Several here have played EQII from the very start (even if not all those four or so years) and the very least that can be said about it is that it has changed quite a bit, and just about all changes were for the best. (except the master rage spell change, the last one that changed it to a mere one direct damage spell instead of a weapon proc killing machine)
Yet, even so, there are still some things that can bother a player, that can make him/her wonder why it is still the same and hasn't been improved or altered as yet.
My recent complaint would be the heroic opportunities. I've complained of this in some threads over the years, my main problem is just that it is useless at higher levels. I get a mere 300 or so damage by using it, and if I have to keep using it just to get the one in a thousand or so shot of getting the rare event, it's just not worth it anymore.
The spells that are the first trigger are also required for a different spell (combinations, not great either, but it does do a bit more damage), so that was the final push towards just dropping HO's.
I've never experienced a coordinated attempt of HO's in groups either, but that's most likely due to me never really grouping much to begin with.
Anyway, this is a minor thing to be honest, there are a heck of a lot of other spells to compensate this one. It was however presented as a big thing when the game was released, so it's a bit odd it wasn't altered with any of the expansions or game updates.
Anyone got anything they like to see altered or dropped?