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New to Eq 2, couple questionsFollow

#1 Mar 27 2006 at 4:24 PM Rating: Decent
I searched for new to EQ2 threads, and found many, but none that answered key questions I have now that I've started to look into it:

Little bit about myself first, I played EQ from about a month before Kunark to a month before PoP, I left for Worlds of Warcraft alpha (cousin worked for blizz) and got roped into that till now basically, avoiding EQ2 because I had heard so much bad press on the Fires of Heaven forums, but after seeing my first positive thread on the subject, I did a little research, and the game looks amazing from what I can see, so onto the questions:

1) Zones in this game, how are they done, I hated all the excess zoning in EQ, and WoW only had zoning for dungeons and different continents, so I am curious as to how EQ2 deals with this issue?

2) In cities, how is trade handled? (through bazaar like things, channels, auction house, etc.)

3) Can evil and good races group and communicate?

4) I'm looking to play certain classes, and any info on them would be key: Berserker, Monk/Bruiser (I'm very interested in the difference between these two), Paladin, and some sort of stealthy "adventurer" type

5) One thing that pissed me off in EQ, and I loved in WoW was shields, they had no effect in EQ, and a great deal of effect in WoW, how are they handled in EQ2?

6) I saw something about the Splitpaw adventure pack, that when you zone in the instance is catered to you, that if you're 20, it will be geared to 20's, if you're alone, it's geared to solo encounters... I am curious how true this is and how much of it is just hype

7) I'm going to be playing very very casually (for me) and only about 5-10 hours a week because of work and school, will I see any reasonable advancement on a weekly basis? (this is key)

8) Along with my last question, is soloing viable? Soloing was a pain in the *** even at 60 for Alternate Advancement Exp in Sebilis on my paladin, and wondering if its going to be a pain in the *** in this game, a huge attraction to WoW for me was the fact if I couldn't get a group I could usually manage as good of exp soloing


Alright thats about it for now.
Thanks for your time,

Felen Brightblade
Mil'il Darkblade
Heiroko Saki
#2 Mar 27 2006 at 5:11 PM Rating: Good
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1,885 posts
Quote:
1) Zones in this game, how are they done, I hated all the excess zoning in EQ, and WoW only had zoning for dungeons and different continents, so I am curious as to how EQ2 deals with this issue?
Not much different. There are overland, dungeon, and instanced zones. It's pesky within the city, where each suburb is it's own small zone. When you go from one continent to another, it's another zone.

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2) In cities, how is trade handled? (through bazaar like things, channels, auction house, etc.)
There is a Broker that lists items for sale by players. You can put thing up on the broker from your Inn room and other players will buy it. No need to spam the chat channels saying you have a rusty sword for sale. There are different chat channels for artisans if you need to get something special made. There is a Broker in almost every city zone.

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3) Can evil and good races group and communicate?
Yes, but not on PvP servers.

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4) I'm looking to play certain classes, and any info on them would be key: Berserker, Monk/Bruiser (I'm very interested in the difference between these two), Paladin, and some sort of stealthy "adventurer" type
Classes or archtypes are broken down like this:
Fighter: tanks that can take damage but don't dish out much. Guardians have the best solid defense, Monks have the best damage and use avoidance to not get hit. Paladins have a few heals. Berzerkers are also good at damage, while Shadowknights suck the life out of their enemies. High defense, low DPS.
Scout: They use stealth, rear attacks, and ranged attacks. Rangers specialize in ranged attacks, Assassins are deadly with rear attacks, Troubadors/Dirges sing songs of buff/debuff. Brigand/Swashbucklers use lightning fast attacks. Many of these classes can also use poison to increase damage.
Mage: Conjurer/Necromancer are pet class, Illusionist/Coercer mez and beguil the enemy, Wizard/Warlock are deadly with nukes and at the top of the DPS food chain.
Priest: Warden/Fury heals over time and buffs, Shamans debuff, Templars are walking healers-in-a-can (plate armor) and have the largest single hit heals.

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5) One thing that pissed me off in EQ, and I loved in WoW was shields, they had no effect in EQ, and a great deal of effect in WoW, how are they handled in EQ2?
They play a significant role, can be imbued, and almost always have stat boosts. There are several fighter skills that require a shield to use.

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6) I saw something about the Splitpaw adventure pack, that when you zone in the instance is catered to you, that if you're 20, it will be geared to 20's, if you're alone, it's geared to solo encounters... I am curious how true this is and how much of it is just hype
All truth, and a great place to adventure. Not just for the scaling zones, but for the quality story and quests within. You must "Gain the trust of the gnolls..."

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7) I'm going to be playing very very casually (for me) and only about 5-10 hours a week because of work and school, will I see any reasonable advancement on a weekly basis? (this is key)
Grinders can reach a level cap in 1 month. The casual player can play for a short time and get some progress on levels, quests, crafting, etc. The first 30 levels are not that hard, then it slows down a bit. I'm a casual player and it took me about a year to reach the then-level-cap of 50. Others are even more casual and are still in their 40's. Kind of a "You get what you put in to it" scenario.

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is soloing viable?
In some places I can't even take 3 steps without tripping over some solo mob. You could effectively solo your entire life. Be aware, though, that solo mobs drop solo-style loot. The good stuff comes from group, heroics, and epic mobs.

You can always visit the broker and just buy upgrades. Speaking of that, your gear will only be good for 5-8 levels, then you will need to replace it and get upgrades. They are affordable, though, no crazy FFXI economy here.

More answers as you need. :)
#3 Mar 27 2006 at 9:07 PM Rating: Decent
I appreciate all the info really :)

I do have the specific question of what really is the difference between a monk and a bruiser though, besides faction differences?

I also was a little confused on your zone explanation... so as I took it, continents (barring cities, dungeons, instances) are all one zone? and traveling to another continent is another zone... pretty much the same as WoW but cities are zones?

Thanks in advance for the clearification,

Felen
#4 Mar 27 2006 at 10:23 PM Rating: Good
Quote:
I do have the specific question of what really is the difference between a monk and a bruiser though, besides faction differences?

They are flip sides of the same coin. Only difference is that a monk is good side only and a bruiser is evil side only. So, your bruiser would have to live in freeport and your monk would be from Qeynos.If you visit the class boards on the SOE site, you can get a feel for the differences between each classes combat arts. (But I suspect they are mostly different in name not effect!)
Quote:
I also was a little confused on your zone explanation... so as I took it, continents (barring cities, dungeons, instances) are all one zone? and traveling to another continent is another zone... pretty much the same as WoW but cities are zones?

Any place you are counts as a zone. Some like villages and citys are small and some like Antonica or Thundering Steppes are very large. It could easily take you 10 - 15 minutes to run from one end of Antonica to the other.
#5 Mar 28 2006 at 12:48 PM Rating: Decent
When they consolidated the servers they stated that the reason population sometimes seems low is that there are 300+ zones if that gives you any idea. Granted if you go to a sub district in any town that distrect has 5 zones. 1 for itself and 4 for crafting.
#6 Mar 28 2006 at 2:05 PM Rating: Good
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Quote:
continents (barring cities, dungeons, instances) are all one zone? and traveling to another continent is another zone...
To clarify it a bit, one continent could consist of 2, large overland zones.

Antonica / Thundering Steppes (good side) are on the same continent, but different large overland zones.

Commonlands / Nektolus Forest (evil side) are on the same continent, but different large overland zones.

Thundering Steppes and Nek Forest have a dock with bells (click to take a virtual boat ride, aka - change zones), that's how you advance deeper into tough zones.

From those docks you can access Tier 3 and Tier 4 zones.

Travel within many zones is sped up by griffon rides to predetermined griffon towers in the zone. Travel between zones is by way of the bells at the docks. There, you just zone, no actual ship or boat arrives/departs.

Edited, Tue Mar 28 16:04:57 2006 by tutanbriarpaw
#7 Mar 30 2006 at 1:00 PM Rating: Decent
thanks again for all the help, going to try the "trial of the isle" test tomorrow then if all goes well i'll be harassing you all on your servers :]

Felen
#8 Mar 30 2006 at 2:35 PM Rating: Good
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1,885 posts
When you pick a server, consider Najena. Look me up, I can help you get started with gear, upgrades, coin, and directions. :)
#9 Mar 30 2006 at 5:06 PM Rating: Decent
def tutan, is it a pve or pvp server? i ask because i'm a pve nut, nothing gets me like dungeon romping
#10 Mar 30 2006 at 11:42 PM Rating: Good
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1,885 posts
Najena is a PvE, non-Station Exchange server. Just pure old fashioned playing to be had here.
#11 Apr 02 2006 at 7:51 AM Rating: Decent
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636 posts
Listen to tutan and go to najena lol i liek Antonia Bayle...but to much....roleplay :P
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