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#1 Nov 23 2006 at 10:58 AM Rating: Decent
Not finding any data on the main forum that is accurate or at least not clear so does anyone know where to go in kelethin to start transmuting stuff. I hit lvl 10 in crafting with my new char but cant find out how to start transmuting.
#2 Nov 23 2006 at 11:53 AM Rating: Decent
The only thing I know of it, is the fact that you can start it at BB docks, it takes a very long and expensive time to raise but it does get some very handy items at a higher level. (including +400 health or power addornments and the likes)

#3 Nov 30 2006 at 11:03 PM Rating: Decent
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159 posts
Unless you have 100+ plats to spend on transmuting or that you farm like crazy I'd forget about it.
Our transmuter in guild was the first one to 350 transmuting skill on the server and she spent around 100 plats to get there. That was before economy due to transmuting gets completely crazy. Level 5 adept 1's selling for 10 gold each FTW ! A level 10 character should never be able to make 2 plats in an hour of play.

Now for vets that have been playing for a while and we get the economy, things are pretty simple. But for someone that is JUST starting now ? How do you get upgrades ? Of course you can always sell the drops you get at insane price too...but then what about that ridiculous 1 silver quest reward ? Transmuting as it is is gonna make newcomers to the game leave the questing part aside, maybe not totally, but why the hell would someone spend an hour to find those rats for a 1 silver reward and a little chunk of xp when he could get much more xp killing those gnolls that drop adepts that sell for gold ?

So the first few on every sever to race to max transmuting skills got all the stuff on the broker, and then prices started to get out of range. I'd say for the most part, if you are not in the upper tiers for transmuting as it is, you've just missed the boat unless you're insanely rich. I'd forget about it unless you want to be patient and wait for things to come back to normal a little bit.
#5 Dec 04 2006 at 6:26 AM Rating: Good
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1,625 posts
Last week I started an alt because I was bored with my main. Loaded up with all the treasured loot from the Island and put it for sale on my broker once I made it to Qeynos. Made 1.4 plat in less then a few hours. That's nuts.....

I was level 12 or so before I saw my 1st gold piece back when EQ2 came out!!! Now I am level 11 with almost 140 gold to my name.

Problem is that it's almost impossible to pick anything up. I have one adept 1 spell! The other 10 I need would cost me 2 platinum if I purchased them off a broker.
#6 Dec 04 2006 at 7:39 AM Rating: Decent
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801 posts
There are a couple of things to consider here. The economy on the broker is seeing huge inflation over a very short time, but all the money changing hands is going from player to player - a redsitribution of the wealth you might say, so this isn't the same as typical mudflation because no new money is entering the economy. From what I hear the people who bought their way to the top aren't seeing a return on their investment - augments haven't really caught on yet.

Newbie players up to level 30 and maybe even 40 don't need adept spells and treasured gear to progress in the game. Common Handcrafted gear and player made App 4 spells are still available and cheap. Since the latest combat changes there's less difference between app 4 and adept 1 than there ever was. Surprisingly, (since you can transmute Mastercrafted) rare raws have not seen the same kind of price increase as Adept 1 spells and Treasured/Legendary/Fabled gear. You can easily use your obscene profits from those things you get to completely outfit yourself in rare crafted gear and Adept 3 spells. Longer term players, remember how many of those things you vendored because you couldn't use them and they were selling for less than NPC buyback on the broker?

It wasn't the best idea to add these things 2 years into the game and cause the economic havoc they did, but there is a bright side.

That said, there are two things related to these new tradeskills that have me pretty upset. First, they saw fit to let anyone who takes up transmuting make weapon adornments, and they didn't saddle any other crafting profession with the same competition. As if weaponsmiths had it so good we needed the extra hit... Secondly they opened up Transmuting and Tinkering to the higher of adventure level or tradeskill level instead of tradeskill level only. They finally added something just for crafters, where someone could put in effort to better their character and be sought out purely as a high level crafter, then yanked it away (with a stealth patch and no explanation) thus keeping crafting a sideline time sink for adventurers as it has become since launch. I haven't played in over a week and I'm not sure I will any more.
#8 Dec 11 2006 at 6:15 AM Rating: Decent
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159 posts
Hehehe sorry to contradict you, but for those who bought their way up to cap transmuting first on the server there has been lots, and lots of profits. Our transmuter made her money back and then more in about a week. She's now in the top 30 richest player on the server, and was not even in the top 100 before all of this started.

I too find the new tradeskills pretty lame IMO. Sure, adornments are cool, yet get the 'not working as intended typical SOE answer'. Thus being nerfed, tweaked etc. Not to mention ppl that leveled up tinkering the hard way just like transmuters and just not able to make much money back because most of the stuff needs you to have tinkering skills to use.

I havent logged in to play in 2 weeks now, aside from an occasional night to go and raid with my guild. I have absolutely no interest in anything else this game has to offer anymore. New zones, new tradeskills, new instances, new mobs, same crappy kind of rushed and broken content at launch. It's really getting old.

/rant off
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