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"fluff" spellsFollow

#1 Apr 24 2006 at 6:09 AM Rating: Decent
what are the the fluff spells for the different classes?
#2 Apr 24 2006 at 7:26 AM Rating: Decent
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That's a pretty big question because we all get fluff spells at 30, 40 and 50 Smiley: smile

Guardians get a glowing glove at 30, and one of the others is a bird illusion, but I never bothered to get them.
#3 Apr 24 2006 at 10:45 AM Rating: Decent
Heres the level 20 ones I know of-

Guardian- blue glowy hand
Zerker- Red flame glowy hand
Paladin- 10% speed horse
SK- same as paladin, cept black
Monk- This cool little martial arts dancey thing, called silent fist kata.
Bruiser- dunno

Swashbuckler-makes a group member blush
Brigg- dunno
Assassain- pet rat i think
Ranger- pet falcon
troub and dirge- no clue

Priest classes- no clue

Wizard- pet cat
warlock, neccy, conjuror, illusionist and coercer- no clue
#4 Apr 24 2006 at 11:28 AM Rating: Good
At 20 cojurors get a fire elemental form.

At 20 dirges can cast black smoke on a group member/self, it used to be better it use to make them do the morn emote. At 40 they get a d elf illusion.
#5 Apr 24 2006 at 12:44 PM Rating: Good
At lvl 20 wardens get a dust cloud. (We used to be able to pull with it from a great distance even though it did no damage, now it can only be cast on "friends".)

At lvl 30 wardens get another form (fairie), at 35 we get this strange illusion that makes a stream of rocks fall on a "friend's" head, (and then never seems to stop!), and at lvl 40 we get a bear form.

Rangers get the aforementioned falcon "pet" at lvl 20 and a bear pet at lvl 30. Neither of these are like pets in the game sense of the word. They are "companions" and will not defend or protect the owner in any way.

I think the bottom line on any of the fluff spells is that they do no real good - have no real effect... but they are sort of clever... the first couple times you cast them anyway...
#6 Apr 24 2006 at 4:33 PM Rating: Decent
Troubs at 20 get to make a group mate dance. Lot's of fun when you group consists of these big macho types who are in the process of flexing their stuff in someone else's face. LOL
#7 Apr 25 2006 at 10:45 AM Rating: Decent
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I think the Templar level 20 spell is "Enforced Reverence" which makes everyone in your party kneel to you. Minions! Do my Bidding!

At 30 (I think) we can summon a Holy Symbol for friends, that goes in a weapon slot like a censer or an orb, but has no stats and does nothing. I don't think it's even visible.

After that (sorry I'm not sure on these levels) we get "Holy Aura" that makes us glow, and finally we get a Holy Acolyte, which is a flunky that follows you around like a pet but does nothing. It's funny though, if she (or he) takes AOE damage she'll go into a fighting stance with fists up, but never hit back. They actually have a lot of hit points. MoB's ignore them.
#8 Apr 25 2006 at 11:42 AM Rating: Good
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Monks also get shapeshift in the form of a tiger. Druids ( not sure if it's specific or not but I play a Fury) get a couple shapeshift: Fairy, Badger, and I think one other but Im blanking. I actually used the fairy one often when raiding as it barely takes up any space. Plus it made me giggle
#9 Apr 25 2006 at 11:51 AM Rating: Decent
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At 30 (maybe 40) paladins get a pet squire. IT is basically just a random humonoid that follows you around producing lag. At 50 they get some sort of glowing or sparkly spell. I never bothered to buy it since it is once again just for lag. I loved the lvl 20 horse though. 10% is 10% at lvl 20. It became useless once I got jboots though.

Necros at lvl 20 get a skeliton form illusion.
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#10 Apr 25 2006 at 12:42 PM Rating: Good
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In EQ1, I used to love grouping with my necro friend when I went wolf form. Not sure if this happens i EQ2, but in 1 when the necro in skelly form would sit, the bones would all collapse in a pile. As a druid, Id stay in wolf form and go sit on the pile of bones. Silly I know, but sometimes its the silly fluff spells that can make a normal group night into a fond memory
#11 May 05 2006 at 1:21 AM Rating: Decent
At L20, in addition to getting their fun Black smoke wraith form, Defilers get an illusion that makes them look like a mysttail rat (the racoons with scorpion tails). If you cast it before you cast Wraith form, you can be a scorpion-racoon covered in black smoke. Useful in PvP if you want to keep a lower profile.

At L20, Furies get the ability to make themselves glow green. This can also be combined with lion form, and I imagine their AA forms.

Assassins do get a pet rat. Combine it with a rat totem, and you have a 2 rat army.

Illsuionists get 2 incredible illusions. They can be a bald human, or a bald half elf, which looks exactly like the human, but shorter. Perhaps you would think that an Illusionist, being master of Illusions and all that, would get fun, interesting, or cool illusions. Nope, we get to be bald humanoids. I think we get gnoll form at 35 (which anyone can get from a collection quest), and the ability to turn our whole group into bald humans at L40, I think.
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