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What would you bring from eq1 to eq2?Follow

#1 Mar 18 2006 at 4:09 AM Rating: Decent


If you could bring anything, ie mobs, spells, npc's etc.. What would it be?

I myself would like to bring the content. I understand eq1 is 7 years old and eq2 is still in its beginning stages, but a few more choices in places to hunt would be great instead of :

1 Newbie island
2 Caves/Oakmyst
3 Antonica
4 Thundering Steppes
5 Zek, Nektulos, EL
6 Etc..

Now i realize there are more places to go and hunt besides these but i remember all the choices in eq1 to hunt and they were pretty much endless.

Oh, also i would like to have the ability to single pull, old school SOW, and Lerty a mob from the Tower of Frozen Shadow cuz his name cracks me up.

Dont get me wrong I love eq2. Its an amazing game with a ton of things to do. I just thought it would be neat to get other peoples opinions on this.

All hail the Queen. Death to the overlord.
#2 Mar 18 2006 at 9:22 AM Rating: Good
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Well if SOE would actually make a expansion for ALL levels eq2 would have more places to hunt. However instead they feel the need to release a entire expansion for a single new tier, which frankly is BS if you ask me. I would actually be more interested in making alts if I could take them to a new place, but like you said there is very little places to hunt.

I personalyl would like to bring the ability to get loot from mobs at ANY level. I know that is a almost as bad as saying a dirty word in eq2, but I know I wasn't the only person in eq1 that enjoyed walking into a dead zone like Lguk and farming named. In fact it seems like SOE is scared to death a person might be able to *GASP* kill a named when it is green and get loot still.

I also wish armor was less restrictive and more unique. I mean the whole game feels like every 10 levels you loss big bucks on armor you sell to a vendor then you pay big bucks for armor with X amount more mitigation and X amount more stats. Every piece of armor from lvl 10 to 60 just has abit extra of the same stats the previous tier had it would seem. There is never a piece of armor I feel I need to lust for so to speak. I never even bothered doign the lvl 20 armor quests, why should I when it will just need to be upgraded at lvl 30 (which chances are by the time the armor quests are complete you will be close to lvl 30).

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#3 Mar 18 2006 at 9:34 AM Rating: Good
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Only one thing...

Levitation.
#4 Mar 18 2006 at 10:04 AM Rating: Good
Quote:
Only one thing...

Levitation


I don't know, I hated DMF myself. That floating actually almost got me sick.

I would go with fronglo myself, but we'll have to be patient I suppose. And ofcourse, the current structure of being either for Qeynos or Freeport makes it hard to create new zones for low lvls to start or quest. They could easily enough add new dungeons or the likes, but I would like to see perhaps a third big starting place, or two new ones for every side of "good" and "evil" so there are four starting places.

#5 Mar 18 2006 at 12:31 PM Rating: Good
Two words... druid ports!
#6 Mar 18 2006 at 1:22 PM Rating: Default
I would like to see endless quiver and foraging.
#7 Mar 18 2006 at 7:25 PM Rating: Good
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Armor dye. I never played Eq1..But I know what dye is...And I think it would be cool..
#8 Mar 18 2006 at 10:02 PM Rating: Decent
Yeah armor dye. Nothing really sets my MMORPG in stone like an ogre in pink and lime green armor. Good times. Now please excuse me while i wash my eyes out with nuclear waste.
#9 Mar 20 2006 at 9:52 AM Rating: Decent
Armor dye. My 28 mystic ahs green boots, greay leggings, red gloves, brown chest plate, and teal and maroon stiped arm/shoulder armor. I remember my troub going through this same ugly stage at those levels. Fortunately my mystic can remain in bear illusion.



Edited, Mon Mar 20 10:11:28 2006 by zoobecca
#10 Mar 21 2006 at 12:11 PM Rating: Decent
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There is never a piece of armor I feel I need to lust for so to speak.


I think T7 might be your friend. Crafted armor is being nerfed to "Treasured" grade and will be no better than existing T6. (same will happen to all tiers, but existing gear will be grandfathered and not affected) (I weep for tradeskills. Don't get me started.) The stuff that will be substantially better upgrades have been moved to named drops and quests. If you want the really awesome stuff you have to raid.

I also would like to see more areas to explore. A whole new continent with a new starting city, new areas for ALL levels and maybe even new classes (Beastmaster) and races.

Dye would be OK if they can limit the color selection to tasteful shades.
#11 Mar 21 2006 at 1:35 PM Rating: Decent
Quote:
If you could bring anything, ie mobs, spells, npc's etc.. What would it be?

I myself would like to bring the content. I understand eq1 is 7 years old and eq2 is still in its beginning stages, but a few more choices in places to hunt would be great instead of :

1 Newbie island
2 Caves/Oakmyst
3 Antonica
4 Thundering Steppes
5 Zek, Nektulos, EL
6 Etc..


I don't know man seems like we have more then EQ had a little over 1 year of age



A Buried Hideout
A Gnoll Cave
A Maj'Dul Residence
A Musty Dungeon
A Pirate's Hidden Stash
A Secluded Valley
A Small Hideout
An Open Grave
Antonica
Aqueduct Storage Facility 1B
Arcane Arbor Society
Asadel Yasurbah's Residence
Ascent of the Awakened
Azhar's Penitence
Back Alley Brewhouse
Bastion of Flames
Becoming a Freeport Citizen
Becoming a Qeynos Citizen
Beggar's Court
Big Bend
Blackburrow
Blades' Arena
Bloodskull Valley
Bloodskull Valley: Maulic's Stronghold
Bloodskull Valley: Righting the Scales
Bloodskull Valley: The Excavation Site
Bloodskull Valley: Training Grounds
Blumble's Halfling Hole
Buccaneer's Rest
Castleview Hamlet
Cauldron Hollow
Cave of Knowledge
Cave of Wonder
Cavern of Tangled Weeds
Cazel's Mesa
Chamber of Immortality
Chamber of Rulgax
Chamber of Suffering
Chamber of the Unavaliling
Champion's Court: Jazeel's Challenge
Chomp, Smash Guuds
Commonlands
Condemned Catacomb
Court of the Coin: Imminent Danger
Cove of Decay
Cove of Decay: Epic Angler
Cove of Decay: Horror Beneath the Waves
Cove of Decay: Mjolni's Lair
Crow's Nest
Crypt of Betrayal
Crypt of Sorrow
Crypt of Thaen
Crypt of Thaen: Endless Twilight
Crypt of Thaen: Vengeance
Crypt of Vox
D'Morte Burial Chambers: Acquisition
D'Morte Burial Chambers: Unearthing
D'Morte Burial Chambers: Veiled Hollow
Darathar's Flight
Dark Cave
Deathfist Citadel
Deathfist Citadel: Assault
Deathfist Citadel: Onslaught
Deathly Scarab Hive
Deathtoll
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Dharr's Residence
Dire Hollow: Barrow Ruins
Dire Hollow: Grim Tidings
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Discreet Meeting
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Drayek's Chamber
Drayek's Chamber: Throne of the Kromise King
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East Freeport
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Eyes of the Overlord
Fallen Gate
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Laborer's of Luclin
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Maid For The Mist
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Miragul's Menagerie
Nature's Bounty
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Nektulos Forest
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North Freeport
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Oakmyst Forest
Obelisk of Lost Souls
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Pedestal of Sky
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The Court of The Blades: Dukarem's Assault
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The Elddar Grove
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Zek
#12 Mar 21 2006 at 1:37 PM Rating: Decent
Quote:
Two words... druid ports!





No thanks I think we can get around great now
#13 Mar 21 2006 at 1:37 PM Rating: Decent
Quote:
I would like to see endless quiver and foraging


Foraging as long as everyone gets it
#14 Mar 21 2006 at 1:38 PM Rating: Decent
Quote:
Armor dye. I never played Eq1..But I know what dye is...And I think it would be cool..


yeah we need this for sure, just neon colors please hehehehe
#15 Mar 21 2006 at 8:32 PM Rating: Decent
Home points!
Adding group from friends list, (still got to search for them to invited thime)
Do not like all the ungrades to one kind of spell. (apprentice, adept and master, this is just giving more coin to someone for just a bet more upgrade, when you will get a replaces of that spell in a few lvls)

Knowing really how much xp that mob gave me.
#16 Mar 22 2006 at 2:02 AM Rating: Decent


You know,

I'd also like to see armor and weapons without level restriction. It would be nice if it would grow with you kind of like base damage going up in levels and ac going up in levels instead of questing a piece of armor for a week that you've pretty much outgrown by the time you got it.

It would be nice if there were a larger assortment of spells, instead of apprentice,adept, and master of the same one and then an upgrade 4 levels later that is pretty much the same exact spell. I remember have a spell in eq for my druid called "firefist" i think it raised melee or ac a bit? i dont really remember i didnt use it much but it was nice to have a wide variety of spells instead of a set 10 or 12 that just got a slight upgrade and new name later on.
#17 Mar 22 2006 at 12:39 PM Rating: Decent
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I don't know man seems like we have more then EQ had a little over 1 year of age


How many of those are one or two room instances, maybe used for a particular quest. There are a pack of class and city citizenship quest instances that don't exist any more.

We really need more large overland areas. The whole of DoF is no bigger than Thundering Steppes, and KoS isn't any larger.

The real difficulty is that you're routed into a set path for leveling except for the couple choices you have for levels 20 - 30 (TS and Nek) 30 - 40 (EL and Zek) and 40 - 50 (EF and Lava). For 50 - 60 DoF is all there is, same for 60 - 70 in Kos. Once you start leveling a few alts, it sinks in how restricted you are.
#18 Mar 22 2006 at 3:05 PM Rating: Good
Quote:
Now i realize there are more places to go and hunt besides these but i remember all the choices in eq1 to hunt and they were pretty much endless


This is no entirely true. Let me explain.

EQ1, in it's native format, was not at all how you describe. You COULD leave your newbie zone for others. Some were close. Others were nearly impossible to get to without much personal risk. And when i say risk...back then you had to run back to your body...which has all of your good armor and stuff on it...to loot it and get your stuff back. otherwise you lost it after a while.

With the planes expansion, all of this changed. Travel became a non-issue. getting to any newbie zone designed for any class was not an issue. But this also killed an aspect that was important to eq1...and that I find is now alive and well in eq2...and that is the excitement of getting to new places, even at higher levels.

But...the reality is, the zones are better in eq2 as well. Take antonica for example. There are plenty of places to hunt. In eq1, each zone would have a handful of places to hunt and you would find groups camping them already. Not so in eq2...oh, there may be waits on specific nameds or something, but generally speaking, the zones are huge and provide far (far) more hunting opportunity that old EQ.

And it is a work in progress.

#19 Mar 22 2006 at 3:12 PM Rating: Good
I concur with the druid ports. I did not like the travel methods that evolved in EQ1...books in particular. It made the world way to small and remvoed some of the adventure aspect from the game. I actually preferred it when I had to cross high level zones to get to where I wanted to be...it was fun adn challenging...and let me scope out places to come back to later. Of course, without the books i could do this too...but usually the rest of my group would book there and I did not want them waiting for me to run my but through other zones, and I certainly could not explore.

Player provided transportation is different, and something we should have more of. It is not readily acceisble. it gave extra value to the druid and wizzie classes for grouping. Of course, the planes expansion killed that as well.

I think druid porting was a great part of EQ1 that should come back. :-)

#20 Mar 22 2006 at 3:48 PM Rating: Good
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1,885 posts
Forgot one more thing...

TRAIN TO ZONE!
#21 Mar 22 2006 at 3:48 PM Rating: Good
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1,885 posts
...blasted double-post server time out crap...

Edited, Wed Mar 22 18:20:13 2006 by tutanbriarpaw
#22 Mar 22 2006 at 4:05 PM Rating: Decent
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991 posts
So important, in fact, that he had to tell us twice.
#23 Mar 22 2006 at 5:49 PM Rating: Decent
Quote:
Forgot one more thing...

TRAIN TO ZONE!


That was fun! At times anyway, other times zoning in into Mistmoore or the likes and seeing everyone run like crazy and a couple of dozens of mobs chasing them, with the accompanying lag, not always that healthy for the weak of heart Smiley: smile. Or spending some time in Unrest and counting the trains and seeing who wins the day's prize of biggest train.

It was very often annoying not being able to lose a mob chasing you until you zoned, or a kind soul helping you out. But it added something too. Just not sure if it would be worth getting back though.
#24 Mar 22 2006 at 8:45 PM Rating: Good
Quote:
Forgot one more thing...

TRAIN TO ZONE!


Lest we forget, Fancy the bard...
#25 Mar 22 2006 at 9:21 PM Rating: Good
Please dont bring train zoning back. I prefer MMO's with mobs on chains so they will return to their spawn point if their target is out of range.

One thing I would like brought over is bardic plate.
#26 Mar 23 2006 at 10:31 AM Rating: Good
Ah yes...we are nostalgic for the train...and there were some amazing trains in the old game. And yes...it was to zone usually...those mobs did not like turning around until they were sure you were off of their turf.

But, I do not think I want a return to that. It often meant that inept groups ahead of you in a dungeon crawl could get your group wiped. I can remember playing in lower guk and knowing that the train that just ran by while our group just started fighting a high lvl mob, was going to stop and pound on us on it's way back. And, hell, it did not even take ineptitude...it could just take a minor slip to trigger it.

But really...I know it was low level, but the most awesome train zone was blackburrow. Those doggies liked to play choo choo! Well, that and the fact that so many venturing in there were new and learning their grouping skills...so they slipped up and had more trains than some of the higher zones would.

Nah, let's NOT bring trains back. :-)

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