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annoying questFollow

#1 Nov 01 2007 at 11:25 AM Rating: Decent
went down into fallen gate with a guild group. was alot of fun. mass murder, and relentless carnage. worked our way down to the tomb of the fallen quest area.

now, i dont mind that you have to go through each person to click on the skulls to get their skulls done in a spacific order. its a bit of a needless time sink being as you have already figured out how to do the quest at this point, but its fun even if unnecessarily timeconsuming.

what i do mind, is after you have made the rounds 5 or 6 times, and everyone is at the point they have to hail and kill the guy at the door...........only the first person to hail him gets an update. which means, the only way for the rest of the group to get the update is to fight your way down to the door 5 more times and defeat the boss 5 more times for everyone to finnish the quest.

now you can call it "challenging", and you can call it "more difficult", but im gona tag is as "needlesslly repetitive" and "overly timeconsuming".

just my openion.
#2 Nov 01 2007 at 11:47 AM Rating: Decent
Quote:
now you can call it "challenging", and you can call it "more difficult", but im gona tag is as "needlesslly repetitive" and "overly timeconsuming".


Try EQOA epic quests, then you'll know something truly repetitive and timeconsuimg.
#3 Nov 01 2007 at 12:10 PM Rating: Decent
have never played EQOA. thats for mac users, right? or is that the one for consoles?

kind of figured after the fact, that mabe we could have not gone into the room and rekilled the door man 5 more times and gone in the last time. not sure if that would have worked, but mabe try it next time a guildy wants to do FG again.

and even then, not sure if everyone would have gotten the update for killing the boss.

EQ2 writes good quests, but they dont seem to integrate them very well with people who have the same quest, or mabe its intentional to get you to spend more time doing them.

personally, once i figure out how to do a quest, i loose interest in it and want to move on to the next one. not spend the next 5 or 6 hours repeating it over and over. but thats just me.

Edited, Nov 1st 2007 4:15pm by shadowrelm

Edited, Nov 1st 2007 4:16pm by shadowrelm
#4 Nov 01 2007 at 12:21 PM Rating: Excellent
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They've done things like adding quest sharing to alleviate that tedium. One thing you can do is send /feedback on the quest, suggesting (politely) that they allow that mob to update the entire group. It's a huge game, sometimes they need stuff pointed out to them.

Be sure to use /feedback, not /bug or /petition, so it gets to the right place :)
#5 Nov 01 2007 at 12:22 PM Rating: Decent
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ITs even worse in eq1. Try going on a 72 person raid and needing a RARE drop from a raid mob to complete your epic. Oh but whats this there is 10 other people needing this same drop for their epic as well. So assuming it even drops you get to fight with 9 other people for it.

I do agree though it is BS. Most quests however don't seem to do this anymore.
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#6 Nov 02 2007 at 7:37 AM Rating: Decent
oddly, and not that i would ever do it, i kind of understand why the epics are that way.

they were intended to be rare items. something not everyone will ever have. along those lines, i understand the reason for a rare drop only one person out of xxx will get to complete the quest and get the epic.

however, it is pointless to follow this mindset on any quest below the top levels. all you will accomplish is content that no one will ever use. who is going to waste their time camping/raiding/grouping for a rare item you will outgrow in a hand full of levels, and possibly by the time you finally get the item?

no one. which is why EQ2.s low and mid level raid content is pretty much wasted graphics and band width. just totally lacking in common sence.

i see what they were TRYING to accomplish with the epics however. it turned out in the end though that epics were handed to powergamer raiding guilds, and the rest of the player base will never see them. not some uber rare item, just a right of passage for raiding guilds.

as far as feedback for this quest, not worth the effort. i will mark it down to "working as intended" and move on. just seemed particularly stupid to me at the time. especially in light of how EVERY other game with quests besides SOE games handles them.

but then, the lack of ingame information, or even inquest information that makes SOE quests more of a scavenger hunt where you run around killing stuff till you get an update without ever really knowing what you are supposed to be doing as opposed to a puzzle to figure out is pretty much their style. just have to accept it and move on. spent 4 years in EQ1 doing the same thing. its like looking for land mines by closing your eyes and plugging your ears and running around stomping on the ground untill you find one.

personally, i think D&D online had the right idea about quests. everyone got the same quest, and every one earned the reward based on weather they completed the quest or not......once. kind of similar to the LDON quest in EQ1, cept you had to use your head a bit as opposed to bum rushing and killing as fast as you can. you know, a MENTAL challange as opposed to a BUTTON SMASHING challenge. and you were able to take your time and smell the roses as opposed to trying to beat a timer.

but EQ is EQ, and D&D is D&D, differant flavors for differant people. just have to accept it and move on.

loved the graphics though. the tomb really looked like a tomb. i see dead people....not real sure what the floating purple squid was supposed to be and how it connected to the tomb concept other than name only however. seems to me that a bad **** zombie or skelli would have been more appropriate in that enviroment. but again, thats just me. and who knows, mabe dead people like squid sushi. who am i to say.
#7 Nov 02 2007 at 8:19 AM Rating: Decent
Fallen Gate is an older zone, like with several of the older book quests, it's not exactly always like that anymore.

For instance having to kill 30 times the same mob, which also happened to be pretty uncommon and hunted by a lot of people. I still have a couple of old book quests that are just too much of a bother to log on for.

But I haven't encountered all that many quests like that in later zones, they are seemingly learning from previous experiences!
#8 Nov 02 2007 at 1:23 PM Rating: Decent
i have to agree. i didnt have any issues with the neriak starting area quests, and they didnt tend to become tedious and repetitive untill i left for commons. and there no where near as aggrivating as some in EQ1.

just got spoiled i guess playing other games. it is what it is, no point crying about it i guess. guildies agreed to camping the door man next time for the 6 pops it will take. jury is still out on weather killing him is tied to the boss encounter or if they are totally seperate. if they are linked, wont do any good, will still have to exit and reenter 6 times to complete.

will see i guess
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