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Clue to new expansion (from ogaming)Follow

#1 Apr 11 2006 at 8:29 PM Rating: Decent
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For those who don't visit ogaming you might be interested in this thread:

http://eq2.ogaming.com/forum/index.php?showtopic=17214&st=0&#entry165532

Hopefully its not raising the cap to 80 and goign to be lvl 65 to 80 content. There is stil plenty of players who have not maxed their cap since the grind from 50+ is terribly slow and it seems to be alot harder to get a group together. As for the level 70's let them make alts in a expansion for at least say lvl 35 or 40 +. Give new players a reason to play again. New players are not going to be intriqued by a game where they have to grind for a solid year to be able to play in the newest expansion, and if SOE continues the cap raising every expansion that is exactly what will happen.

Anyways somebody said it looks like the symbol from plane of hate. I have no clue though.

EDIT

For some reason when I put it in the link it was not showing up, so just copy and past I Guess.

Edited, Tue Apr 11 21:35:09 2006 by fronglo
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#2 Apr 12 2006 at 1:03 AM Rating: Good
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hirebrand responded in the Aggrome blog with this(excerpted below):

Quote:
Hirebrand said...
It does in fact say "The Future of Everquest II" in Wood elf. Above it is a mark some of you may remember from pre-Kunark EverQuest Classic, in Neriak and various other places. It is is the mark of Veeshaan (the "bunny ears") surrounded by the other elder gods.
Top Left: Brell
Top Right: Prexus
Bottom Left: Zek
Bottom Right: Tunare

10:23 AM




#3 Apr 12 2006 at 2:26 AM Rating: Decent
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SoE did say that we shouldn't expect an automatic level increase with every expansion and I'm hoping there won't be another with this expansion.

There's a lot of content in this game and I really don't understand people who just want to grind it out as fast as they can and bypass most of the quests. Smiley: confused
#4 Apr 12 2006 at 3:25 AM Rating: Good
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There's a lot of content in this game and I really don't understand people who just want to grind it out as fast as they can and bypass most of the quests.

Some people have a real "first person shooter" mentality about the game. They aren't in it for the long haul, they just want to "finish" it so they can add it to the list of games they have dominated and then move on.

I suspect that these are also the people who wind up ruining a session for you in one of those dismally bad pick up groups!!!

To these pinheads, I say... yeah, great, you won EQ2... now go play Halo 12 or GTA 13 or something...
#5 Apr 12 2006 at 6:33 AM Rating: Decent
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Ne Plus Ultra on Guk server is a entire guild of those type of players. Within 1 week of KOS almost all of them was lvl 70. They will have nothign to do with anybody unless your in their guild and they generate alot of Smug in the virtual eq2 enviroment (southpark joke there btw for those who didn't catch it).

They are also probably the same people you see on these FPS servers. You know the types who have 10X more frags then everybody else. They do nothing but eat sleep and live the game and know every powerup, every secret, and normally they kill you in 1 shot before you even have time to turn around and move

Anyways once again I REALLY hope they skip a level increase with this expansion though.
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#6 Apr 12 2006 at 8:32 AM Rating: Good
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OldBlueDragon wrote:
Some people have a real "first person shooter" mentality about the game. They aren't in it for the long haul, they just want to "finish" it so they can add it to the list of games they have dominated and then move on.

I suspect that these are also the people who wind up ruining a session for you in one of those dismally bad pick up groups!!!

To these pinheads, I say... yeah, great, you won EQ2... now go play Halo 12 or GTA 13 or something...


Is that not also playing the game?

Just because everyone doesn't stop to smell the proverbial roses doesn't mean they are not playing. Just that they have different personal and in game goals.
#7 Apr 12 2006 at 9:57 AM Rating: Decent
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I read something about it being Faydwer.

A large new continent with content for all levels would be awesome. New starting towns would be very cool too, if they can work it into the existing Qeynos vs. Freeport mechanic. The whole area fillled with corrupt versions of it's former inhabitants (think EL) at all levels would be great. Then Kelwithe, Kaladim and the other large cities would be dungeons and raids. Imagine raiding corrupt Qeynos with the Queen as the main target :)

Running around Butcherblock, Crushbone, Greater and Lesser Fay, Unrest again? Be still my heart :)

Something like what I outlined would greatly ease my concerns about this game (more on that) and keep me around for a long while.

My concerns? Well, when the game shipped they promised 4 adventure packs and 2 expansions per year. The last adventure pack was Splitpaw and there has been no mutterings from anywhere about another. One major reason I went with a Station Access account was to get the adventure packs for free. What am I paying for now? Reports from the Fan Faire have it that they’re pulling back from 2 expansions per year as well. I haven’t seen a whole lot of KoS, but what I have seen is nothing special. Relatively few and small new areas packed with semi-new MoB’s and re-used graphics. Anyone else notice Bonemire = Lavastorm re-colored, TT is just more Feerott and Nektulos and the other one (Barren Sky?) is DoF in a slightly different shade. There’s nothing really new about it other than the floating island concept, and in fact we saw that graphically in Maj’Dul. It just seems like they rushed it out to have something to sell. Crafting in the expansions is nothing but a copy and paste from previous tiers with new stats.

They’ve made many changes in the game at least in part in the interest of simplifying it for the developers rather than enhancing it for players. Examples are no-subs crafting and removal of advancement path (easier to add or remove classes and change their abilities). I’m not saying these things are all bad for players, but I’m sure they were done in part in the interest of reducing development and support person-hours.

IF they did that because they were putting their real effort into a major new expansion like I outlined above then I’ll know they intend to keep this game going. If they put out another KoS I’ll know they’re in a “hold onto existing customers at the lowest cost” mode and that EQ2 is no longer their flagship game with all their resources and effort behind it. I likely won’t stick around to watch the sad decline. I still think this is a great game and I would recommend it to anyone. It still has a lot of potential, but they have to take advantage of it.


Edited, Wed Apr 12 10:59:07 2006 by Lydiaele
#8 Apr 12 2006 at 4:06 PM Rating: Decent
Lydiaele wrote:
My concerns? Well, when the game shipped they promised 4 adventure packs and 2 expansions per year. The last adventure pack was Splitpaw and there has been no mutterings from anywhere about another. One major reason I went with a Station Access account was to get the adventure packs for free. What am I paying for now? Reports from the Fan Faire have it that they’re pulling back from 2 expansions per year as well. I haven’t seen a whole lot of KoS, but what I have seen is nothing special. Relatively few and small new areas packed with semi-new MoB’s and re-used graphics. Anyone else notice Bonemire = Lavastorm re-colored, TT is just more Feerott and Nektulos and the other one (Barren Sky?) is DoF in a slightly different shade. There’s nothing really new about it other than the floating island concept, and in fact we saw that graphically in Maj’Dul. It just seems like they rushed it out to have something to sell. Crafting in the expansions is nothing but a copy and paste from previous tiers with new stats.


I would have to agree with you, but due to the rather disappointing player numbers, it is not totally unexpected. Luckily, the other competitors don't seem to be going that smoothly (DDO apparently only receives bad or not that great comments as far as I found, WoW is experiencing serious server problems and basically the same expansion problems as there still isn't one) either.

I personally just can't do another character, I tried but doing the exact same quests without any variety (I try to do all quests that I can find, as I mostly solo this seems to be the best way, but redoing them all again and again seems too much of a bore to be honest) is not my cup of tea.

I hope that the next expansion is a new continent with new cities. Just either create new home cities for some races, or allow all races to be played in the new cities. This shouldn't be a problem to the existing Qeynos/Freeport situation, just make them outposts or allies of them. Like some posted, it might be Faydwer, I certainly do hope so.


Edited, Wed Apr 12 17:11:23 2006 by Zieveraar
#9 Apr 12 2006 at 5:37 PM Rating: Decent
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Apparently SoE has copyrighted the name Echoes of Faydwer.

Also I read they've admitted the plan for 2 expansions per year has been shelved and that there could be 1 or 2 Adventure packs released prior to the next expansion.

I seem to remember reading a few months back that the plan for 4 Adventure packs per year had come off the rails.

Another whole continent would be very nice, so far I'm finding KoS quite restrictive. I much preferred DoF, with all the throwbacks to Oasis, and Maj with all its quests is a great zone.
#10 Apr 12 2006 at 6:57 PM Rating: Decent
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Quote:
Quote:
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There's a lot of content in this game and I really don't understand people who just want to grind it out as fast as they can and bypass most of the quests.
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Some people have a real "first person shooter" mentality about the game. They aren't in it for the long haul, they just want to "finish" it so they can add it to the list of games they have dominated and then move on.

I suspect that these are also the people who wind up ruining a session for you in one of those dismally bad pick up groups!!!

To these pinheads, I say... yeah, great, you won EQ2... now go play Halo 12 or GTA 13 or something...


I for one, am the type of player that likes to level my characters. I dont understand why you would think people that like to level, are "pinheads"? I also dislike first person shooters! Sure, i'll take a break every now and then to fight some cool things and what not, however, I like to get my character to its max strength, and then do quests and fight really cool things. Just the way I have the most fun.
#11 Apr 12 2006 at 8:07 PM Rating: Decent
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I too get excited thinking about faydark being brought back. I still think they should make Orcs a playable race and Crushbone could be their starting city. Could have some tier 1 newbie zones like qeynos has within Crushbone, and the Faydark could be tier 2 to 3ish and so on so on. I have a couple of alts but like somebody above said leveling alts is boreing because its the same quests, same zones, etc. They need more variety in the game and releasing nothing but high level expansions doesn't do that.
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#12 Apr 12 2006 at 8:16 PM Rating: Decent
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The faydark would be a grand idea! I miss the trees that my old warrior used to run around in(sometimes falling off) and the fun times of crushbone and mistmoor. I hope they add low lvl content and some high end crap...and atleast a new town lol.
#13 Apr 12 2006 at 8:44 PM Rating: Decent
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Current rumours suggest there WILL be another level increase Smiley: frown
#14 Apr 13 2006 at 3:23 AM Rating: Decent
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GAH! not another increase! lol im not even in t4 and another increase is coming *sigh* that is so crule lol it took awhile for eq1 to even get to 70 =/ ah well :P as long as it has low lvl content and is faydark lol.
#15 Apr 13 2006 at 4:35 AM Rating: Good
With each new expansion we have seen a 10 level increase and frankly, I don't see where all the concern over this next increase, (or either of the previous ones), comes from.

I have not yet managed to crack T7 with either of my main characters, (my warden is just starting to hunt in T6 and my ranger is firmly mired in T5!). Never the less, I am unconcerned over whether or not we see an 80 lvl cap in the next expansion.

It simply doesn't affect me. If there is nothing of interest at the time of release, I don't have to buy the new package and if there is something in it for me, it is easily obtained. Either way, the event just means that those players at lvl 70 will have someplace new to hunt if SoE raises the cap and no place new to go if they don't. Those of us who are not at lvl cap will just keep moving forward irregardless of the discovery of new zones.

I see it the same way as when I first started playing. At that point, with a new character at lvl 10 or so, I wasn't concerned that there were players who were hunting in the Feerott or Everfrost. That was T5 and I was a long way away from T5 so it just didn't affect me.

In fact, it was kind of comforting to know that I had somewhere to go in the far distant future... new zones to aspire to. And it's kind of like that now... I know that when I am ready to head for KoS and/or the next new zone, they will be there waiting for me. The mobs will all still be available and the zone will still be brand spanking new to me!

So why the concern over another rise in the cap? Maybe some of you can explain it to me...
#16 Apr 13 2006 at 10:17 AM Rating: Decent
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Quote:
So why the concern over another rise in the cap? Maybe some of you can explain it to me...


(I respect you immensely OBD, so don’t take any of this as impugning your sage consideration. :) )

The pattern has been to release an expansion the only caters to raising the level cap and new areas and raids for people who are already at the previous cap, while neglecting content below that. You’re exactly the person who loses out the most with that sort of expansion because you’re still at a level where you can enjoy new content geared to you and you’ll have more choices and variety in where to go and what to do. The game doesn’t need more length, it needs more breadth.

Raising the cap reinforces the idea that leveling is the be-all and end-all of the game, which you said you don’t like. It makes some people at lower levels feel the game is expanding linearly faster than they can, and that they may never get to the “end game”. (Truthfully, I have a hard time generating a lot of sympathy for that complaint.)

The first half of EQ1 expansions added large new areas, new races and classes and had something for every level. They did not keep jacking up the level cap. If they could do it then they can do it now. People at the cap can get new raids, new HQ’s, maybe some very long and involved quests for some early T8 items (like EQ1 Epics). To the min-maxxers at the end who say “What will I do if the cap isn’t raised” I say: if you got to level 70 a week after KoS was released it’s not really affecting you all that much, is it?

Their design of tiered content doesn’t help things – the only way they can add new items that people at the cap will want to go after is to add a new tier. They can’t add new items in T7 that are substantially better than the current T7 gear without throwing off their itemization scheme forever. I think they also made leveling a little too fast. They’ve somewhat restricted themselves to an ever-lengthening game.

They should have expanded the world’s breadth in the first expansion, but they instead chose to set the linear nature of the game in stone in players’ minds. Hopefully it’s not too late, and they see the value of bringing in more new players. What the heck, do both – expand the world and the level cap and everyone will be happy. (Well, making everyone happy is impossible, just read the official boards. :P )
#17 Apr 13 2006 at 10:50 AM Rating: Good
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So why the concern over another rise in the cap?
I can see a few reasons:
- SOE wanting to hold onto the upper level of players by giving them a reason to stick around (new content). Of course they will blow through it all in 2 weeks and begin raid farming.
- Something to brag about as an upcoming perk of the new adventure pack. Kind of like the amazing new climbing ability.
- SOE staying ahead of the WoW level curve. What is thet WoW level cap, by the way?
#18 Apr 13 2006 at 12:07 PM Rating: Decent
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- SOE staying ahead of the WoW level curve. What is thet WoW level cap, by the way?


Still the same I believe, 60. Still no expansion too.
#19 Apr 13 2006 at 1:45 PM Rating: Decent
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I may simply leave the game if they add another level increase. Well if they add another level increase and pull the same crap where you must be 5 levels from maxed to use the new expansion. Rumors don't mean nothing though and hopefully they stay as just that. I can see DOF raising the cap as their was TONS of lvl 50 pl players, but I think KOS was too soon.


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#20 Apr 15 2006 at 4:32 AM Rating: Good
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This brings up a very important point about WoW. Blizzard is adding new raid content at around the same speed Eq2 is sending out expansions(I could be off a bit, not the point) BUT they are not raising the level cap yet..They're having it so the high end people who are raiders don't get bored and for the most part have new stuff to do WITHOUT them pay $50 to get it..And when the new expansion comes out(For WoW)..The new races will have new low level content and will, again for the most part, not be felt like they're left out..This is not what SOE has decided to do..They have decided to only cater to raid people on expansions, which is a very very very foolish and a bit stupid move..Adventure packs were a decent idea for the low level people to get a small amount of new content..While writing this I forgot how I'd end it..New title for the next expansion is gonna be 'Echoes of Faydwer'..Less that was posted above earlier..
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