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Adventure packs and expansions?Follow

#1 Dec 11 2006 at 5:50 AM Rating: Decent
20 posts
Me and a friend of mine are planning to start playing sometime soon, which means we both need to foot the cash for all those expansions and adventure packs. My question is, when exactly do you see the benefits of the expansions/adventure packs? I know there's some base gameplay features that you only get with them, but what about the quests and zones that come with them? All I could find by way of when to try your hand at the new areas was the "zone level" listed for the zones on alla, all of which were either listed as 70+ or huge ranges like "30 to 50". Would anyone care to lay out exactly when you're capable of diving into the added content or which addons wouldn't even be worth buying until level whatever? Thanks muchly.
#2 Dec 11 2006 at 6:04 AM Rating: Good
Splitpaw - L20-50 (Content scales up to 50 based on your level so all zones are "level appropriate")

Desert of Flames - Mid 40's to 60. The main outdoor zone, Sinking Sands, has encounters for solo or groups through the mind 50's (excluding a choice raid encounter or two). There are many many single-group instances for the mid-50's to 60 range with a couple lower end ones for folks just getting started in the expansion. There is a city with a pretty involved faction system and an absolute ton of quests for all level ranges.

Kingdom of Sky - Mid 50's to 70. The outdoor sky zones are choice for solo'ing. Plenty of camps and solo mobs of different mob types so that you won't get bored if you don't have a lot of time to play or are passing time while LFG. There are a couple indoor zones that you will get absolutely sick of, but most are fun. Lots of fun 1-group instances. If you are into raiding, the upper end of this pack has a nice amount of contested and instanced raid content for you.

Echoes of Faydwer - Full expansion that would work as a standalone (content/zones for all levels, 1 through 70). Nuff said. Haven't explored this too much, others might have better insight.

I never purchased Bloodline Chronicles. Just never interested me. Maybe someone else can chime in on this one.
#3 Dec 11 2006 at 6:12 AM Rating: Good
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Bloodline chronicles are around mid 30's I believe.
Quote:

Kingdom of Sky - Mid 50's to 70. The outdoor sky zones are choice for solo'ing. Plenty of camps and solo mobs of different mob types so that you won't get bored if you don't have a lot of time to play or are passing time while LFG. There are a couple indoor zones that you will get absolutely sick of, but most are fun. Lots of fun 1-group instances. If you are into raiding, the upper end of this pack has a nice amount of contested and instanced raid content for you.


Also KOS introduced the AA lines, which start at lvl 20. EOF adds more AA lines which you can start acheiving by lvl 10. They are like lvls, but you get them through discovering new zones, doing blue quests, and killing some named mobs for the first time. AA lines can enhance certain aspects of your character, different for each class and sub class
#4 Dec 11 2006 at 6:53 AM Rating: Decent
20 posts
So the content of the adventure packs scales to your level, are they all strictly instanced areas? And what exactly is an AA, what does it do, is it permanent, etc? Thanks for the info!

Edited, Dec 11th 2006 9:59am by Evolo
#5 Dec 11 2006 at 7:03 AM Rating: Good
Drama Nerdvana
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Splitpaw is a Solo instance that scales to your level. It also has a heroic and raid wing. Goes from lvl 20-50. So if you enter it at 33 the content will be lvl 33, if at 45 it will be 45 and if you enter it at 70 it will be lvl 50.

The other two adventure packs do not do this. They are level specific.

As for AA's well that is simple. It is a form of Alternate Advancement (AA) other than leveling. You earn Achievement Experience through questing, discovery and other methods. As you gain Achievement Levels you earn points that you can spend to enhance characters attributes.

There are currently two AA trees. The KoS tree and EoF tree (each has a number of sub-trees). You can get a total of 100 AA's. Only a maximum of 50 can be spent in each tree. You need KoS in order to access KoS tree and EoF for its one.

Edit - Hopefully this link shows the KoS Predator tree.

Edited, Dec 11th 2006 10:11am by bodhisattva
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#6 Dec 11 2006 at 7:28 AM Rating: Good
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1,885 posts
Quote:
Splitpaw is a Solo instance that scales to your level.
Actually, it is a zone with many instances of solo, group, or raid (i.e. same instance content but 3 different flavors). Additionally, there are a mix of solo-only, group-only, and raid-only.

Evolo, in my opinion, Splitpaw was one of the best adventure packs made with some fun and challenging quests. To start it (after purchasing the pack), type "/claim" and get the shard. Open your inventory and examine the shard to begin the fun!

The zone was very populous when it first came out, but it will probably be a ghost town now as everyone has followed the new expansions. Good news is that you can still do the solo quests, plus it's a good place to grind levels if that's your bag, baby.

When you create a character and come to server selection, consider Najena. We have a bustling population, adventurers in almost every zone, stable economy, guilds of all levels, and lot's of helpful folks.

When you two get there, look me up. I can help you get started with some directions, upgrades, and coin.

See you there!
#7 Dec 11 2006 at 7:49 AM Rating: Decent
20 posts
Awesome, thanks for the offer, i'll have to consider remaking my trial character on Najena (even though someone already has my name :( ).

So from what I understand AA's could more or less be compared to "talent points" in WoW, each point allocated towards the improvement of a certain skill or ability, and none of the adventure packs have any perks unless you actually plan on doing the quests involved.

Also, what's more important for a wizard, Int or Wis? I've been digging all morning and can't seem to find any documentation on base game mechanics anywhere.

Thanks again for all the help!
#8 Dec 11 2006 at 7:59 AM Rating: Good
Evolo wrote:
Also, what's more important for a wizard, Int or Wis? I've been digging all morning and can't seem to find any documentation on base game mechanics anywhere.


Wizards are INT based casters.
#9 Dec 11 2006 at 9:29 AM Rating: Decent
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801 posts
I can't believe no one has told this poor guy that if he buys Echos of Faydwer in the box he gets the original game and the other two expansions along with it.

With all that content I would just skip the Adventure Packs unless you hear about something in one of them that you Reeeeeeaaaaallllllllyyyyy want. Personally, the tradeskill items in Lost Dynasty are the only things I can think of that might interest me that much.
#10 Dec 11 2006 at 9:34 AM Rating: Good
Lydiaele wrote:
Personally, the tradeskill items in Lost Dynasty are the only things I can think of that might interest me that much.


Holy crap I completely forgot about Fallen Dynasty. That pack had potential but was abandoned 2 weeks after it released. So sad.
#11 Dec 11 2006 at 10:06 AM Rating: Decent
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3,605 posts
Get eof and you got all your leveling and item needs covered KoS, DoF, base game As for packs this is my oppinion.



Splitpaw-
Fun expansion when you feel like soloing or cant find a group harclaves is just fun makes you feel god like. Plus the level 20 ability is great on my fury the salve heals higher then my final master of that line. For my lock dont use the spell not worth it. The port is nice to have also. It's just a fun pack.

Bloodlines-
Most useless pack never should of been made.


Fallen dynasty- It's a fun pack gives you a few quests with some decent rewards extra dungeon to level and 2 instances which are seriously tough to do which makes them fun and the loot is good. It's one of those areas you wont go to much but when you do it's enjoyable
#12 Dec 11 2006 at 6:43 PM Rating: Decent
20 posts
So when you buy EoF you get all the other expansions with it? I've been looking around for the best content package for the price but I couldn't find anywhere claiming that you get everything with EoF. Is that with all boxed versions of EoF, or just specific ones? Thanks again for all the help everyone.
#13 Dec 11 2006 at 8:32 PM Rating: Good
Drama Nerdvana
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20,674 posts
The retail (store) version of EOF comes with EQ2 + DoF + KoS + EoF. Basically everything you need to play.

The digital download only contains EoF. So be careful of that.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#14 Dec 11 2006 at 9:19 PM Rating: Good
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1,885 posts
Quote:
Also, what's more important for a wizard, Int or Wis?
Each stat provides a boost. Additionally, if it's your primary stat, it will determine the size of your power pool. For a WIZ, the higher your INT, the bigger your power pool. Priests use WIS, Scouts use AGI, Fighters use STR.

STR: Increases melee damage
STA: Increases health
INT: Increases Nuke damage
WIS: Increases Magic resists
AGI: Increases avoidance
#15 Jan 15 2007 at 6:50 AM Rating: Decent
17 posts
bodhisattva wrote:
The retail (store) version of EOF comes with EQ2 + DoF + KoS + EoF. Basically everything you need to play.

The digital download only contains EoF. So be careful of that.


Wow am I glad I caught this! I almost did the digital d/l. I guess I can wait a week if it means getting DoF and KoS, which I haven't gotten yet. I am just coming in off a hiatus, and was going to get EoF since it has low level content, and my main is only 37. Free KoS and DoF! Wow! glad I didn't miss out. THANKS FOR THE INFO!!!!!!!!!
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