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PVP vs. TauntFollow

#1 Jan 10 2007 at 4:57 PM Rating: Decent
17 posts
Here's something I don't understand. All tanks have taunt abilities, to keep the mobs off of their group members. But if an evil group is fighting a good group in PvP, does this have any effect? Because if the person playing their character does not want to attack the tank, can't they just click on another player? I am just curious, because I was thinking of maybe trying out the PvP server. Would anyone have any advice as to which classes would be more powerful? I take it an illusionist or a class made specificly for enhancing groups would not be that great?

Thanks in advance everyone. :)
#2 Jan 11 2007 at 10:20 AM Rating: Decent
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801 posts
I'm not sure about PvP but when you fight groups of NPC's, at least at higher levels, they can "taunt" you and make your target change from whatever you have it on to a tank MoB. I imagine it works the same way in PvP.

Naturally there is no hate level mechanic that can force a human player to keep his target on the tank like an NPC would, but it's annoying to have to keep switching back to the healer when that's the MoB you want to kill first. :) It gives them a chance to get off spells they might not otherwise.

Again, I'm not a PvP expert, but there must be some reason so many players on PvP are predators or rogues. Support classes might not do as well in one on one PvP but if they're in short supply you'll never have trouble getting a group or raid slot.
#3 Jan 11 2007 at 10:24 AM Rating: Excellent
Don't take this for gospel as I don't play on a PVP server, but I seem to remember an update somewhere along the way that said that taunts in PVP contained a side-effect that, on a successful taunt of a PC, disallowed the target from re-targetting another player for x number of seconds.
#4 Jan 11 2007 at 11:00 AM Rating: Decent
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801 posts
Now tht you mention it I think they have the same thing in PvE, if I recall correctly. They can make spells/arts work differently in PvP than in PvE, so they can make the effect last longer in PvP if they want to.
#5 Jan 11 2007 at 12:45 PM Rating: Decent
17 posts
Awesome! Thanks for the info everyone. :)
#6 Jan 11 2007 at 7:49 PM Rating: Decent
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258 posts
Theres the pvp rule set released in early 2006, may have changed a bit since
http://www.l2guru.com/forum/archive/index.php/t-19316.html
#7 Jan 12 2007 at 9:58 AM Rating: Decent
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801 posts
Quote:
Spells that reduce hostile hate or lower your position on a creature’s hate list can force players to completely lose their target. Examples would include a Scout’s Evade or Templar’s Placate.


So it works the other way too, but it sounds like it doesn't stop anyone from immediately re-targetting you.
#8 Jan 14 2007 at 7:32 AM Rating: Decent
The taunts make it so that they cannot switch targets for a certain amount of time. Probably wears off faster some time then others and is subject to being resisted as well just like with NPC's.
#9 Jan 15 2007 at 2:12 PM Rating: Decent
17 posts
Thanks for all the help everyone. :)
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