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Considering EQ2 - A few questions, please.Follow

#1 Feb 12 2007 at 3:00 PM Rating: Good
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94 posts

Hello,

I am a veteran of WoW and FFXI, and more recently a refugee from the Beta-test-gone-live Vanguard.

I left WoW (at least for now ... still waiting to see if I can get into something else) to seek "adventure," which is one thing I felt WoW lacked. Adventure to me means epic stories, fantastic levels of challenge (not only end-game but leveling also) and I want a game that is a true compromise between soloability and grouping - I LOVE good groups and that is the reason I play MMORPGs, but I also like to be able to solo a bit when I don't have the time to group OR can't find a group.

Anyway - I have a few questions:

(1) What is the penalty for death in EQ2?

(2) Are there opportunities for PvP if you play on a non-PvP server? I always played on PvP servers in WoW and that's something I want to get away from - but I still like to have the option to PvP when and if I please.

(3) Is there an auction house? I had read that early on in EQ2 there was no AH and people were complaining that you had to spend a lot of time in your house in order to trade with other players.

(4) Is there in fact a good compromise between solo and grouping?

(5) Please describe the typical exp party - do you go out and crawl into dungeons, instanced or not, to complete quests? or do you stand in one place grinding identical mobs like in FFXI? (personally, I felt that grouping in WoW was a waste of time in terms of Exp because unless you had a GOOD group AND 3+ quests for an instance, you would get substantially better exp/hour solo grinding. I would actually PREFER a game where you get more EXP grouping, but the solo aspect is still there).

(6) Is this game accessible to me as a semi-casual player? I used to be hardcore about FFXI and then WoW but I stopped playing 40+ hours a week a long time ago and I never want to go back to that. I'm a full time student and part-time worker, and I TRY to live and active social life - so I end up with 15-24 hours a week max. I don't care if it takes me a while to progress, but will things be accessible to me on that kind of schedule?

(7) I know that class choice and race choice are a matter of preference - but are there any things I should know about races? And is there anything I should know about classes when it comes to soloability?

Thank you VERY much for any assistance :)

(I'm 75% complete downloading the free trial ... 1h 50m to go!)
#2 Feb 12 2007 at 3:19 PM Rating: Excellent
Quote:
(1) What is the penalty for death in EQ2?

Almost non-existant! There is a small hit to your XP which is then repaid while you continue to kill mobs. After death you have the option to revive in a safe location -or- be rezzed by a group member.
Quote:
(2) Are there opportunities for PvP if you play on a non-PvP server? I always played on PvP servers in WoW and that's something I want to get away from - but I still like to have the option to PvP when and if I please.

You can duel with another player if you are not on a PvP server. There are also instanced locations called "Arena"s where you can indulge in solo or group PvP within the framework of a game within the game (capture the flag, king of the mountain, etc.)
Quote:
(3) Is there an auction house? I had read that early on in EQ2 there was no AH and people were complaining that you had to spend a lot of time in your house in order to trade with other players.

There is a broker system and no, you no longer have to remain inside your hoime in order for your things to be available for purchase.
Quote:
(4) Is there in fact a good compromise between solo and grouping?

Excellent! I solo when I want, group when I choose and raid when I wish! All three provide opportunity for good XP, good loot and great fun!
Quote:
(5) Please describe the typical exp party - do you go out and crawl into dungeons, instanced or not, to complete quests? or do you stand in one place grinding identical mobs like in FFXI?

All of the above! There are numerous instances wherte you can work your way through a dungeon in pursuit of fame and fortune OR you can pick a spot and pull mobs to you all night! Whatever floats your boat, the choice is yours.
Quote:
(6) Is this game accessible to me as a semi-casual player? I used to be hardcore about FFXI and then WoW but I stopped playing 40+ hours a week a long time ago and I never want to go back to that.

I average 2 or 3 hours a night. Some days I don't log in at all... and I manage to get plenty done!
Quote:
(7) I know that class choice and race choice are a matter of preference - but are there any things I should know about races? And is there anything I should know about classes when it comes to soloability?

Some classes solo better (faster or more efficiently) than others, but all classes can solo... it all comes down to your own personal preference and style. Race has no real effect on abilities.
#3 Feb 12 2007 at 3:52 PM Rating: Good
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94 posts

Thanks and rate up for the helpful reply!

WTS more rate ups to anyone else who posts equally useful info :)
#4 Feb 12 2007 at 4:27 PM Rating: Decent
For soloing each mob has dificulty rating and that helps alot in solo, never even try a mob that has Heroic or Epic under its name alone. Some mobs will also have arrows above there name, if the arrows are down its weaker then you, the oppisate it their up.
I turn on the lfg icon and go solo grind or quest until something shows up.
Conjurers and necromancers are famous for being able to solo but like mentioned above any class can.

The game has a xp boost feature that gives you double xp, its a precent that increases by .5% every half hour(online or offline) and you basicaly get double xp for X% of the experiance you gain.
This makes casual play much easier.

The only advantage I can see for race in the long run is the Fae's ability to fall from heights without taking alot of damage.



Edited, Feb 14th 2007 7:31pm by SefanaPPO
#5 Feb 12 2007 at 4:46 PM Rating: Decent
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3,605 posts
Quote:
For soloing each mob has dificulty rating and that helps alot in solo, never even try a mob that has Heroic or Epic under its name alone.



Thats not necessarily true, My fury can beat down 2 heroics ^^^ 3 levels and lower it just depends on the mobs overall thou some dont hit that hard. On my warlock i can go up to heroic to ^ and wipe out a group 3 levels higher in 2 to 3 nukes. best to play around find out what each classes limitations are.
#6 Feb 14 2007 at 5:29 AM Rating: Decent
Just a small addition to the penalty for death: all your equipment also gets 10% damage for each death. If it gets to 0% its destroyed (I think - never let it get that far myself), but can be repaired by NPCs called Menders for cash. With higher level equipment this can cost significant change, but nothing ruinous.
#7 Feb 14 2007 at 6:06 AM Rating: Decent
If it gets to 0% it just stops provoding any bonuses, you might as well wear nothing if it gets to 0%.
#8 Feb 14 2007 at 8:43 AM Rating: Decent
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393 posts
quick fix for what Sefana said, its not 5% every half hour, it is 0.5% every hour. if you drain this pool (called Vitality) completely, it takes approximately 8 days to build it back up (I know this from experience).
#9 Feb 14 2007 at 12:40 PM Rating: Good
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94 posts
MerlinStg wrote:
Just a small addition to the penalty for death: all your equipment also gets 10% damage for each death. If it gets to 0% its destroyed (I think - never let it get that far myself), but can be repaired by NPCs called Menders for cash. With higher level equipment this can cost significant change, but nothing ruinous.


That sounds like WoW ...

I don't mean this in a critical way ... but the more I read the more it sounds like this game adapted itself to be more "WoW-like" since release. With the addition of "rested xp" and the 10% durability loss for death.

Just an observation.
#10 Feb 14 2007 at 1:27 PM Rating: Good
Those weren't "additions". Both concepts - equipment wear through death and vitality were built into the game from beta on.

And while it may appear that some ideas were "copied" from WoW, realize that there is no real original thought. Most of the concepts present in any of these games came out of EQ Live - which in turn got a lot of ideas from the old pen and paper D&D - which in turn pulled many of it's ideas from the Tolkien books.

The similarity may come from the fact that both WoW and EQ2 are designed as more casual games (than EQ Live) and so share some basic strategy in terms of playability and design theory.
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