Forum Settings
       
Reply To Thread

Tradeskills - How do they work here?Follow

#1 Oct 11 2006 at 7:41 AM Rating: Good
So I'm looking into getting this game, and I've read the very nice FAQ in the main forum, but I don't see too much in it about tradeskills. Crafting is one of the things I really like in MMOs, so I'm looking gfor a bit more indepth information about how they work in this one. If there is an FAQ on it somewhere that I overlooked, I appologize, and please point me in the right direction.

I'm mainly interested in:
-How many of them can you level?
---Is it like WoW with x number of primary skills and all secondaries?
---More like FFXI where you can level them all, but only 1 past a certain point?
-What are they?
-What do the different skills cover/do for you? (Clearly tailoring has something to do with armor. :P)

I did read that they took out craft interdependancy. That sounds like a plus in my mind.

I DL'd the free trial last night, but haven't had much time to look at it yet. It doesn't really seem like it will take me too far beyond this is how to quest and this is what this class plays like to level 6. The only craft-ish thing I have found so far is that if I click on an animal den I might find some deer meat or leather scraps.

Any help you could provide me is appreciated. This will certainly be an important part of the decision to get the game or not. Thank you. :)
#2 Oct 11 2006 at 12:11 PM Rating: Decent
*
128 posts
I don't have all the information your looking for, but since the regulars on this site (OBD being the true exception) seam to ignor tradeskill discussions, I'll try to help. Unfortunately I can't compare EQ2 to the other games for you...I haven't played them.

Crafting is tiered. At the begining you can level all of the tradeskills, but once you reach 10lvl you will be forced to focus your efforts. Then again at 20lvl you will specialize once again. For example, I wanted to persue armor, so at 10lvl I focused to outfitter, which allows crafting for all armors and most weapons. Then at 20lvl I specialized to Armorer, which allows crafting of all heavy armor.

Check this link for the pathes that you can take in crafting.
http://everquest2.station.sony.com/en/main.vm#archetypesArtisan

Crafting has changed significantly since the start (that's what they tell me) and you no longer need to do multiple combines in order to make a final product. Which leads to the harvesting question you brought up.

In order to craft you will need to harvest (or purchase) raw materials. There are harvest nodes from which you will receive the raw materials. Like you said...Animal dens produce meats and hides. Ores produce hard metals and loams. Stones produce soft metals and precious stones. Roots produce...well roots and ??? (I forget). Bushes produce fruits and veggies.

You will also get rare harvests from all the nodes. Each Tier has a specific set of specialty items used for imbuing some of the items you can craft. Flowers, Teeth, and Stones can be found in different varities...glowing, glimmering etc. In addition you will also find rares such as bronze, blackened iron, steel, feysteel...these are the rares found in ore. Each node type has a rare associated with it.

You should check out the thread "Am I missing something" posted by Hemlat. OBD gave a great description of the crafting process that should get you started with the finer points of crafting technique.

Leveling is easy and fast (especially at lower levels) once you get the feel for it, and can consistantly craft Pristine items. When you get further along it can seam like a grind to get all of the xp's for the next level...but SOE added writs (crafting quests) that reward you with status points for completing the writ...so now I don't really mind the grind.

I hope that helps, I'm sure I missed some points in there.


#3 Oct 11 2006 at 12:44 PM Rating: Good
Thank you for the information. I will check out that other thread when I get home. The way you describe it, it sounds like an interesting middle ground between the other MMOs that I've played.
#4 Oct 11 2006 at 2:04 PM Rating: Default
I played this game when it first came out and didn't like it, so I quit. But thinking about coming back to it.

Anyway, the main thing I LOVED about the game was the crafting system. It's amazing. You'll like it.
#5 Oct 11 2006 at 3:09 PM Rating: Good
Let me try and give you an overview of crafting in EQ2.

You obtain raw materials from a variety of harvesting nodes. These items include wood, soft & hard metal ore, gem stones, loam, leather, food items, animal meats and fish.

Each tier (10 adventure levels per tier) will contain a different set of items pulled from these nodes.

All fuel and a few additional items (like water) are available for purchase from an NPC salesman within the crafting instance. Everything else can be harvested or purchased from other players.

Your life as a crafter will consist of three seperate periods. Between level 1 & level 10, you will be an artisan and can make anything you like from any of the nine crafting classes.

At level 10, you will choose one of three classes to specialize in. These are;

Outfitter (armorer, weaponsmith & tailor)
Craftsman (cook, woodworker & carpenter)
Scholar (sage, alchemist & jeweler)

From level 10 to level 20 you will be able to make anything made by the three sub-classes within your chosen class.

At level 20, you will choose a final sub-class from the three options in your class and from then on you will only be able to make the items in that sub-class.

And that is pretty much all there is to it!

Using a variety of specialized buffs, you will create any given item in a couple minutes and end up with that item in one of four quality levels.

Finished items can be sold to other players or to NPC vendors or given to friends and guildies.
#6 Oct 12 2006 at 9:51 AM Rating: Good
Thank you all for the information. I did check out the other thread. That post is very helpful. It made some things about the process much clearer. I found the crafting instance in the trial version last night when I had some more time to play with it and made a couple of things. I find the system interesting and a lot of fun. If I do take up the game, I see myself with many crafting alts.
#7 Oct 16 2006 at 2:28 AM Rating: Decent
Just a quick add to the nodes info that was missed, and that was fishing. If you plan to make food and drink up to the specialization point you need to fish as well. Provisioners definitely need to keep this skill up so they can draw fish for the fish based recipes.
I've also heard that there are certain upper level quests that require gathering from virtually all the styles to complete, so it won't hurt to spend time at each stage to get the scores up on all of the skills, else you may end up devoting more than a few hours going back through the lower level zones to bring up the skills so you can gather what you need in the upper level ones.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 82 All times are in CST
Anonymous Guests (82)