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Grr Paladin is a tank!Follow

#27 Jun 13 2006 at 6:42 PM Rating: Decent
Guardians are THE tanks, Palidans are just fillers incase theres no G's around. You should have realized that when u started the pali. stop yer crying and get back to healing,, errr fighting,,, errr whatever it is that a pali deos.
#28 Jun 14 2006 at 5:38 AM Rating: Good
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7,466 posts
Bluie wrote:
Quote:
Just awnser the damn question from the main post and not comment on other opinions.


Sorry mate, that's not the way forums work. You put your opinion out there for public viewing, it's going to get commented on. Specially when it's a load of old twaddle. Smiley: oyvey


QFT

Forums=place to discuss things, that includes responses to the OP.

You

Loose


As for the topic at hand of Paladin being a tank...

In my limited experiance grouping (and this is mostly at low levels) all the archtypes have specific roles and can (generally) fill that role fine. Yes, some are better then others at it, that is the way it is in any game.

(Please note I personally have very little experiance with the fighter archtype other then trying out a few on the starter isle thing, most of this is just through observing and reading posts and such)

To use the scout archtype for a minute in comparison:

Lets look at the two evil only scouts, Assasins and Brigands. Assasins have higher DPS, but as a tradeoff they have less utility. Brigands have slightly less DPS, but in turn have more utility like being able to debuff mobs better... reduce mob's DPS, mitigation, ect. Both can do the DPS role in a group just fine, and neither are exactly better then another... it is a trade off.

Now, lets look at the fighter archtype:

For the two good only fighters (Monk and Pally iirc) it is again a trade off between them. Monk has a bit more DPS and Pally a little more staying power thanks to wards and heals and such. Both jobs should be able to tank mobs fine. Maybe not some of the higher end raid mobs, but for general instances? I've found it doesn't really matter that much. Just nab pretty much one of each archtype and you're more then good to go. Sure, guardians may be made pretty much specifically to take the damage, but that doesn't mean that they are the only tank.
#30 Jun 14 2006 at 11:26 AM Rating: Decent
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801 posts
It's true the game was designed such that when fighting standard even-con group content any fighter archtype can tank and any healer class can heal. However - each individual class has it's strengths in various situations. A Templar, for example will outheal other priests going up against melee MoB's that hit often (as opposed those that hit for big damage less often). This is due to the nature of reactive heals. Pair off a pally and a templar with their divine debuffs and procs against melee undead encounters and their group will be taking down orange ^^^ as easily as a generic group kills even-cons.

What you consider dumbing down only helps dumb people who don't want to find their strengths. Smart players will maximize their strengths to push the content.
#31 Jun 15 2006 at 10:23 PM Rating: Default
But the main question was about guardians and pallys. Its how people always think a guardian is better and all that, when the truth is it is the player which no one looks at. Iv'e seen like monks hold better hate then a guardian so in my whole opinion on the subject is it is the player and everything else and just not a core job class. Reason being you should not comment on other peoples comments unless you have been in their shoes.
#32 Jun 15 2006 at 10:49 PM Rating: Good
Drama Nerdvana
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20,674 posts
Its really a mix of the three.

Class / Player / Misc*

To try to attribute it entirely to one is faulty reasoning.



*Misc includes - gear, combat arts, etc

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