Longterm EQ1 player and Alla lurker/user, Also vacationed in WoW and Warhammer... my real-life group decided to return to EQ2 (they quit something like 4 years ago when I couldn't even run the game). First off, I am loving the game and the changes I can see in it (alternate models, not a choppy slide-show, expansion content). My main is level 9 as I type this.
I have been reading lots of forums but that's been somewhat misleading due to the age of many posts (contrary info)so I have some questions/clarifications:
1) I read the stickied FaQ of course, this comment jumped out at me:
Netherworks said "I mean I didn't even know that good and evil could guild together on a regular server. It still baffles me how you'd accomplish questing together at low levels. :) Higher levels... yeah I can see that."
Is this an issue (no one really addressed it in the FaQ)? What are the current implications of alignment?
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To be the race/class combo I want I will have to betray. I've looked up lots of stuff so I know I can't be an evil class in a good city (too bad, but PVP server isn't where I want to be).
2) What is the pro/con of staying exiled?
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I understand there is some sort of dervish town separate from Haven. If my friends all decide evil is the ticket I would likely faction up Neriak and become a Gorowyn Citizen (I loved killing Sarnaks in EQ1, so it would be amusing to me to serve them).
3) Are any home city choices problematic?
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I've seen various population reports on the O boards (particularly for Antonia Bayle server) where most class mirrors are similarly placed on the list (i.e., coercer and illionist both near the bottom) but Templar is in the top 3rd on most reported lists and Inquisitor is often bottom 4 if not dead last. I know inquisitors were originally less healing for more dps and melee dps buffs.
4) As the game stands today, how do Inquisitors compare vs. templars?