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#1 Apr 13 2007 at 3:38 AM Rating: Default
Hey everyone. I'm starting EQ2 today due to me getting a new graphics card!!!WOOOO! lol ok. I have a lot of questions because this game looks like it's the sh*t. I used to play a bunch of other MMORPG's like Runescape,Maplestory,FFXI, Diablo 2,and WoW. Bleh. EWW. So can you guys answer some questions for me?

Ok first of all, what's this good/evil thing? Is it like the factions in WoW?

Any PvP?

I know this is much, but can someone give a brief description of every class? I know it's a lot but that would be awesome, and I bet other people reading this thread will find it awesome to have info like this.
I plan on making a Gnome Ranger but I'm not sure. On the website of EQ2 they say Gnomes are Good+Evil, so that's hopefully a +. Also, I've always been the smallest character..(Tarutaru from ffxi, Gnome from WoW). And I love dealing lots of damage while staying in the back of a group.

Do Rangers do a lot of damage? And are they expensive to buy arrows and such?

Is it hard to make money in this game?

What's this Qeynos and Freeport that I see next to every class?

Are there any professions in this game? Are they my main way of making money?

I heard the graphics are insane, that's true too?

What are these 'Archetype' things? I saw four so far I forgot what they were, one was mage though.

How's the community? Does it suck like WoW?Is it greedy like FFXI?

Does it take a long time to level my craft?

How fast does leveling go?

Are there any group matters? Like instances in WoW.

Are there different kinds of servers? Any roleplaying?

Do starting stats matter a lot? Because the race desription says Gnomes don't hit very hard due to their lack of STR. But that's replaceable, right?

That's about all I can think of right now.

Also, any tips for starting out? What should I do to immediately start my craft? And where should I start leveling?

Anyone else that needs questions asked ask them here. Hopefully this can become a big thread and help out many people that are curious about EVERQUEST2.

Thanks guys, bye.

Edited, Apr 13th 2007 7:43am by BronxGenocide

Edited, Apr 13th 2007 7:47am by BronxGenocide
#2 Apr 13 2007 at 3:48 AM Rating: Good
Welcome to EQ2 =)
There are factions like in WoW but they can group together on PvE servers.(not sure about PvP) The 3 starting areas are Qeynos, Freeport and Kelethin. Freeport is the evil city Qeynos and Kelethin are for good races. But if you are an evil race you can betray and become a citizen of one of the good cities.If you like sitting back and doing damage I would suggest going with a wizard or warlock. Wizards are primarily direct damage dealers where warlocks are better at using AE nukes. Making money in this game is fairly easy imo, by selling gear/spells you you can't use and harvesting rare TS items to sell. There are tradeskills in this game it is very different than WoW though because it is an actual level set of 1-70. Tradeskills are very usefull you can make a good amount of cash out of it + making your own gear or spells always helps out. The community is awsome in EQ2 unlike in wow you can go into a pick up group without having to worry about ninja looting and other stupidity. Leveling can go pretty quick but it is slower than in WoW. Grouping is different in EQ2 than it is in wow, not everything is instanced likt it was there. There are intsances but they usually are in the back of the dungeon and contain the final boss for the dungeon. If your in a group in EQ2 they tend to move around alot especially if you have a scout class in your group so you can hunt for nameds.
Hope this helps you out, if you need anything feel free to shoot me a tell
/tell Kithicor.Gilder
#3 Apr 13 2007 at 4:34 AM Rating: Default
I was thinking about making a Wizard but I don't know much about Mana in this game. I've played a lot of other spellcasters and looking for something different. If Wizards can take damage I would gladly instantly play it, but if not I'm pretty tired of being able to be 1-shotted by a ladybug lol.
#4 Apr 13 2007 at 5:07 AM Rating: Good
lol yah we are paper tanks. For a class that can take a hit and put out nice damage i'd suggest a monk or bruiser they can tank with a good healer but at the same time are mostly used as a dps role.
#5 Apr 13 2007 at 6:32 AM Rating: Excellent
Holy pop quiz, Batman! Answers in-line in bold, to the best of my ability!

BronxGenocide wrote:

So can you guys answer some questions for me?

Absolutely not!

Ok first of all, what's this good/evil thing? Is it like the factions in WoW?

Yes and no. Your alignment in EQ2 determines a couple of things: what starting city(ies) you have available to your character and what classes and races you can initially choose from. Unlike WoW, the two alignments are /not/ in direct, active competition with each other with the exception of special rule-sets on the PVP servers. Additionally, if you are unhappy with your alignment choice there are quests in place that allow you to change your alignment and your class for no small amount of effort and cost.

Any PvP?

Yes. Active PVP on the PVP servers (denoted as such when you choose your server) and limited PVP (in the form of consenting duels and arena battles) on the non-PVP servers.

I know this is much, but can someone give a brief description of every class? I know it's a lot but that would be awesome, and I bet other people reading this thread will find it awesome to have info like this.

This one is a tall order. I can give you a short run-down, but to be honest it won't do justice to each class. I suggest doing more research on your own. Here goes:

Assassin - Melee-based high damage dealer relying on stealth and shadows to enhance their abilities.

Brigand - Similar to assassin in style, but not in full damage output. Still high damage, but focuses more on debuffing the enemy to make ally attacks more effective.

Troubador - This is your classic happy bard class. Songs of valor and tales of heroism. Buffer/debuffer

Dirge - This is your sad bard. Songs of lamenting and sorrow. Buffer/debuffer.

Swashbuckler - Errol Flynn.

Ranger - Walker, Texas.

Conjuror - Pet caster with a basis in summoning elemental type partners

Necromancer - Pet caster with a basis in animating the dead and other creatures of darkness.

Coercer - Enchanter-style caster specializing in mind-control and mental afflictions. Charm, power regen, haste buffs, hate management. High risk, difficult class to play effectively, but powerful if you can.

Illusionist - Similar to coercer but roots based in more outright damage dealing and debuffing/draining. Persistant pet. Lower risk than a coercer.

Wizard - Your classic nuker. Fire/ice (elemental) based nukes. High damage. Specializes in single-target nukes with a small amount of AE spells.

Warlock - Nuker. Poison/disease based nukes. High damage. Specializes in AE or group-wide nukes, with a small amount of single-target spells.

Templar - Your classic "cleric" class. Heals, cures...your staple plate healer.

Inquisitor - Skilled healers. Reactives. Fanatics.

Fury - A druid class that embraces the power of storms and nature to both harm and heal. High damage for a healer.

Defiler - Specialized healing class that focuses on damage prevention. They ward allies from being damaged in the first place, in addition to debuffing the enemy and slowing their attack speed.

Mystic - Harnesses the power of the spirits to heal and enhance. Contrary to a defiler, they focus on invigorating their allies as opposed to debilitiating the enemy.

Warden - Druid-based class who taps into the power of nature to heal and to buff their allies.

Warrior - Your consummate tank. Big, strong. This is your standard bearer. The guy on the front line who can soak up the damage and protect the group.

Berserker - A warrior with anger issues.

Monk - A focused and disciplined fighter with roots in tranquility and skill. An avoidance based tank.

Bruiser - A thug and a street fighter. Only concerned with dealing as much punishment as they can in a brutal and unelegant fashion. Avoidance based tank.

Paladin - A crusader. A knight. A plate wearing tank with powers based in faith and divinity. Supplements the combative arts with healing and warding. Good aggro skills and plenty of stuns. Can make a mean creme brulee.

Shadowknight - A dark knight. A plate wearing tank with powers based in darkness and death. Intimidation. Supplments the combative arts with life-taps and stat-taps to enhance themselves while debilitating their foes. DoTs and direct damage. Sometimes considered "too awesome for words".


Do Rangers do a lot of damage? And are they expensive to buy arrows and such?

Yes, rangers do a very respectable amount of damage. Arrows are cheap for the lower tiers and while they can get spendy later on, I wouldn't sweat it too much.

Is it hard to make money in this game?

Depends on who you ask. I personally have never had more than 20 or 30p at one time. Others toss around hundreds like it's nothing. It's all a matter of how much focus you want to place on revenue generation and how careful you are with your spending.

What's this Qeynos and Freeport that I see next to every class?

Qeynos is the primary "good" aligned city and Freeport is the primary "evil/corrupt" aligned city.

Are there any professions in this game? Are they my main way of making money?

Yes. There are tons of tradeskill professions ranging from cooks to blacksmiths to scholars and everything in between. For some, this is their primary revenue source. For others money comes from harvesting and farming. Again, it's a matter of how much effort you want to put in to it.

I heard the graphics are insane, that's true too?

If by "insane" you mean "good", then yes.

What are these 'Archetype' things? I saw four so far I forgot what they were, one was mage though.

Archetypes are simply designations of what "type" of character a class is. the archetypes are fighter, mage, priest and scout. It is more of a legacy definition and doesn't really "mean" anything anymore. Just a means of classification.

How's the community? Does it suck like WoW?Is it greedy like FFXI?

We may be biased, but we routinely hear good things about our community from the outside. You'll definately have your run-ins with the kiddie crowd from time to time, but for the most part EQ2 seems to attract a more mature and forgiving class of player.

Does it take a long time to level my craft?

That all depends on how much effort you put into it. I've been playing since about launch and my highest crafter is L61. Other folks focus on crafting a lot more and have several maxxed out crafters. It's up to you what value you place on crafting as opposed to adventuring.

How fast does leveling go?

In the early levels you will level-up by tripping over rocks. Your hand is pretty much held through the first dozen or so levels. After that things slow down and you'll find yourself spending more and more time in level-tiers as you get older. 1-10 and 10-20 will take you a week or two of casual playing where as 50-60 and 60-70 can take you literally months and months.

Are there any group matters? Like instances in WoW.

Yes. Lots of instanced content.

Are there different kinds of servers? Any roleplaying?

Yes. There are role-playing preferred servers, standard servers, and PVP servers/

Do starting stats matter a lot? Because the race desription says Gnomes don't hit very hard due to their lack of STR. But that's replaceable, right?

Starting stats are pretty meaningless. Any racial deficiencies are easily corrected by gear and AA and the lines between the races pretty much blur through the mid-game.

Also, any tips for starting out? What should I do to immediately start my craft? And where should I start leveling?

Start on the island. Read everything. Do every quest you can find. Learn the interface and tool around. Learn your class and don't worry about being "good" right away. Die. Explore. Learn. I can't say it enough. The greater understanding you have of the game on a whole, the more enjoyment an fulfillment you will derive from it. When you leave the island and start life in whatever your home city turns out to be, talk to your racial represenative and begin following that lne of quests. That will get you acclimated to the city and set you off on a series of tasks that will carry you and outfit you for the first dozen or so levels. Don't be afraid to ask question. Most importantly: Have fun and don't get discouraged by minor setbacks.


Cheers.



Edited, Apr 13th 2007 3:29pm by Stugein
#6 Apr 13 2007 at 11:01 AM Rating: Default
Awesome man thanks a million. I'm deciding on making a Troubador but they sound like they don't do much damage/healing/tanking, just buffers. I still love music though, so I might make an alt.

Wait, can you make alts? Like does it cost more money to make a new character like in FFXI?
#7 Apr 13 2007 at 11:09 AM Rating: Excellent
BronxGenocide wrote:
Awesome man thanks a million. I'm deciding on making a Troubador but they sound like they don't do much damage/healing/tanking, just buffers. I still love music though, so I might make an alt.

Wait, can you make alts? Like does it cost more money to make a new character like in FFXI?


Don't get down on troubadors based on my description. Like I said, my descriptions were really short and don't quite do justice to all the classes. Troubadors are highly valued in group for how much they increase the abilities of their allies. They can also dole out a decent amount of damage on their own.

A basic EQ2 subscription will give you 6 character slots for you to create or delete characters at will. If you want more than 6 characters at a time, you will have to purchase upgraded services. 6 is more than enough for most people, unless you are a big alt-oholic.

edit - typos

Edited, Apr 13th 2007 3:17pm by Stugein
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