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#1 Jan 08 2008 at 6:13 AM Rating: Decent
Hello everyone! I'm a former player that's considering returning to EQ2. I spent a few years playing EQ1 back in the day, got burned out on raiding and quit. A couple years later, when EQ2 came out I jumped right on it, though vowed to stay out of raiding guilds and just two-boxed a duo. Played it hard for quite a while, then quit almost 2 years ago just before EoF came out. At the time I quit, I had a monk and mystic duo, both level 70, as well as a level 70 successful tradeskiller with quite a small fortune made (about 1000pp, quite a bit at the time).

Anyway, I got burned out of the lack of content to keep a level 70 duo busy. Yeah, I could have started raiding, but I wanted to avoid getting into my old EQ1 habits where I'd be in a raid and stuck there for hours, my family neglected, etc.

Now I have the itch to play again. Not with the same characters, but start a new duo, and work them up. What would you all recommend? I realize there are a million "what's the best duo?" threads around, but I'm looking for a duo that'll work well, and be different enough from my old monk/mystic duo to make the game fresh. I don't mind if I have to solo the two for a bit before I can betray one to get them into the same city.

Thoughts? Recommendations? Has anyone else done this and enjoyed (or regretted) returning?
#2 Jan 08 2008 at 7:55 AM Rating: Excellent
It's been said before and I'll say it again - Shadowknight + Inquisitor can duo the game. It's almost unfair, honestly.

SK + Defiler is really fun too, if not as efficient.
#3 Jan 08 2008 at 10:54 AM Rating: Decent
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1000pp is still alot of money. Shoot I felt rich when I got 50pp out of a master 1.

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#4 Jan 08 2008 at 11:01 AM Rating: Decent
Thanks for the tip on SK/Inquisitor. I've been doing some research, and SK definitely sounds like fun. I was considering a Necro, but I think I'd prefer to do the fighting, rather than a pet.

What about a Fury instead of Inquisitor? That'd give me some extra utility (ports, invis, etc), can it keep up healing an SK?

As for the 1000pp..I assume my original characters are still there. I'd like to avoid dumping the money on my new characters - takes the fun out of things...though I can see popping for backpacks right off the bat, and an occassional spell/skill upgrade. ;)
#5 Jan 08 2008 at 12:44 PM Rating: Decent
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Hey, Sorry to jack your post, but whats a Duo?
Other then the obvious, playing two classes at the same time.
Does that require two accounts and two computers? I'm just about to start the game and trying to gather a bit of information by surfing forums and such before I start. =)
#6 Jan 08 2008 at 12:48 PM Rating: Good
Yep, using two computers and two accounts, and playing both characters at the same time in the same group. :)
#7 Jan 08 2008 at 12:52 PM Rating: Decent
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Very nice, I had a friend that did the same kind of thing with Final Fantasy XI.
Thanks for telling me. =)
#8 Jan 09 2008 at 5:51 AM Rating: Excellent
fjc wrote:
What about a Fury instead of Inquisitor? That'd give me some extra utility (ports, invis, etc), can it keep up healing an SK?


Inquisitors tend to work well with an SK for a few reasons. Primarily they are the healer most conducive to the SK being able to maintain proper hate generation. SK's build hate through taunts and attacks and spells like everyone else, but in addition they also generate a lot of hate by being hit. They have buffs that cause damage to an enemy and auto-taunt whenever that enemy hits them. Many healers use wards and preventative spells which prevent the hits outright, making it a little more difficult for the SK to maintain aggro. Inquisitors, on the other hand, don't prevent hits/damage, but rather use direct heals to restore lost health or apply buffs that cause instant heals when the tank is hit by an enemy. This compliments the SK tank methodology very effectively. Additionally, Inquisitors can debuff all resistances of an enemy which helps the damage of the SK out, further allowing for solid hate and quicker kills (a lot of SK damage is spell-based).

Another school of thought for a complimentary SK healer is the Defiler. I personally run a defiler alt and can tell you that they are quite fun when they get rolling. They do have some direct heals and their Maelstrom line is crazy good in the right situations. Unfortunately defilers are a preventative healer. They use a lot of wards to prevent hits in the first place which, while fine for most tanks, can sometimes be an issue with an SK if the SK is being run by a bad player. They also use slows to decrease the speed with which the enemy attacks, further lowering the potential for the SK to get hit. That said, you can possibly kill faster/more efficiently in this group because the SK actually compliments the defiler from a combat standpoint quite well. The defiler is very big on poison and disease-based spells and has a huge array of damage-over-time spells and damage spells to that effect. The SK's big primary taunt is also a huge disease debuffer against the enemy which makes the damage potential of the defiler greater.

As for a fury, I'll be honest here and tell you that I don't have a ton of experience playing one, so everything I will say here is from grouping with them or from second-hand knowledge. Furies are good. They probably have the highest damage potential of any other priest out the gate (At the high end of the game I'd say they are second to a battle-specc'd Inquisitor). They use direct heals and heals-over-time which is good for an SK, and they also have damage shields which cause pain to the enemy whenever they strike you. That's all well and good, but the direct synergies between an fury and an SK end there. That's not to say that a fury isn't a great choice to duo with. You can't really go wrong with out choice to be quite honest. The SK is probably the most complete soloer from the fighter archetype in the game, so any healer you choose can only enhance that efficiency. Just know that an SK/Fury combo will probably feel more like you are playing two separate, independent combatants engaging the same enemy whereas an SK/Inq or SK/Def will feel more like a single cohesive unit because of the interaction and wide array of complimentary abilities shared between those classes.

What it really comes down to is your style and your comfort level. More important than any sort of min/max number-crunching "best" duo is picking a pair that you think you'll have the most fun with. Check out their descriptions. Do a little reading and see which you seem to have an affinity for and roll with it.

If you have any questions let me know.
#9 Jan 09 2008 at 6:45 AM Rating: Decent
Fantastic post Stugein, thanks much for taking the time to write it. Some great info there, especially regarding how the SK relies on getting hit for some damage/taunts. Very different from my old monk/mystic combo, where the mystic's wards were great to keep the monk from getting hit at all.

Last night, I loaded up RoK, reactivated my accounts, and played for a couple hours. Amazing how much I forgot about how to work the interface, lol. I created a Dark Elf SK, and an Arasai Fury, just to try it out. Not a huge fan of the Arasai, but unless I wanted another Dark Elf, I had to go Arasai to start in Neriak. Worked them both up to level 7. Not enough to get a great feel for them, but I did enjoy myself. I definitely like the SK. No issues with the Fury, but I might gen up an Inquisitor and give that a try as well, as I do have the character slots available.

I am leaning toward the Fury, mainly for the utility. As a duo'er, and mostly exclusively so (rarely group), I know how useful some of those other abilities can be. Also, it seems the Fury's DPS is mostly/all spell-based, which is great for two-boxing - I don't have to worry about getting and keeping them in position to melee, just hit keyboard keys to cast DOT's and such.

I also have the advantage of a level 70 tailor alt (from my old days) that can make leather for the Fury.
#10 Jan 09 2008 at 1:12 PM Rating: Decent
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fjc wrote:
Not a huge fan of the Arasai, but unless I wanted another Dark Elf, I had to go Arasai to start in Neriak.


actually, you could take any Evil race except for Sarnak (dark elf, arasai, troll, ogre, or ratonga) and start them in Neriak. just an FYI.
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