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Berserker QuestionsFollow

#1 Mar 14 2006 at 4:02 PM Rating: Decent
Hey guys, there are many questions about berserker that I have, and it seems you guys know the answers. As a berserker, what do I mainly do in the group? What kinds of macros should I have, and what job abilities should I include in them? I know if I'm tanking I should taunt, but I'm confused on the whole group situation.

Thanks in advance,

Epitaph
Crushbone
#2 Mar 14 2006 at 4:07 PM Rating: Decent
Also, I forgot to add several things:

What is body pulling?

As a berserker, do I pull or tank?

What abilities should I include in my macros, such as taunting macros, or do I not need macros for taunting?

Do I use all of the abilities that increase Threat on the enemy, or do I only need certain ones?

I'm very confused about the whole group battle things, I'm still too used to FFXI.

Thanks,
Epitaph
#3 Mar 14 2006 at 5:08 PM Rating: Decent
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1,246 posts
I strongly suggest you read the Berserker's forum on the SoE boards Smiley: smile

However - a couple of answers:

Berserkers make good main tanks, and you'll be pulling as well as tanking. You should use a bow to pull (I guess body pulling is when you run up to the mob and back to the group).

You don't really need macros as such in this game except for one to announce the incoming mob. And you'll be using all your taunts when tanking in a group.

GL and have fun learning your new class Smiley: cool
#4 Mar 15 2006 at 2:13 PM Rating: Good
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1,885 posts
Quote:
what do I mainly do in the group?


Here's some basic fighter guidelines:

You may not be the leader of the group, but you will determine what they will fight next. Once you know the basic goals of the group, get started by pulling mobs. Don’t try to kill it, that’s the job of everyone else in the party.

The leader of the party is usually just the person that sent the group invites. The Tank is really the soul of the party, determining what battles to take and when to run.

How do Creatures Fight?

Creatures have a Hate List that determines who they go after. The higher you are on the list, the more chance of them going after you.


How do I get on the Hate List?

Three things do it; damage, heals, taunts. Whoever does the most damage gets aggro. Whoever heals too much, gets aggro. Whoever taunts the most, gets aggro.

How does a Taunt Work?

You Taunt will add a certain amount of points to your “hate rating”. You need to out-score your group mates and get pushed to the top of the Hate List. That’s when the mob spins and faces you, and that’s a good thing!

Mages, Scouts and Priests score points the same way through damage or heals. That’s a bad thing! The goal is that they manage it to let you score the most points.

Taunts are different colors for single target, group target and Area Effect (AE) target. AE icons are blue and will taunt everything in range, whether it's engaged or not. Use these carefully as you will pull unintended aggro!

Aggro Management is a Group Effort

What’s Aggro?

Short for aggravation, it simply means the mob sees you and is attacking you.

What’s a Mob?

I knew you’d ask that. It’s an old EQ1 term, short for Mobile OBject. Used to describe an entity that can move around by it’s own AI.

Getting Started:

- As the Main Tank, your main job in a group is to keep aggro on yourself. Keeping your Taunt skills at the best quality – Adept 3 or better, does that.
- Keep your armor upgraded, repaired and the best you can afford.
- Fill every slot you have with something that gives you any kind of boost.
- Get armor and items that boost your STRENGTH – that is your primary skill and increases your power pool and damage output.
- Create an Incoming Macro (EQ2 Button > Socials > Macro). Place that icon on your hotbar. Use it every time you are about to engage something.

Know Thyself

- Know what your skills do and how long they do it.
- Stuns, Stifles, and Knockdowns are a good way to interrupt creature casting and attacks. Don’t use 3 interrupts at the same time. Time them to be one after another.
- Know the re-use timers of your skills. Long recast means USE IT FIRST, that way it’s refreshed towards the middle-end of the fight and usable again.
- Damage Over Time (DoT) needs to be used first, that way it has a while to make damage. Using a DoT when a creature is at 3% health is not smart.

Group Makeup:

- A good group can consist of 1 tank, 1 healer, and the rest is DPS (Scouts and Mages). However almost any combination works. If you plan on taking big creatures, you’ll need a healer.
- Right click > Inspect all members to see the condition of their armor. Tell them if they need to go repair.
- Make sure all members are present, buffed, and ready before fighting.
- Make sure the Priest’s power is fully regenerated.
- Identify everyone’s role. There can be only one puller. Most of the time it will be you, other times it might be the Ranger with long distance bowshots, then when the mob arrives, you taunt it to him. If there is more than 1 healer, one will be MH (Main Healer) the other will be backup/nuke.
- Make sure the party knows they need to let you build agro before they start. 80% of target health is usually a good spot for them to start unleashing big damage.
- Tell the party you plan on pulling until someone says stop. They need to sound off if they need a break.
- Healers can cast a Resurrection item for players. That will resurrect the healer so he can resurrect other players in turn. Make sure these have been handed out before the fight. To use, target dead player > right click resurrection item > use.

Entering the Fight:

- Never rush a room, there is always something hiding behind the door!
- Case the place; sweep your view left and right.
- Use TAB to switch your target around to see what is a solo and what is a group. Also notice if they are Heroic or have up/down arrows.
- Watch where creature paths, see where they walk. They might turn and walk right into your next fight.
- Watch for flying creatures.
- Let the group know if you will Rush (everyone rushes the mob) or Pull To Here (also known as body pull) (everyone stay put, you’ll bring the fight to them).
- Announce what you are about to attack by using your Incoming Macro
- If you will Rush, run to the spot you will fight and STAY THERE. Don’t back up a few steps, because your party is following you. Only if you are Pull To Here, do you go back to the party.
- Be in 3rd person view. That’s where you have a “look down” view of yourself and the battle area. Important in a second.
- Make sure the Priest is back up to full power.

The Battle:

- Go after caster mobs first, especially the healers.
- If fighting a boss with many small assistants, take out the smaller, easier ones first. Then go after the boss when he’s alone.
- Use Heroic Opportunities to bring out your Taunts and add some zap to your damage.
- If you are the second tank, don't use taunts. Let the MT build his agro. If he is in trouble, start Taunting to give him a break and the Priest a chance to heal him up.
- Watch all the creatures in the engaged group to ensure they are facing you. If not, go taunt it until it spins to face you.
- You are the MT (Main Tank), it is everyone’s job to assist you and attack whatever you are attacking. If they are not, politely scold them and say something like “/gsay ASSIST THE TANK!”
- Watch for roaming monsters that might Add (additional creature we didn’t plan on fighting). If it Add’s, Taunt it until it faces you.
- TAB key will cycle through all creatures that are attackable.
-- A Note about TAB: use it carefully. Group mates have you targeted so they will always attack what you do. If you suddenly TAB around to check targets, and a Wizard was about to cast a high damage spell, it may land on the unintended target.
- Keep an eye on the health bar of all players. If one starts to go down, it means she/he is being attacked and needs your help.
- Never go out of power. Save the last few bits for the emergency taunt.

The Recovery Process:

- After the fight, make sure everyone is accounted for; healer is back up to full power.
- Make sure you have enough health and power for the next fight.
- Go for the next fight.
- Keep pulling until someone says stop.
#5 Mar 15 2006 at 3:16 PM Rating: Decent
EXCELLENT information! Thanks a lot guys! I really appreciate it. My first group, and so far only group, went well, minus the fact that I wasn't main tanking. But other then that, you guys gave me a clear understanding on what to do and when to do it in a party! I greatly appreciate it.
#6 Mar 16 2006 at 9:54 AM Rating: Decent
Great info tut, cept for this:

Quote:
Pull To Here (also known as body pull)


Body pulling is when you don't use a bow or skill to pull a mob, but by geting aggro from mob or group at a time. Its used on mobs that link (like the gobbies in RE) so that you only get one group at a time.

Its takes practice to get good, but its one of the most important things you do.
#7 Apr 03 2006 at 5:40 PM Rating: Default
sooo i think zerk is for pulling , tanking sux... i tank some times with my zerk i have and nice items but is bad in tanking i think pulling and dmg doing is best for zerk!!
#8 Apr 04 2006 at 6:03 PM Rating: Decent
Based on your typing skills, your english skills and your Zerker skills I can convidently say this:


You are a complete moran.



Zerks can't tank? Are you JOKING. Zerkers were made for tanking, they are probably the second or third best in the game! Idjit.
#9 Jan 04 2007 at 8:14 PM Rating: Decent
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258 posts
Adding some info in here, i know the post is old, but its still linked into other post where people seek info on tanks or berserkers.

Quote:
- TAB key will cycle through all creatures that are attackable.
-- A Note about TAB: use it carefully. Group mates have you targeted so they will always attack what you do. If you suddenly TAB around to check targets, and a Wizard was about to cast a high damage spell, it may land on the unintended target.


To prevent that, you can name a Main Assist, that would be someone different from the main tank on which people would assist, this way the main tank can cycle target without causing the group to hit everything. Dps will be concentrated on one target and everything will go smooth. Try to name a player with experience as Main assist so they dont lead your group to a defeat.
#10 Jan 28 2007 at 4:31 PM Rating: Decent
Always keep Rescue up in reserve in case the healers/mages do get unintended aggro but only use as a last resort
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