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I love tanking! I hate turds!Follow

#1 Jan 15 2007 at 8:50 AM Rating: Good
Drama Nerdvana
******
20,674 posts
I actually enjoy taking a group of players who have never done an instance/dungeon before and teaching them the tricks and skills needed to survive the encounter. I am patient, explain everything clearly and I am a pretty laid back guy. I position the mobs for my scouts, watch my healers mana, and keep an eye out for any pats or loose mobs that might grief my casters. I can body pull with the best of them, hold group aggro and farm a dungeon without a single death.

I am a Tyrant though.

While I am more than forgiving and understand that people make mistakes or need time to learn new content, I have a zero tolerance policy for turds. Which is probably why the Level 38 Conjurer I grouped with in RE today was the only one to die. The guy called need on every item and wouldnt stay when I asked him too, even after politely asking him numerous times. So instead of saving him when he goofed up, I let him die. He died alot. Everyone in the group had grouped with me before and were chuckling in tells about it.

When the conj called me the worst tank ever I just /shrugged.

[:evil:]

____________________________
Bode - 100 Holy Paladin - Lightbringer
#2 Jan 15 2007 at 9:51 AM Rating: Decent
**
801 posts
I wouldn't do it myself but some people who've taken up transmuting will claim they "need" every treasured or better drop so they can munge it. That's the kind of thing you need to work out with your group in advance. You just look like an jerk calling need on everything with no explanation and without your group's approval.

Edited, Jan 15th 2007 11:42am by Lydiaele
#3 Jan 15 2007 at 11:42 AM Rating: Excellent
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86 posts
It is even more fun being the healer in a group with a ****...

Noobalicous Wizard: "ZOMG, y no healz???"
Me: "Because you touch yourself at night. Tunare sees all."

Seriously though I hate the groupie that always needs every drop. It really makes need before greed seem a bit out of whack... how does one define "need" without being greedy about it?
#4 Jan 15 2007 at 12:06 PM Rating: Good
One solution is for everyone to roll on everything (except no trade items). That way, if someone needs an item, it is between them and the player who won that particular roll...
#5 Jan 15 2007 at 9:38 PM Rating: Good
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221 posts
I never win anything in groups =/, A necklace drops in CB with +9 str a trivial amount of pwr+ hp+ and some resists. So its basically only good for str. Now me being one of the two members who's close combat, you'd think i had a fair shot, right? wrong, warden won =/ said it was a big "upgrade" from his wis necky. I let him die the next 4 pulls :D.
#6 Jan 16 2007 at 7:40 AM Rating: Decent
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991 posts
Quote:
Noobalicous Wizard: "ZOMG, y no healz???"
Me: "Because you touch yourself at night. Tunare sees all."


Smiley: lol

HAHAHA!!! That was awesome.
#7 Jan 16 2007 at 8:21 AM Rating: Decent
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99 posts
Yeah, needing items for transmuting is like how I need teasured items to earn some side gold. I define needing by, your going to right-click and either scribe/attune this item within a couple minutes. (alts/back up raid gear aside, im talking common grouping). Technically anyone could use/need any given item because, whether its for an alt, transmuting, or contribution to our bank to earn more $$ - is not the definition of NEEDING an item.

[rant]
Everytime I go to OoB and a certain ring drops, I want it. Im a wizard and the ring has ministration and some good resists. The group always insists that I DECLINE on it. I personally love getting all the resists I can...I die easily enough as it is. Other than that its HP/mana and wis/int stats are WAY higher than what i've been wearing. The ring even says "All Mages, ALl priests" and maybe a couple other classes. So I really don't get why everyone gets angry when I say im rolling. If I ever win it, it will be on me within minutes and will probably stay there for some time. Meh, a group telling a wizard not to roll on a ring that states "all mages" when its a significant upgrade to the wizard too.
[/rant]


#8 Jan 16 2007 at 9:30 AM Rating: Decent
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101 posts
Mearyk wrote:
[quote]Noobalicous Wizard: "ZOMG, y no healz???"
Me: "Because you touch yourself at night. Tunare sees all."


I might have to use that line but will give you copyright credits
#9 Jan 17 2007 at 11:26 AM Rating: Decent
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2,342 posts
I know the ring you’re talking about.

It also has Paladin and SK on it, in addition to all mages and priests.

I personally think that the Ministration makes is a priest ring first. The other stats make it a very, very close second for a mage ring… so close that I, personally, call the need equal between Priests and Mages.

Crusaders though? I don’t see it. The stats are not tank friendly at all. While clearly if a paladin or SK were the only one who wanted it, I would OK that, I can’t see a Wizard, Templar and Warden losing out to an SK on that one. Just doesn’t seem right.

As for loot distro, I tend to follow this general rule:

All treasured is rolled on by everyone. If someone needs it, it’s up to the winner of the roll.

All Legendary and Fabled loot is one per person per run unless no one else wants it. So, say you’re the only scout, and five Fabled scout only items drop. Well, you just hit the lottery, and they’re all yours assuming you can and will use them. The Scout/Fighter item though? No way in heck you’re getting that too ;)
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