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Priest Subclass Roles - Specifically EndgameFollow

#1 Jul 05 2007 at 4:19 PM Rating: Decent
Hello all,

I hope you are all enjoying yourselves. My friend and I are newcomers to the game. I'm sure other versions of these questions have been asked before but I was not able to find a clear answer browsing the internet, so I apologize ahead of time for any frustration.

My questions pertain to the following problem:

I am an experienced MMO gamer with a strong affinity towards healer and mage classes and on ocassion play tanks. I've decided to start off as a healer in Everquest II but can not get a clear idea of what the classes specialize in towards End-game since I enjoy end-game raids the most. From what I gather from my narrowed down choices and the role I assume they play is listed:

- Templars - Single shot healers, mainly designed for heal spikes. I assume their role lies in healing tanks and saving people from certain death.

- Furies - A DPS/Heal combo, designed to damage and heal at the same time, good for solo/group/pvp but I don't see a use for them in end-game raids.

- Warden - AoE Healers, designed for group heals, they seem like great main healers for regular groups and play the role of keeping the dps/de-buffers alive in Raids.


If I have misunderstood, please correct me, I would sincerely appreciate it. My main playing style is a patient healer with very good timing, hence I'm leaning towards Templars. So ultimately, I reult in my questions:

1) How do templars fare as regular group healers? That is, how do they work over-the 70 levels that I will be playing one for (I do not mind slow levelling, however the annoyance of being useless, few groups and little help for quests is one that I cannot stand as a healer class).

2) Is it tough or simply slow to level trade-skills with Templars and/or Wardens?

3) What are the true endgame roles that they usually play, for each class listed above, if my understanding is incorrect?

4) What do all the above classes fare like in PvP?


I also have a few other questions apart from this situation if any would be so kind as to indulge me:

5) What class work well with templars apart from Guardians and Monks (as stated in another thread)? My friend generally has the tendancy to play classes such as thieves, assasins and those that go for a more fast attack or high damage melee dps nature, so any in that area would be nice.

6) Any particular tradeskill that complements the class? Tailoring maybe?

7) Any place where I can find detailed playing style information on Templars and/or Wardens?

As you may have realized, There is a very low chance of me going Fury and Inquisitor does not tickle my fancy.

However, any answers or comments would again be sincerely appreciated and I thank everyone ahead of time. I apologize yet again for any redundancy in my questioning but I'm having a very hard time finding decent opinions/information.

Good day to you all.
#2 Dec 15 2007 at 2:41 PM Rating: Decent
Templars have decent single shot heals but there forte is the re-active heals(When an attacker hits your target, the heal will automatically heal). They have great ******************* reactive heals... at a single time you can load a target with 3 Reactives. There casting times are a bit slow than furies and wardens. Templars are also very good in duels if you know how to duel with them. (Heal yourself until they are OOP is my general strat :) )

As far as healing in groups.. I usually solo healed with some exceptions. Certain zones just need two healers.

In raids, there is almost always a Templar in the Main tank group. Very sought after healer in the end game.

Soloing at lower lvls can be a bit slow, but once you get some AA under your belt and spend them correctly. Soloing becomes much much easier.

I wish I could give you info on the other classes you listed, but I am a templar, and after almost 2 years of playing a templar on EQ2, i still love the class.

Ralalron - 77 Templar
Dendrum - 77 Berserker

Thonatai - Nektulos
#3 Jan 10 2008 at 4:23 PM Rating: Good
My experience in end-game raiding (playing a lvl 70 warden) often had me in the MT group with a total of three healers (warden, templar & mystic) along with the MT, an off tank and a finger-wiggler (to feed us power). I have heard that this arrangement is common.

End-game raid-named often do so much damage, so fast that a single healer - any flavor of healer - just doesn't have the horsepower needed to keep the tank standing. With one of each, there are all three different types of healing (reactive, warding and HoT).

That said, IMHO, your descriptions for wardens and furys are a little off. While druids do have a good selection of nukes available, their main role is healing and often in a raid situation we forgo pitching damage and focus on healing.

Furthermore, wardens have plenty of single target heals - maybe even more than furys - so although they can be used as group healers, that is not by any means their primary function!

Most of the end game raids I have been on (with my lvl 70 warden) have seen me in the MT group focused on healing the main tank and occasionally tossing off a group heal to catch damage being done to the other members of the group.

regarding another of your questions, trade skilling has nothing to do with your character class so no it is not (More) difficult to level tradeskills with a temp or warden.

In closing, I found warden (and fury) to be the most versatile and fun class to play in the game. Not only do they have 1st rate healing skills and the best DPS of any healers. Druids also get a huge selection of ports allowing them to wisk themselves and their groups to various spots in the world, making travel that much faster and easier.
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