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Questions about game. Please read.Follow

#1 May 26 2006 at 7:01 PM Rating: Decent
Hello. I am looking around for information on the current MMO games that are out at the moment. I'm looking for a new game to try and get interested in. I just have a few questions about everquest 2 since I rarely here anyone say anything about it.

1- I know when this game first launched everyone was expecting it to be the new everquest(Just like every other time a new game comes out /sigh). All I ever heard about it was bad things and about people playing. I'm just curious as to if there is still a pretty big population on most servers? I will be coming into this game and realy try to enjoy it, but first thing I find myself needing to enjoy these types of games is people to play with.

2- Was wondering if anyone can give me a run down of how things work on different levels of the game(low end, mid levels, high end)? I love quests, I love raiding. and I dont mind exp grinds. Is there a decent amount of quests throughout the game? both group and solo. How is the exp grind? is it just fly up in levels or does it take some time? and is there enough raid content to keep you busy once you reach the higher levels?

3- any personal feelings you have about this game. What you like, what you dont like. What you wish they would do, what you wish they would stop doing..ect..

Thanks to all who try to answer these questions the best you can. Take care.
#2 May 26 2006 at 8:44 PM Rating: Good
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1. There are lots of people to play with but you probably won't run into tons of people until you get to around lvl 30 when the zones become more consolidated and the two cities start fighting in the same zones. Plus the population of the game is a bit higher since it's been out for awhile. Get to lvl 45-50 and you will find lots of people in Desert of Flames (expansion pack 1).

2. This is based on my personal experience. Lvl 1-20 is usually solo. 20-30 is mostly solo but you can get groups in Fallen Gate and Nek Forest. 30-40 is more grouping in Runneye, Rivervale, Enchanted Lands. 40-50 is more grouping in DoF zones. 50-60 is more grouping in DoF or KoS zones. Don't know about 60-70 because I haven't gotten there. So basically the higher you get the more grouping you do but it is in no way necessary. There is still lots of solo content but I have found it's funner to group as you get higher. As for quests there are tons. Usually by lvl 20 I have done 400+. The quests become fewer as you level up but still lots to do and will keep your Quest Journal full (75 Max Quests).

3. I have fallen in love with EQ2 since LU13. At release I hated it due to the lack of solo content and tons of grinding. But since then they have done TONS to make up for both. You can pretty much quest from 1-60 with very little grinding.
#3 May 26 2006 at 9:24 PM Rating: Good
Drama Nerdvana
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1. I picked up the game a month ago and there seems to be lots of people to group with. There is also the /mentor function which allows high level people to temporarily level down and play with lowbies so its not odd to see some have a lvl 70 friend mentor down and join group. The people in game have all been cool so far, a couple turds but overall they are few and far between.

2. 1-15 soloish or duoing. 15-38 I have been grouping and soloing pretty regularly. Solo grinding goes well its smooth and xp is decent, group xp is great and the action is faced pace.

3. I am loving EQ2. I had burnt out on FFXI's forced grouping and went over to WoW and then burnt out on WoW, which is solo 1-60 then forced grouping for end game. EQ2 is a middle ground, I can solo and group and get stuff done.
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#4 May 27 2006 at 4:19 AM Rating: Good
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Queen bodhisattva wrote:
3. I am loving EQ2. I had burnt out on FFXI's forced grouping and went over to WoW and then burnt out on WoW, which is solo 1-60 then forced grouping for end game. EQ2 is a middle ground, I can solo and group and get stuff done.


I'm virtually in the same boat here, and I think that this point is probably a good selling point for the game. It is really a middle ground it seems.

As for the OP:

1. I've seen quite a few people on the server my friends and I picked, Lucan D'Lere (or something like that), though I wouldn't say the lower level zones are exactly "bustling with activity." It is by no means barren, but it isn't jam packed full of people.

2.I can only really speak for the lower to early mid levels (i'm about 25 atm) but like bodhi and wuht said, there is a mix of solo and grouping that seems to go through all levels. There are a TON of quests you can do, and i've yet to run out of quests to do, though more and more of mine are now "Heroic" aka needing a group or being a fair amount higher then them (though I immagine that is more just lower level ones and will fade fast) or too high compared to my current level to do solo.

3. Like bodhi said, it is nice that EQ2 is like a middle ground compared to the other "big" mmos on the market atm, FFXI and WoW. Unlike in FFXI you aren't forced to group, and unlike in WoW you aren't tricked into thinking it is a solo game then being forced to group for endgame.

One thing I don't like too much though, though this adds to the whole "you don't have to group but can and sometimes should" thing, is that there seem to many heroic mobs mixed in with normal ones. One wrong pull/attack/link and you could get 2 or 3 heroics (which are supposed to be for a group of like 3 or more) and be totally screwed. I've heard some classes can solo like 2 or 3 Heroics that are their level, but that is just one or two classes out of like 20+ (think 22)
#5 May 27 2006 at 10:28 AM Rating: Good
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I started the game on release day and quickly fell out of love with it. However, Sony has really gotten their act together, and worked very hard to revamp the game. I tried it again and have since fallen in love with EQ2.

Echoing what others said, the game is a great mixture of solo/grouping. If you dont have a lot of time to play on one particular day, you are still able to get out there and play. Butif you have the time, grouping can net you some amazing xp,loot,quests, etc.

The one thing I adore about this game that I wish others woudl take up is the mentoring system. It allows those characters of higher levels to group with anyone of any level. It also adds a bonus to the player who is being mentored down to. So if your friends are higher in the game level wise, you're not stuck being unable to play with them.

End game content is great because in reality, there is no true end game. There is always quests to do, places to see, and challenges for you to face. Im level 61 and Im still too young to attend most of the raids of the guild I am a part of. (Note: not all guilds are like this. My personal guild is just a casual high level raiding guild. There are many types of guilds out there.) Expansions have been fairly constant at every 6 months, plus adventure packs are added in between for pennies. So you never get bored of doing the same thing over and over. There is always something new to try.

Perfect example. I decided to start a monk and my husband, a then 65 bruiser, mentored down to me every night and we had fun going to a completely different zone every night. I was able to level every level from 15-50 in a different zone. So there is plenty out there to choose from.

Anyways, if you give it a try I hope you have fun. Keep in mind the island of trial is a really bad example of the game and I wish they would get rid of it. If you have any other questions always feel free to ask
#6 May 27 2006 at 8:42 PM Rating: Decent
Thanks for all the information everyone. It helped alot.

I'm still a bit unclear on how raiding is in this game though. How much is it of there? is there alot of progression? or just random unrelated raids?

I hate to compare games but in comparison to EQ raids (not talking gameplay wise as in which you think is better) how is it. PoP flagging to unlock new zones, working your way through ToV. stuff like that.

Also, anything Like epics in this game? some sort of major class specific quest that requires alot of teamwork and takes a realy long time for an "Epic" item exclusive to your class?

Thanks again for all the responses, will probably start playing sometime next week.
#7 May 27 2006 at 9:14 PM Rating: Good
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14,454 posts
RaukenFFXI wrote:
Thanks for all the information everyone. It helped alot.

I'm still a bit unclear on how raiding is in this game though. How much is it of there? is there alot of progression? or just random unrelated raids?

I hate to compare games but in comparison to EQ raids (not talking gameplay wise as in which you think is better) how is it. PoP flagging to unlock new zones, working your way through ToV. stuff like that.

Also, anything Like epics in this game? some sort of major class specific quest that requires alot of teamwork and takes a realy long time for an "Epic" item exclusive to your class?

Thanks again for all the responses, will probably start playing sometime next week.



There are many many levels of raiding throughout the game. It is not something you have to wait until you are thehighest level. There are many raid mobs out there starting in the low 20's and continuing up.

Raids can either be the dungeon crawls we know from EQ1, but many of them are also instances. You literally pop into a non contested zone and the raid mob you are looking for is up. In order not to over farm these mobs, there will be a lockout time, anywhere from 24 hours to 7 days before you can raid them again.

Some are progression raids, but those tend to start in the 50's. The other thing is that Sony tends to open up the progression type raids later on down the line, so that while the hardcore raiding gamers will have the opportunity to be one of the firsts to conquer the zones, the more casual guilds will still have a chance to see it, just not as quickly.

The concept of the epic is a little bit different from EQ1. Basically every expansion one major quest line is added to the game and the end result is like an epic. It is not necessarily the best in the game, but it will be one of the best, and geared towards your class. As of right now there are three major quest lines that will result in these "epics" going from earliest to latest: The Prismatic, The Peac[Aliceblue][/Aliceblue]ock, and The Claymore.
These epics are not necessary to do, but many parts of the quests both are needed later on (one being learning how to speak Dragon) and the rewards down the line are also pretty decent. Well worth your time.

Hope this helps
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