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Priests - The actual differences?Follow

#1 Aug 20 2007 at 3:58 AM Rating: Decent
This type of question, for all EQ classes keeps bugging me and that's; "What's the actual difference"?

For Priests, as far as I can tell.

Inquisitor/Templar:
They wear plate, have a healing focus, can take damage fairly well and have some cleansing stuff going. Wish they had a Hammer pet. Not actually that good at hiting things, inspite of the plate.

Mystic/Defiler:
They wear Mail, focus on spirity stuff, do more magical damage than the above, and Defiliers may use health to cast. They may have a pet and focus on reactive wards

Fury/Warden:
Dots and Hots, with one for AOE and the other for Single Target, least armour, most damage.

Edited, Aug 20th 2007 7:59:26am by igniz
#2 Sep 25 2007 at 7:28 AM Rating: Decent
I've only played a Templar out of all the priest classes, and although they are (at lower levels) hard/slow to Solo, they kick butt in groups! They also can breathe underwater (and help their allies to do the same) which gives access to certain underwater caves and hideyholes.

They appear to have the best healing spells too. I LOVE MY TEMPLAR!
#3 Sep 25 2007 at 9:23 AM Rating: Decent
I can see this argument will go on for days.

I will only speak for Wardens as this is my main and the only healer class I have played. We also grant grp underwater breathing, evac, and many defensive buffs. Fury definately have a higher DPS, but warden brings the greater defense and in my opinion heal power.

With the correct AA setup I have no problems breaking 1k on a parse. As to templars, I usually top them on parse and only tend to lose to the Mystic in the MT group. As with all classes in EQ though, it's not so much the toon as the player behind the toon. It's also a question of what you want to do with the toon, raid or single group. I have no problems soloing things I probably shouldn't, but am extrordinarily slow on the kill as opposed to some of the other classes. We are not DPS machines, but we are damn hard to kill.
#4 Sep 25 2007 at 12:27 PM Rating: Decent
All Priest types heal, buff, debuff and resurrect, they each heal in a different way and have a different Utility factor.

Druids :

Both wear leather armour and both used HoT (Health over Time) as their specialist heal. They both use fire and ice based nukes and DoTs. They both get to use the Druid Portals and run speed buff. This is where the similarities end.

Fury has strong nukes and a group invis and its secondary and tertiary heal lines are direct heals and delayed group heals. Fury has good buff for caster classes. Fury is generally regarded as a good soloer due to fast kills. Fury gets a group invisibility spell which is very useful. Furies chapchange to a Lion form which adds to thier dps.

Warden has more heal lines and weaker nukes. All warden heal lines have a HoT element and they can all be stacked up. Wardens kick out more replenishment heal than any other priest class although this does not make them the best healers, as such. Warden can get a badly damaged group vack on its feet more efficicntly than any other. Warden gets very strong root spells and a group Evacuation spell. Wardens buffs are useful but not amazing and they are more melee oriented than the furies. wardens change to a wold form which adds to their defenses.


Clerics

Clerics are more technical than other healers as they rely on reactive heals and proc (lotto) heals which have a chance to go off and these are in the form of debuffs to the enemy. The straight reactives heal any and all damage a set amount of times. Generally they are a powerful healer but with slow spells, a lot of timing and intelligent casting orders are needed to make the most of the class. A lot of players get to grips with this class until critical situations then they fall to bits. These days, there are porbaly more baandoned clerics than any other class in the game as new players roll something easier. Clerics wear plate armour so can take some hits.

Templars can only be played by good aligned characters. They have a huge range of powerful heals and reactives. their direct heals are the strongest in the game but SLOW to cas and power hungry. By combining debuff, looto and reactive heals, templars conserve their power and throw out the directs only when necessary. Templars get some quite strong nukes as well, especially against undead. Templars a slow to solo although the achivement skills can get past their main problems of slow casting and lots of interruptions, I personally built mine for solo early on and respecced for free later once I started grouping regularly. It is only at higher levels that the boosts to heals and buffs are really essential and best to spec for solo early on to have a better game experience. I really like this class, it is technical, challenging and extremely rewarding. (its not my main btw) Templar has some great buffs for Tanks too !

Inquisitors have similar heal methods to the Templar but they have more lines of DoTs and debuffs, some of their debuffs are very powerful. the solo much more readily and can even do a spot of Tanking at low or mid levels if they build for dps. Inquisitors are the evil counterpart of the Templar and dont have the same raw heal power but are still (as all priest are) an effective and capable healer when played well. Inquisitors debuffs are varied and useful, they can debuff any type of mob to reduce its primary stats. Inquisitors buffs range from health and mitigation to damage boosts and damage procs. whereas Templar adds to defenses generally, Inquisitor boosts damage output generally.


Shaman

Both Shaman types use powerful wards to prevent damage altogether snd have some strong direct heals too although these are slow to cast. Shamans use chain armour so are fairly resilient and have a mix of nukes, debuffs and DoTs.


Mystics are the more defensive and can shapechange to Bear form which boosts health, power and defense. They amongst the best melee dps of the Priest classes but are by no means strong in this area. Mystics Wards are their main line of healing, the strongest being the group ward which is a clooective ward so if only one person takes damage they get the full ward potential which gives time to lay down a singke ward. Group wards can draw a lot of aggro and both types of Shaman need to learn to deal with the hate they generate. Mystic buffs affect power pool and resistance to disease and poison. Theiy ahve direc, DoT and damage + debuff spells based on either disease or cold. Mystics can also debuff, slowing down the opponents. Like Templars this class has strong direct heals but these are slow and power hungry and are their to fill in the gaps that the wards do not cover. Its nice for mystics to have some backup such as a Drui for some spot healing and extra nuking but they can heal fine solo too but its a lot of hard work.

Defilers are a very offensive version and very evil with it. They have a slew of powerful stuns and disease or posion based DoTs. Their buffs are more offenisve as well with boosts to strenght and attack speed. Other debuffs decrease posion and diseas resistance making the dmage spells more effective. Defilers direct heals use up some of their own health, not a lot but become impossible to cast when at very low health. The Defiler also gets a weak pet but this can be buffed and made fairly useful although like all non-specialised pets is vulnerable to AoE attacks. Even the deiflers wards have bite and act as a weak damage shield as well. As with Mystic the stringest Wards are collective group wards which absorb a large amount of damage if only the Tank is getting hit but get blown away fast if the group is all taking damage. Again, backup is nice for fast health replenishment but a hardworking Defiler can also solo heal a group. Defiler soloes faster than Mystic.


Phew ! Sorry for the long post and I am sure I have missed some stuff but I hope that gives a clear idea, at least for general grouping. Don't get put off by anything you read about solow soloing, low-mid level builds can get past the problems some defensive classes have. My main is a Warden and I solo just fine thanks.
#5 Jun 04 2008 at 12:32 PM Rating: Default
The difference is if you are a Temp then you will be a slow soloer, since this is all you will be soloing from level 1 to level 50 because of it being impossible to get a group thanks to the saturation of the high end levels. My advice, don't start playing at this point, if you aren't already level 60 then the fun has long since left you behind.

Just being honest because when you get on all of these people telling you how easy it is to find a group for a level 20-30-40 Temp and you end up waiting hour after hour for a group never to find one then at least someone was honest and told you the truth. It's not like it was 2 years ago, not at all.

I've got an alt 35 Temp.


Edited, Jun 4th 2008 4:33pm by JimmyHHH
#6 Jun 07 2008 at 11:36 AM Rating: Default
Looks like Jimmy just doesn't want any competion for his templar.But you do not need a full or perfect group as a temp. One partner or friend and you're good to go. But you should learn to pull. Use the Disgrace line to pull, or body pull singles. With plate on nothing special needed, melee attack going, and an intersession going you can do that all day long. Sooner or later the mobs switches to the partner and you start to heal them.
You'll make it to the 50' and 60's without a problem.
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