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Blizz and Holy Paladin in 4.2Follow

#1 Jun 21 2011 at 5:55 PM Rating: Excellent
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I've been gone from WoW since March, however I am a nerd and I keep an eye on things. So I'mma rant.


Holy Mastery.

The changes being implemented were recommended while Cataclysm was in closed Beta. Mastery as a stat in 4.1 was less viable than Mp5 in Tier 7. 7 months of "Live" to get a change is a long time for something that was brought up while content was in development. Even with current changes haste will still trump the other secondary stats.


Light of Dawn

In beta it was too strong, so it was nerfed. The BoL part was kept, though they later threatened to take it away. The overall healing is solid when you factor the beacon effect on the tank but the actual raid healing aspect of it is low due to it being balanced around the BoL transfer. When they tried to remove the transfer the top end community was all for it as long as they boosted the raid heal aspect of it to compensate, this didn't happen which was a shame.

Also it's a situational raid heal based on a secondary resource which is currently doesn't have the smoothest flow to -it (Holy Power).
-
Holy Radiance

Instant cast but doesn't work with mastery and on an excessive CD. Blizzard has hinted at shifting it to a cast and some major changes to how it works. Which is a ray of hope, since two situational raid heals that are almost contradictory in terms of the positioning they need you to take in relation to the raid is just bad design.

Holy Power/Tower of Radiance/Holy Shock

HL working with ToR was OP. It needed to be changed, however the change was knee jerk and the talent as it now stands is cumbersome depending on the fight mechanic entirely worth skipping. It needs a redesign to make generation of holy power feel smoother and more natural, but that isn't going to happen anytime soon.

Holy Shock was nerfed in Beta because HS + WoG spam was powerful in an early build. It stayed nerfed, as it stands right now if it was not for the clunky mechanics for generating HP and a semi broken ToR it actually doesn't pay to waste a gcd using HS due to the size of the heal.


/Rant

Overall that disconnect between the devs and the players, the poor design and layout of the class and healing in general in Cata is probably the reason you won't see anymore WoW rants from me. So I guess someone who hated me for all my T7 gripes owes the Devs a beer.
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#2 Jun 21 2011 at 6:14 PM Rating: Good
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bodhisattva wrote:


Overall that disconnect between the devs and the players, the poor design and layout of the classES and healing (tanking and dpsing) in general in Cata is probably the reason you won't see anymore WoW rants from me. So I guess someone who hated me for all my T7 gripes owes the Devs a beer. most people that are leaving say they are.

Just some fixing. Btw, I agree, I just want to do some hardcore raiding before I leave, just to prove myself I am able to.
So far, so good.
#3 Jun 21 2011 at 6:18 PM Rating: Decent
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5/13 HM at the tail end of a teirs life cycle.


/golf clap


I kid, I kid. I think I was done when I got carried to Lich King HM kill in 25 man, I just stayed around for something to ***** about.

edit - but an 11/13 guild ain't shabby, grats for breaking top 1k world sir!

Edited, Jun 21st 2011 8:23pm by bodhisattva
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#4 Jun 21 2011 at 7:25 PM Rating: Excellent
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bodhisattva wrote:
5/13 HM at the tail end of a teirs life cycle.


/golf clap


I kid, I kid. I think I was done when I got carried to Lich King HM kill in 25 man, I just stayed around for something to ***** about.

edit - but an 11/13 guild ain't shabby, grats for breaking top 1k world sir!

Edited, Jun 21st 2011 8:23pm by bodhisattva

Eh, just joined the guild, 1 and a half weeks ago. Was casually raiding since BC and untill last month in a casual (and rather bad at raiding) guild. Still, got to 9/12 on normal there and hahaving started raiding in this xpack only after february, wich is a rather good pace for a casual guild. Changed to a more competent 10 man guild and got 12/12 and 2/13. Then, decided to apply, server transfer and try hardcore raiding before quiting.

Rather understable that I should sit in their attempts at Sinestra. Though I did participate on most of it. My gear just isnt able to compete with another 2 heroic decked Moonkins. I would sit myself if I was the raid leader, so...
We are working at Heroic Al'Akir now. Hopefully, he will die tomorrow. Again, I doubt I will be pick for the whole night and one of the other 2 Moonkins sat, but, who knows. Maybe I am able to participate this time around.

I'm figuring I'll just get geared on some farm attempts and actually hold my spot during Firelands.
#5 Jun 21 2011 at 8:00 PM Rating: Good
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After 7 months of Cataclysm... I really miss Tier 7 and Naxx :-\ I can't stand the game as it stands currently.
#6 Jun 21 2011 at 9:51 PM Rating: Good
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ekaterinodar wrote:
After 7 months of Cataclysm... I really miss Tier 7 and Naxx :-\ I can't stand the game as it stands currently.


The weird thing was that I liked the content. The new healing model and the balance killed it for me.
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#7 Jun 21 2011 at 10:56 PM Rating: Good
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I could deal with the problems if they'd actually discuss the problems. But all they ever touch on is the symptoms. And it's just not cutting it anymore.

I'm back in WoW, and just took my DK from 82 to 84 (nearing 85). There are definitely aspects of Cata that are WAAAAAY better than past expacs/Vanilla.

But I'm not hooked. I'm honestly just playing because I'm bored of single-player games, and don't have a rig strong enough for the more recent MMOs... If nothing changes, I could easily just quit again whenever. Of course, the fact that the class I'm maining atm is probably the least broken helps. A lot.
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#8 Jun 21 2011 at 10:57 PM Rating: Good
How far ya get in Rift before ya burned out Bod?

I got bored again in WoW after farming the troll stuff to death. My guild is suffering from summer/Cata attendance and is not raiding as much. So I started leveling another alt in Rift until Wow 4.2 comes out. But I cancelled my Rift account its just running out borrowed time.

I need a new MMO. Nothing really sparkles anymore. :(
#9 Jun 21 2011 at 11:19 PM Rating: Good
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The market really needs an MMO that is both good and not reminiscent of WoW. I had hopes that FFXIV could be that, but they launched it 2 years too early...

But Cata just confuses me.
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lolgaxe wrote:
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#10 Jun 22 2011 at 7:49 AM Rating: Good
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idiggory wrote:
The market really needs an MMO that is both good and not reminiscent of WoW.


Probably why EVE Online is still alive. I'm kinda enjoying it, even if the community is a bit nasty. Like someone mentioned, EVE Online in one sentence would be:

"Welcome to the game, here's a Rubik's Cube, go **** yourself."

SWTOR, if they manage to not mess it up, will probably be my go-to MMO once released. I started my MMO career with Star Wars Galaxies and I'm a Star Wars fan to the bone. But... as much as I love BioWare for Mass Effect, Dragon Age, SW:KotoR and Neverwinter Nights, I absolutely hate them for killing Warhammer Online. Though, to be fair, Mythic had their hands around that game's neck long before BioWare became part of the business.

And I agree with Bodhi. The healing style in WOTLK wasn't awesome, but the healing style in Cataclysm has all but killed my desire to play the game. I'm hoping 4.2 and the epic gear will remove my need to give a silent prayer to the RNG goddess every time I pull a group of trash as a tank, or my days of /played are numbered.
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#11 Jun 22 2011 at 8:22 AM Rating: Good
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I get why they changed the healing model, but from the start it's seemed half-assed. The state of healing changed so much in just a month or two after Cata's release, and the same problems that were present were the ones present in Beta.

Blizz used to listen to players. It has been both a blessing and a curse. But, lately, it seems they only listen to the most stupid suggestions, and turn anyone intelligent away.
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Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#12 Jun 22 2011 at 8:38 AM Rating: Good
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The healing model, like the tanking model, was designed for the triage thing, but they never implemented that.

I know that Bodhi's rant with the model is more geared towards the simplicity and resulting boredom, whereas my rant is about how the healing system feels like you're ice skating uphill, both ways, in the snow. But it shows that they failed on improving it in every way possible.

Honestly, I can't find a single thing about Wrath that I disliked more than the current healing/tanking model. They sorta revamped tanking back to the Wrath AOE spam model, but healing still feels horribly inefficient, at least in the current 5-man heroic gear.

Or maybe I just suck at this game. Which would be sad and a waste of seven or eight years.
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#13 Jun 22 2011 at 8:43 AM Rating: Good
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I just realized that Shaman still have their crap healing mastery. LOLOLOLOL

At least Druids are getting a new one in 4.2.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#14 Jun 22 2011 at 2:10 PM Rating: Good
idiggory wrote:

Blizz used to listen to players. It has been both a blessing and a curse. But, lately, it seems they only listen to the most stupid suggestions, and turn anyone intelligent away.


I think a lot of that has to do with the merger with Activision. Considering Blizz has a history of listening to the player base, and has only within the last couple of years, stopped paying as much attention to our wants and needs, I'm inclined to say it probably has a lot to do with the infiltration of Activision. Of course, we have no way of knowing for sure, but it makes sense to me.
#15 Jun 22 2011 at 2:24 PM Rating: Decent
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On the one hand, I get that. But on the other, it just seems too ludicrous for them to do so.

Imagine you just purchased a studio--one that was turning some of the largest profits in the industry and had a name that was actually respected. They also happen to be the leading designers of MMOs, and their game has millions of subscribers paying $15 a month.

Are you going to:
-interfere with their operation, which is already producing amazing results.
-leave them be, and only get involved if something takes a turn for the worse.

The latter seems WAAAAAAAAAY more logical to me. I mean, assuming 11 million subscribers, that's 165 million dollars a year. Why mess with a good thing?
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IDrownFish wrote:
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#16 Jun 22 2011 at 2:37 PM Rating: Good
Could just be me stereotyping, but CEO's like control. Sure it makes more sense to us "little people" to not mess with a good thing. But people who run huge corporations like to stick their nose in the businesses they run. They're stubborn. They want to do things the way they want to do them. Sometimes this works great for the companies, sometimes not so much. Blizz is one of the few companies with an MMO, where the developers actually listen to the customers. It's worked well for them sure, but it's not exactly a common practice. Some people might accurately see that that is WHY WoW is so popular. Others might see it as a liability, and that the company could make more money if they do things differently. *shrugs*
#17 Jun 22 2011 at 2:40 PM Rating: Excellent
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Correlation does not necessarily equate causation.

All indicators are that the parent company people stay out of the development team and focuses its financial efforts on promotion and pushing the expansion of other revenue streams (re: the new sparkle lion, et al).

WoW is in a different position than it was before Wrath. It's become (or becoming) the big game that non-gamers feel safe trying out and therefor those needs are being addressed while at the same time trying to balance 30 specs, progression and the wishes of the more hardcore players. I don't envy their position and honestly, they're never going to make changes that address the entire playerbase. Some choices will **** off us more hardcore people, some will alienate the casual/newer players. And some will frustrate everyone.

With that said, several of the changes so far in this expansion are making me less and less interested in certain specs/classes. Which only means fewer alts this time around and more time to play Collision Effect =)
#18 Jun 22 2011 at 2:47 PM Rating: Good
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While I'd agree, I doubt the head of Activision is going to put the major reason they purchased the studio at risk.

Now, it IS conceivable (and definitely at least partly true) that they've switched many of the original WoW devs over to a new project. But I doubt they're actively trying to stop the current devs from listening to their playerbase.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#19 Jun 22 2011 at 3:13 PM Rating: Good
TherionSaysWhat wrote:
Correlation does not necessarily equate causation.


I know. I wasn't saying that this was for sure what was going on. I was just throwing it out as a possibility.
#20 Jun 22 2011 at 3:14 PM Rating: Excellent
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The best thing a game company can do is listen to its playerbase.

Its also the worst thing they can do.
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#21 Jun 22 2011 at 4:51 PM Rating: Decent
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Master Shojindo wrote:
How far ya get in Rift before ya burned out Bod?

I got bored again in WoW after farming the troll stuff to death. My guild is suffering from summer/Cata attendance and is not raiding as much. So I started leveling another alt in Rift until Wow 4.2 comes out. But I cancelled my Rift account its just running out borrowed time.

I need a new MMO. Nothing really sparkles anymore. :(


I am very very casual with Rift but I am still liking it. I am only lvl 42 though.
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#22 Jun 22 2011 at 5:13 PM Rating: Good
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Mazra wrote:
I know that Bodhi's rant with the model is more geared towards the simplicity and resulting boredom


I could write a thesis on Cata healing, but I will shy away from unleashing a gbaji~esque wall of text.

It was clunky, slow, tedious. All due to a paradigm change.

Something as simple as changing the cast time on the mana efficient heal from 1.5 seconds to 2.5 seconds has changed the whole dynamic. I don't think people realize how that shift reduced the amount of clutch moments in healing and made your choices very binary, despite the increase in spells and tools at your disposal as a healer.
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#23 Jun 22 2011 at 5:49 PM Rating: Good
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bodhisattva wrote:
Mazra wrote:
I know that Bodhi's rant with the model is more geared towards the simplicity and resulting boredom


I could write a thesis on Cata healing, but I will shy away from unleashing a gbaji~esque wall of text.

It was clunky, slow, tedious. All due to a paradigm change.

Something as simple as changing the cast time on the mana efficient heal from 1.5 seconds to 2.5 seconds has changed the whole dynamic. I don't think people realize how that shift reduced the amount of clutch moments in healing and made your choices very binary, despite the increase in spells and tools at your disposal as a healer.

Btw, you should change your signature =]
#24 Jun 22 2011 at 7:13 PM Rating: Good
Quote:
I am very very casual with Rift but I am still liking it. I am only lvl 42 though


Cool. I wished I would have went that route, but I got in with a server first hungry guild and pushed to 50 to fast on my first Guardian main. Raided some and PvPeed to Rank 4 before getting burned out on end gaming again.

Seeing the Defiant side with my new mage alt much more casually while exploring zones and reading lore with no real hurry seems to have brought the fun back some. But I still need a new MMO >.>

I'll play 4.2 some though as well I am sure. But yeah my pally is Prot/Ret. I have a decent holy set but every time I bust it out I am reminded why I hate healing now even more than I used to.
#25 Jun 22 2011 at 7:56 PM Rating: Decent
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Master Shojindo wrote:
I need a new MMO. Nothing really sparkles anymore. :(


I just saw this on IGN. Might be something to look forward to. I had heard of a new Guild Wars coming out but not the other one. The Secret World sounds interesting.http://pc.ign.com/articles/117/1177008p1.html
#26 Jun 23 2011 at 4:40 AM Rating: Decent
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idiggory wrote:
I mean, assuming 11 million subscribers, that's 165 million dollars a year. Why mess with a good thing?


That would be per month good sir. The annuals at those numbers are close to Two Billion dollars.



Edited, Jun 23rd 2011 6:40am by mdelevie
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