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#1 Jul 08 2007 at 4:57 PM Rating: Decent
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Ok, so I was reading the noob guide, and read the part on crafting and am extremely confused. As I am crafting I use the tradeskills to counter the negative effects, but my durability keeps falling, and none of the tradeskills I use bring it up. This keeps me from crafting pristine condition items. Is there a different set of arts I am missing, or is it because my craft level is 11 and my adventure level is 15? Help appreciated!
#2 Jul 08 2007 at 8:10 PM Rating: Excellent
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Did you frind the new reactive arts you got at level 10? They buff Durablity (your level 2 arts buff Progress), and are in your Knowledge Book.

Understanding the Arts is recommended :) Once you learn how to use your Arts it's not difficult.
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#3 Jul 08 2007 at 9:39 PM Rating: Decent
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Ok I have read your crafting thread. It doesn't however, discuss which of the three arts we should focus on and when. For example, do we press two speed and one durability? Do we only focus on one item such as + progress. or + durability. Also there are supposedly reactive arts. What are these?

There does need to be some more indept discussion about this in my opinion.
#4 Jul 09 2007 at 3:50 AM Rating: Decent
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Crafting occurs in cycles. Immediately after a cycle (when the crafting numbers float in that air and you get a jump/fall in progress) you may get an event. If an event happens you will need to counter it with one of the crafting spells that has the matching icon.

After level 10, you have 6 crafting spells. 3 of them will boost progress, 3 will boost durability. Each of the 3 spells in one set will have the same icon as one of the other 3 spells in the other set. You can click either the progress or durability spell that has the same icon as the event to counter the event.

Out of the 3 spells in the progress/durability set, one will cost power, one will reduce the opposite stat, one will reduce chance of success. I arrange my spells on the hotbar so that from right to left I have: power, opposite, chance. The progress spells go on the top row, the durability on the bottom.

Have a play around and read the spell descriptions, then hopefully all of this nonsense will make sense.

Every 10 levels you will get a new set of 3 spells that will upgrade the ones you have, alternatively progress and durability. You will need to replace the old spells on your hotbar - it will not do it automatically.
#5 Jul 09 2007 at 9:02 AM Rating: Excellent
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sirmorte wrote:
Ok I have read your crafting thread. It doesn't however, discuss which of the three arts we should focus on and when. For example, do we press two speed and one durability? Do we only focus on one item such as + progress. or + durability. Also there are supposedly reactive arts. What are these?

There does need to be some more indept discussion about this in my opinion.


Those are your reactive arts :) They are called that because when an event occurs you react by using an art to counter it.

The reason I don't discuss exactly which ones to use when is because, as I said, there is more than one right way to apply them. Also, the classes are not equal and different classes apply them differently. I also don't believe in telling people how to play the game - part of the fun is figuring it out for yourself.

What I do is apply a mix of Arts from 4 Tiers (my main is maxed). With my woodworker I've discovered a couple of combinations that minimize Durability loss while maximizing Progress, provided the RNG doesn't bite me. If it does I have other combinations which will bring Durability back up without sacrificing too much Progress. I'd suggest making a bunch of non-rare items and playing with your Arts. (You end up doing that just about every time you get new Arts, btw.) It's just like figuring out the best way to use a new spell or combat art when adventuring.

There were several good discussions on the old official forums; I'll see if I can find a current one.
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#6 Jul 10 2007 at 3:36 AM Rating: Decent
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My crafting method:

Each turn/cycle gives you enough time to fire off 3 spells.

If there are no events to counter and durability is high enough I will spam the 3 progress spells (left to right, the one costing power, the one that reduces durability, the one the reduces success chance)

If there is an event to counter, hit the spell to counter it & continue left-right sequence (possibly missing out a spell or two)

If the durability drops below half way on the last bar, use the durability spells in exactly the same way.

If there are no events to counter, only cast your progress-for-power spell 2 turns out of 3, as this gives a balance between power use & regen.

If durability gets below about 30% of last bar, spam the durability spells without letting up on the power one - this is why you saved your power by only doing 2/3 of progress cycles on the good RNG turns.

If you are just about to mini-ding, don't bother quite so much about conserving power, as you will get it all back in a second. Just make sure you have enough to keep your durability up if you hit a bad patch on the RNG or need to counter a power-based event.


#7 Jul 10 2007 at 9:35 AM Rating: Decent
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Here are a couple crafting tip that a guildie shared with me last night. First off, make sure you have good food/drink that maximizes your out of combat power regeneration. Second, buy some Spirit Totems of the Bat ~lvl 30ish (unless you are a fury, then you can just cast it on yourself I believe). The bat totem increases your power regen and it stacks with your food/drink regen. Basically maximizing your power regen will help make crafting go a bit more smoothly and faster.
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