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#1 Feb 13 2008 at 6:14 AM Rating: Decent
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Guildhalls are coming, folks. There isn't a definite date yet, it's still Soon(tm), but they are on their way.

With that in mind, people have been going nuts throwing out their ideas for the perfect guildhall. The problem with that? Large head and little arms and I just don't think they thought it through all the way.

Bonus points for catching the reference ;)
#2 Feb 13 2008 at 6:43 AM Rating: Decent
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We Don't Need another hero (song people)

I dont think that the guildhalls will make the cities empty. I think that a lot of what is being asked will not immedietly be put into the halls, and Im sure Sony will make sure there ARE reasons to head to the city. Asking for harvesting nodes will never happen.

I would like to be able to head to the guild hall from my house, or use it as another Gate feature.
#3 Feb 13 2008 at 7:04 AM Rating: Excellent
Kiara wrote:

Bonus points for catching the reference ;)


Why aren't you seizing the boy?!

And unless the guild halls have wet bars - don't want.
#4 Feb 13 2008 at 7:34 AM Rating: Decent
If they want to create caves for the anti-socials so be it. Guild Halls would be neat as a new form of instanced housing, like a place to gather before a raid and such. Perhaps allowing all guild members access to the Guild Bank (only) as well as place one sales crate per member.

Beyond that.. I think anything else is just over kill. It rings similar of the chat amongst crafters who want to hole themselves in their homes instead of going to the instances. Frighteningly similar requests from that group as well. "I want a bank, and a wholesaler and one of each node should spawn on the floor of my home so I can harvest at home too, and, and, ummm.. A Snack Bar!! Yah!" :P

Regardless of what they come up with.. I hope the halls are instanced like housing. Freestanding structures clutter up the scenery as well as make paths between different areas, variable obstacle courses. Free standing, customized housing was a disaster for UO for example. Not only did it take twice as long to run anywhere because you had to navigate the "neighborhoods" of houses. But, they were unable to merge servers going forward no matter how small the populations because houses would overlap and real estate was going for as much as $5000 in RL money.

Finally, on the PvP servers, free standing structures become little safe zones where people can fight like snipers. Chasing or running from somebody is a nightmare and nothing more than a test of mouse agility. :P

Guild halls will be "neat" but I hope they don't have all the bells and whistles that many of our more "imaginative" players have been asking for. And I definitely hope they aren't free standing.
#5 Feb 13 2008 at 10:16 AM Rating: Decent
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I would imagine the features will probably depend on your guild level? Like every 10 or 20 levels your guild has a new feature will open up as a purchasable option. They could have the guild bank take status points as well as in-game money which could be used to open up new features.

Far as it keeping people out of the city streets I really could care less. I figure people will still have to run all over town for writs (at low lvls of course), plus they will need to in order to turn in those status items.

If its like the Guildhall in EQ1 you can expect to see a banker, maybe a food/drink/fuel merchant, tradeskill objects and maybe a teleporter feature.
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#6 Feb 13 2008 at 1:12 PM Rating: Decent
Why?

I can't really think of many advantages of creating guild halls. You can already put about everything in a normal house, unless they change that when guild halls are released. That would seriously make people mad though.
#7 Feb 13 2008 at 1:20 PM Rating: Decent
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Stugein wrote:
And unless the guild halls have wet bars - don't want.


I second the request for wet bars. with a variety of bartenders. male and female, all races. that way no matter what gender or race your character is, or fancies, you can do the usual bar sleaze talk to hit on the bartenders *sly grin*
#8 Feb 13 2008 at 1:31 PM Rating: Decent
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The guild hall was pretty useful in eq1. In EQ1 it was good because you could get buffed and not worry about the buff timer running out before the raid was ready. Also it was good because it could generally teleport pretty close to wherever your raid was going to take you. However in EQ2 just about every zone in the game is within 10 to 15 minutes run from any major city. Also porting works alot easier in eq2 then it did in eq1 (open a portal to wherever and raid climbs in compared to druids/wizards having to be in group to port).

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#9 Feb 13 2008 at 2:16 PM Rating: Decent
Guild Quests ! Like HQ's but the guild members will have to do them together. One step may require 4 guild members to be in the group. Another may need several guild members to do something at the same time in different zones. Another step may need 1,000 skeletons to be killed by all guild members. These quests could be needed to unlock more rooms or get trophy's and features (like a broker or fuel merchant).

I'm not so sure about the library idea, some L&L books might be hard to reach for a reason. (And some are harder to reach than reason dictates, but that's another thread).

I hope the crafting rooms have fuel and work orders.

I hope moving between my house and guildhall will be easy, like my house is a suite in the guildhall. So guildies can get to each other's houses easily.

If the guildhalls workout maybe guild halls in other zones like Everfrost or Lavastorm? Costing more to start and maintain of course. Imagine the power of a guild that can maintain a floating guildhall in TT !
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