Forum Settings
       
Reply To Thread

Blizz and Holy Paladin in 4.2Follow

#77 Jun 30 2011 at 1:44 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
idiggory wrote:
Quote:
My 85s don't ever seem to change much thankfully (i.e. Resto Druid + Destruction Warlock). Resto Druids really haven't changed much in a long time it seems. In many ways it's still the same class I started playing in Late BC. Compare that to the poor ferals that have been beaten repeatedly with nerf bats and pointy sticks in that time, and the fact that Lifebloom only goes on one target now doesn't seem like much of an adjustment.


Wait, what? Resto Druid now hasn't changed since BC? I... don't understand what you mean by that.

Also, didn't your mastery just get completely reworked with this patch? I fail to see how that's not a big balance change...


The mastery change isn't really a big deal, because it's not going to have a huge influence on how you play. You have to cast a direct heal every 10 seconds to keep the buff, and druids were doing that already to refesh Lifebloom on a tank.

We also got no new spells in Catacylsm (well okay there's efflorescence, but really nothing). The big changes in Cata were: LB on 1 target, RG is a short heal now, and Tree is a CD. So you ended up using Regrowth when you would have used Nourish in WotLK, and the 2 important HoTs you keep on a tank are now LB and RJ instead of keeping all 3 up. Wild Growth and Rejuvenation are still accounting for a large % of your healing, just not 95%+ like in most of WotLK. A lot of times as an OT/raid healer in a 10 man I'd do 60%-70% from those two spells, and that's not far from where you see those spells nowadays.

In the end the basic playstyle is still lay down HoTs and direct heal as needed.

Edited, Jun 30th 2011 12:49pm by someproteinguy
____________________________
That monster in the mirror, he just might be you. -Grover
#78 Jun 30 2011 at 1:57 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
I was more concerned with the fact that they are making changes with no forward thinking, which is leading to every class getting huge changes each patch.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#79 Jun 30 2011 at 2:02 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
idiggory wrote:
I was more concerned with the fact that they are making changes with no forward thinking, which is leading to every class getting huge changes each patch.


I share that concern, and I want to say I've seen blue posts that would back up that suspicion. Somewhere along the lines of they were planning on doing more re-balancing and 'small' changes with each tier, so were less concerned on how things scaled in the long run. I can't point to anything specific though. Smiley: frown

Edited, Jun 30th 2011 1:02pm by someproteinguy
____________________________
That monster in the mirror, he just might be you. -Grover
#80 Jun 30 2011 at 2:36 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
OR, and I know this is a difficult concept, they could check the math on changes they make and adjust them according to how they intent to scale gear. That way, any necessary patch changes and minor, and we don't see 12% drops in almost all S.Priest abilities...
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#81 Jun 30 2011 at 2:59 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
idiggory wrote:
OR, and I know this is a difficult concept, they could check the math on changes they make and adjust them according to how they intent to scale gear. That way, any necessary patch changes and minor, and we don't see 12% drops in almost all S.Priest abilities...


That's crazy talk. I want to say something along the lines of the game is so complicated and finely balanced that predicting how everything is going to change ahead of time is difficult; especially considering the number of minor adjustments they are making in-between patches these days.

The bureaucracy is expanding to meet the needs of the expanding bureaucracy and such. Smiley: wink
____________________________
That monster in the mirror, he just might be you. -Grover
#82 Jun 30 2011 at 3:00 PM Rating: Good
Eh, the SP change doesn't really bother me that much. That was more to prevent the OP multi-dotting that the more skilled shadow priests were doing. It doesn't even affect the majority of players since most did not have that skill. Plus I'm okay with doing slightly less dps on multi-target fights. I'll still kick *** regardless.
#83 Jun 30 2011 at 4:27 PM Rating: Excellent
***
1,764 posts
idiggory wrote:
OR, and I know this is a difficult concept, they could check the math on changes they make and adjust them according to how they intent to scale gear. That way, any necessary patch changes and minor, and we don't see 12% drops in almost all S.Priest abilities...


Two problems with just trying to apply a mathematical model to the situation that I can think of, off the top of my head. In testing, they might have 1,000 or 10,000 data points. When something goes to live, that becomes 12 million 11.4 million data points. What was an outlier, a small blip in testing, gets posted to EJ and suddenly all the top 1% of players of a certain class are doing X, Y, and Z.

There's also the issue of where they need to target their balance changes. If they balance around the top 1% of players in HM content, classes and specs that are more difficult to play can entirely fall off the map for the middle-of-the-road player. If they balance exclusively around the middle, then the top guilds will figure out what the one OP class is and stack it as much as possible in their raids.
#84 Jun 30 2011 at 4:56 PM Rating: Good
Muggle@#%^er
******
20,024 posts
That's not a valid excuse, imo.

First of all, you are overestimating their reliable source of data by a massive margin. I highly doubt they'll be able to extract information easily from Chinese players, since the game is actually licensed to a Chinese company.

Then consider that a sizable chunk of players don't have a toon at cap. Of those that do, not all raid or run dungeons.

So, really, the actual pool of data is far, far lower.

In testing, Blizzard assumes that most players will be using the spec/rotation/priority list that proves to provide the best dps. Their simulators are probably far superior to those of TCers (since theirs can actually consider the technical aspects that players can only try and figure out).

And simulators are what TCers use to find the best rotation. Even if they manage to find something Blizz missed, it should NOT be a large enough difference for them to have to do the kind of balancing acts they have been attempting each patch.

In case you forgot, TCers NOW check rotations against higher gear levels. They generally systematically increase stats to see how they influence each other with various rotations.

If they can do it with their limited resources, it should be much easier for Blizz.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#85 Jun 30 2011 at 5:15 PM Rating: Excellent
***
1,764 posts
It's the difference between a few people at Blizzard crunching numbers, and a vast on-line community of TCs. Also, I'm not including the guys that are pulling 4 or 5k DPS because their spec is wrong, their gear is unenchanted, and they go cross-eyed when you ask them about their skill priorities. The average player I'm referring to I should probably have called the average raider. And I think we'll both agree there are huge gains in throughput for the more skilled players.

Also, forget I included every WoW account and let's say that there are 1 mil players running some kind of level-capped content (heroics, raids, PvP, etc). That's still 1,000 times the amount of data they probably get from the PTR, and live data can be collected and analyzed on a daily basis, where PTR testing is limited to usually just a few night a week for raid bosses.
#86 Jun 30 2011 at 7:55 PM Rating: Good
Muggle@#%^er
******
20,024 posts
My point is that they probably balance by assuming everyone will use the top-dps spec/gear they can.

I'm SURE it isn't hard for them to figure out what the top rotation and spec will be at specific gear levels. I mean, they create the rotation. And it doesn't take a genius to realize many of the important issues, like the Druid eclipse problems, or that (for many classes) DoTing or using ST rotations is superior to using their dedicated AoE skills (even at high numbers of enemies).

Can people occasionally do things they didn't intend? Yes. Can those occasionally be used to up your dps higher than Blizz wants it? Yes. But those are generally rare.

What we are seeing here is Blizz making balance changes according to gear levels of the immediate future. This isn't the result of them seeing data coming back from the PTR or live realms. They knew they would need to make many of these changes when gear got to this point, and they had to make them because they haven't bothered ensuring that classes scale properly.

Healing and tanking, however, are *sometimes* something else that's more encounter specific.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#87 Jun 30 2011 at 9:45 PM Rating: Excellent
***
1,764 posts
Feral dr00d scaling gets tinkered with every patch, so I know what you mean. Blizz can sim a class through their rotation 1,000 times, accounting for reaction time, latency, even random amounts of movement, but they can't simulate player skill. People fat-finger their keys, or mis-click, or get the timing wrong on their abilities. DoTs get clipped, there's random AoE on the ground and you run the wrong way to get out of it.

The game is too complex for any model to accurately represent everything that's going on. That's one reason why I think Blizz uses Live data, and is constantly making adjustments as the cycle goes on.

There's also the possibility that class balance changes aren't ready on the same timetable that content changes are in, so it could be a matter of going with the best numbers we have now, as opposed to the best number possible.
#88 Jun 30 2011 at 10:14 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
GC on balance anyone? Smiley: smile

I actually do hope they do a Dev blog about class balancing and such sometime. It could be quite an insight into things.
____________________________
That monster in the mirror, he just might be you. -Grover
#89 Jun 30 2011 at 10:32 PM Rating: Good
Muggle@#%^er
******
20,024 posts
Quote:
The game is too complex for any model to accurately represent everything that's going on. That's one reason why I think Blizz uses Live data, and is constantly making adjustments as the cycle goes on.


Yes, but the point is that live data for balances aimed at a new patch is useless. It is all about the previous gear tier.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#90 Jul 01 2011 at 7:01 AM Rating: Good
***
1,634 posts
The problem I see with balance is the problem I see with any/all AI (Read: Programming)

*There was an interesting article in Bloomberg this week about how console (PS#, Xbox, etc) systems are dying.

Players, like water, flow downhill. They take the easiest path. When you realize that you can save Princess Zelda by hugging the left wall because Gannon’s fire never hits you there – you hug the left wall.

Modern games allow for Dev’s to fix glitches like this, but with every ‘fix’ there is the law of unintended consequences. Unless Blizz goes completely boring and makes every class an equal and opposite of another class (The Rocks, Paper, Scissors method of combat) – there will always be imbalance.

The problem, as I see it, is that the Dev’s have been missing things and/or have provided an unclear focus.

Players have complained about issues (Hugging the left wall) and nothing has been done about it for months. Or Devs have made claims (We don’t want you to hug walls to avoid damage) and then the player base has entered dungeons to find that despite the claim about anti-wall-hugging… Players are once again forced to hug walls.
#91 Jul 01 2011 at 11:18 AM Rating: Good
Muggle@#%^er
******
20,024 posts
That definitely has been a problem--Frost Mages, for instance, relied on a broken mechanic for years. One that Blizz said they fixed, but TOTALLY still existed.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#92 Jul 04 2011 at 3:40 AM Rating: Decent
Drama Nerdvana
******
20,674 posts
The terribly erroneous assumption that Blizzard's access to game data somehow equates to a balanced and godlike understanding of the game and balance is something I hate to see from the community. The top end community or anyone that has paid attention to class balance from early beta to now can really see the fallacy of that almost blind and childlike appeal to authority.

Just looking at Paladin's alone there were issues that top end players addressed on the beta forums in May/June of 2010, and solutions proposed to those issues made by the same players that are just being implemented by Blizz in June of 2011.

The community voiced their concern about balance in beta, a lot of the top end community did not believe that Blizzard could make a Dec 2010 release due to the lack of class balance. What we saw was that Blizzard released the game without class balance. Anyone that cares to refute that or try to make the limp wristed claim that WotLK or BC had similar balance issues for class on release is obviously dealing with a precarious and rose coloured grip on reality, so I won't argue them. The fact that GC and the dev community had to actively discuss and apologize for the fact that classes were changing so much weekly that players didn't know how to gear, or perfect a rotation speaks volumes the actual master list of class changes from Dec to Feb is even more proof.






Edited, Jul 4th 2011 5:43am by bodhisattva

Edited, Jul 4th 2011 5:44am by bodhisattva
____________________________
Bode - 100 Holy Paladin - Lightbringer
#93 Jul 04 2011 at 3:57 AM Rating: Excellent
Drama Nerdvana
******
20,674 posts
A lot of the imbalance was caught at lvl 83, and Blizz stated "it will be balanced at 85 trust us". At 85 it wasn't balanced, so we were informed at 85 heroic 5 man it would feel right and then finally in raids. It never panned out.

Top 10 world to top 250 world players tried Mastery on the beta for testing for Holy Paladin's. The discussion was pretty solid, non trolling but instead exactly what Blizzard asked for. Factual & non trolling, in fact there were a couple posts on the beta forum that were so well sourced and expertly written that they blew my mind. The consensus on Mastery was that it was bunk for a number of reasons. They got the company line that it would work on live and to trust Blizz. Some did, a lot didn't. What we got was a stat slightly less desirable than Stamina for a Holy Paladin.


With current changes, an increase on co-efficient and also the most recent change which allows for stacking the mastery is still worth avoiding, thankfully it is longer a truly cringe worthy wasted stat. However there is zero thought to be made about reforging it off your gear the second you get it.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#94 Jul 04 2011 at 5:52 AM Rating: Excellent
***
1,764 posts
The fact that there are balance changes with just about every major and minor patch, as well as many hotfixes, is testament to that fact that Blizzard doesn't always get class balance right. What I think gets lost in a lot of the noise is that Blizzard can't just balance around the top 5% while neglecting the rest of the level-capped community. I think it's an acceptable goal for them to get something that (mostly) works out the door and into mass consumption, then do the fine-tuning.

Priests got 2 decent masteries (iirc, they at least didn't avoid mastery like the plague), but the Druid Mastery had to be totally redone, and Deep Healing had to get a 50% buff and changed to affect all Shaman spells before it became anything but a basement-level stat.
#95 Jul 04 2011 at 1:33 PM Rating: Good
Muggle@#%^er
******
20,024 posts
Shield Discipline still strikes me as a horrible mastery. A mastery that only buffs one ability that has a CD, a high mana cost and a short duration? Lol.

EJ says that all secondary stats were equal in 4.1 at least.

[EDIT]

The shaman mastery could have been really useful... had they implemented triage healing.

Edited, Jul 4th 2011 3:35pm by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#96 Jul 04 2011 at 3:20 PM Rating: Good
**
584 posts
According to EJ, Disc mastery modifies Divine Aegis as well.
#97 Jul 04 2011 at 3:25 PM Rating: Good
Muggle@#%^er
******
20,024 posts
That's true. I guess keeping your crit equal with mastery is enough to make it somewhat useful.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#98 Jul 05 2011 at 5:08 AM Rating: Excellent
Drama Nerdvana
******
20,674 posts
AstarintheDruid wrote:
The fact that there are balance changes with just about every major and minor patch, as well as many hotfixes, is testament to that fact that Blizzard doesn't always get class balance right. What I think gets lost in a lot of the noise is that Blizzard can't just balance around the top 5% while neglecting the rest of the level-capped community. I think it's an acceptable goal for them to get something that (mostly) works out the door and into mass consumption, then do the fine-tuning.

Priests got 2 decent masteries (iirc, they at least didn't avoid mastery like the plague), but the Druid Mastery had to be totally redone, and Deep Healing had to get a 50% buff and changed to affect all Shaman spells before it became anything but a basement-level stat.



Fair enough, I think it is safe to say that at release balance across the board, not just for one class (and also not just looking at mastery), was broken and almost non existant in Cataclysm. That isn't just at a top 5% level. It until about February to get to a basic "live" level of play.

Which is why from Dec till Feb you saw almost game changing balances changes on a weekly level for almost every class. Since then it has stepped back to a more "fine tuning" level, such as resolving broken masteries, balancing tanks, ensuring certain dps specs are viable etc.


On a side note there is an interesting thread by a top end paladin about stacking mastery. For any paladins interested. Basically it requires a change in playstyle to only healing the tank with HR on cd for raid healing but the shield and HP generation for healing your beacon target allows decent tank healing with minimized damage spikes which allows you to heal the tank and the raid healers to focus soley on the raid.

http://us.battle.net/wow/en/forum/topic/2743690008


Edited, Jul 5th 2011 7:10am by bodhisattva
____________________________
Bode - 100 Holy Paladin - Lightbringer
#99 Jul 05 2011 at 12:53 PM Rating: Good
Muggle@#%^er
******
20,024 posts
It's like Blizz is incapable of giving Healadins interesting stat priorities, lol. I feel like (at least since Wrath), it's always been "Get as much as X stat as you can and spam y spell. All other stats are bonuses."
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#100 Jul 09 2011 at 4:42 AM Rating: Decent
****
7,732 posts
bodhisattva wrote:
On a side note there is an interesting thread by a top end paladin about stacking mastery. For any paladins interested. Basically it requires a change in playstyle to only healing the tank with HR on cd for raid healing but the shield and HP generation for healing your beacon target allows decent tank healing with minimized damage spikes which allows you to heal the tank and the raid healers to focus soley on the raid.

http://us.battle.net/wow/en/forum/topic/2743690008


Kool aide is delicious and now comes in more flavors than ever before.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#101 Jul 09 2011 at 8:49 PM Rating: Decent
Drama Nerdvana
******
20,674 posts
On the up side Rift has a final point talent in the Purifier tree that blows Beacon of Light out of the water.


But hey, lets keep nerfing and trying to work around Beacon which was balanced around the game as it was in 2008. Much like Illumination stuck around until 4.0.
____________________________
Bode - 100 Holy Paladin - Lightbringer
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 511 All times are in CST
Anonymous Guests (511)