prevents people from just rolling Need on every BOE and selling them on, but come on now, the /kick function is there for a reason.

I imagine this will do more harm than good.

My personal favorite:

Quote:
•Applicable tier 11 items now cost Justice Points.


Hopefully this will complete the transition back to Wrath-ish gameplay and motivate me to run some more dungeons. Or log on.
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#7 Jun 27 2011 at 11:25 AM Rating: Excellent
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CrunkJuice7 wrote:
lack of things to do outside of raiding

Is this really so different from any time in WoW's history?

Options:
lolRP
BGs/Arenas
Normal/HM dungeons
Play the AH
Craft / Farm
Run old content

What time frame in WoW history had more to do outside of raiding than now does?

Also, to be fair, nerfing T11 TO THE GROUND, BABY will open up a tier of raiding content to the more casual crowd who couldn't handle the current mechanics but enjoyed raiding in WotLK.
#8 Jun 27 2011 at 11:28 AM Rating: Default
Mazra wrote:
RAWDEAL wrote:
•If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.


Can anyone tell me how this, in any way, is a good thing? I can't wrap my head around it. The number of times I've lost an item to a "woopsie" Need roll and was later traded the item by the greedy person... I don't get it. I get that it prevents people from just rolling Need on every BOE and selling them on, but come on now, the /kick function is there for a reason.

I imagine this will do more harm than good.
You don't remember that epic BOE (5000K) drop and the Ninja wait last to put a need on and leave group?
#9 Jun 27 2011 at 11:30 AM Rating: Good
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Mazra wrote:
RAWDEAL wrote:
•If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.


Can anyone tell me how this, in any way, is a good thing? I can't wrap my head around it. The number of times I've lost an item to a "woopsie" Need roll and was later traded the item by the greedy person... I don't get it. I get that it prevents people from just rolling Need on every BOE and selling them on, but come on now, the /kick function is there for a reason.

I imagine this will do more harm than good.

My personal favorite:

Quote:
•Applicable tier 11 items now cost Justice Points.


Hopefully this will complete the transition back to Wrath-ish gameplay and motivate me to run some more dungeons. Or log on.


Eh? Can't you still just trade bop's within the dungeon group? They should still have that whole 2 hours to trade thing.
#10 Jun 27 2011 at 11:35 AM Rating: Good
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RAWDEAL wrote:
Mazra wrote:
RAWDEAL wrote:
•If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.


Can anyone tell me how this, in any way, is a good thing? I can't wrap my head around it. The number of times I've lost an item to a "woopsie" Need roll and was later traded the item by the greedy person... I don't get it. I get that it prevents people from just rolling Need on every BOE and selling them on, but come on now, the /kick function is there for a reason.

I imagine this will do more harm than good.
You don't remember that epic BOE (5000K) drop and the Ninja wait last to put a need on and leave group?


I remember those, sure. The shoulders from BRD and that world drop ring back in Vanilla. Lost both to a ninja. It taught me never to roll Greed on an epic unless all the others roll Greed. Haven't lost an epic since, except for raid ninjas.

Hyolith wrote:
Mazra wrote:
RAWDEAL wrote:
•If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.


Can anyone tell me how this, in any way, is a good thing? I can't wrap my head around it. The number of times I've lost an item to a "woopsie" Need roll and was later traded the item by the greedy person... I don't get it. I get that it prevents people from just rolling Need on every BOE and selling them on, but come on now, the /kick function is there for a reason.

I imagine this will do more harm than good.


Eh? Can't you still just trade bop's within the dungeon group? They should still have that whole 2 hours to trade thing.


I guess that's a logical explanation, in which case I must say... GET OUT OF HERE WITH YOUR LOGIC AND REASONING SKILLS! Smiley: glare
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#11 Jun 27 2011 at 11:36 AM Rating: Excellent
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I'm not too sure I'll feel too much difference from this patch. Some new sparkles will be nice though.

Mazra wrote:
RAWDEAL wrote:
•If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.


Can anyone tell me how this, in any way, is a good thing? I can't wrap my head around it. The number of times I've lost an item to a "woopsie" Need roll and was later traded the item by the greedy person... I don't get it. I get that it prevents people from just rolling Need on every BOE and selling them on, but come on now, the /kick function is there for a reason.



I just imagining the lulz the first time it happens to someone who didn't read the patch notes. That alone could make it worth while. Though all these changes to the game to regulate people's behavior are getting old.

Edited, Jun 27th 2011 10:36am by someproteinguy
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#12 Jun 27 2011 at 11:38 AM Rating: Good
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Mazra wrote:
RAWDEAL wrote:
•If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.


Can anyone tell me how this, in any way, is a good thing? I can't wrap my head around it. The number of times I've lost an item to a "woopsie" Need roll and was later traded the item by the greedy person... I don't get it. I get that it prevents people from just rolling Need on every BOE and selling them on, but come on now, the /kick function is there for a reason.

I imagine this will do more harm than good.

My personal favorite:

Quote:
•Applicable tier 11 items now cost Justice Points.


Hopefully this will complete the transition back to Wrath-ish gameplay and motivate me to run some more dungeons. Or log on.

You will still be able to trade just as you are able to trade bops right now.
This will prevent ninjas needing on loot and leaving.
#13 Jun 27 2011 at 11:41 AM Rating: Default
Hyolith wrote:
Eh? Can't you still just trade bop's within the dungeon group? They should still have that whole 2 hours to trade thing.
Hope not, I was tanking and my shield drop finally. The Warrior AND is friend the Shaman roll need on it. The trick is Mr. Shaman roll for is friend and trade to him. No thank you!
#14 Jun 27 2011 at 11:55 AM Rating: Good
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RAWDEAL wrote:
Hyolith wrote:
Eh? Can't you still just trade bop's within the dungeon group? They should still have that whole 2 hours to trade thing.
Hope not, I was tanking and my shield drop finally. The Warrior AND is friend the Shaman roll need on it. The trick is Mr. Shaman roll for is friend and trade to him. No thank you!


DOUBLE KICK COMBO!

Ignore list for the win?
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#15REDACTED, Posted: Jun 27 2011 at 11:57 AM, Rating: Unrated, (Expand Post) ya i wonder if the healer put me on ignore because i rolled on his trinket that gave mana and some other crap in blackrock depths yesterday on my alt because i was bored and figured what the hell i might as well hit need cuz i can
#16 Jun 27 2011 at 12:27 PM Rating: Excellent
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RAWDEAL wrote:
Hyolith wrote:
Eh? Can't you still just trade bop's within the dungeon group? They should still have that whole 2 hours to trade thing.
Hope not, I was tanking and my shield drop finally. The Warrior AND is friend the Shaman roll need on it. The trick is Mr. Shaman roll for is friend and trade to him. No thank you!


The change to BoE loot wouldn't affect that, anyway. Yeah, it sucks when someone needs something just to trade it to their friend, but I've seen a lot more "Oh, hey, didn't know you needed that", /trade.
#17 Jun 27 2011 at 2:53 PM Rating: Excellent
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Is this really so different from any time in WoW's history?

Options:
lolRP
BGs/Arenas
Normal/HM dungeons
Play the AH
Craft / Farm
Run old content

What time frame in WoW history had more to do outside of raiding than now does?

Also, to be fair, nerfing T11 TO THE GROUND, BABY will open up a tier of raiding content to the more casual crowd who couldn't handle the current mechanics but enjoyed raiding in WotLK.


The problem is that the stuff to do outside of raiding is REALLY shallow right now. I just took my DK from 82 to 85 in under a week and got the Cata loremaster achievement. To finish WotLK quests took WAAAAAY longer. There were also more factions to work on outside of dungeons, many of whom had vanity items to earn. Many crafts (if not all) are now tied to dailies, so you are forced into a really slow rate of progression in them. Take JCing for instance--it takes 3 dailies just to get one new recipe (and up to four or five of them).

So, if those kinds of things occupied a lot of your time before, they don't know.

And the ease at which you can gain honor means people only doing casual pvp still run out of rewards pretty quickly.
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#18REDACTED, Posted: Jun 27 2011 at 3:52 PM, Rating: Sub-Default, (Expand Post) "What time frame in WoW history had more to do outside of raiding than now does? "
#19REDACTED, Posted: Jun 27 2011 at 3:56 PM, Rating: Sub-Default, (Expand Post) "The problem is that the stuff to do outside of raiding is REALLY shallow right now"
#20 Jun 27 2011 at 4:06 PM Rating: Excellent
idiggory wrote:
I just took my DK from 82 to 85 in under a week and got the Cata loremaster achievement. To finish WotLK quests took WAAAAAY longer. There were also more factions to work on outside of dungeons, many of whom had vanity items to earn. Many crafts (if not all) are now tied to dailies, so you are forced into a really slow rate of progression in them. Take JCing for instance--it takes 3 dailies just to get one new recipe (and up to four or five of them).

So, if those kinds of things occupied a lot of your time before, they don't know.

And the ease at which you can gain honor means people only doing casual pvp still run out of rewards pretty quickly.


this above anything. it took me months to get from 70 - 80 in LK. it took weeks to get from 80 - 85 (casually playing). it's 'months' later and i have a Mage, Warlock, Priest, Paladin & Druid all at 85. it was to easy! getting to 80 felt like an accomplishment with the deep lore quests and time. getting to 85 felt like..an afterthought, just a 'ok done, now what?'.

looking forward to the random quest hub (not doing the same ones every single day). here's hoping!
#21 Jun 27 2011 at 4:33 PM Rating: Decent
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idiggory wrote:
The problem is that the stuff to do outside of raiding is REALLY shallow right now. I just took my DK from 82 to 85 in under a week and got the Cata loremaster achievement. To finish WotLK quests took WAAAAAY longer. There were also more factions to work on outside of dungeons, many of whom had vanity items to earn. Many crafts (if not all) are now tied to dailies, so you are forced into a really slow rate of progression in them. Take JCing for instance--it takes 3 dailies just to get one new recipe (and up to four or five of them).

So, if those kinds of things occupied a lot of your time before, they don't know.

And the ease at which you can gain honor means people only doing casual pvp still run out of rewards pretty quickly.


CrunkJuice7 wrote:
"What time frame in WoW history had more to do outside of raiding than now does? "

wrath of the lich king.i actually saw people log in outside of raid times in wrath,the majority of people i know only log in to raid in cataclysm



Lets not forget to mention the heroics were far more accessible from the start and took a LOT less time. I remember shortly after Cataclysm hit heroics took 2-3 hours for the EASY ones. That's a whole lot of time for a minimal chance of upgrades. Lich King heroics from the start may have taken a little bit of time while people learned them, but nothing like the Cata ones. In BC and WOTLK you had a chance for an epic at the end. Cata upped the time and difficulty but reduced the overall reward.

I'm fine with the changes to the vendors. I didn't like the oodles and oodles of epics being given out for minimal work, but a couple at the end of a heroic was fine.

Most of my guild is casual and most of us are burnt out with the shallow garbage there is to do. The troll heroics were interesting for a couple of weeks, but now they are just a boring time sink.

I have 5 months left on my subscription but I'm not playing. I log in from time to time because im the GL, but I can't stomach to do anything. Getting to 85 now is a joke.

I think I'm to the point where I'm going to try out another game while Blizzard decides to actually give me something to do besides raid...which isn't happening with a casual guild like it could in Lich King.

I swore they promised varying difficulty of raids for Cata? Like 1 easy one for casuals, a 2nd one for more skilled groups, and a 3rd one for more hardcore groups?

Even a short easy raid (something bigger than TB) would be nice right now.
#22 Jun 27 2011 at 5:07 PM Rating: Good
I'm pretty excited about the dungeon journal, as my DK is now 84 and I really want some specific upgrades for her, but I don't have Atlas Loot installed and can't be bothered to look up every boss on wowhead for the drops. Having access to a journal in game with lists, as well as the abilities that bosses do will be handy.

I'm also looking forward to the new dailies and the legendary quests. And the new raid of course!

Crunk, you really have no room to ***** about someone ninjaing an item you wanted when you fully admit that you had done the same thing to them earlier. Yeah, people can take low level dungeons seriously, especially when they have items that are really outdated. I'm reminded of when I was leveling my priest, ran Scholo for the first time and had a wand drop off the last boss. My wand was at least 10 or 15 levels outdated, and the freaking hunter rolled need on the wand with me, won it and then dropped group immediately. Needless to say I was really pissed. I wouldn't have minded so much if it had been someone that could have actually, you know, USED it. Someone being a **** just to be a **** though, that's not cool.
#23 Jun 27 2011 at 5:31 PM Rating: Good
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Pressed for time; I'll probably post something a little longer later on.

Quote:
Even a short easy raid (something bigger than TB) would be nice right now.

Blizzard messed up not making an easy raid at the beginning of the expansion, definitely. There are a lot of people who would have liked to raid who just couldn't handle the mechanics, and that was a shame. For what it was worth, I do think that T11 was a fun raid. It could be unforgiving though, especially if you were trying to carry multiple subpar players.

However, 4.2 should deliver what you want: T11 is now available for casual raiding.

Between the higher ilvl gear being fairly easily available and the nerfs to difficulty, the bar for T11 is substantially lower. Trade PUGs should be able to be fairly successful -- at least as much so as they were in WotLK. Also, progression raiders will tend to not be locked to T11, so people who are raiding Firelands may be willing to come along for fun or to help out a friend.
#24 Jun 27 2011 at 5:41 PM Rating: Excellent
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I would have gone for something like OS in the beginning. The beauty of that raid being it was doable in under an hour and had scalable difficulty and loot. A nice bone for casuals, and a challenge/reward for those who already knew what they were doing.
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#25REDACTED, Posted: Jun 27 2011 at 6:14 PM, Rating: Sub-Default, (Expand Post) "Blizzard messed up not making an easy raid at the beginning of the expansion, definitely."
#26 Jun 27 2011 at 6:43 PM Rating: Decent
BH and Conclave are pretty easy. Halfus is either a cinch or a ***** depending on drake makeup, and Magmaw/Nomnomtron are both "straightforward" fights in different ways. Magmaw has high damage, Tron has a lot of little abilities to parse.

As for 4.2 I'm looking forward to the new quest area (I love all things Druid), and to the fire kitty. I *will* be setting myself on fire tomorrow, even if I have to taunt Nefarian to do so.

Edited, Jun 27th 2011 5:45pm by selebrin
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