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Hiyas, MMO refuge in the EQ2 campFollow

#1 Jan 22 2007 at 1:18 AM Rating: Decent
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696 posts
Hello,

I recently quit WoW(wife and I both grew bored with it, and the expansion pack didn't add anything really new other then more of the same stuff). I tried getting into CoHs but that games trial is odd and thus never could get a trial code to use. I'm a fairly long time veteran of MMOs, having played UO, Mu Online, Ac2, FFXI, WoW, L2, and a few others. WoW was grand for what it was worth, but in the end the game was to shallow for me in terms of content.

Eventually fell upon EQ2 after a visit to MMORPG.com. Wife and I are both currently burning our 1 week trial before getting the game. So far everything is great since both of our comps are capable of keeping the game on 'High Quality' in cities and higher when soloing.

Only trouble is the classes themselves and how they level. Some classes are fairly straight forward, much like the templar being main healer, but the one class I have yet to fully grasp(mainly because I am capped at lvl 10) is the paladin.

I enjoy playing pally's since UO, FFXI, ect and usually enjoy them, but EQ2 pally just doesn't seem to have a purpose. The heals aren't great, damage is subpar to a Berserker or Monk(from what I've seen even the gaurdian can do a bit more damage output), and they don't have as many defensive skills and taunts to main tank. Do they gain a clearer path past level 10 or do they just remain a filler type class where you grab if nothing else is on?

Is EQ2 much like FFXI, WoW, and most other MMOs where if you can, you usually have your character dual wielding or with a great weapon, but only when main tanking you bring out the sword and board? Some classes seem like they would benefit a bit more, such as the Beserker, from using their high damage capabilites instead of hunkering down and going defensive.

As you can see, fairly new since I never got involved with the original EQ(could only afford one MMO and UO was it for me at the time). most of my views are limited to level 10, so any clarifications for what I should expect after that level would be great(ie skills up, class roles, ect).

Thanks in advance.
#2 Jan 22 2007 at 1:50 AM Rating: Excellent
Paladins are one of those classes that really show their level. For them, more than the other tank classes, they really jump in power from tier-to-tier. They have good survivability and are great tanks. While your heals may seem small now, they do get better and combined with your wards can save your healers a ton of power over time. Heals and wards also generate aggro so in addition to your direct taunts and what few DD spells you have, you are also generating hate as you keep your health in the green. There are tons of situations where a paladin tank is ideal and they get some good hate management tools later down the road. I frequently see paladins called on to be raid MT nowadays.

Now of course they aren't nearly as sexy as a shadowknight, but hey...nobody's perfect, right? ;)
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