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racial ability questionFollow

#1 Jan 09 2007 at 12:34 PM Rating: Decent
24 posts
Troll Gourmet Increases Artistry of caster by 5.0 - - - -

Artistry belongs to what tradeskill? For example metalworking belongs to weaponsmithing.


#2 Jan 09 2007 at 12:36 PM Rating: Excellent
Provisioning (cooking/brewing).
#3 Jan 09 2007 at 12:40 PM Rating: Decent
24 posts
Does provisioning (food and drink) have any use at high levels?? If it's anything like EQ1, this skill is probably not a good one to choose.
#4 Jan 09 2007 at 12:45 PM Rating: Excellent
Actually for sheer practicality it's one of the better tradeskills to have under your belt. In fact I'm considering starting another alt for no other purpose than to be the personal cook for my other toons. Everyone needs drinks and most people need food. The better the food and drink you are using, the more efficient your health and power regen becomes. Some food also gives stat boosts. As for profitability, it's one of the few tradeskills that makes a consumable product that is needed by everyone.
#5 Jan 09 2007 at 12:50 PM Rating: Decent
24 posts
Well it would be a shame to waste a racial ability and I am all about regen rates (why I wish to play a troll). Thanks for the really good tip!
#6 Jan 09 2007 at 2:14 PM Rating: Good
There is a specific set of racial abilities available to each race - a pool you will choose from every ten levels or so. Some are good and some are not so hot.

The list doesn't change except that the one(s) you've selected don't appear any more, so the item(s) you don't choose the first time will be there on the list the next time you come up for a racial ability. (and the next and the next and the next!)

Ultimately, you'll pick the "best" ones the first few times you get the option... sooner or later you'll end up with the left overs!
#7 Jan 09 2007 at 3:12 PM Rating: Decent
Food sells better than any other tradeskill I've done. Only downside is that you can only sell the 5 hr food. Inbetween the 5 hr foods for each teir you are just feeding yourself for tradeskill exp because the beginning food for the next teir is inferior to the best food for the previous.

Armorer is also good. I just hate how people practically give the stuff away. Sometimes the market is good and sometimes it's bad.

Weaponsmith on the otherhand hasn't been very lucretive. They just don't sell well do to better drops.
#8 Jan 09 2007 at 8:37 PM Rating: Decent
very true about weaponsmith not selling wonderfully, however getting work orders isn't that hard. most of the time when i pop the LFW up on my character while trying to level my crafting i get quite a few hits. but then again the only reason i even went weaponsmith is to keep myself well stocked with decent weapons. just like all a ranger really absolutely needs is an awesome bow, the same is true for assassins and their knives/swords :) but if you do enjoy crafting provisioner is a very lucrative profession, and EXTREMELY useful. the same goes for jeweler, tailor, and sage (although for sage recipe books you'll be shelling out some major cash on them).
#9 Jan 09 2007 at 10:34 PM Rating: Good
24 posts
"Old Blue Dragon Sage" wrote:

There is a specific set of racial abilities available to each race - a pool you will choose from every ten levels or so. Some are good and some are not so hot.

The list doesn't change except that the one(s) you've selected don't appear any more, so the item(s) you don't choose the first time will be there on the list the next time you come up for a racial ability. (and the next and the next and the next!)

Ultimately, you'll pick the "best" ones the first few times you get the option... sooner or later you'll end up with the left overs!

So only once per so level's you get a chance to select a racial ability?But in the end, you will definately received all the racial abilities regardless of what order you choose them in?
#10 Jan 09 2007 at 10:50 PM Rating: Good
24 posts
Also another question concerning racial abilities. I'm looking at the different races racial abilities and noticing that just about every race has a "HP Regen" like ability some I'm coming to the conclusion that trolls are not like used to be, iksar and trolls only came with regen back then so that was considered special or different ability. So I guess my question is, "Is there are difference between the races hp regen racial ability? For example, do the trolls hp regen outmatch other races or are all races hp regen ability the same? If you know the actual hp regen per tick that would be great but just a basic answer is also very helpful. Again, thanks everyone.
#11 Jan 09 2007 at 11:43 PM Rating: Good
24 posts
Im looking into some of the racial abilites and it seems that a wood elf with the "Forage" racial ability increase STA by 2 and 64hp/tick, Human: "Tend Wounds" increases STR by 2 and 56hp/tick, Dwarf: "Butcherblock Body" increases STR by 2 and 64hp/tick, Half-Elf: "Tend Wounds" increases STR by 2 and 64hp/tick, Ogre: "Battle Rest" increases STR by 2 and 79hp/tick!!! So then I look at the troll and iksar (master's of hp regen???)

Troll and Iksar: increases STR/STA by 3 and 26hp/tick........... ....... .....

Um, am I reading this right??? Have trolls and iksar (mythologically speaking trolls regen really quick and iksar are I guess a lizard like species which is supposed to have regen) been beaten by the normal human, wood elves, dwarf????,half elf, and an ogre??? ogres are the biggest and strongest is the way it should be on top that beating trolls regen by about 250%??? wow, please tell me there has got to be something Im not seeing or something(for my eyesite is truly horrible) Do iksars and trolls have hp regen from the beginning or something that has nothing to do with racial traditions that stacks with the racial tradition. I know the trolls and iksars have +3/+3 stat with this regen and the others only get +2 but this is an out of combat ability so the use of that is not exisiting. Also, end game stats are maxed out so there really is no use for this. Up until now, everything that Ive researched about this game just makes me want to research more because it seems really awesome. Not saying that if ogres really do have the best hp regen ability that this game in anyways is bad but I may have to consider a race change for I was thinking that like EQ1 and mythologoy, iksars and trolls would lead in hp regen but unless the info I looked at was wrong this is kind of a bummer but maybe (in a hope of light) there is something im not seeing in the info or misunderstanding (God let that be the case because trolls losing to ogres,humans,wood elves,half elves just doesnt seem right. If someones got the info on this, then please post it because this is truly a question that concerns me. Again, sorry for the long post but I was truly surprised when I saw thi info.

Edited, Jan 10th 2007 2:40am by ryokuryu

Edited, Jan 10th 2007 2:41am by ryokuryu

Edited, Jan 10th 2007 2:44am by ryokuryu

Edited, Jan 10th 2007 2:47am by ryokuryu
#12 Jan 10 2007 at 5:00 AM Rating: Decent
Those regens are limited use spells with long recast times as far as I know. I think they are all unnessary and fairly worthless to be honest.

Only the fae's glide is a real racial ability. At this point no other race has anything worthwhile that is race specific. In EQ the racial traits were meant to balance things out. Evil races were given nice abilities to compensate for their lack of ability to travel as freely as good races. Humans' got a faction bonus for being so plain jane. That's not so much the case anymore. From a practical standpoint, there is no reason to be a human since you can't change classes like FFIX.

#13 Jan 10 2007 at 5:20 AM Rating: Good
Quote:
So only once per so level's you get a chance to select a racial ability?But in the end, you will definately received all the racial abilities regardless of what order you choose them in?


No, there are some left. (three or four I believe?)

But I had trouble chosing one at 70, there were none left I considered usefull at all. Underwater breathing is pointless as there is a great (but very tough) heritage quest that gives an item that gives 12hours of underwater breathing; I also do not craft all that much, so crafting boosts are pointless aswell.

#14 Jan 10 2007 at 12:16 PM Rating: Good
ryokuryu, you seem to be looking for the same edge from race (troll/iksar) that was present in EQ1 and it's just not there.

The thing is this; the races (and classes) have been very well balanced in EQ2 so that no one choice has any real advantage over the others.

This achieves two things - First, it allows any race to become any class without handicap or penalty. And second, it precludes any race/class combination from being hopelessly gimped (and therefore undesirable) or super powered (and therefore grist for the nerf bat).

Both of these objectives serve to make the game more playable... more "fun".

In addition, any minor "edge" achieved with an early stat bonus will be totally eclipsed through gear stats by the time you reach the higher levels so any advantage you got at lvl 1 would pretty much be gone by lvl 30 or so.

The bottom line here is pick a race/class combo because you think it will be the most fun to play and not because it will yield the best stats. In the long run you'll be more connected to your characters this way and you'll stay in the game longer and have moe fun there... it's a win/win!
#15 Jan 10 2007 at 12:57 PM Rating: Decent
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2,342 posts
Basically, your choice of race is just about rendered cosmetic by the time you reach the upper levels.

True, some extremes do make life easier or harder at the low levels. For example, Fae tanks have all the staying power of Michael Moor on a treadmill early on, but once they start getting decent gear there’s little to no difference between them and an Ogre. Sure, if you *really* care about an extra 100 HP from racial STA bonus, you won’t want to be a Fae, but 100 HP, even on top end raids, usually isn’t going to be the be all end all factor that turns a wipe into a win.

And yes, as others have said, any racial ability with a casting time and duration are pretty much worthless… except for any of the aggro reducing ones if you’re a DPS class.
#16 Jan 10 2007 at 5:52 PM Rating: Good
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221 posts
Gnome zerker ftw.
#17 Jan 11 2007 at 9:48 PM Rating: Good
24 posts
OldBlueDragon: I completely agree with the statements you said because as in EQ1, there was quite a problem with unbalance so I like. But only one thing puzzles me, if the balance case is true (which I truly believe so for all cases but this one may be a slight excpetion) then all races would either get the same hp regen (+26/tick), or the power regen (power regen numbers im not to sure of but if they were all the same then that would be understandable). But if this site racial traditions are correct, (which I am curious because maybe the regen ability IS or ISNT scaled to lvl ***if someone knows please post***) then ogres are getting 3 times the regen of a troll and that would be an unbalance perhaps. But in reality everyone is saying these timed regens are completely worthless so it's not to big of a deal it seems. But above all that I do agree that this game is truly balanced (from what I'm seeing) and do agree with what Blue Dragon is saying. Thanks guys for the post.


#18 Jan 11 2007 at 10:01 PM Rating: Good
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221 posts
The game is entirely balanced, each class suites a role. with 24 classes you get allot of group choices for different scenarios and situations making people learn their class inside and out. This also forces players to learn what situations they excel in. It also lets people come up with group specializations such as this:


hypothetical group raid:
group 1: is the Straight damage and MT group, this groups job is to take down, one by one, the strongest targets in encounters.

group 2: is the clean group, generally has a tank or two, a regen healer, and some ae damage dealers (swashie, warlock etc etc.) This group takes down the weaker mobs to free up space and lower confusion.

etc,etc.

although this is just pure speculation, I have yet to see balance issues. There are 0 gimp classes, there are 0 gimp races, and there are 0 gimp professions. Are some better than others? probably, but not enough to ruin game-play.
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