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Which is better Eq 1 or Eq2Follow

#1 Mar 29 2006 at 9:49 AM Rating: Decent
I played everquest 1 for about two years and loved every second of it. I have not played it for a while and know nothing of the new expansions or anything. The last expansion I had was Ldon. I want to get back into Everquest but I am unsure if I should go back to EQ or take a chance at EQ 2. I am leaning toward EQ right now so I would like to be convinced otherwise.
#2 Mar 29 2006 at 10:17 AM Rating: Good
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Why not try this and see for yourself?
#3 Mar 29 2006 at 10:57 AM Rating: Decent
Well i will but like I said I have been out of the EQ world for a while now. I would like to have some Pros/Cons of both of the current games.
#4 Mar 29 2006 at 11:21 AM Rating: Decent
Very hard to compare. EQ II makes it easier to play, is more favourable towards casual players, more quests and very easy xp.

But EQ has a truly large content, which only increased after LdoN. EQ II has not even a fraction of this. EQ is not as lineair as EQ II, it has more starting points which offers more diversity. EQ II has two places you begin at, that is it at this point in time. (and I hope they do expand this, even if it might alter some points in the game)

Graphics in EQ II are great, even more compared to EQ. A decent computer with a good video card and memory can get some very decent results.
#5 Mar 29 2006 at 12:06 PM Rating: Decent
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Everquest 1 has become just about nothign more then pure raiding content. I mean in eq1 if your not level 70 with Plane of Time or greater Raid gear and 200+ AA points people don't want you in their guilds and don't want to group with you because you are too underpowered (especialyl if your a tank). Also EQ1 has very few low level players so trying to get a group before level 60ish is a huge pain. When I was playing I had 3 (maybe 4) lvl 25 to 30ish toons that I just didn't play because there was nobody my level on. I mean I could about any time of the day do a /who all 25 30 and find about 8 people and 6 of them would be bazaar merchants. Every Expansion SOE makes for it now is nothing but lvl 60+ content so players are so busy in high end raid stuff they don't bother with alts etc.

Everuqest 2 however has plenty of low level players. You can also easily solo your way all the way if you so desire and there are plenty of quests you can do that don't require 72 person raids to complete. Everquest 2 is more restictive then eq1 though. When I say restrictive I mean things like all armor has required levels, can't get loot off a mob that doesn't give exp, not alot of ways to be creative in trying to take high end mobs (IE not much kiteing, etc).

I would love to be playing eq1 if it was liek the old days, but I just can't deal with the people in eq1 now. They are so picky with who they group with and I got sick of being a lvl 69 monk and being out DPSed by raid geared warriors, and having casters take more damage with their raid gear outfits. And I don't like raiding guilds because they always have that DKP bullcrap. IF you don't have a normal job and you can't make every single raid you never win loot because there is always somebody able to bid a point or 2 more. I probably went to 15 raids in my last eq1 guild and I got 0 loot. I find raiding boreing because it takes absolutely forever because you got people going LD, showing up late, getting lost, etc etc. Anyways went abit off topic.

Anyways I am pretty happy with eq2. I don't like how they only release high level expansions, I would really like to see some new lower level contnet and maybe a new starting city/playable race (Crushbone Orcs and FAydark would be neat).
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#6 Mar 29 2006 at 1:15 PM Rating: Good
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Possibly more important than pros/cons, are differences. The two games, even though they share the same history (EQ2 takes place 500 years after EQ1), generally the same races and classes, they play as different and distinct games. I played EQ1 for almost 2 years, just past LDoN. Once EQ2 came out, I never looked back. Here's some bigger points:

Character Creation: Dozens of facial, hair, and body adjustments you can make to tailor your appearance.

Zones: No change, there are still zones you must transit to get from one place to another. There are also LDoN-style zones (Splitpaw Adventure Pack - level 20+) with scalable instances.

Housing: Now you start with a roughly 20x20 Inn room to call your own, decorate with movable furniture, paintings, sconces, tabes, chairs, chests, fireplaces, and more. Many quests award an item that can be placed in your house. There is also more expensive housing and larger in other city zones that you can rent. Our guild house is a 3-bedroom, 2-story place with a patio.

Health/Power Regen: EQ2 is lightning fast, you'll be back up to full power in just a few minutes, faster if you have good food/drink on, even faster if you have a healer and Breeze-caster. Sitting has no effect on regen. All this results in less downtime and more killing.

Content: About 1/3 of the content is solo, enabling anyone to log in and kill. However, solo mobs drop not-as-good loot. Heroic and group mobs drop better loot. Like another mentioned, the progression of zones are very narrow with little expansions for lower levels. But for a new player, the world is huge.

Combat: EQ1 only gave you 8 (or is it 9?) action buttons, so selecting the right combat spells to use was tough. EQ2 has virtually unlimited 12-button hotbars (action buttons). You are only limited by how much real estate you have on your creen. I typically have 5 12-button hotbars up with all my spells, buffs, and abilitites.

EQ2 has Heroic Opportunities, which is when a special sequence of attacks are made in a particular order from party members, a special event happens. It could be a temporary buff, heal, or extra damage. Anyone can start it, a HO wheel appears with flashing icons that correspond to a class spell/skill. Match the icon within 10 seconds and it works.

Combat can be locked or unlocked, selectable by the leader. Locked encounters do not allow anyone outside the group to affect it. So no heals, buffs, or kill-stealing. Unlocked encounters allow people outside to cast into the mix. The party must do at least 51% of the damage to get credit and loot.

Movement Speed: During combat your speed is slowed drastically, so it's harder to run away. You can buy horse, speed buff totems, or quest for a flying carpet to increase your movement speed. Some classes also have the traditional Spirit of the Wolf spell to increase their speed. Travel within many zones is done by riding a griffon between towers in the zone. In higher zones, you ride a magic carpet, and in even high zones, you ride a cloud.

Levitation: Not here, unfortunately. I miss it.

TRAIN TO ZONE: No such thing in EQ2. Now, mobs will only chase you for maybe 1/6 distance of the zone, then de-agro and return to their original spots. During their run-back, they are non-agro to anything.

Mob Socials: Almost all mobs are not social, so you can safely pull a single from a group of singles. Others are grouped (linked) and when you select one, all the other linked mobs will also highlight. These group mobs are harder, and when you attack one, the others will run after you.

/CON: There is more granularity to how hard a mob is. It is indicated by up or down arrows. So a vvv (3 down arrows) would be very easy to kill and worth almost no exp. A ^^^ (3 up arrows) is extremely hard, results in almost certain death, but is worth very good exp. Mobs will have 0-3 arrows. Zero arrows is actually the "middle-ground". It is further emphised with "Heroic" = very hard, and "Epic X2" = extremely hard, don't even attempt with 2 groups.

Graphics: Light years above EQ1. Better combat animations with sword sweeps, magic spell graphics and effects, sounds, and more. When you go into battle, your facial expression changes to a angry battle-snarl of death, and you withdraw your weapon into a battle stance. When you kill something, it will stagger, legs buckle, and slump to the ground. When standing, your head (but not your view) will turn to look at whatever is passing by.

The graphic settings, even at the lowest, are more detailed than EQ1. You can set them all the way up to a crazy level that would melt your computer. Seriously, there is no computer that can play the game on the highest settings. Well, maybe NASA can...

There's more, but the list could keep going. I recommend you try that free playable demo version of EQ2 (Trial of the Isle) to see for yourself how it plays and how it looks. It has a very good tutorial. I promise you won't be dissapointed. :)
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