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switchin from FFXI to EQ2, got some QsFollow

#1 Mar 22 2006 at 12:58 PM Rating: Decent
43 posts
after playing FFXI for almost a year, its gotten boring and to much of a time sink. i need something that me and a friend can duo stuff at night, and possibly party/group on the weekends. i need to feel like ive done something, and not need 20+ people at my beck and call to do anything.

from what ive read and seen there is plenty to do in EQ2 for just 2 people, and please correct me if im wrong.

he is a white mage and i am a monk on ffxi, and we would like to keep those 2 job roles in EQ2. i know monk is totally different in this game, but need some insight into how to get to these 2 jobs in EQ2. i have seen that you have to lvl to 10/20 to unlock further job paths, which is no big deal.

so what options are there jobs for us to duo with, that are still desirable in partys/groups throughout the game, and not just at end game activites, like monk is only wanted 70+ in FFXI.

also, how do we make sure that we get on the same server? PvP server is not desired, as we dont care for that part of gameplay.

thanks in advance for the help!
#2 Mar 22 2006 at 1:36 PM Rating: Decent
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991 posts
First off, welcome to EQ2. You are about to have a lot of fun. Second, please eliminate the word job from your vocabulary. You will not be seeing jobs of any kind here in EQ. We prefer to call them classes. Jobs just have a negative connotation. Games should be a relaxation, not a job. On to the questions.

Quote:
after playing FFXI for almost a year, its gotten boring and to much of a time sink. i need something that me and a friend can duo stuff at night, and possibly party/group on the weekends. i need to feel like ive done something, and not need 20+ people at my beck and call to do anything.


You can duo the entire game. Granted you will not receive the uber loot from the mobs, but you will be able to grab some decent gear. You can play as little or as long as you want and still feel like you have accomplished something.

Last night, I logged on with my templar alchemist and gained two crafting levels. Then, I logged my guardian to help some guild mates with quests. After that, I went and finished two quests on my own. Allotted time: 2 hours. This is the main reason I love EQ. A little bit of time can go a long way.

Quote:
he is a white mage and i am a monk on ffxi, and we would like to keep those 2 job roles in EQ2. i know monk is totally different in this game, but need some insight into how to get to these 2 jobs in EQ2. i have seen that you have to lvl to 10/20 to unlock further job paths, which is no big deal.


If you are looking for the exact classes, you will want to choose either Templar/Inquisitor and Monk/Bruiser.

To answer the second part of the question regarding levels: that is a thing of the past. You pick your class at the start of the game now. No more going through to level 20 only to find out you can't stand playing your class.

Quote:
so what options are there jobs for us to duo with, that are still desirable in partys/groups throughout the game, and not just at end game activites, like monk is only wanted 70+ in FFXI.


The other great part about this game is diversity. I have not seen a class yet that is useless. The majority of people are very mature and friendly. They are willing to accept any class at any time. Of course, there will always be the need for a healer or two, a tank and some dps, but for the most part, people subscribe to the "more the merrier" approach.

As far as duos: have fun. Idealy you should have a tank and a healer. However, diversity comes into play yet again. I know OBD will swear by his fury/warden duo and I personally like my guardian/guardian duo with Dak. I also like Conjuror (or other pet classes)/Any tank or DPS class. Playing a duo with a pet class is actually like playing a trio. Their pets can tank or DPS and on top of that, the pets' masters can heal them while dealing out their own massive damage. Experiment and have fun. That's what makes this game truly unique.

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also, how do we make sure that we get on the same server? PvP server is not desired, as we dont care for that part of gameplay.


Very simple: you pick your server at the character creation screen. Pick the same one and you are good to go. Myself and Dak play on Lucan DLere. If you choose this one, look us up. We can get you into a great guild and help you get on your feet. We love helping noobs!

Welcome to EQ2! Enjoy Norrath.

Edited, Wed Mar 22 13:42:50 2006 by Mearyk
#3 Mar 22 2006 at 1:38 PM Rating: Decent
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801 posts
Quote:
from what ive read and seen there is plenty to do in EQ2 for just 2 people, and please correct me if im wrong.


Yss - plenty to do for all playstyles, solo, duo, small group, full group, raid. Generally, the more people you get together, the better the loot drops will be, but you can effectively exp in any setting.

Quote:
he is a white mage and i am a monk on ffxi, and we would like to keep those 2 job roles in EQ2. i know monk is totally different in this game, but need some insight into how to get to these 2 jobs in EQ2. i have seen that you have to lvl to 10/20 to unlock further job paths, which is no big deal.

so what options are there jobs for us to duo with, that are still desirable in partys/groups throughout the game, and not just at end game activites, like monk is only wanted 70+ in FFXI.


A white mage is a healer, right? In EQ2 a monk is a martial arts fighter/tank class that relies on avoidance instead of heavy armor. Monks work well with Shamans (Mystics or Defilers) because their wards stop big damage hits. When Monks get hit it tends to be for a lot.

The level 10 and 20 branching classes are no longer in EQ2, you play as your desired class from the very beginning. A good tank/healer duo is the core of a group at any level.

Quote:
also, how do we make sure that we get on the same server? PvP server is not desired, as we dont care for that part of gameplay.


Just pick the same server when you create your characters. I gather you don't get to choose in FFXI, that's not the case here. PvP servers are labeled so you can avoid them.
#4 Mar 22 2006 at 1:42 PM Rating: Decent
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801 posts
Ack, pwned again.... :P

NO! Pick Nektulos! My guild can help you too. This is my last chance! If you don't join our guild I'll have to join Tutan's guild and all will be lost!!!
#5 Mar 22 2006 at 3:08 PM Rating: Decent
43 posts
Thanks for the info guys! Yes a white mage is the main healing class in FFXI, but a Monk is all about damage, never a tank until late in the game when we deal out so much damage that we tank wether we want to or not.

It's gonna be interesting that monks can tank in EQ2. They still do decent damage I hope......

With regards to the healing class, any pointers as to which way to lean? In FFXI, with a black mage sub you have attack spells, but they are cast as half level very weak spells, so what class has some offensive capability to go with the healing?

any pointers on race? just a general middle of the road and 'best race' scenario would be cool.

i know this is a lot of questions, but id hate to start a character and then find out its kinda lacking for the class since you cant change on a whim like in FFXI.
#6 Mar 22 2006 at 3:59 PM Rating: Decent
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991 posts
Race has very little bearing on how the class plays out. In the beginning you will find a slight, if even noticeable, difference depending on race. By the time you upgrade your gear, it will be moot. You customize your character the way you see fit. There is a conjuror on my server that has more agility than almost every scout. It all depends on gear in this game.

As far as a damage dealing healer class, you will want to pick Warden or Fury. They are by far and away the best DD's amongst the healers. The same goes for monks and their class. As others have stated in numerous threads, they are the best DD tank, but they will not come close to the damage put out by a pure DPS class.

Edited, Wed Mar 22 16:00:40 2006 by Mearyk
#7 Mar 22 2006 at 5:19 PM Rating: Decent
43 posts
good deal! guess there will be a new monk and warden/fury runnin around this weekend tryin to take over the world :-)

i notice the 2 expansion packs that are out, but what about these adventure packs? are those purchased like expansion packs, or downloaded as an update? last question i promise lol
#8 Mar 22 2006 at 5:56 PM Rating: Decent
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i notice the 2 expansion packs that are out, but what about these adventure packs? are those purchased like expansion packs, or downloaded as an update? last question i promise lol


Expansion packs can be bought at retail, or bought at Station (Sony main website for EQ and other Sony games) and downloaded. Adventure packs can only be bought and downloaded at Station, although I believe that if you get the Station access pass you get those adventure packs for free. And ofcourse access to all Sony games (EQ, EQ II, Star Wars, Matrix Online and two minor games)

The adventure packs are very small patches really, but they are fairly good. They add instances to the game, suited for your level. I've been in a couple, but never did do much with them.

And a monk is a good choice! Stealth, Feign Dead, good damage, good avoidance (not much armourwise, but not that much necessary against most mobs), fun to play.
#9 Mar 22 2006 at 6:21 PM Rating: Decent
All I can say is, Gilthanis - welcome to EQ2!

As a fellow monk from FFXI (and Hades too Smiley: grin ), I know exactly where you are coming from. You are truly going to love it here. They are such different, different games.
#10 Mar 23 2006 at 2:12 AM Rating: Decent
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3,451 posts
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To answer the second part of the question regarding levels: that is a thing of the past. You pick your class at the start of the game now. No more going through to level 20 only to find out you can't stand playing your class.


Wait a second here, just one sec....are you saying that at the beginning of the game I can pick any class I want?! Meaning I could be a Shadowknight or a Fury right at the beginning??

So do I still have to go through the starting island place? Or does the game startout in Qeynos and Freeport now?
#11 Mar 23 2006 at 4:26 AM Rating: Good
Quote:
Wait a second here, just one sec....are you saying that at the beginning of the game I can pick any class I want?! Meaning I could be a Shadowknight or a Fury right at the beginning??

So do I still have to go through the starting island place? Or does the game startout in Qeynos and Freeport now?


You are the class you want right from the start. But the island of trials is still there, albeit completely altered. Much better imo, but you don't have to stay on it, you can leave straight away if you want to. And there are no citizenship's quests anymore either, you can roam the city immediately.

Equipment and adept spells drop rather well, even at the island. And you can get to lvl 6 under one hour, easily even, there doesn't seem to be a lvl limit anymore too, I've seen a lvl 9 at the island, although that would take dedication.
#12 Mar 23 2006 at 12:41 PM Rating: Decent
43 posts
ok i lied, 1 more Q. what happens when you die? do you loose xp, is all of your gear left out for the world to loot, etc? thanks!
#13 Mar 23 2006 at 12:44 PM Rating: Good
Quote:
ok i lied, 1 more Q. what happens when you die? do you loose xp, is all of your gear left out for the world to loot, etc? thanks!


Easy enough, when you die all your equipment and weapons used are damaged. It will cost a small amount of money to fix them (increases as you level, but it is still insignificant at lvl 32).

You do not loose xp, but you get an xp debt. This means that for a certain amount of xp, you only get half of it. Usually, and mostly if you only die once, a couple of kills fix this in no time.

And you no longer need to get to your body, you ressurect with everything on you, apart from buffs.
#14 Mar 23 2006 at 12:51 PM Rating: Good
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1,885 posts
Quote:
ok i lied, 1 more Q. what happens when you die? do you loose xp, is all of your gear left out for the world to loot, etc? thanks!
You fall to the ground and a Revive window pops up, giving you the option of selecting where to revive at fixed locations. Sometimes there may be only one choice, but all are safe rev points. This gives you the opportunity to lay there and wait for the healer to Resurect (sp?) you.

- All your gear and money is on, your gear takes a 10% hit in effectiveness each time you die.
- You will have Revive Sickness, where your stats are extremely low for 2 minutes.
- All your buffs are gone and you must rebuff.
- You incure a Exp Debt of somewhere between .8%-3% or more. That can be worked off by killing more mobs.
- No shard or body to recover.
- You retain your group and mentor ststus.
#15 Mar 23 2006 at 12:54 PM Rating: Decent
43 posts
dam thats cool. i was thinkin id have to find my body before anyone else and loose 10% of the total xp for the lvl. :-) im liking this game more and more. just gonna take awhile to get the hang of it.
#16 Mar 23 2006 at 2:05 PM Rating: Decent
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801 posts
Quote:
good deal! guess there will be a new monk and warden/fury runnin around this weekend tryin to take over the world :-)


I don't want to rain on your parade, really :) but you should know that you're going to have a hard time keeping a monk up sometimes with a druid due to the nature of their heals. I feel the need to go into more detail about what I mentioned earlier.

Monks have low mitigation, so when they get hit it tends to be for big chunks of their health. Druid's main heals are over time, with some instant heals to back up. Lets say you're fighting a tough MoB Druid pre-casts his group HoT early on your Monk gets hit hard, the druid casts his single target HoT which may or may not heal all the damage, but it will take 15 seconds(?) to do so. Monk gets hit hard again, so you cast your direct heal, Monk gets hit hard again, but your recast timers are still winding down. Monks health is dropping faster than you can replenish it, Monk dies.

Templars have the same problem with Monks. It happens especially when fighting high damage dealers above your level.

For healing efficiency you'll find a Shaman (mystic or defiler) will have a much easier time and let you fight higher level MoB's and more types of MoB's. Shaman specialty heals are wards, which prevent damage from landing in the first place, which they can also back up with instant heals. They don't need to worry about spike damage like other healers. Their wards also fire off any unused amount as a heal when the ward expires.

Go with a Fury healer if you really want the DPS more than anything, but the best compliment to a monk by far is going to be a Shaman. If you have to spam the heals a lot to keep the Monk up, whatever DPS you're capable of is really going to be moot. You'll be able to take on tougher content with a Shaman and get better exp and loot. Defilers have great debuffs which while not directly adding DPS, will increase the DPS your duo or group will do by quite a lot.

Edited, Thu Mar 23 14:09:19 2006 by Lydiaele
#17 Mar 27 2006 at 5:32 PM Rating: Decent
43 posts
Long time to reply, but been in the game to much. Monk/Fury was the ultimate decision. My buddy wanted to have more of a damage role than just a 100% healer role that he played in FFXI. so far having great fun. just left the starting island and started to explore Qeynos and working on my tradeskill quests to get it to 10. gotta decide on a good skill 1st though. i did start on the Lucan Dlere server, Monk named Godfatha, so if you see me around throw me a wave. its rough learning a whole new world again :-)
#18 Mar 27 2006 at 10:36 PM Rating: Excellent
Lydiaele mused:
Quote:
I don't want to rain on your parade, really :) but you should know that you're going to have a hard time keeping a monk up sometimes with a druid due to the nature of their heals.

I gotta disagree with you here... I have duoed my warden extensively with a monk in T2, T3 @ T4 and never lost him! Not once... ever!!!

Where you may have gone wrong is in assuming that the recast timers are a factor in slowing us down. They have not been in my experience. In fact, I often have my primary heal back up before I have to toss my secondary. And when I do have to drop the secondary before the primary is back up, it always seems to return right after the 2nd heal has landed.

Now while I'll admit that HoT's can be problematic when dealing with raid lvl named mobs who dish out gobwads of burst damage, in the overwhelming percentage of encounters this is not a problem.

Wardens have no less than 8 healing lines to call upon including 3 single target, 3 group and 2 long recast 0 cost. I have never yet found myself at a loss for heals to toss at the tank.

Don't get me wrong, I have nothing against shamen... they are fine healers... it's just that I don't think wardens play 2nd fiddle to anybody!
#19 Apr 10 2006 at 1:07 PM Rating: Decent
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125 posts
Hello, i also just decided to walk away from my 3 year FFXI run, and wanted to go back to eq2, i played a high-elf templar around first launch and quit after about 2 months. some questions

1.) is there any place i can go to find a race/class guide? ive searched and came up empty handed

2.) as far as guilds, anyone will to take on a semi-newb and show some love? :p

3.) is there a more mature server to select, of course i know every server has its pro's and con's abut im sure there has to be one with a more 'mature' population..

thjanks for your time alla
#20 Apr 10 2006 at 1:38 PM Rating: Good
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4,148 posts
I wouldn't worry about race too much nothing is so exaggerated one way or another, play something you like.

As far as newb friendly LS's the Foundation LS on Najena has treated me and my fellow newbs very well.

(except for Amorina who keeps hogging the dancing gnomes T_T )

Edited, Tue Apr 11 08:55:57 2006 by Levish
#21 Apr 10 2006 at 4:44 PM Rating: Good
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1,885 posts
Mhyato,
Please check out our guild web site, register, and say hi in the threads. There you can read our guild policies to see if Foundation is right for you.

If everything works out, we can meet in-game. :)

Try this link for professions. Select Characters > Professions. For races, select Characters > Races.
#22 Apr 10 2006 at 5:56 PM Rating: Decent
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125 posts
oh wow, thanks for the fast reply's
im definetly going to your site and signing up^^
and the guide was great thanks a million
#23 Apr 19 2006 at 7:50 AM Rating: Good
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87 posts
I too have been contemplating the switch from FFXI to EQII... but I've been hesitating. I was a player of the original EQ for quite a long time, and I found that game could be just as bad in terms of being a time sink. It wasn't so bad in the beginning with a raid of the planes... but by the time they added the ability to form a "raid" with 72 people... suddenly flagging for places like the elem planes became a huge time sink... especially with the multitude of bugs and issues that constantly came up in EQ. It always seemed that instead of fixing a problem... they'd add some work-around... like the /rewind command to get yourself out of a tree after you ended up physically unable to move out of it. Don't get me started on the problems with components of the game like the planar projections too where hours of waiting resulted in no gain and little help from GMs... ughn.

Anyways... I'm just curious as to what the high end is like in EQ2. Is it the same deal where you join a guild of 100 people, zerg AD or something to progress, and then all fight over a couple drops... or did they truly think of people with limited time to play this time? Also... have they improved the stability of the game as well? I'd hesitate to leave FFXI because the missions make it fun and 18 people is a lot easier to find for something than 72. :)

Thanks in advance
Chowdah
#24 Apr 19 2006 at 6:11 PM Rating: Decent
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1,246 posts
The high end game in EQ2 is very different from EQ1. For starters the largest raid is 24 people and many raids are for 12 or 18. You can try them with less than the required number but not more.

Encounters can be locked so whoever does the first damage owns the fight.

Many raid zones i.e. dungeons are instanced so you have your very own raid arena Smiley: smile There are also many instances for single groups.

It's possible to set *loot lotto* as an option so an automatic roll takes place for all loot, however boss mobs still drop that one special something that many will want.

#25 Apr 20 2006 at 12:10 PM Rating: Decent
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256 posts
I played FFXI for about 2 years. Left in late October and started here in EQ2 (after my husband who has been playing since EQ2 Launch).

I MUCH prefer EQ2 over FFXI for the same reasons you are seeing. Virtually no MPK, no level loss (I hated carrying 2 sets of armor if I deleveled), actual maps that help you get around (I totally <3 EQ2 Maps), windowing, Fetish, etc.
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