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#1 Jul 03 2006 at 4:19 PM Rating: Decent
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Quest chain that gives you a free teleport spell to Maj'dul.

I'm just wondering if it overrides Call to Qeynos or if I complete chain will I have both Call of Qeynos and Call of Maj'dul?
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Bode - 100 Holy Paladin - Lightbringer
#2 Jul 03 2006 at 4:52 PM Rating: Good
It should be an entirely new spell. And as a bonus, if you did the "Tie That Binds" quest, that should let you reset the new bind point to anywhere in Maj`Dul. (I don't think the reset spell is specific to any one recall spell since "Tie That Binds" can be done by Qeynosians or Freeportians.)

One question though. I've noticed that the streets of Maj`Dul are now filled with marauding bands of aggro orcs & tears assassins. Don't you find it more difficult to get around town now? My main is only 51 and I keep getting chased out of there!
#3 Jul 03 2006 at 4:58 PM Rating: Decent
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OldBlueDragon wrote:
One question though. I've noticed that the streets of Maj`Dul are now filled with marauding bands of aggro orcs & tears assassins. Don't you find it more difficult to get around town now? My main is only 51 and I keep getting chased out of there!


The first time in Maj'dul I ran into a group of Trolls that could see through stealth and it was bad times. However I have yet to run into a group like that since.
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Bode - 100 Holy Paladin - Lightbringer
#4 Jul 03 2006 at 5:29 PM Rating: Good
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Yes, it's a new spell, and a good way to get out of a tight situation if your waiting for CoQ to refresh. CoR takes you to the carpet at the entrance of Maj Dul (safe area), and a quick ride to Sinking Sands if you choose.

There is also a quest line to get access to Shimmering Citadel. You get a mirror that teleports you there, and right in front of a SS teleporter.

After completing many of these quests, one can have many options of travel across the continents.
#5 Jul 03 2006 at 6:17 PM Rating: Decent
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Quote:
One question though. I've noticed that the streets of Maj`Dul are now filled with marauding bands of aggro orcs & tears assassins


The orcs are part of the Tears faction that take over the city when either a Blades or Coin Captain has been killed at the top of one of their towers.

So it isn't always like this but certainly interesting the first time you run into them.

There's also a series of quests that give you a port to Splitpaw which some people use to avoid the 60s Harbourmaster's fee.
#6 Jul 04 2006 at 2:41 PM Rating: Decent
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Finished the quest line this afternoon, having another "Call to" spell is grand.
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Bode - 100 Holy Paladin - Lightbringer
#7 Jul 05 2006 at 1:57 PM Rating: Good
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Queen bodhisattva wrote:
Finished the quest line this afternoon, having another "Call to" spell is grand.


WoW!! That is awesome!!!

Edited, Jul 5th 2006 at 2:57pm EDT by Jordster
#8 Jul 05 2006 at 2:13 PM Rating: Decent
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Smiley: laughSmiley: laughSmiley: laugh

Oh its gonna be like that is it?
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Bode - 100 Holy Paladin - Lightbringer
#10 Jul 17 2006 at 10:58 PM Rating: Good
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Take your overseas bad spelling and begone, loser.
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