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Dont Fear the Epics!Follow

#1 Aug 11 2007 at 1:57 PM Rating: Decent
Im tired of people fearing the epic weapons coming with Kunark...
A: We have know clue how hard the quest will actually be
B: Theres two versions of each weapon if you dont want to do the raid portion
C: If you arent a raider... would you actually *NEED* the raidable version of a weapon?
#2 Aug 11 2007 at 2:29 PM Rating: Excellent
Josgar, buddy. You don't get it.

A: No, we don't. We can only pray that it doesn't require a multi-day, persistent instance raid.

B: There is only final product. Stopping at the halfway point is an excuse for the weak and uninitiated.

C: Epics aren't about the stats or how good the weapon is. Epics have never been about their quality. They are a status item. A class-defining trophy. So yes, anyone that actually takes pride in their class would need the raidable version.

I'm not asking for it to be easy. I'm asking for it to be possible.
#3 Aug 11 2007 at 3:38 PM Rating: Decent
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just a clarification on the persistant raid instances, the way I always read it is that the persistant raid instances were more a solution than increased difficulty. I have been in several raids where the raid fell apart for one reason or another before the instance could be completed. This would allow people to raid for an hour or 2, call a break, come back the next day, raid for another hour or 2, etc. until the instance is completed or the party calls the instance version a bust, as opposed to having to dump 4-5 hrs into one single time of raiding, this would help spread it out.

ok, that's how I read it, and there's my 2c
#4 Aug 11 2007 at 4:34 PM Rating: Excellent
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Persistent instances are just "That's how we do it now".

The way *I* heard it it's one raid.

I see half the people ******** that it's going to be far to easy, it's the death of hard core raiding, and the other half whining that because the zones are persistent it'll be impossible to do.

Couldn't POSSIBLY be that they're going to do a good job on it...


Edited, Aug 11th 2007 9:15pm by Calthine
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#5 Aug 12 2007 at 3:09 AM Rating: Decent
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I remember when the Fiery Avenger quest first came out for EQ1. There was this guy I worked with and I guess he was close to the top paladin on the server. Anyways he was the 2nd person to get that sword and his guild camped Nagafin for 2 real life days waiting for him to spawn. In any case when the epics first came out people was having to do similar things on the rarer spawns.

Point being I hope there isn't as you said multi day raids or mobs that are on a 1 week spawn. The challenge should be having the skills to get the item, not fighting with every other (insert class here) on the server.

When I got the epic for my necro in eq1 I really only did it for the look basically. The item itself had crap stats considering what you had to go through to get it, and it had about the most worthless clicky effect of all the epics (slow casting snare that resisted alot and didn't stack with my regular snare). Of course now in eq1 epic 1.0's are generally pretty easy minus the Tank classes it seems.

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#6 Aug 12 2007 at 6:00 AM Rating: Excellent
Calthine wrote:
Couldn't POSSIBLY be that they're going to do a good job on it...


The bottom line is that no matter how well they implement a multi-day raid; if a raid cannot be done in a single sitting, whether it be 3 hours or 6, I cannot do it. Being able to take a break is all fine and dandy, but for people who raid primarily with pickup raids the chances of (A) having two or more days in a row to work on a single event AND (B) being able to assemble the same random pickup raid for each day of said event...well it's just not going to happen. Thats not to say that such raids shouldn't exist. They should. I think it's a neat mechanic for some folk. I simply would hope that they wouldn't squirrel away a class-defining status item (epic weapon) behind such an event that only folks in a select handful of guilds would be able to acquire.

Make it require a raid. Make it require several raids. It'll be long and difficult, but not impossible. But don't make it take an event that spans multiple days for one completion/update because /that/ is what takes it out of reach.
#7 Aug 12 2007 at 6:39 AM Rating: Decent
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Stugein wrote:
The bottom line is that no matter how well they implement a multi-day raid; if a raid cannot be done in a single sitting, whether it be 3 hours or 6, I cannot do it. Being able to take a break is all fine and dandy, but for people who raid primarily with pickup raids the chances of (A) having two or more days in a row to work on a single event AND (B) being able to assemble the same random pickup raid for each day of said event...well it's just not going to happen. Thats not to say that such raids shouldn't exist. They should. I think it's a neat mechanic for some folk. I simply would hope that they wouldn't squirrel away a class-defining status item (epic weapon) behind such an event that only folks in a select handful of guilds would be able to acquire.

Make it require a raid. Make it require several raids. It'll be long and difficult, but not impossible. But don't make it take an event that spans multiple days for one completion/update because /that/ is what takes it out of reach.


ok, you don't need to do/attempt the persistant raid instance EVERY day. if you read the changes to the EH raid zone, which is the current test grounds for the PRI, the instance will be up for 10 days. after 5 days from killing the first named mob (what normally initiates a lock-out timer), you have the option of entering a new instance, following the same rules.

So, taking into account what you said, Stu, you get a PU-Raid together and after a couple hours alot of the raid needs to leave. set up a time between that first day and 10 days from that point when everyone can come together again to finish the raid instance. it does NOT need to be every single day.
#8 Aug 12 2007 at 3:41 PM Rating: Excellent
Qwash wrote:
So, taking into account what you said, Stu, you get a PU-Raid together and after a couple hours alot of the raid needs to leave. set up a time between that first day and 10 days from that point when everyone can come together again to finish the raid instance. it does NOT need to be every single day.


Qwash - if you can gather the exact same pick-up raid on multiple days, whether it be a day later or 5 or 10 days later, then you are a better man than I. It's a chore enough pulling 23 strangers from the chat channels on the fly for a pick-up raid, but to convince them all to meet you again at the same place on a day they can all agree on ahead of time multiple days later? Not likely. And to folk who can raid once or twice a month if they are lucky, the instance poofing after 5 or 10 days might as well be the next day.

Look, let me be clear. It should be hard. It should be really hard. It should take raids. Multiple raids even. I have no problem with raiding for a raid quality reward. But the raids need to be completable in a single sitting, whether that be two hours or 6 hours. Multiple raids I can handle. It may take a year or more for me to get all the updates due to raid frequency, but at least it is a reachable goal. Multiple day raids though for one update...not possible. Simply not possible. It's not a matter of lack of willingness but opportunity. I think that I've had the chance to raid two nights in a single week once. In the what...3 years now I've been playing this? Once.

Again, not a lack of skill, willingness or desire. Simply a lack of opportunity.
#9 Aug 12 2007 at 4:59 PM Rating: Good
I definitely think they should change the mechanics they've envisioned to make these encounters less, well, epic, so that Stugien can get his. In fact, I think it should just be an item you can /claim.
#10 Aug 12 2007 at 5:55 PM Rating: Excellent
Oh stop it. I'm not talking about making it simple and you know it. Don't even try to write the concerns off like that. I'm not looking for simplicity or for the "vision" to be lost. I'm simply looking for a division of effort with regards to the quest updates. Instead of requiring say a 12 hour raid that has to be split over the course of two days within 5 days of each other to get a single update, make it two updates that can be done with 2 different 6 hour raids each that are possibly months apart, for example. I don't want it to be easy as that would cheapen it. I want it to be possible for people who coordinate pick-ups for raiding purposes. I don't want to have to throw my guild away for a quest update.

Of course this is all speculation anyway as the raid update for the epics could be a single night and the debate is for nothing.
#11 Aug 12 2007 at 6:47 PM Rating: Good
Stugein wrote:
Oh stop it. I'm not talking about making it simple and you know it.


I know, I'm just funnin' you. I deal with uncomfortable situations with humor and snarkiness. Also, alot of my humor makes folks snarky and uncomfortable. It's a vicious cycle I tell ya!

Quote:
Of course this is all speculation anyway as the raid update for the epics could be a single night and the debate is for nothing.


It is all speculation, but it's not as if multi-day raids for epics are unprecedented. I mean, I remember plane of sky raids where we would all camp out and come back the next night to finish up. I always thought it was kind of cool. Now granted, not everyone feels that way, but I do and that's good enough for me.

Edited, Aug 12th 2007 7:47pm by Barkingturtle
#12 Aug 12 2007 at 7:21 PM Rating: Decent
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Stugein wrote:
Of course this is all speculation anyway as the raid update for the epics could be a single night and the debate is for nothing.

They have never said that you COULDN'T do the raid in a single run. they are just making it persistant so that you can go back and try again without a lockout timer in effect and you having to start all over again from scratch in case you fail, for what ever reason, to complete it the first time thru.
#13 Aug 12 2007 at 7:29 PM Rating: Excellent
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Stugein wrote:
Calthine wrote:
Couldn't POSSIBLY be that they're going to do a good job on it...


The bottom line is that no matter how well they implement a multi-day raid; if a raid cannot be done in a single sitting, whether it be 3 hours or 6, I cannot do it.


Again. Who anywhere said it was a multi-day raid?
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#14 Aug 12 2007 at 7:43 PM Rating: Decent
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Calthine wrote:
Again. Who anywhere said it was a multi-day raid?

Don't look at me, I've been saying that the PRIs are there in case you can't finish, never said you couldn't finish, in a single run. Hell, a couple of the hard-core raid guilds on my server have run through EH (I even think one or 2 have beaten it all the way thru) and that was BEFORE they made it a PRI.

so, lets see, if PRIs are supposed to be multi-day raids, which SOE never said it would be, why make an instance that can be run thru in a single night a PRI? the logic doesn't follow. If you follow the train of thought that SOE is using, they are taking (from what I have heard) one of the toughest raid instances in the game, at the moment, and using that to test and tweak the PRI design. it only stands to reason that the RoK raids will be tough. I wouldn't expect anything less than truly epic in scope.

However, for them to be multi-day, when:
1) it has never even been brought up except in assumptions (and we all know what happens when you ASSUME something, right?) by players.
2) the current testing ground is already an instance that can be completed in a single run.
and 3)...well, besides EQ1, what the hell gave yall the idea it was gonna be multi-day anyway?

everyone seems to be making grand leaps without looking at the facts for support. eventually, one of two things is going to happen. either you will be over-joyed that it is not multi-day and proceed to wonder how simple the raids really are, or you will severly disappointed that the raids are not multi-day.

so, let us all step back from the edge of chaos for a minute, take a minute to actually look at what the Devs have been saying about the PRIs and use those facts that are in evidence to make decisions. if you want to make wild speculations, go play the stock market. or better yet, go play commodoties.
#15 Aug 12 2007 at 8:36 PM Rating: Decent
Consider Unrest, for most people it's going to be a long one sitting instanced area. One could present good reason for a group instance to be played out over a couple sessions. I'm just saying not only does Raid level game benefit, so too are the tougher group instanced. If instanced zones were an attempt to get closer to the table top gathering - social experience, then this is another move to cater to the social adult players who can't stop life in total to play the games they enjoy.

Edited, Aug 13th 2007 12:39am by MerleFR
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