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adventure vitalityFollow

#1 Jan 21 2007 at 1:58 PM Rating: Decent
obviously double xp is huge , so what are the best ways to make your vitality go up .
#2 Jan 21 2007 at 3:11 PM Rating: Good
Time, that's the only way to make it go up.

If you run out of vitality, go craft for a bit if you want to play or play an alt.

Or just play with single xp instead of double.

There is no way to get it back up apart from time.
#3 Jan 21 2007 at 3:17 PM Rating: Decent
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393 posts
do let you know how much time, you gain 0.5% vitality every hour on the hour, whether you are logged in or not. to go from 0% to 100% vitality takes approximately 8 days.
#4 Jan 21 2007 at 3:36 PM Rating: Decent
thank u for your replys , much help to me
#5 Jan 22 2007 at 5:28 AM Rating: Decent
33 posts
Is there a way to turn the double XP on/off?.. Or is it whenever you are grinding it takes effect?
#6 Jan 22 2007 at 6:23 AM Rating: Decent
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991 posts
If you get experience from an encounter, you lose vitality. The harder the fight, the more vitality you lose. If you fight greens all day, you won't see a noticeable decline. But if you grind on whites or higher, it will drop faster than a fat kid playing dodgeball.
#7 Jan 23 2007 at 11:00 AM Rating: Decent
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2,342 posts
That might be a little confusing to some folks…

It’s not that you are penalized for killing harder things. You get twice the XP that you always do, and the bonus XP is withdrawn from the vitality “bank”.

So for example… let’s say that 100% vitality = 100,000 XP

You go out and kill a mob that would normally give you 250 XP without vitality.

You *get* 250 XP from the mob, and the vitality “bank” matches it for an extra 250 XP. You gain a total of 500 XP, half from the mob and half from your stored vitality.

If you kill something that would give 5 XP, you get 10 XP… half from the mob, half from your stored vitality.

The only place this is not true is (or was) Harclave in Splitpaw. There the exchange rate was not even due to people using it as a fast track to the level cap way back in the day. To keep the zone from being exploited too badly, SOE made it so, let’s say, you kill something for 250 XP, you get 250 from the mob and 250 from vitality, but an extra 150 vitality evaporated out of the bank with no gain to your XP.

So except for that one example, no matter what you’re killing, you will still reach the end of your vitality bar with the same total XP gained. You’ll just get there fast on higher yield mobs because, well, you get more XP.

Hopefully that makes it more clear :)
#8 Jan 23 2007 at 1:28 PM Rating: Decent
33 posts
Yes thank you very much :) and nice analogy with the fat kid in dodgeball Mearyk haha
#9 Jan 24 2007 at 8:58 AM Rating: Decent
Masstevo wrote:
Yes thank you very much :) and nice analogy with the fat kid in dodgeball Mearyk haha


Yah.. that was classic! *adds it to his list of smart *** analogies* Filed right below "Trying to make Stratics posters understand common sense is like trying to teach autistic children poetry" XD
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