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Can someone explain what a heratige,and other quests are?Follow

#1 Jun 23 2006 at 10:15 PM Rating: Decent
If someone could list all the types of quests, and then explain them that would be sweet. Maybe say why they are needed, and where to find them.

thanks allot
#2 Jun 24 2006 at 12:39 AM Rating: Excellent
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1,885 posts
There are literally hundreds, even thousands of quests to do. It's best to look at a complete and up-to-date database like eq2.ogaming.com.

Here's a few different types:

Heritage - long quest, detailed plot, hard, good reward. Awards status and guild exp, plus a nice item.

Sabatoge - when trying to sabatoge an opposing faction like Qeynos or Freeport. They give you faction with the benefiting city.

Access - some zones are restricted entry until you complete an access quest.

City Task (Writ) - the four guilds in teh city (fighter, scout, mage, priest) want you to do things for them. The quest raises faction with one of them and lowers with another. Get enough faction with one of the guilds and the merchants unlock items for you to buy. Also grants guild exp.

Collection - find trinkets on the ground, complete a set, turn them in for exp and an item.

Language - learn the language of other creatures. Usually started by inspecting an item, then collect more of the same items and examine.

Lore and Legend - dig into the history of a monster race. Awards a book to be placed in your room and other trinkets.

World Event - major quest line, usually ends with a riad level encounter.

Hallmark - racial or class quest.

Armor - successive quest line grants pieces of a matching set of armor. Starts at level 20.
#3 Jul 02 2006 at 10:58 AM Rating: Decent
very good post. couple quick notes. Heritage quests are vry long and involved but the items you get at the end are very nice and are a heritage from the first game. In other words, the item existed in eq1 and has survived the shattering and are still around 500 years later.You also gain personal and guild status for completing these.

Also on city writs; doing them no longer lowers your factiopn with the opposing 3 groups. Also, doing city writs is how you earn personal status and guild status so doing city writs is how you level your guild and depending on your guild is probably being used on some level to determine wether you are a productive member or not.
#6 Aug 14 2006 at 10:14 AM Rating: Decent
One more to heritage quests. The items are "mountable" when you are finished using them allowing you to place the item in your house for decoration.

For those of you who havnt seen me on Najena in a while I was kidnapped and am playing with some friends on an exchange server.
#7 Aug 14 2006 at 10:41 AM Rating: Good
Double post

Edited, Aug 17th 2006 at 12:06pm EDT by Shruiken
#8 Aug 14 2006 at 10:43 AM Rating: Good
Another side note on heratige quests: you can get titles from them depending on how many you complete.

Treasure Hunter – 5 heritage quests
Lore Seeker - 10 heritage quests
Relic Keeper - 20 heritage quests
#9 Aug 16 2006 at 8:17 PM Rating: Decent
How are heritage quests started? Certain NPC's or just reaching a certain level?
#10 Aug 17 2006 at 12:49 AM Rating: Good
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1,885 posts
Both. Talk to certain NPC's to start the quest, and some HQ's have minimum levels attached.

Ogaming.com has a nice list of HQ's with complete walk-throughs.
#11 Aug 17 2006 at 9:39 AM Rating: Decent
Most are started by talking to NPC's, they'll only give it if you are a certain lvl.

Some heritage quests start off as pretty innocent quests (for instance the Ghoulbane quest starts off with getting a couple of brooms for a vendor in Nettleville Hovel) and then get complicated (again that Ghoulbane quest that can be started at a very low lvl but does include fighting a 35 or so epic mob later on).

There are a couple of Heritage quests that are not easy for both sides to do, like the Ghoulbane quest or the Stein of Oggok quest as they involve getting inside either Freeport or Qeynos. Especially Ghoulbane (again) is the tougher one, sneaking around Nettleville or later on North Qeynos is pretty dangerous.

A couple of Heritage quests are started by examining a drop, usually a chest drop, like the Desert Power quest that can be started by a drop from a madman, desert prophet or desert lunatic in either Sinking Sands or Pillar of Flames zone.

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