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#1 Jul 08 2006 at 12:17 PM Rating: Decent
I was curious about HOW most of you tradeskillers play the item creation board. Now the way I do it is to simply respond to the pop-up problems (eg. fabric catch, excess material, knots) with the proper countering action hotbutton. I get a message "you have successfully countered xxxxx". However, even with my overall skill at very high levels I often see my item creation attempts "fail"(eg. go below the pristine level) on many items that I am 7 to 10 levels above. This aggravates me. At level 39 in tailoring yesterday and a skill of almost 200 I failed on 2 rare combines in a row on a recipe that was lvl 32! This by responding correctly to every pop-up that occured. I just sat helplessly and watched the pristine go away. NOW...someone told me that in tradeskilling they dont wait for pop-ups. they said they used the hotbutton spells all the time and never lost a pristine. I havent experimented, can this be done? Or if not...is there some other aspect to working the item creation board that will improve my chances of getting the meaningfull pristine item that I am working on. It doesnt matter if I fail when practicing on common items, but I want to scream when I spend hours foraging for 1 or 2 rares...and then watch them poof on me!
#2 Jul 08 2006 at 12:57 PM Rating: Decent
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Yes you are missing opportunities to increase the durability of the crafted item. I can't find the links but there are several postings of a pretty reliable system. If you look at the descriptions of the buffs, they are different. For example the buff might increase durability, increase durability and decrease progress, increase durability and decrease the possible chance of completion. I'm only a 19th outfitter right now so I don't know all of the buffs yet, and I know there are more to come.

I usually get into a rythem that boosts durability and increases the progress, bouncing back and forth while making adjustments for the events that happen. I get 3/5 pristine on white recip's and 4/5 pristine on blue recip's. I'm told that I need to get better :).

Hope that helps, look for those threads they are much more complete.
#3 Jul 08 2006 at 2:36 PM Rating: Good
I wrote several articles on the subject of basic crafting and posted them on my guild's website. I will copy and paste one of them for you here. It is called
Crafting 101 - Buffing Strategy

OBD wrote:
Quote:
OK, for starters, lets assume that you have spent some time “down in the hole” crafting and that you have reached the lofty perch of lvl 10 or so. You have acquired scads of recipes, tried a some of them out, made a bunch of things and maybe even managed to end up with a few pristine items!

So how can you improve your pristine rate?, (I hear you cry) With a solid buffing strategy, my friend... and that is what we are here for today!

For the sake of this demonstration, lets say you are going to be tailoring. The principles will all translate to any other skill... only the names of the buffs will change.

Starting Out

The first thing you will need to do is prepare a new hotbar - just for crafting. So, open up a new one, (right click on an existing hotbar & choose “open new hotbar”), and adjust it to be 6 squares long and 2 high. Now open up your knowledge book (letter “K”), and choose the tradeskill tab. There you will find several pages of spell icons that can only be used while crafting. At level 10 you will have 2 sets of 3 buffs for each of the three subclasses in the class you picked just before lvl 10. These subclasses, (and their classes), are:

Craftsman - woodworker / carpenter / culinary
Outfitter - armorer / weaponsmith / tailor
Scholar - sage / alchemist / jeweler

So if you had chosen Outfitter, you would now have 6 available buffs each for making armor, weapons & leather goods.

Buffs

Each set of buffs has a different effect. The set you got at level 2 buffs progress to push you through the combine faster while the set you got at lvl 10 buffs durability and helps you maintain pristine quality throughout the combine. (You will also receive new sets at lvl 30, lvl 40 and so on - these additional sets will also alternate between buffing progress and buffing durability.)

For tailoring, you are going to go to your knowledge book and find the level 10 buffs which are “binding” “embroider” and “dexterous”, and also the level 2 buffs which are “knots” “stitching” and “nimble”.
(Newbie’s tip: to figure out which of these icons are “yours”, first look at one of your recipes and see what the skill is called, for example woodworking is considered “fletching”. Now you can examine the various icons looking for the ones that affect fletching.).

When you examine the icons, you will also notice that one icon from each set costs power to cast while the other two are “free”. In tailoring, the ones that will cost you are “binding” & “knots”.

Place these 2 in your new buff bar with “binding” in the #1 slot and ‘knots” in the #4 slot. Then place the other two +durability buffs in the #2 & 3 slots and the other two +progress buffs in the #5 & 6 slots.

The Combine

Now before we trip the switch and start crafting lets examine what happens during the combine.

As a combine begins, you will notice that there is a definite rhythm to the process. It can be broken down into rounds with each cycle or “pulse” lasting 4 seconds. You will know you’ve reached the end of a pulse when you see green and/or red numbers float up past the name of the machine you are working on. These are your score for the pulse. The left hand number is your progress and the right hand number is your durability for the round. (Or is it the other way round!) Anyway, green numbers mean you gained while red mean you lost ground.

Time to Make Stuff!

All right, lets get to crafting! Once you have your raw materials or sub combines, your fuel and any additional “store bought” components you need, you’re ready to go. Step up to the machine, right click and choose create. And finally, choose your recipe and click create again.

As you click “begin”, the process starts and the window changes to show you the combine screen with 4 completed green durability bars and 4 empty, (blue), progress bars.

Wait a “beat” and then click the #2 & #3 icons from your new hotbar. This will assist the combine by casting the 2 durability buffs that do not cost you power. If an event appears before you begin to buff, choose the matching icon first to “counter” the event and then add one additional icon for a total of 2 buffs. Now wait a couple seconds for the round to end and a score to appear.

You can use the #1 buff if you choose to but it will cost you power each time. This might not be a problem except for an interesting wrinkle SOE has programed in. The wrinkle is that crafting buffs cost you a percentage of your power pool instead of a fixed amount of power. It tends to be between 5 & 10% per use so there is no way you are ever going to get through an entire combine if you try to use the power consuming buff every pulse! For this reason, I tend to “save” the power consuming buffs for countering events and sprinting to the end of the combine.

Events During Crafting

The reason you wait for a moment or two at the beginning of each pulse is to give an event time to pop. Events are random in that there is no recognizable pattern to which pulses they appear in but they always appear at the beginning of a pulse. There are a few reasons you want to counter the events whenever they appear. First, left un-countered or incorrectly countered, some events will actually hurt you - hitting you for a loss of both health and/or power. Also, a successful counter will guarantee a positive score for that round and it’s always nice to gain a little ground. Beyond that, there are three rare events sprinkled into the available mix and these are really worth catching!

Listed by SOE as rare, very rare and ultra rare, these events have three different results. The rare event, called “<skill> insight”, (tailor’s insight or provisioner’s insight for example) will, when countered, reward you with an eight minute buff that improves your crafting skill.

The very rare event, called “flawless <skill>” will reward you with an instant pristine completion of the combine.

And the ultra rare event, called “favor of innovation” will reward you with an instant pristine completion, the return of all the components used as well as the final item and a rare harvest item based on the skill you were using to craft the original item. (The first time I hit this one I was crafting a rare tier 2 desk. The combine was just starting so I got a free ride on the finished bone desk, my original rare and another rare in the bargain. WOOT!)

Not Done Yet

When the combine has reached or passed the half way point, you can shift from durability to progress buffing. By now you should have banked a good amount of durability and can afford to spend some!

Here’s how that works; You can never fall below 0% progress but you can get above 100% durability. So if you begin the combine by buffing durability, each pulse that ends in a green durability score “banks” the extra. When you get to the half way point, you can switch to buffing progress which will speed up the combine, (since you will be getting bigger green progress scores each pulse), while it bleeds off some of that banked durability, (since the progress buffs cost you some durability each time you use them.

While you’re in this 2nd half of the combine, if you see the green durability bar fall below 100% you can always return to buffing durability for a few pulses to bring it back up.

Once you pass the third bar of progress you can even shift to buffing all three progress buffs each pulse and sprint for the finish line!

Using this basic strategy, you should be able to achieve a 99.9% pristine rate. In fact, I never get a less than pristine outcome unless I want it to be lower quality... but that’s another article!

#4 Jul 08 2006 at 3:47 PM Rating: Decent
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Thanks OBD, that is the most complete description I've read yet.
#5 Jul 10 2006 at 11:52 AM Rating: Decent
Yes thanks for the great posting OBD I looked at that and with some practice it looks like it really will help. Just have to retool my instincts LOL!
#6 Jul 11 2006 at 6:09 PM Rating: Decent
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Thanks for that great primer.

That guide should be folded into an allah tradeskill sticky post.

#8 Jul 25 2006 at 8:52 PM Rating: Decent
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OBD's post is essentially what I do, only I do it slightly different. For the first "pulse" I will hit all three durability buttons (hitting the one that counters any adverse event that may pop up first) and then for the second "pulse" I will hit only the two durability buttons that DO NOT consume power. This gives me a pulse to regenerate the power I spent on the last pulse, while maximizing the amount of durability I am banking.

I do this for the entirety of the first bar and then switch to progress buffs and get pretty much the same results as OBD was discussing--well over 99% pristine rate. In fact, the only time I DON'T get a pristine is when I skip the durability buffs entirely and just speed through the combine with progress buffs.

By the time you get your second round of durability buffs at tier 4 (lvl 30) the amount of durability they grant doing it this way is so significant that I can usually switch over to progress by 1/2 of the way through the first bar. If you get a couple really bad pulses that drop your durability significantly, just switch back to using the durability buffs. The lvl 30 power-consuming consuming buff eats up 15% of your power, so you may want to switch to 1 pulse with all three, then the next two pulses with just the two non-power buffs, and cycle that way if you notice you are losing too much power.

The reason I do it this way (switching over at halfway through the first bar) is because one of the non-power durability buffs reduces the amount of progress you make. By the time you are in tier 4, the first bar (which takes longer to get through with each tier) takes FOREVER going through it with just the durability buffs--and it would take even longer doing the first two bars that way. Banking up a bit of durability to start with, then speeding through with the progress buffs (again, switching back if you start to lose too much durability) seems a good compromise between getting pristine and getting through the combine before your grandchild graduates college. This is important when you are doing long, tedious skill-up runs where it takes dozens of combines to get to the next skill level.

#18 Mar 06 2007 at 4:54 AM Rating: Decent
As a weaponsmith I only have three buttons on my toolbar is this all I have? I am now lvl 25.
#19 Mar 06 2007 at 6:32 AM Rating: Decent
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991 posts
No. You should have a total of six. Three of them will increase progress and three will increase durability. It will be easier to understand the rest of the post if I explain the arts first.

At level 1-9, you get three tradeskill arts for each of the different classes of crafting (i.e. metal shaping, metal working, binding, etc.). These buffs, if you will, increase progress and decrease durability. At level 10, when you choose your crafting sub-class (in your case, outfitter) you will receive three NEW tradeskill arts. These increase durability. At level 10, you should have six tradeskill arts at your disposal (3 progress, 3 durability). It is important to note that, just like combat arts, the the tradeskill arts in the same subset share a reuse timer. Now, at level 20, you will receive 3 more arts that increase progress. These new arts are meant to replace your level 1-9 buffs. This trend continues all the way to 70. Basically, every 10 levels you should be replacing your outdated arts.

With that out of the way, go to your knowledge book and sort across and by category. You are looking for the arts that say "Metal Working." Those are your primary TS arts for weaponsmithing. At your level, you should have a total of 9 metal shaping buttons. Pick the most recent 6. Anything less than level 10 is no good to you.

Hope that helps!

Edited, Mar 6th 2007 10:04am by Mearyk
#20 Mar 06 2007 at 8:23 AM Rating: Excellent
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Try these two guides:

Understanding the Arts

Power to the Pristine - It's all about the buttons
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#21 Apr 15 2007 at 10:22 AM Rating: Decent
Mearyk wrote:
At your level, you should have a total of 9 metal shaping buttons. Pick the most recent 6. Anything less than level 10 is no good to you.

I beg to differ. I have all 9 on my hotbar, because when everything is going wrong. Power is running out. Pristine is fading. I use the low lvl buttons for counters and save the power for increasing durabilty.
I get Pristine on (even) recipes 9/10, all other recipes 19/20.
Except when everything turns to CRAP. Can't get anything right, decide to go kill something and fall off the Griffion and DIE. LOL
#22 Apr 15 2007 at 10:24 AM Rating: Decent
Mearyk wrote:
At your level, you should have a total of 9 metal shaping buttons. Pick the most recent 6. Anything less than level 10 is no good to you.

I beg to differ. I have all 9 on my hotbar, because when everything is going wrong. Power is running out. Pristine is fading. I use the low lvl buttons for counters and save the power for increasing durabilty.
I get Pristine on (even) recipes 9/10, all other recipes 19/20.

Sorry about the double post.

Edited, Apr 20th 2007 11:16pm by ZenTrucker
#23 Apr 15 2007 at 1:31 PM Rating: Excellent
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I'll agree with Zen. The Dev that designed our Tradeskill Arts said they aren't necessarily upgrades to each other. I personally keep 4 Tiers of Arts on my hotbar.
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#24 Apr 19 2007 at 11:02 PM Rating: Decent
Update to my last comment. I rarely use the first set anymore.I now use two progress and one durabilty every other pulse.
sometimes something pops up and it goes RED , but i just hit the right buff then wait for the next pulse, a second after new numbers pop
(to see if something needs to be fixed) Bing Bing Bang. if something needs to be fixed , I use the progress buff indictated and a single durabilty buff.

When nothing goes wrong i get regular and repeatable { +7 +77 } 's. i'm rarely under 50% pristine durabilty, mostly 70% to 90% .I don't know if i've found THE WAY or been vary lucky.

As with most ADVICE the best thing to do is play around with it, until you find what works best for YOU.

Good Luck , Have fun and (insert favorite saying here)
#25 Apr 27 2007 at 1:42 PM Rating: Decent
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I'm lazy and I spam my 3 progress keys for the majority of the combine. When I fall under pristine durability level I switch to durability keys, or when I get through the 3rd phase of the combine I switch to durability till it's 70% or better into pristine durability, that way I can't accidently biff it. Kinda pointless since I'm a provisioner on my main crafter, but I'm greedy and I want the bonus food / drink damnit. I have yet to lose a pristine for any reason outside of my control, I get lazy sometimes and wander off / forget to counter, LD, or I get greedy and go for the progress and lose my durability.

I didn't even know about the differences in keys till I got pist trying to do craft writs and losing on the time limitations, and asked my GL how the F he did it. Then I felt like an idiot and started churning food out in bulk :). I felt less stupid when I had to show my friend who's been gaming for 8 years, and then he told me no wait wait, don't use the hotkeys, click it with the mouse I can't see which ones your pressing, he could see gems flickering but didn't know which ones I was clicking since I've got 4 different sets on one toolbar, 4 gems were lighting each time and he didn't know what I was pressing. The uber basics of crafting, he didn't know about fuel, different machines to craft on, counter skills, the four stages of the combine... NADDA, and he's been gaming longer than me, and playing EQ2 since it came out vs me taking a BIG break, so I felt way less retarded for not knowing when I found out he STILL didn't know :) :) :).
#26 Apr 27 2007 at 4:15 PM Rating: Excellent
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It's almost easier to watch over someone's shoulders that to try to describe it. That's why we have more than one guide trying to explain it :)
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