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Need some 'sage' adviceFollow

#1 Apr 06 2009 at 9:13 AM Rating: Good
I started a sage this weekend to support my warden and even at lvl 20, the variety of available recipes is overwhelming!

Since I have it in mind for this new character to be somewhat profitable, what I need to learn is what spells should I be making for sale? I know druids very well but I have no idea which spell lines are the most important for the other priests, to say nothing of the wizzys and the pet classes...

HELP!!!!!

Edited, Apr 6th 2009 10:14am by OldBlueDragon
#2 Apr 06 2009 at 12:03 PM Rating: Good
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At low to mid level Apprentice 4, since some AD1's can be outrageously priced there are times when people will get an Appr version until they have the time or money to get something better. Most of your money is going to come from Adept 3 spells though, but the rares at higher level are going to be what makes them cost so much.
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#3 Apr 06 2009 at 12:39 PM Rating: Good
Thanks Dya but maybe I wasn't clear... or not specific enough...

I get what you were saying about the app 4's and ad 3's but I think the whole "common vs rare" argument applies to any crafting class (well any except the damn provies who have no need of rares!). My problem is that with so many spell recipes to choose from each level I don't want to "waste" expensive rares or precious sales space on spells that won't sell quickly (or maybe as quickly as others for the same class).

What I really need is a series of "rules of thumb" regarding specifically which spell lines the different classes need most that I can then apply to lessen the gamble when I start to purchase rares for spell resale.

For example, if pet casters need their new pet at AD3 before anything else, then that becomes a perfect rule of thumb for conjys and necros... see what I mean?

But as I mentioned earlier, the list of possibles is HUGE! Besides wardens & furies, sages make spells for;
mystics & defilers
temps & inkys
wizzies & warlocks
conjies & necros
Ilies & coercers

so if each class gets one new spell each level that's 12 rares at a time if I make one of everything for sale. (Not counting the spells I need to make for myself - I have both a fury & a warden on this new server) And God help me if there are two or three new spells for each class in that level!!!
#4 Apr 06 2009 at 1:13 PM Rating: Good
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If I talk to any of the 80 sages in my guild I'll see if they have any lists somewhere on the web they use for easier crafting.
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Things I sometimes play...

"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
#5 Apr 06 2009 at 2:11 PM Rating: Excellent
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The problem with rules of thumb when it comes to the crafting market is it really depends on what's going on on your server. One server may need Troubador stuff badly, another Necro.

But combing through the broker for that info is a full time job, lol.

Wish I had better advice.
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#6 Apr 06 2009 at 2:44 PM Rating: Good
I'm not looking for guarantees... just a hedge against making any really bad decisions.

With druids (and I suspect with all classes) there are spells that just aren't that important. I just want to avoid tossing away rares on spell lines that no one ever wants to buy as AD3s. The problem is I have no idea which those are for classes I have never played!
#7 Apr 07 2009 at 2:45 AM Rating: Decent
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One general rule is that all the Pet classes are going to need pet spells ...the higher the better i run a Mage and a necro and the pets are absolutly vital to upgrade...

Lorni 72 mage
Balefyre 44 necro
#8 Apr 10 2009 at 6:20 AM Rating: Decent
I have a mystic myself.. So the two biggest things I need (as for as Adept 3's) are wards and healing spells. Those two are my biggest button pushers (well, in a group setting, that is). ;)
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