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Thinking of quitting WoW for this.Follow

#1 Jun 20 2006 at 6:26 PM Rating: Decent
After playing the trial for about 2 hours, I think I've fallen in love. The interface, combat, and graphics are amazing. I currently play WoW and it seels more of an action game with RP elements tacked on. I am a heavy RPer and I ask any ropleplayers out there to please comment on how it is in EQ2, because its nonexistant most of the time in WoW.

I really wish you werent bound to this island in the trial, but how big is the game world? Will I find myself exploring and adventuring everywhere, unlike FFXI where you have to go here at this lvl range to grind on hours on end...Also how is travel? And the economy?

I love how you can customize every aspect of your character, in WoW you would constantly run into clones of yourself. This also ties into RPing, are there casual clothes and places to hang out...do you find more value and connection with a character outside of combat and dungeons?

I have heard bad things about SoE (mainly with SWG) and am sceptical...how is everything being handled, and is new content every month or period?

Oh, and PvP...I was dueling people on the trial island and it was a blast. Is world PvP existant? Are there faction based wars?

Thanks! any additional info is very much welcome!
#2 Jun 20 2006 at 7:31 PM Rating: Good
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Quote:
I ask any ropleplayers out there to please comment on how it is in EQ2
It's difficult to find any RP'ers, even on the RP servers. You might look for a RP style guild to help with that. I have a character that I use for strictly roleplaying - not sure how my guild is taking it, but they are all good sports.

Quote:
but how big is the game world
Literally hundreds of zones, with dozens of huge overland zones.

Quote:
Also how is travel
You can get around by several means. Running with speed buffs, horses that you mount and gallop around, and flying carpets. There are also griffon towers in certain zones, just like WoW. They don't take you to different continents, but to the other side of the same zone.

Cities have piers with "bells" that will transport you to various locations within the city. Imagine it as a subway system.

Quote:
And the economy
Very stable. Even though there are gold-farmers, the market is not impacted by them. Prices are determined by the players that sell their items. Free trade policy is in effect, where the lowest price usually sells fastest. Sometimes you'll find an item priced for some outrageous amount, but it jsut sites there.

Quote:
do you find more value and connection with a character outside of combat and dungeons?
Guilds are the mainstay to casual hanging out and socializing. Players that log on typically are down to business to knock out some quest steps, kill a named, or grind a little exp.

Special clothing requires certain guild levels to unlock the items from the merchants. Armor has only recently become varied and different. There are several items that are more common or better than others, and you'll see them often. However, there are many to choose from to customize yourself.

Quote:
how is everything being handled, and is new content every month or period
I've not heard many good things about SOE customer service, but I've never had to deal with them myself.

There are 2 (soon to be 3) new expansions and 3 adventure packs. There is a huge amount of things to do to keep you busy! They plan on putting out new content at least every year.

Quote:
Is world PvP existant? Are there faction based wars?
A recent addition to the game is PvP, there are certain PvP servers. Check my signature for the link to the Server Index.

The gameplay is basically this: there are 2 sides, good and evil. Each has their own language, and you can only group with others of your same alignment. There is a 3rd faction, Exiles - players that have betrayed their home city, and are hunt-able by both sides.

There is also consentual dueling on the PvE servers.

Be sure to check out the sticky thread at the top of this forum for much more info.
#3 Jun 21 2006 at 12:44 AM Rating: Good
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tutanbriarpaw wrote:
Quote:
I ask any ropleplayers out there to please comment on how it is in EQ2
It's difficult to find any RP'ers, even on the RP servers. You might look for a RP style guild to help with that. I have a character that I use for strictly roleplaying - not sure how my guild is taking it, but they are all good sports.


I have to disagree here a little. I tink it larger depends on server/level. I find a lot of RP on Lucan D'Lere, from the occasional in chat channels, to running into people, to guilds. No one RPs 100%, but I see a lot more in general RP then in WoW. Aka in the chat channels and such. Like in WoW, the best thing is to find a good guild though.

tutanbriarpaw wrote:
Quote:
but how big is the game world
Literally hundreds of zones, with dozens of huge overland zones.


Again, I have to disagree a little also. Yes, there are a TON of zones, yes the zones are HUGE. However, one thing that is a little deceptive is most of the zones are dungeons, which you have no chance to go very deep in solo unless you are about 6ish levels ABOVE the zone/dungeon level. Even then, unless you are a full ten above the highest mobs in the zone (normally bosses) you wont be able to do as much on your own. Now, that doesn't mean there isn't a lot to do outside the zones solo and such, nor does it mean no one ever goes into those zones. But, if you are looking for a more WoWish experiance with basically soloing from 1 to cap, stick to WoW. EQ2 is more of a middle ground between forced grouping (aka FFXI) and fully solo to cap then forced grouping at end-game. Even a duo will help out a ton with where you can go and what you can do though.

tutanbriarpaw wrote:
Quote:
Also how is travel
You can get around by several means. Running with speed buffs, horses that you mount and gallop around, and flying carpets. There are also griffon towers in certain zones, just like WoW. They don't take you to different continents, but to the other side of the same zone.

Cities have piers with "bells" that will transport you to various locations within the city. Imagine it as a subway system.


Not going to disagree here, just going to expand on what you said some :P

Only a few classes (namely scouts and a few priests) get speed buffs as a class ability. Everyone gets a "Sprint" move that increases movement speed by 40% for 1 minute... at the cost of 3% power (aka mana/rage/energy all rolled into one) per 3 seconds. Well iirc.

Mounts are available at level 1, provided you have the plat, which that actually be very expensive w/o being a guild. The "Bells" are available at any level, and you can buy tickets in your home town to travel directly to (some) of the higher level zones rather then having through a low level to get to a higher.

For example, at 30 I personally go to a place called the Enchanted Lands to quest/exp. To get there I have 2 main ways to get there. I can either take a bell out to Commonlands (I could also run out the front gate) then run/fly (from a Griffon which is actually nearer the bell) into Nektolus Forest, and from there to the dock where I can take the bell out to EL. On the flip side I could pay for a ticket out to Nek. Forest and then just jump on a boat out to EL from there. I've heard you can (maybe used to) directly purchase tickets out to EL, but i've not been able to find that NPC. Nek. Forest and Thundering Stepes are the main travel hubs for 30+, and you can buy tickets to both, and both link to each other but not to the lower level zones. The bells in town are mostly for getting around town and maybe out to the 10-20 zone if you don't want to run out the front gate from the zone(s) it is in.

tutanbriarpaw wrote:
Quote:
And the economy
Very stable. Even though there are gold-farmers, the market is not impacted by them. Prices are determined by the players that sell their items. Free trade policy is in effect, where the lowest price usually sells fastest. Sometimes you'll find an item priced for some outrageous amount, but it jsut sites there.


Can you name a game where free trade isn't isn't in effect and where players aren't free to put something up for whatever they want? I'll admit i've only played WoW and FFXI besides EQ2, but in both of those I could put something up for whatever I wanted to. Sometimes it just wasn't smart to highly undercut the going price (ffxi price history) or place something for way too low (WoW's "suggested price thing, which is now pretty much in EQ2 with the "max" you can get from a vendor showing) though. Sure, the economy in FFXI was totally ruined by gil sellers, but the players were also slightly at fualt too. We could have not payed those high prices or price our items lower, making them sell first and if people would catch the lower price it would essentially lower the going price.

Other then that I do agree, the economy is very stable, if not shifting towards an alt's market (it's actually almost there already im) with things being a bit high in price for it's level. 30g for a master 1 at level 20ish is just insane, but they do sell rather then just sit up. Some could argue that they are worth that much just for their rareness, but enough people find them/sell them you would think it would be a bit less... Hell I had 3 drop in a group I was in a couple days ago. Took us maybe 2 hours or so to run through this instance and we got 3 Master 1s and many other great items.

10+ for a weapon/armor at 20ish (hell 30ish too) is just insane. They don't sell that often at that price, but they do occasionally. I'm talking about the non-rares here... the rares i've seen listed for close to a plat. What kind of person (besides a twinked alt) has that kind of money? Even with being a weaponsmith and playing the market some i've only made like maybe 150gold ish selling things (aka 1.5 plat) on the broker, aka the AH. Of course i've not got many "rare" drops/harvests. So if you get really lucky...

However, even with that, the economy still isn't that bad and most way overpriced things wont sell.

tutanbriarpaw wrote:
Quote:
do you find more value and connection with a character outside of combat and dungeons?
Guilds are the mainstay to casual hanging out and socializing. Players that log on typically are down to business to knock out some quest steps, kill a named, or grind a little exp.

Special clothing requires certain guild levels to unlock the items from the merchants. Armor has only recently become varied and different. There are several items that are more common or better than others, and you'll see them often. However, there are many to choose from to customize yourself.


Again, agree pretty much 100% and to add on a little...

Joining a guild has quite a few advantages, you are able to buy more things and get discounted prices on others depending on the level of the guild you're in.

tutanbriarpaw wrote:
Quote:
how is everything being handled, and is new content every month or period
I've not heard many good things about SOE customer service, but I've never had to deal with them myself.

There are 2 (soon to be 3) new expansions and 3 adventure packs. There is a huge amount of things to do to keep you busy! They plan on putting out new content at least every year.


I've not heard many good things either (The "I'm being blackmailed by SoE" thread here is a good example, if what he says is 100% true) but in general it is a pretty hard stance on things. From things like gold/plat selling to exploits to harassment and such. I've heard of sony banning quite a few accounts who obtained duped gold somehow... whether they bought it from dupers or just had it traded/sent to them I don't know.

As for content... i've heard the devs planned for a level cap of 200. It is 70 right now. So still a lot to do/add. Everything is spread out across the levels also. Some od the Adv packs are for higher levels (the current/newest is 50+ I believe) and some are a little lower. Some have implications at a lower level, like Kingdom of Sky. KoS allows you to use these teleportation spires to teleport up into one of 3 (I believe) zones, where the teleportation devices are in a safe area and then you can teleport back down to another area. Kind of like a free warp. You also start gaining "achievement points" (think talents) at 20 if you have KoS.

The next expansion is going to offer a new faction/race/starting town I believe... They are also revamping zones left and right... They just recently totally changing around the 10-20 and 20-30 Freeport zones, Commonlands and Nek Forest. I can't speak for the frequency of big changes though, as i've only been playing about a month. This was the 24th "Live Update" as they call them, so go figure the schedule since I don't think the game has even been out 2 years yet... so about every month for some changes i'd roughly GUESS.

tutanbriarpaw wrote:
[quote]Is world PvP existant? Are there faction based wars?
A recent addition to the game is PvP, there are certain PvP servers. Check my signature for the link to the Server Index.

The gameplay is basically this: there are 2 sides, good and evil. Each has their own language, and you can only group with others of your same alignment. There is a 3rd faction, Exiles - players that have betrayed their home city, and are hunt-able by both sides.

There is also consentual dueling on the PvE servers.

Be sure to check out the sticky thread at the top of this forum for much more info.[/quote]

I've had pretty much 0 experience with PvP/Dueling so I can't really comment on it much...

However, i'd like to add that you are an exile is only until you complete the betrayal quest. The Exiles have their own city, and are indeed basically in a "Free-for-all" PvP mode. Well irrc the update correctly. I believe on normal servers there is also an arena type thing in the town introduced with the Desert of Flames expansion.

Overall, this game is really great so far and I’d really suggest going out and buying the game to fully try it out and get OFF the island before making a choice. The isle thing is really so limited it doesn’t give a good picture of the game. It isn’t as limited as it used to be (no crafting before, but now I believe they unlocked that) but it is still just so limited.
#4 Jun 21 2006 at 1:51 AM Rating: Good
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I think Tutan and Tomec pretty much covered it, just adding my Smiley: twocents.

I came over from WoW around April of this year and I am having a blast in EQ2. The farther I get along the more enjoyable it is. For anyone burning out on WoW and looking for a change I would definitely recommend this game.

Couple things I would elaborate on:

1)The Kingdom of Sky expansion is great because it introduces the Achievement Point system. Basically you get achievement levels (available once you are lvl 20+). The only way you can earn xp for achievement levels is through Questing and Exploring. Which is a real incentive/bonus for those that like to explore or knock out every quest in a zone. You use those points to customize your character somewhat like Talent trees in WoW.

2)Desert of Flame expansion is only really accessible and useful for those lvl 45+. However once you get there it is a blast. The desert city of Maj'dul has three courts. You can choose to align yourself with any court, becareful though cause opposing factions will attack you on sight.

3)Zone size. Huge. Think the Barrens but much bigger. There are less of them though. Still probably bigger overall than WoW by quite a bit.
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Bode - 100 Holy Paladin - Lightbringer
#5 Jun 21 2006 at 2:20 AM Rating: Good
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Actually Bodh, iirc, you only get the Achievment points for completing quests near or at your own level. So mainly "white" con quests are what will get you the AP. You also get it for looting certain items I believe, like the scrystones and such. Well, or so I think... I gained another point after looting a scrying stone one time. I was killing mobs for a quest that was (I think) yellow at the time, but it wasn't the last mob for it.
#6 Jun 21 2006 at 3:26 AM Rating: Good
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Achievement XP is earned from

A) Finishing quests "Blue" or higher.

B) Exploring a location for the first time.

C) Killing a Named mob for the first time.

Edit -
Link

Edited, Jun 21st 2006 at 4:29am EDT by bodhisattva
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Bode - 100 Holy Paladin - Lightbringer
#7 Jun 21 2006 at 5:05 AM Rating: Good
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Queen bodhisattva wrote:
Achievement XP is earned from

A) Finishing quests "Blue" or higher.

B) Exploring a location for the first time.

C) Killing a Named mob for the first time.

Edit -
Link

Edited, Jun 21st 2006 at 4:29am EDT by bodhisattva


your link wrote:
You gain Axp by:

* discovering some locations
* completing a quest which is appropriate for your level
* completing a collection quest
* killing a named target or encounter for the first time
* looting some status or fabled gear


Seems like I was right ;) Also, I don't think "quest appropriate for your level" would count as blue, since blue mobs/quests can be up to like 3 or 4 levels BELOW your current level iirc. So I still think it is only white and above. I could be totally wrong though and i'll admit that ;) I personally don't think i've gained any Axp by completing blue quests, though I don't truthfully pay much attention to it. I figure I get it when I get it, and I can't really find anything i'm too happy about for my Brigand. I've heard some decent things about the Wis line (and the 100% FD end is nice) but most of it needs my off-hand empty... possibly could use a shield, but I doubt that. Granted it is some nice bonuses to make up for the empty off-hand... but that is another thread.
#8 Jun 21 2006 at 9:00 AM Rating: Good
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Quote:
Seems like I was right


You were right about fabled gear.

You were wrong when you implied that exploration didn't net you achievment xp.

As for blue vs white/yellow quests, you earn less xp for a blue, more for a white and more if you complete it at yellow. I was mucking about in SS last nite and kept an eye out as I earned an achievement level.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#9 Jun 21 2006 at 9:06 AM Rating: Good
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Queen bodhisattva wrote:

You were wrong when you implied that exploration didn't net you achievment xp.

As for blue vs white/yellow quests, you earn less xp for a blue, more for a white and more if you complete it at yellow. I was mucking about in SS last nite and kept an eye out as I earned an achievement level.


Smiley: confused

I don't remember tyring to say that exploration didn't net Axp...

As for the quest thing, like I said I didn't pay much attention so if you've had them give it before then i'll take your word for it.

I still don't remember the thing about the exploration axp... I suppose you could maybe mis-read the:

Quote:
iirc, you only get the Achievment points for completing quests near or at your own leve


as the thing about exploration didn't net it... but I was JUST refering to quests there.
#10 Jun 21 2006 at 9:09 AM Rating: Good
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What we have here is failure to communicate...

Simply put I took your 'Actually bodhi you can only get Axp from 'x' and 'y'" as a statement saying other sources mentioned were wrong. When in fact you were just pointing out the finding of fabled gear and clarifying what you thought was how quests netted you axp.
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Bode - 100 Holy Paladin - Lightbringer
#11 Jun 21 2006 at 9:15 AM Rating: Good
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Queen bodhisattva wrote:
What we have here is failure to communicate...

Simply put I took your 'Actually bodhi you can only get Axp from 'x' and 'y'" as a statement saying other sources mentioned were wrong. When in fact you were just pointing out the finding of fabled gear and clarifying what you thought was how quests netted you axp.


I had figured that was it when you said the thing about the exploration ;)

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