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LU27 now on testFollow

#1 Aug 21 2006 at 5:00 PM Rating: Good
LU 27A hit test today with 27B expected on Wednesday. No word on how soon these changes will go live butu I would expect them soon since it doesn't seem like it's a huge package of problems... mostly fixes to existing issues. And here are the details:

Quote:
*** Tradeskill Writs ***

- Artisans rejoice! New Tradeskill work orders have been added to the game.
- You can begin obtaining writs when you've reached the subclass level (20).
- Please see a local Work Order Foreman to get yours. Work orders, not cash money. Well, technically you do get rewarded for doing them, but yo...
- Rewards include faction, status, and coin. Exiles will not earn faction, however.
- NOTE to Testers: The timers, faction, status, and coin are not yet final.


*** Experience Changes ***

- While we feel that solo quests can be quite rewarding, we were not satisfied with the experience from solo combat alone, especially for those characters who prefer to target slightly lower creatures. Therefore, we have increased the experience earned in the following situations:
* Non-Heroic creature experience has been increased slightly.
* Experience for blue con creatures has been increased slightly.
* Experience for green con creatures has been increased significantly.
- In addition, we also wanted to increase the reward for defeating the nastier foes you meet during raids. Therefore, epic creature experience has been increased significantly.


*** The Hand of the Gods ***

- The influence of the gods continues to grow stronger on Norrath as the prophets of War and Tranquility call upon the faithful for assistance.
- Prove your mettle to the followers of War by speaking with Tychus Zeksworn in Zek, the Orcish Wastes.
- Show your penchant for peace by contacting Sensei Makoto Shoda in Zek, the Orcish Wastes.


*** Gameplay ***

- Mounts can now be toggled off by using the whistle or summoning object again while the mount is active.
- You can no longer set your public access level to friend or higher. Visitor is the new highest default setting. Note that this only applies to the default setting for your house--you can still set specific friends to be trustees to your heart's content.
- In order to prevent lost items and coin, you cannot zone while a consignment transaction is in progress.
- You will no longer get an error message if you change targets while harvesting.
- It should now take a bit longer to drown after you run out of breath.


*** Player-versus-Player ***

- When in passive mode, pets will no longer attack aggressors unless they are directly attacked themselves.


*** Quests ***

- In "Tombs of Night: A Search for Answers", the scout that spawns when Lureclaw and Gulp are killed will now run to the shore prior to dying so the rock sample doesn’t find its way into geometry.
- Residents of Beggar's Court who had completed the "Big Trouble..." quest and stopped talking to Durio Dexus should now be offered his next quest after speaking to him.


*** Items ***

- The distance that Tarton's Wheel will teleport its user has been shortened. This should make the teleport effect a bit more reliable for its wielders.
- The Sergeant's Scimitar should now work properly for those who can wield it.


*** Zones and Population ***

- Harla Dar's lockout timer should again work properly.
- The Seraph of the Stags will no longer attack the other creatures around it.
- Some monster damage types should more closely match their attacks (e.g. badgers pierce because they bite you).


*** Combat ***

- Maximum power pool increases bonuses have been adjusted to be more consistent throughout level progression. This will increase the amount of maximum power bonuses below level 60, and lower it above 60.
- Weaker tier spells will no longer be able to overwrite stronger tier spells.
- The double attack skill will no longer work with ranged weapons.
- The following spells can now be cast while feared:
* Bruiser: Indomitable Will
* Bruiser: Close Mind
* Defiler: Voice of the Ancestors
* Inquisitor: Fervent Focus
* Monk: Will of the Void
* Potion: Freedom of Action

Achievements:
- Rogue: Torporous Strike: Critical reduction changed to casting and recovery speed reduction.
- Predator: Placating Strike: Increased melee damage and hate reduction effectiveness.
- Predator: Toxic Expertise: Modified examine information to indicate it affects spell triggers and not combat arts.

Coercer changes:
- Empathic Link: Removed restriction from hate decrease so that it can affect fighters as well.

Paladin changes:
- Offensive stances now grant additional disruption skill.
- Wards will now stack with shadowknight reactive heals/damage shields.

Shadowknight changes:
- Infernal Blessing will now stack with paladin wards.
- Death March's triggered duration is now 10 seconds, automatically triggers when it is cast, had its DPS bonus reduced, and now reduces casting times.
- Offensive stances now grant additional disruption skill.

Warlock changes:
- Boon of the Dark: Can be cast on a raid member. If they are a fighter, this transfers a small amount of the warlock's hate toward the fighter.
- Stop Breath's debuff amount has been increased, and its power cost reduced.
- The Null Caress spell will no longer cause the target's UI to display the zone loading screen.

Wizard changes:
- Accord can be cast on a raid member. If they are a fighter, this transfers a small amount of the wizard's hate toward the fighter.
#2 Aug 21 2006 at 5:41 PM Rating: Good
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the few things that look good to me are:
toggling off your mount by clicking the whistle. That was always a PIA
casting Will of the Void as a monk when feared
seeing an increase in mob targets, esp the solos and epics
Not dying so fast when drowning. Although that did prove for some funny moments in our cheldrak raid the other day
#3 Aug 21 2006 at 10:31 PM Rating: Good
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1,885 posts
I'm not a fan of better, faster exp gain. The last thing the game needs is to become even easier. Those players that grind to max level, get bored and leave, will now get bored and leave sooner.

What this game needs is puzzles, both mental and physical. Something like a battle floor that has moving tiles and platforms that change positions. Or a dungeon that's crafted like a clock, where everything moves.

Everquest is becoming Evereasy. :(
#4 Aug 22 2006 at 8:57 AM Rating: Decent
Meh. If people want to grind, burn out then leave, more power to em. Doesn't prevent me from taking my time and enjoying all the content.

The Deathmarch changes are nice. There will actually be a point to casting this spell in raids and more often while solo now. Very slick.
#5 Aug 22 2006 at 9:10 AM Rating: Decent
I actually have to agree with tutan, experience is dead easy to get now already, making it even faster isn't really an improvement. And I'm speaking from a devoted solo player's point of view, it's already easy enough.

Not drowning as fast will be fun, although again it's just making things easier. Some quests involved a near suicide run in the water, getting really close to drowning but with a small chance of surviving.

Other than that, don't know much about that mount thing, I still don't have one to begin with.
#6 Aug 22 2006 at 11:15 AM Rating: Decent
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Quote:
I'm not a fan of better, faster exp gain. The last thing the game needs is to become even easier. Those players that grind to max level, get bored and leave, will now get bored and leave sooner.


As it stands, when I kill a greenie my experience bar might move one pixel, if at all, and I have it streched all the way across my screen. They could triple the experience gain from greens and it wouldn't make leveling fast.

If I actually wanted to grind experience solo I would look for MoB's a level or two above me and up to ^ con, I wouldn't torture myself slaughtering solo con green stuff. I'm speaking as a Temlplar, and I tend to be pretty slow killing things compared to other classes, but even so I wouldn't use this as a means to grind.
#7 Aug 22 2006 at 1:31 PM Rating: Good
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1,885 posts
I usually get .1% or less per kill on white/yellow non-heroic singles. I take down a blue^ heroic group and get the same thing.

When I went into HoF with a 70'ish group, I got 95% of level 66 within 3 hours. @.@
#8 Aug 22 2006 at 2:27 PM Rating: Good
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14,454 posts
while xp may be easier, if those people are going to grind just grind, then so be it. Its not going to stop me from all the wonderful little dungeons and instances that do provide good puzzles and quests. It just means I get more xp while I have fun and play. Those who grind to grind will do so in any game and get bored nomatter what is offered to them though
#9 Aug 22 2006 at 4:27 PM Rating: Good
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1,885 posts
I can always make playing harder and more challenging for myself. I can strip down to skivies and see how my battles go. I could do a quest with no walk-through, and spend 2 months searching the lands for the rare, random item that spawns on odd numbers months that begin with R. I don't need to level faster, I need an interesting game with interesting challenges.

Unfortunately, since I've played since launch, nothing is new to me (except raiding). I fear I've seen every twist and turn that SOE has to throw at me.

City Tasks, aka Writs, are the worst offender. To raise guild level for benefits, one must continuously kill X amount of mobs over...and over...and over. HQ's contribute to the guild exp gain, but are limited in how many you can do. Thankfully, the reverse-writ system was put into place to allow for some different way to get that accomplished.

I have recently gone back into my quest log in an attempt to finish them. In doing so, I discovered an instanced zone in PoF, northern shore, inside the underground monk training tunnel. I zoned in, hailed the NPC, fought off the naga snakes o' doom (grey to me now), and ended up with a level 48 necklace and an 18 hour lockout!
#10 Aug 22 2006 at 5:04 PM Rating: Decent
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801 posts
Quote:
City Tasks, aka Writs, are the worst offender. To raise guild level for benefits, one must continuously kill X amount of mobs over...and over...and over. HQ's contribute to the guild exp gain, but are limited in how many you can do. Thankfully, the reverse-writ system was put into place to allow for some different way to get that accomplished.


Tradeskill writs are coming in this GU too!

You get some profit over fuel cost, status (like 8000 status for a T7 writ right now on test) and faction with Ironforge or Coalition of Tradesfolk (that name just doesn't say "Freeport" to me.) Plus you'll get crafting experience which is ridiculous now compared to what it was at launch.

The level of reward depends on the level of the writ. There are 4 or 5 levels you can request and apparently the easiest are recipes 20 levels below you and the hardest are 1 level below.

These are timed tasks, you usually have 8 minutes to make 6 items. (Have your stuff ready to go...) So there's some gameplay to keep it interesting. If you fail, apparently they're thinking you'll get fuel cost back, but as it stands right now on test you don't. Chance of failure = better rewards. The rewards beat adventure writs because there's no chance of failure there.
#11 Aug 22 2006 at 5:20 PM Rating: Good
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1,885 posts
Quote:
These are timed tasks
Now that's a fun twist to an otherwise mind-numbing process! Timed tasks are always fun, and add a stress element into it. The DWB HQ is a great example, sprinting through dangerous lands, screaming all the way. :)
#12 Aug 22 2006 at 5:41 PM Rating: Good
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7,466 posts
TutanBriarpaw wrote:
Quote:
These are timed tasks
Now that's a fun twist to an otherwise mind-numbing process! Timed tasks are always fun, and add a stress element into it. The DWB HQ is a great example, sprinting through dangerous lands, screaming all the way. :)


Don't you mean the J-Boots? I remember doing DWB and don't remember anything timed in it at all. J-Boots on the other hand were timed runs through various places, which could kill ya easy depending on level and such.
#13 Aug 22 2006 at 8:31 PM Rating: Good
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1,885 posts
What the...?! Had to go double check.

Bah, had my P's mixed up with my Q's. It should be The Journey is Half The Fun, the reward is the Legendary Journeyman's Boots, and yes, I was screaming all the way!
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