/chuckle
In the old days, EQ1, faction was the key to npc interactions in city states.
In the modern world, EQ2, they hard wire the bankers and city servants to hate you (it seems to me) if they're 'supposed to' hate you, so... meh...
only other levels this counts is - fees charged for products (or is that NOT any more?)
- access to faction specific "goodies" tradeskill, class, city items...
So, could be a wash all round if you've no use for those faction things which are not the bestest friends to you in the first place.
Also, "in the old days", one could manipulate a faction so you might be the only person in a raid who could walk past the inhabitants of a zone to drag corpses for resurrections in a safer location. Thus changing a very challenging raid wipe to a study in logistics and knowledge of the territory.
Edited, Sep 11th 2007 12:27pm by MerleFR