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EQ2 The monkFollow

#1 Feb 15 2007 at 7:56 PM Rating: Decent
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158 posts
Ok so ive played monk on basically every MMO ive played.
I love monk in EQ2, I just have some general questions about them.

Whats there basic role in a party (group)

Do they use staves more then Hand to hand, or whatever you want.

Do they differ from bruiser at all?

Please excuse my spelling errors if there are any ^^

Thanks alot for your time =)
#2 Feb 15 2007 at 8:21 PM Rating: Decent
I've grouped with a monk or bruiser and one other damage dealer(me as healer) and were able to get some great xp in, They are kinda a mix of a damage and tank, I've heard storys where they have alot of agility and that can help in emergancies and what not when the main tank dies.

Some of the skills wont work with a weapon(other then fists) but I do not know what the popular preferance is.

Monks can invis while bruisers can not I believe, that and they have some kind a faked death which I don't know alot about.
#3 Feb 15 2007 at 8:35 PM Rating: Decent
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158 posts
alright
thankies for the help ^^
#4 Feb 16 2007 at 8:00 AM Rating: Good
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251 posts
Bruisers do a fraction more DPS, have a DPS mod and a self heal. Monks have a haste Mod, a mend (other heal) and a group FD.

Basic roles are tank/off-tank/Dps.
Weapons depends on stats vs bare, depends on what you pick up..some dual wield crushers/some 2hand crushers, fistwraps, bare.

Edited, Feb 16th 2007 11:00am by CHIMPNOODLE
#5 Feb 16 2007 at 10:26 AM Rating: Good
EQ2 monks are a sort of tank/DPS hybrid. A well played monk makes an excellent addition to the main tank group in a full raid (acting as an off-tank), or as an off-tank in a full group dungeon crawl.

In addition, they can act as a main tank in many situations but IMHO, the place they really shine is in a duo or trio (small group situation). Here, the monk will act as both tank and DPS and when paired with a hybrid healer (warden or fury) who acts as healer/DPS. With the addition of a pure DPS class the trio becomes almost unstoppable!
#6 Feb 17 2007 at 3:23 AM Rating: Decent
I never played monks before, but after trying out a paladin in EQII and not liking that very much I tried out a monk myself.

And it's been truly fun to play with one up to lvl 70 (it still is actually).

Monks are very versatile, good for solo but very good for a group. We're not main tanks, but we can tank (not everything perhaps, or definitely not for very long), only one heal unfortunately (3 minute timer too) that at adeptIII and boosted with the AA points is at about 50% of maximum health so that is only for emergencies really (or soloing).

We're a bit of everything, which I like a lot.
(ofcourse, that does mean that other classes are more effective at what we do)

I've used staves for as long as I can recall really, no real reason for that, there are lots of options for weaponry. Although what you use as weapons does affect some possibilities in the AA list, there are spells there that require a specific weapon to be used. (although none are powerful enough to switch all of a sudden to a different weapon)

If you can afford it, try getting a second set of weapons to keep all your skills up to date. But it's not a real necessity, I once got a set of slashing weapons with a good proc (I switch from time to time, depending on the mob I'm fighting) but my slashing was at 25 or so, it took me a fairly long time to get it to 350 then.

I've recently betrayed to Freeport and then back again, so I've played with a Bruiser too, several big differences.

Monks and Bruisers:

-Monks focus on haste, Bruisers on DPS increase. (as a Monk I can boost my haste to 100% fairly easy, Bruisers can easily get an extra 50% DPS)

-Monks have a heal that can be cast on anyone and it costs no power to use it(important detail), Bruisers only have self heal (which is not as powerful, costs power but reuse time is half of a Monk)

-Monks have invis, Tsunami and a very good magic damage ward (cannotlinktod Calm) but low damage spells. Bruisers have very good damage spells/abilities, such as a very hard backstab spell (not sure what the name was, very high damage but you needed to flank or be behind the target for it to work) (definitely compared to a Monk, when I betrayed I boosted my top melee damage by about 800 without trying very hard).

-Monks have spells to debuff poison and other magic dot, Bruisers have spells to debuff weapon dot's. But with the AA points, it is quite possible to boost the Monk debuff to add physical damage dot's to the removal list. (alongside the health boosts, definitely one to get)

Both have the feign death ability, which is (alongside the invis spell) one of my most used ability Smiley: smile

All in all, can't imagine playing a different class in EQII, I tried a lot of them, but Monk is most fun for me.


Edited, Feb 17th 2007 12:23pm by Zieveraar
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