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#1 Aug 23 2006 at 12:44 PM Rating: Decent
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801 posts
This goes along with OBD's previous post about Game Update 27.

*** Tradeskill Work Orders ***

- Untimed work orders have been added for those who prefer less risk in their tradeskilling.
- All tradeskill work orders now reward fuel cost on completion of each batch of items requested. It is still possible to lose the fuel cost entirely if a timer runs out while in the middle of a batch. Be warned.
- The rewards for completing timed work orders have been adjusted.
- The City Record Keeper has been replaced by a Work Order Foreman who gives out non-timed work orders. To start a work order after obtaining it now requires picking up the invoice from the Work Orders Desk.
- Work orders can now be deleted from the Quest Journal.


*** City Guild Raids ***

- The old society quests used for the city raid guild writs have been replaced with a new quest series to help ensure players zone into the correct instance.


*** Zones and Population ***

- Murdunk's Falls have been fully reclaimed and will no longer be called the Pool of Ruins. Our apologies to those who enjoy ruins, but there are plenty others to be found elsewhere.
- The icefloat in Everfrost carrying tradeskill devices has melted away due to global warming caused by tradeskillers.
- In "Tombs of Night: A Search for Answers," the scout that spawns when Lureclaw and Gulp are killed will now run to the shore prior to dying so the rock sample doesn't find its way into geometry.


*** Quests ***

- When a timed stage of a quest fails to be completed, the quest helper window should now update properly.


*** Items ***

- Assassins, Bruisers, Defilers, and Troubadors are now able to visit the original quest givers for Relic and Hooloh hats and trade their current headgear for their all-new profession hats! Please remember that you cannot change back to the original appearance once the trade has been made.
- Repair costs on Fabled items has been reduced significantly. Previously, they cost four times as much as Legendary items to repair.
- The effect on the Scallywag's Plumed Hat should now function correctly.
- Briarwood Quarter Staves will now have an appropriate appearance.
- The Stein of the Everling Lord should now heal for the correct amounts when activated.
- Shields and symbols should now always list in which slots they can be equipped.


*** Combat ***

- Epic opponents no longer have a chance to score a critical hit when casting spells.


*** Consignment Brokers ***

- Consigned items purchased while possessing a pet will now correctly be placed in the pet owner's inventory.


*** Player vs. Player ***

- The Village of Shin is no longer protected via carnage rules.
- The carnage flag will automatically be applied when entering a city if you are not a member of that city's alignment.


*** Tradeskills ***

- Fuel amounts in almost every recipe has been modified. Most recipes had their fuel costs reduced, though some now require more fuel. Provisioner recipes were not changed.
- Tradeskill quests (work orders and writs included) should now use tradeskill level instead of adventure level when determining any applicable experience or status rewards. Tradeskill level will also determine con color in the quest journal for tradeskill quests.
- Jewelers who are level 56 or higher will automatically be able to scribe The Symbol of Lect'Mun Sul recipe scroll instead of having to have their Artificing skill up high enough to scribe the recipe.
- Bandoliers, pouches, satchels, and sheaths now have recipes that will allow you to imbue these items with magical properties. These new recipes will automatically be updated in the recipe scrolls that contain recipes for those items already. In addition, all level 60 to 70 imbue recipes will now no longer require additional components besides scintillating materials for build components.


*** User Interface ***

- Mail can no longer be sent to Trial of the Isle players.
- There is now a "Spam" button in the opened mail window that can be used to report messages as spam. This will cause the offending mail message to be deleted, along with all attachments.
- The option that controls the number pad for text input should once again be operational.
- Double-clicking on an item in your Overflow slot will transfer that item to your inventory instead of opening the Persona window.
- The guild recruiting icon in the guild window will no longer follow the right edge of the window.
- Attempting to attune an item in your house vault should no longer give an error about not being in a bank transaction.


*** UI Files Updated ***

eq2ui_mainhud_guild.xml
eq2ui_mainhud_openedmail.xml
#2 Aug 23 2006 at 1:16 PM Rating: Good
Some nice changes made to the new TS writs.

These changes follow a lively debate on the SOE boards regarding how this new system should be implemented So I think that overall it's a good indication that not only are they listening to us but that the dev team now seems dynamic enough to make changes on the fly and make improvements while things are still on test.

I am again impressed at how involved the whole dev team is in making our game all it can be.
#3 Aug 23 2006 at 1:32 PM Rating: Good
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1,885 posts
Quote:
- Repair costs on Fabled items has been reduced significantly. Previously, they cost four times as much as Legendary items to repair.
Evereasy is also becoming Evercheap.

Maybe I'm just uninformed since I don't raid, but don't raiders get the phat lewt and can afford the high cost of repair? And since raiding gives out phat lewt, shouldn't the dangers and penalties be proporational? And since raiders are typically equipped with parts or all raid gear, they can safely go grind out some easy cash?

SOE apologizes for causing your armor to be degraded thus costing you money to repair. Please accept this credit to your account in the form or 2 free repair kits per week and 1 month free play. We hope you continue to enjoy EverEasyCheapQuest II.
#4 Aug 23 2006 at 1:44 PM Rating: Decent
Quote:
Maybe I'm just uninformed since I don't raid, but don't raiders get the phat lewt and can afford the high cost of repair? And since raiding gives out phat lewt, shouldn't the dangers and penalties be proporational? And since raiders are typically equipped with parts or all raid gear, they can safely go grind out some easy cash?


Guess it depends on the type of raider. I raid, but only casually. I attend a raid every couple weeks at most and with up to 24 people in attendance the chances of something dropping that /nobody/ can use /and/ you winning it against the 23 other rolls so that you can sell it for cash are slim. So no, raiding in and of itself is not some quick cash cow.

I've been playing for a long time and have yet to find this easy money making method people talk about. I've never found where folks "grind out easy cash" and I've never been one to harvest all day just to sell rares or farm for masters. So as a non-farming casual raider...yeah, this is nice. I have a few (2...maybe 3) pieces of fabled gear that I've been fortunate enough to get my hands on. Depending on my lotto luck on a given night, an evening's repair bill can be higher than the total of the vendor loot I've scored for the play session. A little relief is welcome.

One time I had 14pp because I got lucky on a desirable Master drop that nobody else needed. Then I bought a couple masters for my own class which cleaned out that little nest egg. I haven't hit double digit plat since. Someone needs to clue me in on this "easy cash" people keep going on about.

Edited, Aug 23rd 2006 at 2:49pm EDT by Stugein
#5 Aug 23 2006 at 2:00 PM Rating: Good
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1,885 posts
When I was in my low 50's, I'd work the Harpy Mountain in northwest PoF. I'd fill up my bags within an hour in loot drops.

When I was in my mid-to-high 50's, I'd make frequent runs to a Goblin plateu in PoF, near the camp. I would battle with the other bot-farmers, but usually come away with 1pp in loot drops and cash after about an hour.

By the way, I struck up a coverstion with one of those farmers. He said, in broken english, he makes about 14pp a day and gives it all to the boss.

Loot doesn't seem so abundant in this new expansion, but I've yet to explore and experiment with it all. I can generally make 1pp after a few hours of mindless grinding killing blues. If I'm grouped and in a sweet zone like HoF, it will be significantly better.
#6 Aug 23 2006 at 2:19 PM Rating: Good
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20,674 posts
Repair cost for a night of raiding can cost over 1 plat for those wearing fabled.

I imagine that could be a problem for even the deepest of pocket books when raiding 4+ nights a week.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#7 Aug 23 2006 at 3:05 PM Rating: Good
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1,885 posts
I guess the basic question is, are the benefits of raiding comensurate to the penalties of raiding?

I'll have to leave the answer to the people that are in the know. And it seems like the cheaper repair cost is fair.
#8 Aug 23 2006 at 3:14 PM Rating: Good
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14,454 posts
benifits of raiding after the phat lewt isnt anything finacially, its the challenge. That said Im a casual raider and Im paying about 60 gold in repairs after some raids, especially if we're still working on a strat to conquer a boss. Im very happy about this reduction cost. I dont have the time to go out and farm, and I persoanlly dont find that very fun. I make enough cash to keep me going, but no, the thought that all people who can raid those areas are rolling in money is a large misconception.
#9 Aug 24 2006 at 7:44 AM Rating: Decent
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159 posts
I'm a hardcore raider (6 nights a week) and I can honestly say I'm happy about this change.

This is a common misconception about raiders, that we are extremely rich, truth is most of us don't make money at all. Like some other posters said, after a 'bad' night repair bill can be like 70 golds (and even more). This misconception is also often coming along with the 'hardcore raiders have no life hence they all play 20 hours a day' cliché. This is untrue as well. I usually log in 15 minutes before raid starts, do the raid (depending on raid - usually a few hours) then most of the time I will log out after were done. Some people here play much more than most hardcore raiders, still we are the ones seen has 'having no life'. So all in all, money doesn't come easy, thank god my guild has pretty much every raid encounter figured out so I don't die all that much anymore.

Even in raids, unless you are raiding in pick up raids with random looting, you don't come out of a raid with plenty of nice loot to sell. Most -if not all- raiding guilds wont let you loot on something if you intend on selling it. It's all about need before greed.

And forget about farming, I'm a templar and I do have a life. I don't have time or patience to farm.
#10 Aug 25 2006 at 10:09 AM Rating: Good
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