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Lady DSD is crafting now???Follow

#1 Sep 05 2006 at 12:54 PM Rating: Good
Unless I missed my guess, this post says that DSD is doing just that:
Quote:
heads up I started a new alt named Elanyn, a wizzard. Something made me decide to try out tradeskilling for the first time ever with her. Despite the lack of any info on where to go to start up (THANK YOU NADENU AND AMBRYA!!!!!!!) I find myself being sucked in.

They have a lot to work on to make a newbie be able to figure how to start though

If I might offer you a tip or two, I have done some crafting in my time and this method is a proven strategy. It is a re-print of an article that I posted on the guild website and is called "crafting 101 - a buffing strategy"

OBD wrote:
Quote:
OK, for starters, lets assume that you have spent some time “down in the hole” crafting and that you have reached the lofty perch of lvl 10 or so. You have acquired scads of recipes, tried a some of them out, made a bunch of things and maybe even managed to end up with a few pristine items!

So how can you improve your pristine rate?, (I hear you cry) With a solid buffing strategy, my friend... and that is what we are here for today!

For the sake of this demonstration, lets say you are going to be tailoring. The principles will all translate to any other skill... only the names of the buffs will change.

Starting Out

The first thing you will need to do is prepare a new hotbar - just for crafting. So, open up a new one, (right click on an existing hotbar & choose “open new hotbar”), and adjust it to be 6 squares long and 2 high. Now open up your knowledge book (letter “K”), and choose the tradeskill tab. There you will find several pages of spell icons that can only be used while crafting. At level 10 you will have 2 sets of 3 buffs for each of the three subclasses in the class you picked just before lvl 10. These subclasses, (and their classes), are:

Craftsman - woodworker / carpenter / culinary
Outfitter - armorer / weaponsmith / tailor
Scholar - sage / alchemist / jeweler

So if you had chosen Outfitter, you would now have 6 available buffs each for making armor, weapons & leather goods.

Buffs

Each set of buffs has a different effect. The set you got at level 2 buffs progress to push you through the combine faster while the set you got at lvl 10 buffs durability and helps you maintain pristine quality throughout the combine. (You will also receive new sets at lvl 30, lvl 40 and so on - these additional sets will also alternate between buffing progress and buffing durability.)

For tailoring, you are going to go to your knowledge book and find the level 10 buffs which are “binding” “embroider” and “dexterous”, and also the level 2 buffs which are “knots” “stitching” and “nimble”.
(Newbie’s tip: to figure out which of these icons are “yours”, first look at one of your recipes and see what the skill is called, for example woodworking is considered “fletching”. Now you can examine the various icons looking for the ones that affect fletching.).

When you examine the icons, you will also notice that one icon from each set costs power to cast while the other two are “free”. In tailoring, the ones that will cost you are “binding” & “knots”.

Place these 2 in your new buff bar with “binding” in the #1 slot and ‘knots” in the #4 slot. Then place the other two +durability buffs in the #2 & 3 slots and the other two +progress buffs in the #5 & 6 slots.

The Combine

Now before we trip the switch and start crafting lets examine what happens during the combine.

As a combine begins, you will notice that there is a definite rhythm to the process. It can be broken down into rounds with each cycle or “pulse” lasting 4 seconds. You will know you’ve reached the end of a pulse when you see green and/or red numbers float up past the name of the machine you are working on. These are your score for the pulse. The left hand number is your progress and the right hand number is your durability for the round. (Or is it the other way round!) Anyway, green numbers mean you gained while red mean you lost ground.

Time to Make Stuff!

All right, lets get to crafting! Once you have your raw materials or sub combines, your fuel and any additional “store bought” components you need, you’re ready to go. Step up to the machine, right click and choose create. And finally, choose your recipe and click create again.

As you click “begin”, the process starts and the window changes to show you the combine screen with 4 completed green durability bars and 4 empty, (blue), progress bars.

Wait a “beat” and then click the #2 & #3 icons from your new hotbar. This will assist the combine by casting the 2 durability buffs that do not cost you power. If an event appears before you begin to buff, choose the matching icon first to “counter” the event and then add one additional icon for a total of 2 buffs. Now wait a couple seconds for the round to end and a score to appear.

You can use the #1 buff if you choose to but it will cost you power each time. This might not be a problem except for an interesting wrinkle SOE has programed in. The wrinkle is that crafting buffs cost you a percentage of your power pool instead of a fixed amount of power. It tends to be between 5 & 10% per use so there is no way you are ever going to get through an entire combine if you try to use the power consuming buff every pulse! For this reason, I tend to “save” the power consuming buffs for countering events and sprinting to the end of the combine.

Events During Crafting

The reason you wait for a moment or two at the beginning of each pulse is to give an event time to pop. Events are random in that there is no recognizable pattern to which pulses they appear in but they always appear at the beginning of a pulse. There are a few reasons you want to counter the events whenever they appear. First, left un-countered or incorrectly countered, some events will actually hurt you - hitting you for a loss of both health and/or power. Also, a successful counter will guarantee a positive score for that round and it’s always nice to gain a little ground. Beyond that, there are three rare events sprinkled into the available mix and these are really worth catching!

Listed by SOE as rare, very rare and ultra rare, these events have three different results. The rare event, called “ insight”, (tailor’s insight or provisioner’s insight for example) will, when countered, reward you with an eight minute buff that improves your crafting skill.

The very rare event, called “flawless ” will reward you with an instant pristine completion of the combine.

And the ultra rare event, called “favor of innovation” will reward you with an instant pristine completion, the return of all the components used as well as the final item and a rare harvest item based on the skill you were using to craft the original item. (The first time I hit this one I was crafting a rare tier 2 desk. The combine was just starting so I got a free ride on the finished bone desk, my original rare and another rare in the bargain. WOOT!)

Not Done Yet

When the combine has reached or passed the half way point, you can shift from durability to progress buffing. By now you should have banked a good amount of durability and can afford to spend some!

Here’s how that works; You can never fall below 0% progress but you can get above 100% durability. So if you begin the combine by buffing durability, each pulse that ends in a green durability score “banks” the extra. When you get to the half way point, you can switch to buffing progress which will speed up the combine, (since you will be getting bigger green progress scores each pulse), while it bleeds off some of that banked durability, (since the progress buffs cost you some durability each time you use them.

While you’re in this 2nd half of the combine, if you see the green durability bar fall below 100% you can always return to buffing durability for a few pulses to bring it back up.

Once you pass the third bar of progress you can even shift to buffing all three progress buffs each pulse and sprint for the finish line!

Using this basic strategy, you should be able to achieve a 99.9% pristine rate. In fact, I never get a less than pristine outcome unless I want it to be lower quality... but that’s another article!

If this material was already known to you, I appologise!
#2 Sep 05 2006 at 1:33 PM Rating: Good
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Smiley: lol rate up for great info and making me laugh!


Ok so I took up scribing. Im up to lvl 11 and as of yet I only hit the hotbar buttons when the corresponding icon flashed by. I just got at lvl 10 the more durable "buffs": now my question is, after that first "beat" which ones do I hit? All? (im not online now and Im blanking on their names, forgive me). Or do I use the more durable ones when the corresponding icon flashes until Im halfway done?


So far Ive been able to make a few adept 3's and App 4s, but the majority of my time is spent making App3s.

Ive got the hot bar thing down after watching hubby have it set up similiar where the faster durability buttons take up 1,2,3 and the moderate durability ( lvl10) is set up at 4,5,6. Lvl 30 would go at 7,8,9.

Its all new to me now so bear with me and my utter ignorance

Edited, Sep 5th 2006 at 2:34pm EDT by DSD
#3 Sep 05 2006 at 2:22 PM Rating: Good
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DSD wrote:
Smiley: lol rate up for great info and making me laugh!


Ok so I took up scribing. Im up to lvl 11 and as of yet I only hit the hotbar buttons when the corresponding icon flashed by. I just got at lvl 10 the more durable "buffs": now my question is, after that first "beat" which ones do I hit? All? (im not online now and Im blanking on their names, forgive me). Or do I use the more durable ones when the corresponding icon flashes until Im halfway done?


So far Ive been able to make a few adept 3's and App 4s, but the majority of my time is spent making App3s.

Ive got the hot bar thing down after watching hubby have it set up similiar where the faster durability buttons take up 1,2,3 and the moderate durability ( lvl10) is set up at 4,5,6. Lvl 30 would go at 7,8,9.

Its all new to me now so bear with me and my utter ignorance

Edited, Sep 5th 2006 at 2:34pm EDT by DSD


You can hit any/all of the buttons at any point and time. In fact, it is encouraged. Personally, I like to hold off on using arts that consume power until they are absolutely needed. For the most part, in each line of arts and at every 10 levels, you will have one art that consumes power and two that do not. Let me break it down for you:

Levels 1-9: arts add some to progress and subtract from durablility
Levels 10-19: arts add to durablity and may or may not subtract from progress
Levels 20-29: arts add more to progress but also subtract more from durability
Levels 30-39: arts add more to durability and subtract more from progress
Etc.

You get the picture. Just like your Combart Arts, your TS arts are replaced by a better version every 20 levels.

In your above statment you said you would use slots 7, 8 and 9 for the level 30 arts. You can do this, but I don't recommend it. The arts you gain are meant to replace your old ones. It will be very hard (maybe even impossible) to earn points in your selected craft if you keep using the greyed out skills. With that out of the way I can answer your question better.

OBD's guide is pretty much dead-on. Start with your two non-power consuming durability buffs as soon as you click "Begin". After every pulse, click these buttons. If things are going well, start clicking your two non-power consuming progress buttons. If things are heading south, start using your power consuming durability button in conjunction with your two non-power consuming durability buttons until you get things back under control. Follow that advice and you will start seeing a lot of pristine items.

The only thing I can add is DON'T GO CLICK HAPPY!! Bad things happen when you do this. If you get into the routine of pulse, click, click, click, pulse, click, click, click you WILL click the wrong art when an event appears and it could destroy your chances of making a pristine item. You don't have to click your arts immediately after the pulse. Wait and see if an event appears (it will appear at almost the same time as the pulse) and then begin using your combat arts.

Also, you can read a lot of guides, but the best way to learn is to get in there and just do it. If you have any other questions, of if you need clarification, just ask!

Edit: I realized my "ADD" wasn't an add at all. Sorry Blue. I skimmed the tutorial.

/ashamed

Edited, Sep 5th 2006 at 4:01pm EDT by Mearyk
#4 Sep 05 2006 at 3:05 PM Rating: Good
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aaaahhh very cool. I was under the assumption that the hot buttons were more as a reaction to when needed, as opposed to also helping out beyond that. It looks like from the way you wrote it that lvl 10-19 bars are upgrades to lvl 1-9 but that 20-29 and 30-39 are different in that 20-29 makes the spells more durable but 30-39 make you progress faster? Do I read that right?

As of yet I hadnt noticed any power being used for the durabilities, but then again I've only been hitting them as a reaction so maybe Im not using them as often to make it a noticable difference. Gonna have to pop on now and play

Rate up for more good info and thanks for the help guys!
#5 Sep 05 2006 at 3:06 PM Rating: Good
Gurue
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You're welcome.

Now make me a turkey pot pie.
#6 Sep 05 2006 at 3:08 PM Rating: Good
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I didnt take up provisioning Smiley: frown
#7 Sep 05 2006 at 3:14 PM Rating: Good
Gurue
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/sigh.

You're useless.
#8 Sep 05 2006 at 3:28 PM Rating: Good
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alright popped on to try out your advice guys and all I can say is wewt! I was able to make App4's every single time, thus gaining the extra bonus. Danke!

Really SOE has got to work harder on explaining the tradeskilling to newbies such as myself. I never bothered cause it seemed so daunting and time consuming. But you guys have made it fun
#9 Sep 05 2006 at 3:32 PM Rating: Good
As Mearyk noted, you will get a new set of buffs each tier. These alternate progress / durability and are meant to replace the buffs from 2 tiers back. So your lvl 20 buff set will be progress buffs that replace your lvl 1 buff set and your lvl 30 set will be durability buffs that replace your lvl 10 set.

Each tier, each of the "like icon" buffs will be on the same timer so you never really need multiple sets of either +progress or +durability on the hotbar, only the most recent set of each.

To answer your question, after the pulse begins and you wait a beat, hit the 2 buffs that don't cost power unless there is an event. If there is an event, counter it and then hit one more buff.

The choice of which set to use is based on where you are in the combine. 1st half of the combine, use +durability. 2nd half of the combine use the +progress.

DISCLAIMER: This system is a beginner's strategy and as you gain skill and grow more comfortable with the process, you will find places to cut corners.

For example, if a combine starts out really well, (one or more critical success rounds and a few early large durability gains), I will switch to progress buffing after passing the first bar and sprint for the finish line that much sooner. (remember however that I am using lvl 50 & 60 buff sets which are much stronger than lvl 10 & 20)

One other thing... if you don't already have it, I recommend getting the crafting window mod by Fetish called FetishTradeskills v6.3

It will give you a bunch of adduitional utility including showing you your current levels of power and health right there in the crafting window and letting you click through to begin additional combines with a quick return-return.

pre-edit: just noticed that I am past-posting since there have been several comments since I started to write this answer.


Edited, Sep 5th 2006 at 4:49pm EDT by OldBlueDragon
#10 Sep 05 2006 at 3:34 PM Rating: Decent
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DSD wrote:
aaaahhh very cool. I was under the assumption that the hot buttons were more as a reaction to when needed, as opposed to also helping out beyond that. It looks like from the way you wrote it that lvl 10-19 bars are upgrades to lvl 1-9 but that 20-29 and 30-39 are different in that 20-29 makes the spells more durable but 30-39 make you progress faster? Do I read that right?


You're a little off (or maybe it was me Smiley: grin). Levels 1-9 arts ONLY add to progress and ONLY subtract from durability, hence the reason it is nearly impossible to make pristine items at the lower levels. Your upgrade to these arts will not come until level 20, at which time they become more powerful and more detrimental. Now, at level 10 you will receive 3 completely NEW arts that mainly add to durability. You will not receive an upgrade of these until level 30. That means for each TS ability (i.e. timbercraft, geocraft, thaumagatry (sp?), binding) you will *potentially* have 6 arts at your disposal: 3 that raise progress and 3 that raise durability. I hope you are still with me because it is about to get tricky.

I already stated that you have 6 arts. I did NOT, however, say you have 6 arts PER PULSE. The reason being is quite simple to understand. I will say it like this: for every combat art you have, there is a combat art of the same icon that shares the same re-use timer. This holds true in crafting as well. You can even see it on your hotbar. I set up my crafting hotbar so that 1, 2 and 3 are the same icons as 4, 5 and 6.

As an example, let's say your number 1 key is a progress adding non-power consuming skill and your number 4 key is a durability adding non-power consuming skill. By clicking either one of those you will see the other gray- out on the hotbar. Essentially you have put it's brethren out of commission until the re-use timer has expired. I hope that made sense to you.

Basically, you have three arts you can use each round. Once you get the hang of things, you can intermingle them. You can click a progress adder and a durability adder. You do not have to click two progress buttons or two durability buttons. You can use each art the way you see fit. You will see how things work the more you practice.

DSD wrote:
As of yet I hadnt noticed any power being used for the durabilities, but then again I've only been hitting them as a reaction so maybe Im not using them as often to make it a noticable difference. Gonna have to pop on now and play

Rate up for more good info and thanks for the help guys!


To check the skill used, the effect and the power consumed, go to your knowledge book and click on tradeskill arts. Like your combat arts, they will be listed in the order you choose. As a beginnger, it might benefit you to group them by level. This way you can see how the progression works. Mouse-over the art and it should tell you if it consumes power or not. It will also tell you the skill it uses (i.e. binding, timbercraft) and the effects (i.e. +13 progress, - 5 durability) when cast.

It is important to note that casting these buffs during crafting DOES NOT guarantee that they will take hold. The harder the item is to make, the more chance you have that the buff will not work. It will, however, lessen the blow of the negative rounds. There is some luck involved in crafting, but by using your buffs and power wisely, you can tilt the scales in your favor.

Edited, Sep 6th 2006 at 9:15am EDT by Mearyk
#11 Sep 05 2006 at 3:37 PM Rating: Decent
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**** [:sad:]

Not only did OBD beat me, but I also missed 3 or 4 posts while writing my novel.

I suck.
#12 Sep 05 2006 at 3:39 PM Rating: Good
AND... since you enjoyed the first article, I'll post the follow up. It's called "Crafting 101 - craft naked!" and deals with maximizing your power pool for crafting:

OBD wrote:
Quote:
OK, they're not actually naked but many experienced crafters regularly choose to craft without wearing any armor, jewelery or weapons. Furthermore, these crafters also cancel all buffs and effects at the onset of the crafting session.

I personally follow this technique so before every crafting session, I delete all my current buffs and then my guilded toons change into status clothing, (merchant's shirt, pants & boots), while my unguilded toons change into an outfit of first tier, zero-stat cloth or leather armor. (And since LU25, they have also all added several of the new casual outfits to their wardrobe selection.)

So, why go to all this trouble just to make some stuff? Well, there is a simple and logical reason for this...

A little background: There is a basic rule in the way buffs work in the crafting instance. It is this; when you cast a crafting buff, (that costs power), instead of being a fixed cost, (like 50 or 80 points of mana), it will cost you a fixed percentage of your available power pool. This will vary depending on the level of the caster but is typically between 10 & 15% of your pool. (This, by the way, is also the reason you can't "lean" on those power consuming buffs throughout an entire combine. With a total of 8 or 10 uses before you are out of power, you could never get through a pristine combine if you hit it every pulse!)

The wrinkle is that while the buffs cost a fixed percentage, power regen is still fixed at a specific number of points each pulse.

So, in order to maximize the speed at which your power returns, what you need to do is make your power pool as small as possible so that the percentage of each buff is the smallest amount it can be while the regen number each pulse is the largest amount it can be.

This also means you should use the best drink you have, but don't bother to eat, (since you don't need the stat boost and you shouldn't be losing any health). You can also add a power regen totem for even faster regen since they work "out of combat" and crafting is considered out of combat.

With this set up, you will still use 10-15% of your power each time you cast one of those buffs, but now you will recoup power much quicker, (typically about 8-10% per pulse), so you will see much less downtime due to low mana.

What to wear? Well, if you've been doing writs, you will have some status points that you can spend at any city merchant for some cool stuff. Besides several different styles of "civilian" clothing, you can also get paintings and other home items and even a "rubic's cube"! These city merchants are located in various spots in Qeynos including one in Eldarr Grove and another in NQ.

If you don't have enough status points, (or you're saving them for a horse or a bigger apartment), then just go to any broker and buy some cheap lowbie armor! You should be able to find pants, a shirt and some boots all without ANY stats for a few silver! You could even go kill some T1 mobs till you get the drops you need, but that will take longer!

And finally, if you just wanna test the concept, (to see if I'm totally off my rocker!), you could just take off all your armor and jewelery and craft in the "pajamas" you were wearing when you rolled up the character!

Any way you decide to go, please try this out and see if you like it... I think you'll join the throngs of crafters who now "craft naked"!

(Now, if I could only find a bumper sticker!)



Edited, Sep 5th 2006 at 4:51pm EDT by OldBlueDragon
#13 Sep 05 2006 at 3:43 PM Rating: Decent
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OBD wrote:
Any way you decide to go, please try this out and see if you like it... I think you'll join the thongs of crafters who now "craft naked"!


Fixed!
#14 Sep 05 2006 at 3:44 PM Rating: Good
Gurue
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Good info here, thanks guys!
#15 Sep 05 2006 at 9:15 PM Rating: Good
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Nadenue wrote:
Now make me a turkey pot pie.

Would a Sunfish Casserole be ok?
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#16 Sep 06 2006 at 7:58 AM Rating: Good
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as long as she can finish off the sentence and get to call you bitch. Oh, and it's marinated in vodka Smiley: grin
#17 Sep 06 2006 at 12:17 PM Rating: Good
Gurue
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Ok, even *I* draw the line at vodka marinated fish. Ewww.
#18 Sep 06 2006 at 12:52 PM Rating: Decent
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Random thoughts from a tradeskill junkie that I don't believe were expressed:

original article wrote:
The left hand number is your progress and the right hand number is your durability for the round. (Or is it the other way round!)


Gee... that's helpful. ;) It actually is the other way around... hehe.

The original article was also wrong about the rare events. The second event, Flawless *, gives instant pristine and returns all your components. Favor of Innovation gives instant pristine and gives you a rare raw whether you're crafting with a raw or a common. It doesn't return your components. I've gotten Flawless and Favor once each in my EQ2 career - since launch - don't hold your breath :P.

The exact benefit to * Insight is +25 to your skill level, which effectively raises your crafting level by 5. This makes for fewer bad rounds and easier pristines. Possibly better skillup chance.

Your new buffs are not necessarily better than your old ones in terms of progress or durability gain. Make sure you read the description to see what they do. You will find yourself getting a buff that adds less progress than your last one, but to compensate it uses less power, has a lower bad round chance or uses less durability. (and vice-versa) If you want to maximize your speed to finish you could be better off using a combination of buff levels. You do need to use the highest level buffs in order to have the best chance for a skillup.

You say you don't notice power use - a low level character with a small power pool will be able to spam power using buffs because you'll be regenerating power faster than you're using it. Especially if you're using drink and maybe a totem or a power regenerating buff. (If at all possible craft grouped with a bard or a chanter.) This benefits you the same way crafting naked does, the lower your power pool the better.

Between levels 10 and 20, possibly beyond, you will find your level going up faster than your skill - this makes for more bad rounds and harder pristines on even-con recipes. You might want to make the process take longer by using +durability -progress buffs every time, so you have more skillup chances.

Any level buff will counter an event - HOWEVER - if you already have a high level buff running the corresponding lower level buff will not work. It will look like it was cast, but it does nothing. The next buff you cast will give you the red icon and say you failed to counter. This is due to spell stacking rules, because tradeskill buffs are basically spells. When you counter an event, make sure to use the highest level buff you ave on your hotbar.

When you sucessfully counter an event you get a guaranteed "good" round. You will not get a bad round or a critical failure, but you have the same chance of gettng a critical success. Always hit all three buffs when you counter to maximize the benefit.

The original article lays out a good way to get pristine every time, but with the new crafting writs, speed is going to be important. You'll need to adjust your strategy to finish items as fast as possible. Don't try to keep durability at 100 %, hit all 3 progress buffs as many times as possible. To get the fastest times, I like to hit durability buffs a couple times at the start and then go all progress until I'm done or durability gets below 1/3rd of a bar. I hit all 3 buffs every time until my power is low, then I switch to the 2 no-power buffs until it's back up.

Save the experience bonus potions you get for Veteran Rewards until you get to the top levels. Experience slows down a lot after level 30.
#19 Sep 06 2006 at 1:38 PM Rating: Decent
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Lyd wrote:
Save the experience bonus potions you get for Veteran Rewards until you get to the top levels. Experience slows down a lot after level 30.


QFT

Level 30 is the make-or-break point for most crafters. You will really know if you "like" tradeskilling or "love" it while you are grinding out your 30's and beyond.
#20 Sep 06 2006 at 4:21 PM Rating: Good
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I cant imagine people using the bonus potions for anything under lvl 30. As if right now, getting that first App4 bonus Im still getting 12% per ( and there are a lot of spells) at 17. Even if it slows down to 5% in the 20's thats still a crapload of xp. Compared to adv xp it goes a lot faster
#21 Sep 06 2006 at 5:33 PM Rating: Decent
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First pristine bonus goes to about 5% around level 40 and it stays thereabouts til the level cap. It's the experience on the individual items you have to grind to get to the next level that's the killer. At 45 it's 1.5%, at 69 it's about .5% (with vitality). You have to make a whole lot of the same thing to get another 80% of a level.

It's still a lot faster than adventure experience on a per-item/kill basis. They doubled tradeskill experience over a year ago - before that adv and tradeskill exp were comparable. (Not counting first pristine bonus... but then tradeskills have no quests that give tradeskill exp. so it evens out)

Scholar classes have it easy - they get many new recipes in each level, usually enough to get to the next level just making first pristines, even in the highest tiers. My woodworker got 2 recipes at level 45, a bow and an imbued version of same. Then I made 1500 arrows (60 combines) to get to 46 Ammo is cheap to make in terms of raws and fuel but I still spent over 50 gold just on fuel. My carpenter gets 2 recipes per level for most of her 30's. 60 tables are going to be expensive to make and won't sell to anyone in the flooded market we have on my server. Thank god we have writs now.

The Devs had stated that they're looking into ways to make this more equitable across classes. Whether that means decreasing the bonus for scholars, increasing it for everyone else or both, is anyone's guess.
#22 Sep 07 2006 at 8:47 AM Rating: Decent
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Alchemist used to be above and beyond the easiest crafting class to level. At the start of every new tier, they would get about 20-30 new recipes. It was ridiculous. My alchy alt would gain 4-5 levels just by making first pristines in the level x1 books! I could usually gain these levels in about 2 hours if my TS vitality was maxed. I don't know what the revamp did to these recipes considering they were all WORTs, but I can almost guarantee Alchemist is still one of the easiest tradeskilling classes to level. Like Lyd said, all the Scholar classes are easy due to the increased recipes. My armorer usually had 2 new recipes per level. Anyway, good luck.

Now, a question. Did the revamp do away with the "___________ Essentials Volume X" books? I would assume since these recipes were for sub-combines it did, but I wasn't sure.

#23 Sep 07 2006 at 9:51 AM Rating: Good
Quote:
Now, a question. Did the revamp do away with the "___________ Essentials Volume X" books? I would assume since these recipes were for sub-combines it did, but I wasn't sure.

All 4 alt skills were removed from the game because they were no longer needed. Odd thing is, the buffs are still around. In fact, I just hit a new tier with my tailor and received new sets of buffs for the alt skills that I had worked up back in the day! Go figure.
#24 Sep 07 2006 at 10:08 AM Rating: Decent
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OldBlueDragon wrote:
Quote:
Now, a question. Did the revamp do away with the "___________ Essentials Volume X" books? I would assume since these recipes were for sub-combines it did, but I wasn't sure.

All 4 alt skills were removed from the game because they were no longer needed. Odd thing is, the buffs are still around. In fact, I just hit a new tier with my tailor and received new sets of buffs for the alt skills that I had worked up back in the day! Go figure.


That's what I figured. That kind of sucks in a way. There was a lot of TS experience to be had in those books. Which makes me wonder, did the amount of xp earned increase as well?
#25 Sep 07 2006 at 12:33 PM Rating: Decent
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That's what I figured. That kind of sucks in a way. There was a lot of TS experience to be had in those books. Which makes me wonder, did the amount of xp earned increase as well?


As far as i can tell it's the same.

It was nice making all those subs to pristine at least one time to get the bonus when you hit a new tier. Alas...

Alchies lost all the subs made from the fungus nodes, so they have Fighter arts, poisons and potions. They're about comarable to Jewelers now. I think scribes have the most recipes now, since they make spells for Mages and Priests.

Edited, Sep 7th 2006 at 1:33pm EDT by Lydiaele
#26 Sep 07 2006 at 1:04 PM Rating: Decent
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991 posts
Lydiaele wrote:
Quote:
That's what I figured. That kind of sucks in a way. There was a lot of TS experience to be had in those books. Which makes me wonder, did the amount of xp earned increase as well?


As far as i can tell it's the same.

It was nice making all those subs to pristine at least one time to get the bonus when you hit a new tier. Alas...

Alchies lost all the subs made from the fungus nodes, so they have Fighter arts, poisons and potions. They're about comarable to Jewelers now. I think scribes have the most recipes now, since they make spells for Mages and Priests.

Edited, Sep 7th 2006 at 1:33pm EDT by Lydiaele


Blech. Ah well. The grind is now x2 - x0 instead of x4 - x0.

/sigh
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