Nice that you can spin things so well... you ought to consider going after job in politics. Or becoming a defense attorney!
First of all, your original claim was that 95% of the content was for
levels 70 to 80 and when I disputed that statement you adjusted your level range down to 45+ but did so without acknowledging that you had made any adjustment. You did however attempt to bolster your original claim by edging the number up to 95.5% as though claiming you had erred on the side of conservatism would make the claim more believable.
But lets look at the claim itself...
Quote:
Okay, come on now, BIG correction, 95% of the last FIVE expansions/add ons of EQ2 have been HIGH Level content, nothing new for the mid level players.... But in any case, it's 112 zones to 5. Don't you think that's a bit off balanced?
To begin with, Fallen Dynasty is an adventure pack and not an expansion but since you want to include adventure packs, how come you didn't mention Splitpaw which scaled from lvl 20 up? Oh, wait... that would have added more zones in the 20-45 range and would have adversely affected your numbers...
I dispute your numbers. I don't accept your claim of "112 zones to 5" I think it's fuzzy math. But beyond that, correct or not, it was only by including every instance and raid zone you chose to include that you could come up with those totals and therein lies the rub. Technically there may well be roughly that many
total zones available in the game (actually I think there are more) but since it is unrealistic to assume that all types of content should be available to all players, you have stacked the deck and spun the data in the attempt to make your argument.
And in doing so you miss several important points. First of all, (
most) lvl 1 toons don't raid! They also don't go on instance runs. So spending time creating that level of content would be wasteful (and pointless) on SOE's part. The game just doesn't need for there to be a lvl 10 raid zone. Nobody's gonna play there! No one stays level 10 for long enough to enjoy it!
Next, you completely ignore the size of the various new zones and instead lump them into a simple number count. And in doing so you are comparing apples to oranges. It's as if you believe that "The Cavern of the Crustacean" is (or should be considered) equivalent to "Greater Faydark". Surprise! It's not! Not in size, not in number of quests and not in replay value. The former is a 2X group raid with limited replay value and about a one hour duration while the latter will take you many, many hours (and many levels) to explore let alone experience.
And finally, is it really your position that we need more content in the lvl 1 to lvl 40 range? To what end? Some people complain that the lower level areas are already too thinly populated. Adding additional low level zones with every expansion would only thin the population out further.
The bottom line is that there is (in my opinion) already PLENTY of content for lower level toons and new players. I don't find the game at all unbalanced in terms of real estate and find your claim to the contrary absurd!
Oh, one more thing... Your entire initial claim was based on the mis-statement that Runnyeye was being
converted to lvl 70-80 with no concession to the original level range
AND that it was the
ONLY zone where people could group and level between lvl 30-40. This statement is simply not true. The new instance in no way affects the original zone. And beyond that, there are lots of places for people to group in the level range.
Heck, I don't think I ever set foot in RunnyEye on my main and I had no problem getting to lvl 40 and beyond without it! Should I be able to take a lvl 30 toon there in a group? Sure! Is it my only option? Absolutely not!