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A little guide on terms?Follow

#1 Jan 28 2007 at 3:55 PM Rating: Decent
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696 posts
So I've been playing for a couple weeks now and I'm starting to get it down, but there's a few things that just aren't explained well in the downloadable manual, or information which is just tribal knowledge.

I've heard people mention tier armor quests starting at level 20, but have yet to find any quest of that nature in or around Kelethin. What exactly are those quests people are talking about?

Also, I have gotten down WC is Wailing Caves(Still no clue where that even is) and BB is Butcherblock, but for the most part the short hand in the game still alludes me as to location and names.

I've been Duoing my pally with my wife's conjurer. One thing I've noticed is that the Attacks of Opportunity aren't always the same. One time I start off with mine, next it'll ask for horn then lightning, but the next time I start off it's asking for fist this red star. What determines the various Attack option, and is there a way to control which effect you get?

Only thing I've managed to get down is Betraying from Freeport to Kelethin. Don't like the ton of zone lines in either of the other cities.
#2 Jan 28 2007 at 4:26 PM Rating: Decent
Wailing caves are in commonlands. At about the top middle section of the zone. Start from he docks and go west along the shore, you cant miss it, there will be a bunch of undead shin ree orcs around the entrance.

I'm pretty sure the heroic opertunity skills are random.
#3 Jan 29 2007 at 6:49 AM Rating: Good
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991 posts
The heroic opportunities are random, but if you have a scout-type class in your group (Brigand, Swashbuckler, Ranger, Assassin, Troubador, Dirge) they have the ability to change the wheel. Even when they do that, though, it is still a random effect.

I don't know if there are specific level 20 armor quests for Kelethin yet. I know they have them in Freeport and Qeynos, but I am unsure for Kelething.

Some other helpful information regarding Tiers:

Tier 1 = Level 1-9
Tier 2 = Level 10-19
Tier 3 = Level 20-29
Tier 4 = Level 30-39
Tier 5 = Level 40-49
Tier 6 = Level 50-60
Tier 7 = Level 61-70

Some of the most common shorthand you will find:

SH: Storm Hold. Tier 3 dungeon located in the eastern section of Antonica.

FG: Fallen Gate. Tier 3 dungeon located in the south eastern section of the Commonlands.

TS: Thunderring Steppes. This is a Tier 3 zone accessible from the Butcherblock Mountains via the boat, through Antonica via a zone in door, through Qeynos Harbor from a bell and through a section in Freeport from a bell. (Not sure where, though)

RoV: Ruins of Varsoon. T4 zone located in the Thunderring Steppes.

CoD: Cove of Decay. Instanced zone in TS.

EL: Enchanted Lands. T4 zone accessible through a bell at Nektulos Forest and TS.

Those will get you started. You will begin to see a bunch more throughout your playing career, but at least you have a good start. For some reason, gamers love to turn things into shorthand. Another thing you will run across is acronyms for heritage quest items.

Some examples:

SBH: Shiny Brass Halbrad
SBS: Shiny Brass Shield
BBC & EBBC: Bone Bladed Claymore & Electrified Bone Bladed Claymore
FBSS: Flowing Black Silk Sash

Hoped that helped.
#4 Jan 29 2007 at 9:00 AM Rating: Good
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801 posts
HO's have a regular and a rare effect that use a different icon for the final stage. My regular effect is extra damage and +25 focus for a few minutes, the rare effect is 10% in-combat power regen every 10 seconds (I think). Some classes rare effect may be more rare than others, I get mine about 1 time in 25, but my alts seem to vary more often.
#5 Jan 30 2007 at 1:17 AM Rating: Decent
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696 posts
Thanks all for the replies. To add a few more questions on to here. At what level range should I be worried about having Adept1+ skills instead of Apprentice 2?

I crafted an adept 3 skill for myself then the next level got a new version of that skill that was better as an apprentice 1 then my previous Adept 3.

On that note as well, there are several upgrades I've recieved that share the same timer(taunts namely), should I keep all those on the hot bar or would just having the newest and most up to date work?

Thanks again everyone.

Edited, Jan 30th 2007 1:33am by golembane
#6 Jan 30 2007 at 4:59 AM Rating: Decent
22 posts
Mearyk wrote:

FG: Fallen Gate. Tier 3 dungeon located in the south eastern section of the Commonlands.

Hoped that helped.


FG is actually in the NW corner right below the Nek Forest entrance. The Sprawl is in the SE corner.
#7 Jan 30 2007 at 5:14 AM Rating: Decent
22 posts
You can get Adept I of any spell.
There are three basic levels of how spells work. Apprentice are the least affective. Followed by Adept then Master. So a table of spell affectiveness from least to most would be:
Apprentice I (get all but level 50+ when you make the level)
Apprentice II (can craft or buy from your trainer)
Apprentice III (crafted)
Apprentice IV (crafted)
Adept I (mob drop)
Adept III (crafted)
Master I (rare mob drop)
Master II (every 10 levels starting at 14 you get a choice of a spell (from 4) to improve to this)

Spells cycle every 14 levels for upgrades except in a few rare instances. i.e. Generally, when you get a level 20 spell it should be upgraded to a new one at level 34. So the level 34 spell will be better than its level 20 counterpart.
When a spell is upgraded it will share a timer with the spell it is an upgrade of. You will only be able to have one cast of that 'type'. So you don't really need the older spell. There are a few instances I can think of you would want the older spell (i.e. to pull with a lesser spell for less agro) but on the whole you would not want that superceded spell.
#8 Jan 30 2007 at 9:10 AM Rating: Decent
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696 posts
So it looks like theres really not much point in spending a ton of gold on Adept+ while under lvl 50ish or so since those skills will be outdated fairly fast.
#9 Jan 30 2007 at 9:22 AM Rating: Decent
Quote:
So it looks like theres really not much point in spending a ton of gold on Adept+ while under lvl 50ish or so since those skills will be outdated fairly fast.


Definitely not all spells anyway, there are some that are worth it nonetheless.

It all depends on how you play too though, I had a lot of group oriented spells I never bothered to upgrade much myself for instance.

#10 Jan 30 2007 at 11:02 AM Rating: Good
golembane commented:
Quote:
So it looks like theres really not much point in spending a ton of gold on Adept+ while under lvl 50ish or so since those skills will be outdated fairly fast.

I gotta jump in here because I think you might be getting the wrong idea...

I don't think you can make a blanket statement like (paraphrase) "not buying any adept before lvl XX" because you need to look at each spell as an individual entity and consider them case by case.

The turnover rate is about 14 levels - that is to say you will see an upgrade for each spell in a given spell line every 14 levels. Beyond that, different spells will have a different degree of importance to you depending on your play style and your usual grouping situation.

I'll give you an example. As a Pally, in a regular duo with a conj, you are not only the tank but also the main healer. So, your main jobs are to hold aggro and maintain health while your partner carves the mob up. That said, you'll really need to lean on your healing spell line as well as your taunt line(s) in order to maximize your potential.

Using this example, I would recommend keeping all of those types of spells at the highest level you can afford all the way from lvl 20 - lvl 70. The difference between say an app3 and an adept3 is significant so each heal or taunt will count for a lot more. Since you don't solo a lot, to save money, you could probably afford to not improve some of your damage spells beyond app quality.

With all that in mind, here are several rules of thumb that I use;

> I seldom upgrade a spell that is due to be replaced in a level or two.
> I seldom upgrade a spell that I don't commonly use.
> I always upgrade "bread & butter" spells as soon as I get them.
> These important spells are always upgraded as far as I can afford to upgrade them and as early in their 14 lvl lifespan as I am able.
(I have often purchased an ad1 of an important spell just to "hold me over" till I could find or afford a master or an ad3.)

There are several tricks you can use to keep the cost down on the spells you need. These include;

> Create a crafting character just so you can lvl him up and make your own spells. (your wife could also do this)
> Make friends with someone who already has a spell crafter and can trade with you for the spells you need.
> Keep a list handy of the spells you are trying to obtain and check the broker for deals as often as you can. (You can also ask about them in the auction channel or /ooc)
> Be aware of what new spells are coming in the next few levels and always be on the lookout for a bargain.
> Take full advantage of the free master 2 upgrade at every "4 level" (24, 34, 44 etc.) and do not upgrade the spell you intend to choose while waiting for the free upgrade.
> If you are in a good guild, all of this becomes much easier since you can lean on guild groups and the guild to help you by giving you a crack at any Pally spell drops that come around. (If you are not yet in a good guild, JOIN ONE SOON!!!)

Hope this helps you some...
#11 Jan 30 2007 at 3:55 PM Rating: Decent
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696 posts
Thanks for the clarifications.

I guess I was looking through the window a bit wrong. EQ2 is the first MMO I've played where skills don't make up the bulk of your upgrades.

Just a slight twist that will take me a while to get used to it looks like.

Thanks again all for that assistance.
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