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#1 Mar 18 2009 at 9:03 PM Rating: Decent
Hi there. I'm about to try out EQ with a trial account. My primary interest in the game is RPing. I hope you guys don't mind answering some questions for me.

1. Is it possible for a character to have been born in Freeport? Is there any specific race or class that could not have been born in Freeport?

2. Is there an alignment that seems to be more popular with active roleplayers?

3. I understand the importance of a player having a decent grip on lore before RPing, but how much of the lore would a young character know?

4. Exactly how are good and evil defined in this game? IRL, I don't believe I've ever met anyone who was entirely one or the other.
#2 Mar 19 2009 at 12:07 AM Rating: Good
Welcome and thanks for some interesting questions. Lets see if I can give you some satisfactory answers...

Quote:
Is it possible for a character to have been born in Freeport? Is there any specific race or class that could not have been born in Freeport?

Almost any 'evil' character can come from Freeport and once through the opening tutorial will call Freeport their home.

Restrictions include any 'goody' class or race, so wood elves cannot come from there, nor can a dwarf, halfling, high elf, fae or froglok. Also restricted from Freeport are the newer evil races who live in newer starting cities (like Neriak & Gorowin). These include sarnak & arasai.

class wise, no 'good only' class can come from Freeport so monk, pally, ranger, swashy, templar, mystic, conjy and illy are all unavailable to an evil player. Please note that each of these good only classes has an obverse class who is evil only and can start in Freeport so you still get to choose from half the available classes in the game.

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Is there an alignment that seems to be more popular with active roleplayers?

Not really. There are two RP servers - each named after the leader of one of the two original starting cities. Since you intend to go with Freeport, you might want to choose the Lucan DLere server (instead of Antonia Bayle) since he is the head honcho in Freeport.

Quote:
I understand the importance of a player having a decent grip on lore before RPing, but how much of the lore would a young character know?

A young character could be expected to know any amount of lore and history depending on what they were taught as children. The bulk of this education would have come from family , teachers or even the state so an argument could be made for the character being very knowledgable or absolutely clueless!

Quote:
Exactly how are good and evil defined in this game? IRL, I don't believe I've ever met anyone who was entirely one or the other.

Good and evil in EQ2 are mostly a function of geography and are really only seen as separated in the early stages (or levels) of the game. By the time your characters are really "out there in the world" (say tier 3 and above) there is no adventure zones you are restricted from going to based on your alignment. Furthermore, unless you play on a PvP server, you'll be able to group and raid with characters of different alignments as soon as you can survive those zones.

One more thing for you to consider as a role player... there is a game mechanic in place by which you can "betray" your starting city. So for example, you could create an evil wood elf ranger who flees Qeynos to live in Freeport. When you have finished betraying you will no longer be a ranger (you'll be an assassin) but you'll be an evil wood elf. The back story is up to you.

...food for thought
#3 Mar 19 2009 at 2:26 AM Rating: Decent
Thank you for the helpful answers. Very satisfactory indeed! :)

Quote:
Since you intend to go with Freeport, you might want to choose the Lucan DLere server (instead of Antonia Bayle) since he is the head honcho in Freeport.


I already have my first toon there, but I'll probably delete her before I get "serious" about playing. For now I am just trying to get a feel for game mechanics.

Quote:
One more thing for you to consider as a role player... there is a game mechanic in place by which you can "betray" your starting city. So for example, you could create an evil wood elf ranger who flees Qeynos to live in Freeport. When you have finished betraying you will no longer be a ranger (you'll be an assassin) but you'll be an evil wood elf. The back story is up to you.


As a former WoW player, I think switching factions is one of the coolest features of this game.

Other things I'd like to know: are there any EQ specific Mary Sue litmus tests? Any character types that are way overdone in EQ? Things other than godmoding and metagaming that should be avoided at all costs?

Thanks again. ;)
#4 Mar 19 2009 at 2:09 PM Rating: Good
Quote:
Other things I'd like to know: are there any EQ specific Mary Sue litmus tests? Any character types that are way overdone in EQ?

Since EQ2 is the ******* grandchild of EQ Live, some of the cliche characters from the original (like Wood Elf rangers and Erudite wizards) have traveled forward and were fairly common early on. But the game is now 4 or 5 years old and between newly added player races, the expanded class selection and the betrayal system, there are so many choices and options that the cliches have become lost in the general melee.

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Things other than godmoding and metagaming that should be avoided at all costs?

Not sure exactly what you mean here. EQ2 player behavior is not really much of an analog for behavior in WoW (where I assume these things are taking place). The only really bad choice you can make here is to buy game gold for rl cash! This is bad... just say no...
#5 Mar 19 2009 at 6:04 PM Rating: Decent
Once again, thank you for the helpful replies. :D

Quote:
Not sure exactly what you mean here. EQ2 player behavior is not really much of an analog for behavior in WoW (where I assume these things are taking place). The only really bad choice you can make here is to buy game gold for rl cash! This is bad... just say no...


What I mean is this: are there in-game behaviors that are considered rude that a newbie might not know is rude?

An example: when I was investigating the original EQ MMORPG, I happened upon a forum thread where players were discussing the rudeness of inspecting another player's armor without asking for permission first. I've played in several MMOs where players could inspect each others armor, and at least one of them would notify a player when another player was inspecting them. Nobody ever asked for permission, or got angry with someone else for not asking. If I hadn't accidentally clicked on that thread, I'd have never known this was something that could get me into hot water with other players.

That's the sort of thing I'm referring to. I don't want to make enemies due to some minor infraction of EQ specific etiquette.

And no, I would never buy in-game money with RL cash. ;)
#6 Mar 19 2009 at 8:32 PM Rating: Excellent
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CarnieHeart wrote:
What I mean is this: are there in-game behaviors that are considered rude that a newbie might not know is rude?


The worst behaviors, IMO, all fall under Griefing. Stealing someone's mob or harvesting node. Harassing someone. That kind of thing.

Overall, EQ2 has a great community. Oh yeah, we have our share of jerks, but the really great people outweigh them by far!
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#7 Mar 19 2009 at 11:52 PM Rating: Good
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Calthine is right, those are about the only rude things that people do tend to do. If I see someone fighting within 5 meters of a harvestable, I kind of figure that they may be trying to take it..so I'll just move on to the next one I see. If I turn around and they are gone and the harvestable is still there then I take it.

I think the reason most 99% of Eq1 players thought it was rude to inspect (and I do agree), was that there was a potential for lag on that persons end. In a group or raid if too many people inspected the healer that would usually be fatal. The smart people were /anon or /role at all times to prevent that.
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#8 Mar 20 2009 at 5:18 PM Rating: Good
That all makes sense. Loving the game so far! Thanks a lot, folks. :D
#9 Apr 25 2009 at 8:27 PM Rating: Good
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CarnieHeart wrote:
Hi there. I'm about to try out EQ with a trial account. My primary interest in the game is RPing. I hope you guys don't mind answering some questions for me.


First off let me say welcome to the game.

CarnieHeart wrote:
1. Is it possible for a character to have been born in Freeport? Is there any specific race or class that could not have been born in Freeport?


Yes, if you pick Freeport as your starting city at charecter creation you can say, from an RP stand point that you were born in freeport, a lot of "people" would have been.

CarnieHeart wrote:
2. Is there an alignment that seems to be more popular with active roleplayers?


Depends on your play style and server. Play what you enjoy, not what others will

CarnieHeart wrote:
3. I understand the importance of a player having a decent grip on lore before RPing, but how much of the lore would a young character know?


As a "young" charecter you would probably know very little about things before you were born, however if you want to have your charecter learn about things the best way to do that is to ask people in game if you want to RP it out.

CarnieHeart wrote:
4. Exactly how are good and evil defined in this game? IRL, I don't believe I've ever met anyone who was entirely one or the other.


Good and evil are never white and black, its all how gray you are going to get. Just because your evil dosnt mean your EVIL its self. But you can be good or evil in either city, granted its harder to be evil in Qeynos and good in freeport but it can be done.
#10 Apr 25 2009 at 8:36 PM Rating: Good
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CarnieHeart wrote:

Other things I'd like to know: are there any EQ specific Mary Sue litmus tests? Any character types that are way overdone in EQ? Things other than godmoding and metagaming that should be avoided at all costs?

Thanks again. ;)


Freeking vampires, good dark elves, evil high elves and freeking vampires.

If your on AB serve and you are playing a vampire everyone is going to assuem you are going to be god modding because there are soooo freeking many vampire players here that do it.

Also the Drizzt clones from Dungenos and dragons and his mirror, the evil "good" elf.

Kill steeling is harder to do now, as is ninja looting unless your in a group.

But two of the things that are a serious no-no are steeling from some ones resorse node, and going around harvesting only one or two node types.

I can not begin to tell you of how sick I am of going into a zone and only, ONLY finding bushes and maybe animal dens. More so when Im trying to get everything else for my self.

People keep forgetting that once a node is harvested it respawns as a random type in a random spot, so if you harvest only one kind, eventually your not going to find it till the node itself times out and respawns, or some poor smuck [like me] comes along and harvests the stuff left so that the other nodes pop.

Personaly I find those two things amonge the worst things a player can do that is not already covered by the EULA.
#11 Apr 27 2009 at 10:37 PM Rating: Decent
Over all, gameplay itself seems to really *not* favor role-playing - but it is doable. I have to agree with the person who mentioned godmoding vampire players. The only thing i found more annoying than the all powerful daywalking vampires (elf only inn, anyone? 'Immune!') was the actual gods themselves. Son of Sol Ro, Son of Innoruuk himself, etc, etc. Just ... don't. ::Laughs::

Personally i think it would be fun to play an ignorant farm kid who has to learn all the lore. Remember that the gods only *recently* returned to norrath so - don't think you have to bone up on their lore - it could be possible to play a character who's never even heard of most of the gods.

I'm having a hard time figuring out 'good' and 'evil' as portrayed in EQ2 - as far as i can tell, being really evil means you're just rude and selfish and unpleasant. Though that was quashed when the Sarnak showed up - a nicer bunch of guys you will not find anywhere. Still trying to figure out how the sarnak ended up on the evil side since they're friendly, polite and helpful.
#12 Apr 27 2009 at 11:32 PM Rating: Excellent
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Megera wrote:
Still trying to figure out how the sarnak ended up on the evil side since they're friendly, polite and helpful.


They're kinda evil by default. They were nasty in EQ1! But they might better be described as Neutral evil.
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#13 May 01 2009 at 9:44 PM Rating: Decent
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Actually if you pay attention to the quests you do for a starting charecter in TD thats an easy one to answer.

They are willing to do any and everything they can inorder to protect and advance their race, inclucing genocide. Several of the quest chains there involve activities of that kind against two of the races that are competing for resorces in the area.

The part that may actually be confusing you is the fact that "historicaly" evil is rude and obvioulsy selfish. Evil can be polite as well, and it gets really frightening when it dose.
#14 May 05 2009 at 1:38 PM Rating: Decent



Quote:
Freeking vampires, good dark elves, evil high elves and freeking vampires.

If your on AB serve and you are playing a vampire everyone is going to assuem you are going to be god modding because there are soooo freeking many vampire players here that do it.

Also the Drizzt clones from Dungenos and dragons and his mirror, the evil "good" elf.




WHAT?!?!?!

OK, I dont, and have never played on PVP servers. Apparently I'm mising something.

VAmpires as player characters???????

Where can I get one?
#15 May 06 2009 at 1:16 PM Rating: Decent
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LoN card Ancient Bloodletter

or

Bloodline Chronicles questline for a Silver Charm, which turns you into a vampire.

Both are illusions, of course.
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