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Potential EQ2 player brings questionsFollow

#1 Dec 06 2006 at 6:55 PM Rating: Decent
1) What is the population like on all servers? Are any desolate? Are any irritatingly sparse?

2) Can a defiler solo? I know it was stated in the FAQ or whatever at the top that all classes can solo, but the description for the class only mentions buffing/healing, only implying debuffing. If anyone could describe how a defiler solos that would be great.

3) Are there any classes that are not played often? If yes, why?

4) Are there any classes I should consider because of x?

5) Is being evil as limiting as I remember it being in EQ (getting someone to go into town to buy you daily supplies etc.)?

6) Is there any crowd controller with healing capabilities? I loved the spellcasting druid from WOW (yes I use to play WOW -_-, but now I think it's EQ2's turn)

7) Do healers end up becoming buff/healbots like in other games? I mean, I know they heal in groups, but is their role completely reduced to watching hp bars the entire time?

Thank, thanks, thanks, I might be joing in about a week.

Edited, Dec 6th 2006 10:08pm by Ixaeli

Edited, Dec 6th 2006 10:17pm by Ixaeli

Edited, Dec 6th 2006 10:49pm by Ixaeli
#2 Dec 06 2006 at 7:06 PM Rating: Good
Drama Nerdvana
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20,674 posts
1) Population is booming right now with new expansion. Heavy load on all servers. You will find as you level though there are highs in lows in population. Lvl 48-55 can be tough but then 58-70 is so busy you can't take two steps before bumping into a group.

2) Healers usually solo slower than most other classes. Defilers can solo well though, better than a templar at least.

3) Tanks and Healers are always in demand. Mainly cause they are harder to solo but always in demand for grouping. The easier a class is to solo the more likely they are to be overpopulated, thus not in demand. Guardians are seeing love end game, any healer will never have a problem finding a spot.

4) Chanters are in demand for crowd control, Troubs for group buffs.

Welcome to the game and enjoy!
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Bode - 100 Holy Paladin - Lightbringer
#3 Dec 06 2006 at 7:09 PM Rating: Decent
Thanks for your help, I added a 5th question as you were replying if you happen to look at this again.

I'm getting more and more excited as I read and talk about the game.

Sorry, editing this post now, I added a 6th question too.

Edited, Dec 6th 2006 10:18pm by Ixaeli
#4 Dec 06 2006 at 7:15 PM Rating: Good
Drama Nerdvana
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20,674 posts
Evil/Good choices have only cosmetic differences such as what starting city you join. On PvE servers good/evil group all the time and can trade, share mail and pretty much interact without restriction.

Only point worth noticing is that only good classes can start in Kelethin the new city in EoF.

____________________________
Bode - 100 Holy Paladin - Lightbringer
#5 Dec 06 2006 at 7:44 PM Rating: Decent
Oh, I see. I assume then on the PvP servers Good fights Evil?

Also, I added a 7th question if you happen to look back at this, sorry for spacing it out like this.

Thanks again.
#6 Dec 07 2006 at 3:27 AM Rating: Good
Drama Nerdvana
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20,674 posts
PvP is good vs evil so they have no interaction really. Also a little more hardcore since your corpse can be looted of any gold on you at the time. Also you get xp for kills etc.

CC tends to mezz, buff and do damage. Not healing.

Healing is healing. It is never going to be the most glitzy part of the game. It is however the most important part of the game. It is a little more involved due to wards, buffs and other factors. All healing classes priests/druids/shamans can actually heal though in EQ2. Unlike WoW where it was mainly priests with druids being ok but gimped when it came to rezzing, or shamans who were inefficient mana wise.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#7 Dec 08 2006 at 9:19 AM Rating: Decent
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6) Druids have a decent root that will last 30 seconds with a 10 second recast (?) so they can park MoB or 2 if no one does damage to them. However, the MoB can still cast or hit you if it's close enough. Spells like roots have a very high chance of breaking on "hostile activity" now.

Templars once had some 'ghetto' CC capability where we could truly lock down an enemy but it was nerfed a while back. All we have now is a 7 second stun. :(
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